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Thoronwe in Tharbad (Thoronwe)comments   back
  
(59 ratings and 10540 hits. Posted 2001/09/28)
I'm in tharbad, hoping too meet a *man* so i can test how my new prac's works out.
lucky as i am, a *man* scouts shady.

* W C>down
The Entrance
Exits: North South Up.

* W C>
Valdreth narrates 'me in'

* W C>n
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.

* W C>
You try to slash *a grim Man*, but he parries successfully.
*a grim Man* tries to slash you, but your parry is successful.

* W C *a grim Man*:Healthy>
*a grim Man* tries to slash you, but your parry is successful.

* W C *a grim Man*:Healthy>b

*a grim Man* closes the door.

* W C *a grim Man*:Healthy>bash

*a grim Man* begins some strange incantations...

Your bash at *a grim Man* sends him sprawling.

* W C *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to slash him.

* W C *a grim Man*:Fine>
A thief leaves east.

* W C *a grim Man*:Fine>
Serini narrates 'dragoth goint w'
Zaril narrates 'w'

* W C *a grim Man*:Fine>
Kurtz narrates 'dont sleep right away, and listen to narrates next time'
You lightly slash *a grim Man*'s head and tickle it.

* W C *a grim Man*:Fine>b
bash
Bash someone already bashed? Aren't we funny?

* W C *a grim Man*:Fine>
You slash *a grim Man*'s head hard.
Your victim is shocked by your hit!

* W C *a grim Man*:Fine>
*a grim Man* seems to have recovered his senses.
You swiftly dodge *a grim Man*'s attempt to slash you.

* W C *a grim Man*:Fine>b

*a grim Man* begins some strange incantations...

* W C *a grim Man*:Fine>bash

Zaril narrates 'bashed'

open exit
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.

*a grim Man* begins some strange incantations...

Your bash at *a grim Man* sends him sprawling.

* W C HP:Fine *a grim Man*:Fine>Ok.

* W C HP:Fine *a grim Man*:Fine>
Bobb narrates 'yes people troll ripped i killed it'

* W C HP:Fine *a grim Man*:Fine>
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Fine *a grim Man*:Fine>
You slash *a grim Man*'s right foot and tickle it.

* W C HP:Fine *a grim Man*:Fine>b
b
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* seems to have recovered his senses.

* W C HP:Fine *a grim Man*:Fine>bash

b
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a trained horse.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>open exit
It's already open!

* W C HP:Fine>
Merliyn narrates 'clap'

* W C HP:Fine>
Bobb narrates 'hellp morrs'

* W C HP:Fine>sq
search qu
You begin to search ...

*a grim Man* has arrived from the north riding a trained horse.

*a grim Man* leaves west riding a trained horse.

You didn't find anyone.

* W C HP:Fine>
Norin narrates 'rofl'
Bobb narrates 'wounded'

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>kill *man*

Bobb narrates 'orc stabbing'

* W C HP:Fine>They aren't here.

* W C HP:Fine>trt
Arglebargle, glop-glyf!?!
Magíca narrates ':)'

* W C HP:Fine>sq
search qu
You begin to search ...
*a grim Man* has arrived from the west riding a trained horse.

*a grim Man* closes the door.

*a grim Man* begins some strange incantations...

You didn't find anyone.

* W C HP:Fine>open exit
Ok.
*a grim Man* utters the words 'braqt eaaf'

* W C HP:Fine>kill *man*

*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>They aren't here.

* W C HP:Fine>open exit
It's already open!

* W C HP:Fine>s

A guard has arrived from the west.

* W C HP:Fine>n
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W C HP:Fine>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.
You suddenly notice a thief.
Serini narrates 'i in'

* W C HP:Fine>
A guard has arrived from the west.

* W C HP:Fine>
Fezz narrates 'fuckin shit'

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>ali trt trac trained

You swiftly dodge *a grim Man*'s attempt to slash you.
*a grim Man* swiftly dodges your attempt to slash him.

* W C HP:Fine *a grim Man*:Fine>Ok.

* W C HP:Fine *a grim Man*:Fine>
Fezz narrates 'nice one guys :P'
*a grim Man* begins some strange incantations...

* W C HP:Fine *a grim Man*:Fine>kill *man*
You're already fighting!

* W C HP:Fine *a grim Man*:Fine>
You lightly slash *a grim Man*'s left leg and tickle it.

* W C HP:Fine *a grim Man*:Fine>open exit
It's already open!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>
*a grim Man* leaves north riding a trained horse.
A guard leaves west.

* W C HP:Fine>
Uber narrates 'comfs fezz, no shadow;P'

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>
A thief leaves south.

* W C HP:Fine>n
kill *man*
Snake Alley
*a grim Man* is here, riding a trained horse.
Exits: East South.

* W C HP:Fine>
You slash *a grim Man*'s right foot and tickle it.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>
Valdreth narrates 'dragoth got eq'
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.

* W C HP:Fine>
A guard has arrived from the south.

* W C HP:Fine>s
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>s
kill *man*
The Entrance
Exits: North South Up.
You suddenly notice a thief.

* W C HP:Fine>They aren't here.

* W C HP:Fine>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>
Saving Thoronwë.

* W C HP:Fine>
*a grim Man* has arrived from the north riding a trained horse.

* W C HP:Fine>
Fezz narrates 'for fuckin sake'

* W C HP:Fine>kill *man*
You try to slash *a grim Man*, but he parries successfully.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>b

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>w
kill *man*
West Alley
A Guard is here looking for someone to abuse.
*a grim Man* is here, riding a trained horse.
Exits: North East South.

* W C HP:Fine>
You strongly slash *a grim Man*'s head and tickle it.
You swiftly dodge *a grim Man*'s attempt to slash you.

* W C HP:Fine *a grim Man*:Fine>
A woman has arrived from the south.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, but can't stop fighting to flee.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.

* W C HP:Fine>e
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.
*a grim Man* closes the door.

