|2011/05/15 22:59, Ishamael: || |
|Used to play it. The creators were ex MUMErs, so at first they were quite similar.
PK is based on spamming at chokepoints and sometimes chasing (it doesn't cost moves to spam k *enemy*). Zones are far chokier than most MUME zones, and also less logical (not just 10x10 square zones). Codewise it is far less sophisticated than MUME (no muddle, just very slow mobol, so no fancy spells or weapons or quests or rooms, no bows, no weapon speed, all rounds are the same length). Spells are basically just damage, healing, and teleportation. No stored spells, watch room, detect magic, invisibility. There is no move lag for grouping, but a max group size. There is no LOS, so more than one caster in a group means they can target one person dead with no consequences. Solo PK happens, but more often than not it is big groups smashing into each other. Dark side has no casters, so generally PK is approximately even, then a few Light side casters show up and kill half the Dark group, then the rest run away and PK is dead for an hour.
Classes are pure, so if you want to cast, you have to be a pure caster, and they have terrible stats, so you may have to stat hunt for literally weeks or months to get a super caster. This is absolutely the worst aspect of the game. If you want to play a certain character type, you just have to grind for stats (level from 1->5, get shitty stats, restat back to level 1, level up agains...), and it is very difficult to get good combos. High str and con is easy to get, but high dex along with them is very rare, so you'll be stuck playing abs (armor warrior). Backstab, sneak, and hide are incredibly powerful, stabbers can one-hit kill almost any class with a good stab. Track is manual, and cannot distinguish between similarly named mounts, making tracking down a victim difficult.
In general the players are a lot nicer than MUME players, less cliques and psychopaths, though there is a bit of an 'old boys club'. RP is also present, there is one clan that targets casters because of their RP, and inter-race warfare happens. There is no Elbereth or Mandos rules, sameside killing happens, but has RP consequences (if you become known as a murderer you will be hunted). Mob support exists in many zones, but only inside cities are mobs as powerful as hardons. Even so, raiding inside cities to finish off a wounded enemy is common.
It can be a fun place, but the code limitations and in some cases IMM idiocy really hampers it. Getting killed by stupid bugs (there was a well-known bug where you could get bashed and then backstabbed for years, for example) gets frustrating after a while. The IMMs aren't as fascist as the MUME ones for the most part, but they can be very short sighted and idiotic about gameplay and rules and changing things.