// There's nothing ever so smart about the following, but it might // help some people get into their own scripting. // TARGET SELECTION #alias {y} {#var y %1|#showme [TARGET: %1]} {default} #alias {yb} {#var y *bear*|#showme [TARGET: *bear*]} {default} #alias {yc} {#var y { }} {default} #alias {yd} {#var y *dwarf*|#showme [TARGET: *dwarf*]} {default} #alias {ye} {#var y *elf*|#showme [TARGET: *elf*]} {default} #alias {yh} {#var y *hobbit*|#showme [TARGET: *hobbit*]} {default} #alias {ym} {#var y *man*|#showme [TARGET: *man*]} {default} #alias {yo} {#var y *orc*|#showme [TARGET: *orc*]} {default} #alias {yt} {#var y *troll*|#showme [TARGET: *troll*]} {default} // TARGET ATTACK #alias {1} {k $y|#showme [HITTING: $y]} {default} #alias {2} {b $y|#showme [STABBING: $y]} {default} #alias {3} {shoot $y|#showme [SHOOTING: $y]} {default} #alias {4} {cast $speed '$spell' $y|#showme [CASTING $speed: $spell on $y]} {default} #alias {5} {cast $speed '$spell' %1|#showme [CASTING $speed: $spell %1]} {default} #alias {ty} {track $y|#showme [TRACKING: $y]} {default} // SPELL SELECTION #alias {bh} {#var spell burning hands|#showme [SPELL: burning hands]} {default} #alias {loc} {#var spell locate|#showme [SPELL: locate]} {default} #alias {mm} {#var spell magic missile|#showme [SPELL: magic missile]} {default} #alias {pt} {#var spell teleport|#showme [SPELL: teleport]} {default} #alias {qq} {#var spell earthquake|#showme [SPELL: earthquake]} {default} // CASTING SPEED SELECTION #alias {cn} {#var speed normally|#showme [SPEED: normally]} {default} #alias {cq} {#var speed quickly|#showme [SPEED: quickly]} {default} #alias {ct} {#var speed thoroughly|#showme [SPEED: thoroughly]} {default} // WEAPON SELECTION #alias {brd} {draw boots|#status 2 {Weapon: BRD} {blue}} {default} #alias {bw} {draw bow|#status 2 {Weapon: BOW} {yellow}} {default} #alias {fa} {draw boots|#status 2 {Weapon: FANG} {blue}} {default} #alias {sld} {draw slender|#status 2 {Weapon: SLENDER} {green}} {default} #alias {th} {draw thorn|#status 2 {Weapon: THORN} {red}} {default} // SNEAK INDICATOR #action {^Ok, you'll try to move silently for a while.} {#status 3 {### SNEAKING ###} {blue}} {5} {default} #action {^You stop sneaking.} {#status 3 {### NO SNEAK ###} {red}} {5} {default} // POISON ALIASES #alias {charge} {gp tail|gp fur|gp small|pk tail|pk fur|pk small} {default} #alias {chargea} {gb tail|gb fur|gb grey|pk tail|pk fur|pk grey} {default} #alias {pf} {poison fang} {default} #alias {qb} {quaff brown} {default} // DAMAGE,HUNGER,THIRST,FATIGUE #alias {ssb} {#showme {magenta} {$wound$hunger$thirst}} {default} #variable {hunger} { } #variable {thirst} { } #variable {wound} { } #action {^You bleed from open wounds.} {#var wound Wounds|ssb} {5} {default} #action {^You successfully bind your wound.} {#var wound { }|ssb} {5} {default} #action {^You begin to feel hungry.} {#var hunger Hungry|ssb} {5} {default} #action {^You eat} {#var hunger { }|ssb} {5} {default} #action {^You begin to feel thirsty.} {#var thirst Thirsty|ssb} {5} {default} #action {^You do not feel thirsty anymore.} {#var thirst { }|ssb} {5} {default} #action {^You drink} {#var thirst { }|ssb} {5} {default} #action {^You can feel the broken bones within you heal and reshape themselves.