* W C HP:Fine>
*a grim Man* begins some strange incantations...

* W C HP:Fine>
*a grim Man* swiftly dodges your attempt to slash him.

* W C HP:Fine *a grim Man*:Fine>open exit
Ok.

* W C HP:Fine *a grim Man*:Fine>kill *man*
You're already fighting!
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>b

*a grim Man* panics, and attempts to flee.
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Fine *a grim Man*:Fine>bash

*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>
Endo narrates 'Let the finger pointing begin!'

* W C HP:Fine>
A thief leaves east.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>w
kill *man*
West Alley
A woman is here, looking for someone to chat with.
Exits: North East South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
Magíca narrates 'well was my fault'

* W C HP:Fine>sc
340/360 hit, 78/78 mana, and 135/140 moves.

* W C HP:Fine>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a full metal helmet (brand new)
<worn on body>       a metal breastplate (used)
<worn about body>    a cave-bear fur (brand new)
<worn on arms>       a pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a bright red amulet
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a snakeskin belt
<worn on belt>       a water skin
<worn on belt>       a butcher knife (dented)
<worn on belt>       a strange set of lock picks
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a stone

* W C HP:Fine>
Magíca narrates 'i thought he said lb dunno why'

* W C HP:Fine>
A guard leaves north.

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>
*a grim Man* begins some strange incantations...

* W C HP:Fine>whe
Magíca narrates 'spammed to lb'
Players in your zone
--------------------
Thoronwë             - A Small Square

* W C HP:Fine>kill *man*

*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
You lightly slash *a grim Man*'s body and tickle it.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>
Fezz narrates 'i never said lb'

* W C HP:Fine *a grim Man*:Fine>
You're already fighting!

* W C HP:Fine *a grim Man*:Fine>open exit

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>It's already open!

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>
*a grim Man* begins some strange incantations...

* W C HP:Fine>
A woman has arrived from the west.

* W C HP:Fine>n
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a grim Man* is here, riding a trained horse.
A woman is here, looking for someone to chat with.
Exits: North East South West.

* W C HP:Fine>
Fezz narrates 'i said lb like 20 minutes ago '

* W C HP:Fine>kill *man*
You slash *a grim Man*'s left leg and tickle it.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
A citizen has arrived from the south.

* W C HP:Fine *a grim Man*:Fine>
Fezz narrates ':P'

* W C HP:Fine *a grim Man*:Fine>open exit
It's already open!

* W C HP:Fine *a grim Man*:Fine>v
No way! You are fighting for your life!

* W C HP:Fine *a grim Man*:Fine>v

*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.

* W C HP:Fine *a grim Man*:Fine>No way! You are fighting for your life!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a trained horse.

* W C HP:Fine>
Menelaus narrates 'doomer spamming moors'

* W C HP:Fine>n

You suddenly notice a thief.
*a grim Man* has arrived from the north riding a trained horse.

* W C HP:Fine>kill *man*
Snake Alley
A Guard is here looking for someone to abuse.
Exits: East South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>s
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief is here looking for some stranger to rob.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.

* W C HP:Fine>
*a grim Man* swiftly dodges your attempt to slash him.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* closes the door.

* W C HP:Fine *a grim Man*:Fine>
A guard has arrived from the north.

* W C HP:Fine *a grim Man*:Fine>open exit

*a grim Man* begins some strange incantations...

* W C HP:Fine *a grim Man*:Fine>Ok.

* W C HP:Fine *a grim Man*:Fine>
You slash *a grim Man*'s right leg and tickle it.

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>w

A thief leaves west.

* W C HP:Fine>kill *man*
West Alley
*a grim Man* is here, riding a trained horse.
Exits: North East South.
You suddenly notice a thief.

* W C HP:Fine>
Your attempt to slash *a grim Man* fails.
Menelaus narrates 'guy goot link like mercury'
*a grim Man* lightly slashes your left arm and tickles it.

* W C HP:Fine *a grim Man*:Fine>e
No way! You are fighting for your life!

* W C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.

* W C HP:Fine>s

*a grim Man* has arrived from the south riding a trained horse.

* W C HP:Fine>kill *man*
West Alley
Exits: North South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>n
kill *man*
West Alley
A thief is here looking for some stranger to rob.
Exits: North East South.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
*a grim Man* is here trying to concentrate, riding a trained horse.
Exits: North East [South] West.						 	

* W C HP:Fine>
You slash *a grim Man*'s right hand very hard.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Fine>open exit

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>Ok.

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>kill *man*

*a grim Man* leaves north riding a trained horse.

* W C HP:Fine>
A woman leaves north.

* W C HP:Fine>b
They aren't here.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>n
kill *man*
Snake Alley
*a grim Man* is here, riding a trained horse.
A woman is here, looking for someone to chat with.
Exits: East South.

* W C HP:Fine>
You barely slash *a grim Man*'s right arm and tickle it.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, but can't stop fighting to flee.

* W C HP:Fine *a grim Man*:Hurt>
You slash *a grim Man*'s head hard.

* W C HP:Fine *a grim Man*:Hurt>b

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>s
b
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A thief is here looking for some stranger to rob.
Exits: North East South West.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>w
kill *man*

A thief leaves west.

* W C HP:Fine>
West Alley
Exits: North East South.
You suddenly notice a thief.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
kill *man*

*a grim Man* has arrived from the south riding a trained horse.

* W C HP:Fine>
*a grim Man* leaves east riding a trained horse.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.

* W C HP:Fine>
You slash *a grim Man*'s right leg very hard.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Hurt>
*a grim Man* closes the door.

* W C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a trained horse.

* W C HP:Fine>b
bash
Bash what or whom?

* W C HP:Fine>w
b
West Alley
A thief is here looking for some stranger to rob.
Exits: North East South.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>e

*a grim Man* has arrived from the south riding a trained horse.

* W C HP:Fine>kill *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.

* W C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* W C HP:Fine>
You slash *a grim Man*'s head extremely hard and shatter it.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Wounded><<<<<<<---ahh he wounded i might have a chance, this time ; )
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a trained horse.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>open exit
Ok.
Bobb narrates 'bwahaha i killed troll withbroken finger go me'

* W C HP:Fine>n
kill *man*
Snake Alley
A little boy is here, running around.
*a grim Man* is here, riding a trained horse.
Exits: East South.

* W C HP:Fine>
*a grim Man* swiftly dodges your attempt to slash him.
*a grim Man* fails to slash you.

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.

* W C HP:Fine>b

Elestir narrates 'any1 carrying engraved warhammer?'

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>w
kill *man*
West Alley
A thief is here looking for some stranger to rob.
Exits: North East South.
A thief leaves north.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>n
s
Snake Alley
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>s

Valdreth narrates 'tragg right?'

* W C HP:Fine>
The Entrance
A Guard is here looking for someone to abuse.
Exits: North South Up.

* W C HP:Fine>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>n
Snake Alley
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>e
e
Snake Alley
Exits: [East] South West.

* W C HP:Fine>The door seems to be closed.

* W C HP:Fine>w
w
Snake Alley
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>s
The Entrance
A Guard is here looking for someone to abuse.
Exits: North South Up.

* W C HP:Fine>n
w
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>
West Alley
Exits: North East South.

* W C HP:Fine>n
n
West Alley
Exits: North South.
You suddenly notice a thief.

* W C HP:Fine>
Northwest Corner of the Wall
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>n
e
e
Alas, you cannot go that way...

* W C HP:Fine>
The Old Tower Street
Exits: East West.

* W C HP:Fine>
The Old Tower Street
A thief lurks here, looking for a stranger to rob.
Exits: East West.

* W C HP:Fine>e
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Fine>s
Main Street
The corpse of a bandit is lying here.
Exits: North [East] South.

* W C HP:Fine>s
w
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South West.

* W C HP:Fine>
Snake Alley
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
Exits: East [South] West.

* W C HP:Fine>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: North East.

* W C HP:Fine>n
Snake Alley
Exits: East South West.

* W C HP:Fine>w
s
Snake Alley
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>s
The Entrance
A Guard is here looking for someone to abuse.
Exits: North South Up.

* W C HP:Fine>n
n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W C HP:Fine>
Snake Alley
A little boy is here, running around.
Exits: East South.

* W C HP:Fine>e
Snake Alley
Exits: East South West.

* W C HP:Fine>s
e
Snake Alley
A citizen-mercenary is here, waiting for a job.
Exits: North East.

* W C HP:Fine>n
Snake Alley
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: East [South] West.

* W C HP:Fine>Alas, you cannot go that way...

* W C HP:Fine>e
n
Main Street
Exits: North South West.

* W C HP:Fine>
Main Street
The corpse of a bandit is lying here.
Exits: North [East] South.

* W C HP:Fine>n
Before the North Gate of Tharbad
Exits: North East South West.
A little boy has arrived from the east.

* W C HP:Fine>
*a grim Man* has arrived from the east.<<<<<<----ahh there you were

* W C HP:Fine>
*a grim Man* leaves east.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>e
kill *man*
The Old Tower Street
*a grim Man* is standing here.
Exits: East South West.

* W C HP:Fine>
You try to slash *a grim Man*, but he parries successfully.
You swiftly dodge *a grim Man*'s attempt to slash you.

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.

* W C HP:Fine>w

*a grim Man* has arrived from the west.

* W C HP:Fine>kill *man*
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Fine>e
They aren't here.

* W C HP:Fine>kill *man*
The Old Tower Street
*a grim Man* is standing here.
Exits: East South West.

* W C HP:Fine>
You lightly slash *a grim Man*'s left leg.
*a grim Man* slashes your right foot and tickles it.

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.

* W C HP:Fine>w
kill *man*

*a grim Man* has arrived from the west.

* W C HP:Fine>
Before the North Gate of Tharbad
A little boy is here, running around.
Exits: North East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
kill *man*
The Old Tower Street
Exits: East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e

*a grim Man* has arrived from the east.

* W C HP:Fine>kill *man*
The Old Tower Street
Exits: East South West.

* W C HP:Fine>They aren't here.

* W C HP:Fine>w
kill *man*
The Old Tower Street
Exits: East South West.
*a grim Man* has arrived from the west.

* W C HP:Fine>
You slash *a grim Man*'s left foot.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

* W C HP:Fine>s
kill *man*
A Large Hall
A sturdy trained horse is standing here.
*a grim Man* is standing here.
Exits: North South.

* W C HP:Fine>
You approach *a grim Man*, trying to slash him.

* W C HP:Fine *a grim Man*:Wounded>kill *man*

You try to slash *a grim Man*, but he parries successfully.

* W C HP:Fine *a grim Man*:Wounded>
You're already fighting!

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Fine>
*a grim Man* has arrived from the north.

* W C HP:Fine>
*a grim Man* leaves south.

* W C HP:Fine>n
s
The Old Tower Street
Exits: East South West.

* W C HP:Fine>s
kill *man*
A Large Hall
A sturdy trained horse is standing here.
Exits: North South.

* W C HP:Fine>
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *a grim Man*.
*a grim Man* is here, fighting a guard.
Exits: North Up.

* W C HP:Fine>
* W C HP:Fine>
Alas! You failed to reach him through the melee.
Saving Thoronwë.

* W C HP:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Fine>n
kill *man*
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'<<<<<<<---oh oh what's this, never been
											here before.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
*a grim Man* has arrived from the north.

* W C HP:Fine>
A guard tries to hit *a grim Man*, but he parries successfully.
*a grim Man* slashes a guard's right leg extremely hard.

* W C HP:Fine>open exit

*a grim Man* panics, but can't stop fighting to flee.

* W C HP:Fine>It's already open!