} {={#var wound { }|ssb}} {5} {default} #highlight {light magenta} {Awful} {default} #highlight {magenta} {Bad} {default} #highlight {light magenta} {Dying} {default} #highlight {bold} {Exhausted} {default} #highlight {bold} {Fainting} {default} #highlight {bold} {Slow} {default} #highlight {bold} {Weak} {default} #highlight {magenta} {Wounded} {default} // FOLLOWING/TRACKING (beware rules of use in pk) #action {^You see some tracks of %1 leading %2} {#hotkey TAB %2} {5} {default} #action {^You smell some tracks of %1 leading %2} {#hotkey TAB %2} {5} {default} #action {^A %1 leaves %2.} {#hotkey TAB %2} {5} {default} #action {^An %1 leaves %2.} {#hotkey TAB %2} {5} {default} // REPLY ACTIONS AND OTHER USEFUL #action {%1 tells you %2} {#alias rp tell %1} {5} {default} #action {%1 narrates %2} {#alias rn tell %1} {5} {default} #action {A %0 tells you %1} {#nop} {5} {default} #action {The %0 tells you %1} {#nop} {5} {default} #action {wakes you} {st} {5} {default} #action {^ZBLAM!} {st|ride} {5} {default} #alias {enpl} {open plank|e|close plank} {default} #action {^Alas, you cannot go that way...} {#bell} {5} {default} #action {^The %1 seems to be closed.} {#bell} {5} {default} #action {^WARNING: inactivity timeout in 10 seconds.} {sc} {5} {default} #action {^WARNING: inactivity timeout in 5 seconds.} {sc} {5} {default} // BN + TIME SAVERS #alias {rrr} {reveal dagger|reveal knife|reveal bow|reveal quiver|reveal shield|reveal blanket|reveal lantern|reveal cup|reveal cup|reveal torch|reveal belt|reveal arrow} {default} #action {^By what name do you wish to be known?} {USERNAME} {5} {default} #action {^Account pass phrase:} {PASSWORD} {5} {default} // ZERO EFFORT SOCIALISING #action {%1 smiles happily} {smile} {5} {social} #action {%1 breaks down into uncontrollable sobs.} {comf %1|say There there %1, cheer up! It's not that bad} {5} {social} #action {%1 tips his hat} {bow %1} {5} {social} #action {%1 smiles at you} {wink %1} {5} {social} #action {%1 winks suggestively at you} {giggle %1} {5} {social} #action {%1 claps for you} {bow %1} {5} {social} #action {%1 pokes you} {slap %1} {5} {social} #action {%1 hugs you} {nuzzle %1} {5} {social} #action {%1 grins} {emote grins back cheekily.} {5} {social} #action {%1 bows before you.} {tip %1} {5} {social} #action {%1 points his finger at %2.} {nodd %1|point %2} {5} {social} #action {%1 claps for %2.} {applaud %2} {5} {social} #action {%1 apologizes to Arda for his very existence!} {shake %1|giggle %1} {5} {social} #action {%1 bonks you on the head - BONK!} {say OI!} {5} {social} #action {%1 staggers about the room clumsily.} {cuddle %1} {5} {social} #action {%1 licks you.} {pout %1} {5} {social} #action {%1 falls down laughing.} {wiggle %1} {5} {social} #action {You are badgered relentlessly by %1. Has %2 no mercy?} {punch %1} {5} {social} #action {%1 says hi} {say Hi %1!} {5} {social} #action {%1 says 'hi'} {say Hi %1!} {5} {social} #action {%1 says 'hello} {say Hi %1!} {5} {social} #action {%1 says 'hi} {say Hi %1!} {5} {social} #action {%1 waves} {wave %1} {5} {social} #action {%1 bows deeply.} {tip %1} {5} {default} #action {%1 yells %2} {#alias ry tell %1 } {5} {default} #action {%1 dances for the } {dance %1} {5} {default} // MISC SUBSTITUTIONS #substitute {#10 SECONDS TO TICK} {.} #substitute {Saving Hobby.} {.} #substitute {You feel less protected.} {ARMOUR DOWN *****************************} #substitute {plz} {please} #group local ; #group local Priority=5 #group local default #group local scripts #group disable social #group local social #group local spells