* W C HP:Fine>
*a grim Man* panics, but can't stop fighting to flee.

* W C HP:Fine>
*a grim Man* tries to slash a guard, but he parries successfully.

* W C HP:Fine>kill *man*

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves up.

* W C HP:Fine>They aren't here.

* W C HP:Fine>
*a grim Man* has arrived from above.

* W C HP:Fine>
*a grim Man* swiftly dodges a guard's attempt to hit him.

* W C HP:Fine>kill *man*
*a grim Man* swiftly dodges your attempt to slash him.

* W C HP:Fine *a grim Man*:Wounded a guard:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves up.

* W C HP:Fine>b

*a grim Man* has arrived from above.

* W C HP:Fine>
*a grim Man* leaves north.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>kill *man*

*a grim Man* has arrived from the north.

* W C HP:Fine>
You try to slash *a grim Man*, but he parries successfully.
*a grim Man* swiftly dodges a guard's attempt to hit him.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Fine *a grim Man*:Wounded>
Durandir narrates 'Anyone spare lauren?'

* W C HP:Fine *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Fine>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W C HP:Fine>kill *man*
They aren't here.

* W C HP:Fine>n
kill *man*
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine>They aren't here.

* W C HP:Fine>whe
Players in your zone
--------------------
Thoronwë             - A Simple Home

* W C HP:Fine>ex
North - A Large Hall
Up    - You can't distinguish a lot of details.

* W C HP:Fine>close exit
Ok.

* W C HP:Fine>s
Alas, you cannot go that way...

* W C HP:Fine>open exit
Ok.

* W C HP:Fine>up
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'


* W C HP:Fine>
*a dreadful Orc* has arrived from the north.<<<<<<---bleh, who invited you.

* W C HP:Fine>
A guard has arrived from the north.

* W C HP:Fine>sneak

A guard has arrived from the north.

* W C HP:Fine>
A guard has arrived from the north.
A guard has arrived from the north.
A guard approaches *a dreadful Orc*, trying to pierce him.

* W C HP:Fine>Ok, you'll try to move silently for a while.
A guard tries to hit *a dreadful Orc*, but he parries successfully.

* W S C HP:Fine>n

A guard joins a guard's fight.
A guard says 'I'll help you!'
A guard fails to pierce *a dreadful Orc*.

* W S C HP:Fine>
A guard lightly pierces *a dreadful Orc*'s body and tickles it.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W S C HP:Fine>Merliyn narrates 'anyone know wut the best dagger is'
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'
A guard leaves north.

* W S C HP:Fine>flee

A guard leaves north.

* W S C HP:Fine>
A guard leaves north.

* W S C HP:Fine>
You flee head over heels.
A Rooftop Garden
Exits: Down.

* W S C HP:Fine>down
n
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North Up.

* W S C HP:Fine>A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>n

Tik narrates 'brd'

* W S C HP:Fine>A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>up
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'<<<<--ok ok i think i got it now.
										     but isent there something about following 

* W S C HP:Fine>whe							     the guards in tharbad, hmmm. i'll better stay.
Players in your zone
--------------------
Thoronwë             - A Simple Home

* W S C HP:Fine>
Loren narrates 'sting!'

* W S C HP:Fine>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Endo narrates 'black rune dagger'

* W S C HP:Fine>
Kurtz narrates 'sting'

* W S C HP:Fine>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W S C HP:Fine>
Fock narrates 'cudgel'

* W S C HP:Fine>
Tik narrates 'sting is a shortsword'

* W S C HP:Fine>
Bobb narrates 'btw troll was tragg'

* W S C HP:Fine>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W S C HP:Fine>
Tik narrates ':)'

* W S C HP:Fine>ex
North - A Large Hall
Up    - You can't distinguish a lot of details.

* W S C HP:Fine>whe
Players in your zone
--------------------
Thoronwë             - A Simple Home

* W S C HP:Fine>sneak
You stop sneaking.

* W C HP:Fine>sc
295/360 hit, 78/78 mana, and 127/140 moves.

* W C HP:Fine>
Norin narrates 'you killed tragg with a broken finger?'

* W C HP:Fine>narr orc and man at tharbad<<<---better get some assistants down here asap. like any1 would come
Ok.

* W C HP:Fine>1
cast 'cure light'
You start to concentrate...

Merliyn narrates 'anyone have a black ruind dagger'

Your scratches and bruises disappear.

* W C HP:Fine Mana:Burning>1
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Fine Mana:Hot>1
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Fine Mana:Hot>1
cast 'cure light'
You start to concentrate...

Bobb narrates 'yep killed him with broken finger'

Your scratches and bruises disappear.

* W C HP:Fine Mana:Warm>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W C HP:Fine Mana:Warm>
Bobb narrates 'but group got him to bad i just hunted him and finished'

* W C HP:Fine Mana:Hot>sc

Gorhim narrates 'Next time use a sword.'

* W C HP:Fine Mana:Hot>339/360 hit, 38/78 mana, and 140/140 moves.

* W C HP:Fine Mana:Hot>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W C HP:Fine Mana:Hot>ex
North - A Large Hall
Up    - You can't distinguish a lot of details.

* W C HP:Fine Mana:Hot>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>
Bobb narrates 'afk now '

* W C HP:Fine Mana:Hot>
Uber narrates 'well, oops:P'

* W C HP:Fine Mana:Hot>sc
342/360 hit, 40/78 mana, and 140/140 moves.

* W C HP:Fine Mana:Hot>stat
OB: 121%, DB: 26%, PB: 59%, Armour: 82%. Wimpy: 20. Mood: aggressive.
Needed: 84,027 xp, 0 tp. Lauren: 9. Alert: normal.
Affected by:
 novoid
 noquit

* W C HP:Fine Mana:Hot>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W C HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Thoronwë             - A Simple Home

* W C HP:Fine Mana:Hot>who ra
Rangers
-------
      Belith  
      Serini the Wicked Witch of the West 

2 players on.

* W C HP:Fine Mana:Hot>ex
North - A Large Hall
Up    - You can't distinguish a lot of details.

* W C HP:Fine Mana:Hot>
Saving Thoronwë.

* W C HP:Fine Mana:Hot>
Loren narrates 'You fill your skin with some slime mold juice.'

* W C HP:Fine Mana:Hot>
Loren narrates 'thats friggin sick'

* W C HP:Fine Mana:Hot>sc
355/360 hit, 50/78 mana, and 140/140 moves.

* W C HP:Fine Mana:Hot>ds
drink skin
You drink the water.
You do not feel thirsty anymore.

* W C HP:Fine Mana:Hot>look
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.

* W C HP:Fine Mana:Hot>st
You are already standing.

* W C HP:Fine Mana:Hot>up

Endo narrates 'isn't that mould?'

* W C HP:Fine Mana:Hot>A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>
Galkar narrates 'LEVEL!!!!!!!!!!!!!'

* W C HP:Fine Mana:Hot>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>sc
359/360 hit, 54/78 mana, and 140/140 moves.

* W C HP:Fine Mana:Hot>n
n
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C Mana:Hot>
A little boy yells 'An Orc is here at Before the North Gate of Tharbad!'

* W C Mana:Hot>
Loren narrates 'endo cha lang westron'

* W C Mana:Hot>2.target is *orc*

*a dreadful Orc* has arrived from the north.<<<<<<---oh oh lets see how this goes, i'm pretty sure i'm dead meat
*a grim Man* has arrived from the north.

* W C Mana:Hot>
*a grim Man* swiftly dodges a guard's attempt to hit him.
A guard swiftly dodges *a grim Man*'s attempt to slash him.<<<<<<---atleast i have the guard on my side

* W C Mana:Hot>
*a dreadful Orc* barely slashes your left arm and tickles it.
You try to slash *a dreadful Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
Endo narrates 'Learn Sindarian you ignorant bastard.'

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard yells 'I am fighting Orcobal. Come help!'

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
*a grim Man* leaves north.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>kill *man*

You try to slash *a dreadful Orc*, but he parries successfully.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
*a grim Man* has arrived from the north.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
You're already fighting!

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
A guard lightly hits *a dreadful Orc*'s left arm and tickles it.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
*a dreadful Orc* tries to slash you, but your parry is successful.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>flee

*a grim Man* begins some strange incantations...

* W C HP:Fine Mana:Hot *a dreadful Orc*:Fine>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Fine Mana:Hot>
*a grim Man* has arrived from the south.

* W C HP:Fine Mana:Hot>
*a grim Man* begins some strange incantations...

* W C HP:Fine Mana:Hot>s
kill *man*
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North Up.

* W C HP:Fine Mana:Hot>
*a dreadful Orc* has arrived from above.

* W C HP:Fine Mana:Hot>They aren't here.
*a dreadful Orc* leaves north.

* W C HP:Fine Mana:Hot>
*a grim Man* has arrived from the north.

* W C HP:Fine Mana:Hot>n

*a grim Man* begins some strange incantations...

* W C HP:Fine Mana:Hot>kill *man*
*a dreadful Orc* has arrived from the north.
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Fine Mana:Hot>
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Fine Mana:Hot *a grim Man*:Fine>kill *man*
You're already fighting!
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.
You swiftly dodge *a grim Man*'s attempt to slash you.

* W C HP:Fine Mana:Hot *a grim Man*:Fine>b

Merliyn narrates 'lol'

* W C HP:Fine Mana:Hot *a grim Man*:Fine>bash

*a grim Man* panics, but can't stop fighting to flee.

*a grim Man* swiftly dodges a guard's attempt to hit him.

*a grim Man* panics, but can't stop fighting to flee.

A guard yells 'I am fighting Gimilzór. Come help!'
*a grim Man* panics, but can't stop fighting to flee.

*a grim Man* tries to slash you, but your parry is successful.

*a dreadful Orc* has arrived from the north.
*a grim Man* panics, and attempts to flee.

*a dreadful Orc* smites your right hand extremely hard.
You feel a strong ache there!

close exit<<<<<-------dont really know what i'm doing. *gig*
Durandir narrates 'nod Endo'
Your bash at *a grim Man* sends him sprawling

* W C HP:Hurt Mana:Hot *a grim Man*:Fine>Ok.

* W C HP:Hurt Mana:Hot *a grim Man*:Fine>
A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard fails to hit *a grim Man*.
You strongly slash *a grim Man*'s right leg.

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>close exit
It's already closed!

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>b
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
You slash *a grim Man*'s right leg and tickle it.

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* seems to have recovered his senses.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Fine>b
bash

b
*a grim Man* has arrived from the north.

You dodge a bash from *a dreadful Orc* who loses his balance and falls.<<<<--looks like my prac's not have been a complete waste
*a grim Man* swiftly dodges a guard's attempt to hit him.

*a dreadful Orc* stops resting, and clambers on his feet.

Your bash at *a dreadful Orc* sends him sprawling.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
*a grim Man* leaves north.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Fine>
You slash *a dreadful Orc*'s left hand extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Hurt>
*a grim Man* has arrived from the north.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Hurt>flee
A guard tries to hit *a grim Man*, but he parries successfully.
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Hurt Mana:Hot>s

*a grim Man* has arrived from the south.

* W C HP:Hurt Mana:Hot>
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
*a dreadful Orc* is standing here.
Exits: North [Up].

* W C HP:Hurt Mana:Hot>kill *man*
They aren't here.

* W C HP:Hurt Mana:Hot>n
kill *man*
A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Hurt Mana:Hot>They aren't here.

* W C HP:Hurt Mana:Hot>
A guard hits *a dreadful Orc*'s right hand very hard.<<<-----THANK YOU

* W C HP:Hurt Mana:Hot>
*a dreadful Orc* seems to have recovered his senses.
*a dreadful Orc* smites a guard's body extremely hard.

* W C HP:Hurt Mana:Hot>kill *man*
They aren't here.
*a grim Man* has arrived from the north.

* W C HP:Hurt Mana:Hot>
A guard yells 'I am fighting Orcobal. Come help!'

* W C HP:Hurt Mana:Hot>
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Hurt Mana:Hot>kill *orc*
*a dreadful Orc* has arrived from the north.
You slash *a dreadful Orc*'s left hand extremely hard.
*a grim Man* begins some strange incantations...

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Hurt>
*a dreadful Orc* swiftly dodges a guard's attempt to hit him.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Hurt>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
*a dreadful Orc* smites your head extremely hard.

* W C HP:Hurt Mana:Hot *a dreadful Orc*:Hurt>flee
A surly housekeeper yells 'Help, Gimilzór is trying to kill me!'
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Hurt Mana:Hot>
*a grim Man* has arrived from the south.

* W C HP:Hurt Mana:Hot>kill *man*

*a dreadful Orc* has arrived from the south.

* W C HP:Hurt Mana:Hot>
You try to slash *a grim Man*, but he parries successfully.
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* begins some strange incantations...

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
You slash *a grim Man*'s left hand and tickle it.

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* quickly approaches, trying to smite you.

* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.<<<---ick

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* smites your body extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

* W C HP:Wounded Mana:Hot *a dreadful Orc*:Hurt>
You slash *a dreadful Orc*'s right foot extremely hard.

* W C HP:Wounded Mana:Hot *a dreadful Orc*:Wounded>
*a grim Man* has arrived from the south.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves south.

* W C HP:Wounded Mana:Hot>flee
*a grim Man* fails to slash you.
You flee head over heels.
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
*a dreadful Orc* is standing here.
Exits: North [Up].

* W C HP:Wounded Mana:Hot>
*a dreadful Orc* leaves north.

* W C HP:Wounded Mana:Hot>kill *man*
They aren't here.

* W C HP:Wounded Mana:Hot>
*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.
A guard lightly hits *a dreadful Orc*'s body and tickles it.

* W C HP:Wounded Mana:Hot>kill *man*

*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Wounded Mana:Hot>
You slash *a grim Man*'s head.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a grim Man* tries to slash you, but your parry is successful.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* has arrived from the north.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to slash you.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* leaves north.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
Bobb narrates 'back'
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* has arrived from the north.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* quickly approaches, trying to smite you.
A guard says 'Ah! There you are!'

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>flee

A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard yells 'I am fighting Orcobal. Come help!'<<<<<<<-----kinda busy myself, but i try.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Wounded Mana:Hot *a grim Man*:Hurt>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
*a dreadful Orc* is standing here.
Exits: South.

* W C HP:Wounded Mana:Hot>
*a grim Man* has arrived from the south.
*a dreadful Orc* leaves south.
*a grim Man* leaves south.

* W C HP:Wounded Mana:Hot>s

*a dreadful Orc* has arrived from the south.
*a grim Man* has arrived from the south.

* W C HP:Wounded Mana:Hot>
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North [Up].

* W C HP:Wounded Mana:Hot>kill *man*

*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.

* W C HP:Wounded Mana:Hot>
*a dreadful Orc* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge *a grim Man*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
You try to slash *a grim Man*, but he parries successfully.

* W C HP:Bad Mana:Hot *a grim Man*:Hurt>kill *man*

A guard lightly hits *a grim Man*'s body and tickles it.

* W C HP:Bad Mana:Hot *a grim Man*:Hurt>
You're already fighting!

* W C HP:Bad Mana:Hot *a grim Man*:Hurt>flee
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Bad Mana:Hot>
*a dreadful Orc* has arrived from the south.

* W C HP:Bad Mana:Hot>
*a dreadful Orc* quickly approaches, trying to smite you.
You slash *a dreadful Orc*'s right leg extremely hard and shatter it.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>flee
kill *man*
You flee head over heels.
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *a grim Man*.
*a grim Man* is here, fighting a guard.
Exits: North [Up].

* W C HP:Bad Mana:Hot>
You approach *a grim Man*, trying to slash him.

* W C HP:Bad Mana:Hot *a grim Man*:Hurt a guard:Hurt>
*a grim Man* panics, and attempts to flee.

* W C HP:Bad Mana:Hot *a grim Man*:Hurt a guard:Hurt>
*a dreadful Orc* has arrived from the north.
You slash *a grim Man*'s left foot.
A guard lightly hits *a grim Man*'s right foot and tickles it.

* W C HP:Bad Mana:Hot *a grim Man*:Hurt a guard:Hurt>
*a dreadful Orc* smites your left arm hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot *a grim Man*:Hurt a guard:Hurt>flee

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
*a grim Man* is standing here.
Exits: South.

* W C HP:Bad Mana:Hot>kill *man*

*a grim Man* leaves south.
*a dreadful Orc* has arrived from the south.
*a grim Man* has arrived from the south.

* W C HP:Bad Mana:Hot>
*a dreadful Orc* quickly approaches, trying to smite you.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>
You're already fighting!

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>
*a grim Man* slashes your body hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>
You slash *a dreadful Orc*'s body.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>flee
kill *man*
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Bad Mana:Hot *a dreadful Orc*:Wounded>
* W C HP:Bad Mana:Hot *a grim Man*:Hurt>
You flee head over heels.
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North [Up].

* W C HP:Bad Mana:Hot>n

*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.

* W C HP:Bad Mana:Hot>kill *man*
*a dreadful Orc* tries to smite you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way! You are fighting for your life!
*a dreadful Orc* swiftly dodges a guard's attempt to hit him.
You slash *a dreadful Orc*'s left leg extremely hard and shatter it.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Bad>
* W C HP:Bad Mana:Hot *a dreadful Orc*:Bad>
Alas! You failed to reach him through the melee.

* W C HP:Bad Mana:Hot *a dreadful Orc*:Bad>flee

A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard yells 'I am fighting Orcobal. Come help!'
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Bad Mana:Hot>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
*a dreadful Orc* is standing here.
Exits: South.

* W C HP:Bad Mana:Hot>open exit

Kurtz narrates 'although sindarin is my language, westron is the common language on mume, so use westron you ignorant bastard endo'
*a dreadful Orc* stops using a great warsword.

* W C HP:Bad Mana:Hot>kill *man*
*a dreadful Orc* binds a bejewelled shield on his arm.
You don't see any exit here.

* W C HP:Bad Mana:Hot>
*a dreadful Orc* confidently draws an engraved broadsword.
*a grim Man* has arrived from the south.

* W C HP:Bad Mana:Hot>
*a grim Man* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You're already fighting!
You lightly slash *a grim Man*'s body and tickle it.

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* quickly approaches, trying to slash you.

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>kill *man*
You're already fighting!
*a grim Man* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>flee

*a dreadful Orc* barely slashes your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
PANIC! You can't quit the fight!
You lightly slash *a grim Man*'s left arm and tickle it.

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* removes an engraved broadsword.
*a dreadful Orc* confidently draws a wightblade.

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>kill *man*

You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
You're already fighting!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
You swiftly dodge *a grim Man*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!
*a grim Man* swiftly dodges your attempt to slash him.

* W C HP:Bad Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* lightly slashes your right arm.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>
*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.

* W C HP:Awful Mana:Hot>n<<<<<<<<<<<-----me awful, Gimilzor wounded, Orcobal bad. NOT GOOD

*a dreadful Orc* quickly approaches, trying to slash you.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>kill *man*
No way! You are fighting for your life!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
You're already fighting!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
*a grim Man* swiftly dodges a guard's attempt to hit him.
*a grim Man* tries to slash a guard, but he parries successfully.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>flee

You slash *a dreadful Orc*'s right leg hard and shatter it.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>kill *man*
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>They aren't here.

* W C HP:Awful Mana:Hot>n

*a dreadful Orc* has arrived from the south.

* W C HP:Awful Mana:Hot>s
kill *man*
Alas, you cannot go that way...

* W C HP:Awful Mana:Hot>
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *a grim Man*.
*a grim Man* is here, fighting a guard.
Exits: North [Up].
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Awful Mana:Hot>They aren't here.

* W C HP:Awful Mana:Hot>n
kill *man*

*a grim Man* has arrived from the north.

* W C HP:Awful Mana:Hot>A guard steps in front of you.
A guard tells you 'You are not welcome here. Follow me outside.'

* W C HP:Awful Mana:Hot>
You try to slash *a grim Man*, but he parries successfully.
You swiftly dodge *a grim Man*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* has arrived from the north.

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* lightly slashes your body.
You wish that your wounds would stop BLEEDING so much!
A guard says 'Ah! There you are!'

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>flee

*a grim Man* panics, and attempts to flee.

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>
A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard yells 'I am fighting Orcobal. Come help!'

* W C HP:Awful Mana:Hot>n
Alas, you cannot go that way...
*a dreadful Orc* has arrived from the south.

* W C HP:Awful Mana:Hot>s
kill *man*

*a dreadful Orc* quickly approaches, trying to slash you.
You try to slash *a dreadful Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>No way! You are fighting for your life!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>They aren't here.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>flee

*a grim Man* has arrived from the south.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>PANIC! You can't quit the fight!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
*a dreadful Orc* lightly slashes your body.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
*a grim Man* lightly slashes your body.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
You flee head over heels.
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>kill *man*

*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.

* W C HP:Awful Mana:Hot>
*a dreadful Orc* quickly approaches, trying to slash you.
You strongly slash *a dreadful Orc*'s right arm and shatter it.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>kill *man*

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
Alas! You failed to reach him through the melee.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
*a grim Man* fails to slash you.
You wish that your wounds would stop BLEEDING so much!
A guard says 'Ah! There you are!'
A guard tries to hit *a dreadful Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>flee
s

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>kill *man*
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *a dreadful Orc*.
*a dreadful Orc* is here, fighting a guard.
*a grim Man* is standing here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>
You slash *a grim Man*'s body very hard and shatter it.
You swiftly dodge *a grim Man*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>
Endo narrates '*laugh* learn to role play a bit you spineless Westron speaker!'

* W C HP:Awful Mana:Hot *a grim Man*:Wounded>flee

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Awful Mana:Hot>
*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.

* W C HP:Awful Mana:Hot>
*a dreadful Orc* quickly approaches, trying to slash you.
A guard hits *a dreadful Orc*'s head very hard and shatters it.
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>s
kill *man*
A Simple Home
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *a dreadful Orc*.
*a dreadful Orc* is here, fighting a guard.
*a grim Man* is standing here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>
*a grim Man* leaves north.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves north.

* W C HP:Awful Mana:Hot>They aren't here.

* W C HP:Awful Mana:Hot>kill *man*

*a grim Man* has arrived from the north.

* W C HP:Awful Mana:Hot>kill *man*

*a grim Man* fails to slash you.
You wish that your wounds would stop BLEEDING so much!
A guard approaches *a grim Man*, trying to hit him.
You slash *a grim Man*'s body extremely hard and shatter it.

* W C HP:Awful Mana:Hot *a grim Man*:Bad>
You're already fighting!
A guard hits *a grim Man*'s right foot and shatters it.

* W C HP:Awful Mana:Hot *a grim Man*:Bad>kill *man*
You're already fighting!

* W C HP:Awful Mana:Hot *a grim Man*:Bad>flee
You're already fighting!

* W C HP:Awful Mana:Hot *a grim Man*:Bad>
A surly housekeeper yells 'Help, Gimilzór is trying to kill me!'
A guard yells 'I am fighting Gimilzór. Come help!'
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* W C HP:Awful Mana:Hot>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Awful Mana:Hot>
Durandir narrates 'The races shoulde speak there lang.'

* W C HP:Awful Mana:Hot>flee
kill *man*
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Awful Mana:Hot>kill *man*
They aren't here.

* W C HP:Awful Mana:Hot>They aren't here.

* W C HP:Awful Mana:Hot>kill *man*
kill *man*
*a dreadful Orc* has arrived from the north.
*a grim Man* has arrived from the north.
You slash *a grim Man*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*a grim Man* is stunned and will probably die soon.

* W C HP:Awful Mana:Hot *a grim Man*:Awful>
You're already fighting!

* W C HP:Awful Mana:Hot *a grim Man*:Awful>kill *man*

A guard hits *a grim Man*'s left foot extremely hard and shatters it.
*a grim Man* is mortally wounded and will die soon if not aided.

* W C HP:Awful Mana:Hot *a grim Man*:Dying>flee
You're already fighting!

* W C HP:Awful Mana:Hot *a grim Man*:Dying>
You flee head over heels.<<<----why flee *slab self* 
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>s

*a dreadful Orc* has arrived from the south.

* W C HP:Awful Mana:Hot>kill *man*
*a dreadful Orc* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way! You are fighting for your life!

* W C HP:Awful Mana:Hot *a dreadful Orc*:Bad>
Your blood freezes as you hear a death cry.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Bad>They aren't here.
You try to slash *Orcobal the Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Bad>flee
s
You flee head over heels.
A Simple Home
The corpse of *a Man* is lying here.
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
The shadow of *a Man* is floating here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>kill *man*
Alas, you cannot go that way...

* W C HP:Awful Mana:Hot>They aren't here.

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* has arrived from the north.

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* quickly approaches, trying to slash you.
A guard says 'Ah! There you are!'

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Bad>kill *man*

A guard hits *Orcobal the Orc*'s left foot and shatters it.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>Endo narrates 'Get some fucking backbone and speak YOUR language.'
They aren't here.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You slash *Orcobal the Orc*'s body and shatter it.
*Orcobal the Orc* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>kill *orc*
flee
You're already fighting!
*Orcobal the Orc* panics, and attempts to flee.
*Orcobal the Orc* leaves north.

* W C HP:Awful Mana:Hot>
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
*Orcobal the Orc* is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>s
kill *orc*

*Orcobal the Orc* quickly approaches, trying to slash you.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>flee
No way! You are fighting for your life!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You're already fighting!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You slash *Orcobal the Orc*'s left foot very hard and shatter it.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
*Orcobal the Orc* slashes your right foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You flee head over heels.
A Simple Home
The corpse of *a Man* is lying here.
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.
The shadow of *a Man* is floating here.
Exits: North [Up].

* W C HP:Awful Mana:Hot>s
kill *orc*
Alas, you cannot go that way...

* W C HP:Awful Mana:Hot>kill *orc*
kill *orc*
kill *orc*

*Orcobal the Orc* has arrived from the north.

* W C HP:Awful Mana:Hot>kill *orc*
*Orcobal the Orc* quickly approaches, trying to slash you.
You're already fighting!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
A guard tries to hit *Orcobal the Orc*, but he parries successfully.
You flee head over heels.
PANIC! You couldn't escape!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You're already fighting!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You're already fighting!
You lightly slash *Orcobal the Orc*'s body and shatter it.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>flee
You're already fighting!
A surly housekeeper yells 'Help, Orcobal is trying to kill me!'
A guard yells 'I am fighting Orcobal. Come help!'

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Awful>
You're already fighting!
You flee head over heels.
A Large Hall
A sturdy trained horse is standing here.
Exits: South.

* W C HP:Awful Mana:Hot>
You flee head over heels.
A Simple Home
The corpse of *a Man* is lying here.
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A guard is here, fighting *Orcobal the Orc*.
The shadow of *a Man* is floating here.
*Orcobal the Orc* is here, fighting a guard.
Exits: North [Up].

* W C HP:Awful Mana:Hot>s
kill *orc*

*Orcobal the Orc* slashes a guard's body hard.

* W C HP:Awful Mana:Hot>kill *orc*
Alas, you cannot go that way...

* W C HP:Awful Mana:Hot>
You are too afraid.<<<<<<-----thats not all, the adrenalin is pumping like crasy.

* W C HP:Awful Mana:Hot>
You are too afraid.

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* panics, and attempts to flee.
*Orcobal the Orc* leaves north.

* W C HP:Awful Mana:Hot>kill *orc*

*Orcobal the Orc* has arrived from the north.

* W C HP:Awful Mana:Hot>
You are too afraid.

* W C HP:Awful Mana:Hot>kill *orc*
You are too afraid.
A guard tries to hit *Orcobal the Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot>kill *orc*
You are too afraid.

* W C HP:Awful Mana:Hot>kill *orc*
kill *orc*

Saving Thoronwë.

* W C HP:Awful Mana:Hot>
You are too afraid.

* W C HP:Awful Mana:Hot>
You are too afraid.
*Orcobal the Orc* panics, and attempts to flee.
A guard tries to hit *Orcobal the Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* slashes a guard's right leg extremely hard and shatters it.

* W C HP:Awful Mana:Hot>wi0

*Orcobal the Orc* panics, and attempts to flee.

* W C HP:Awful Mana:Hot>Arglebargle, glop-glyf!?!

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* panics, but can't stop fighting to flee.

* W C HP:Awful Mana:Hot>
A guard tries to hit *Orcobal the Orc*, but he parries successfully.

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* panics, and attempts to flee.
*Orcobal the Orc* slashes a guard's left hand very hard.

* W C HP:Awful Mana:Hot>wi 0
cha wim 0
Wimpy set to: 0

* W C HP:Awful Mana:Hot>
*Orcobal the Orc* panics, and attempts to flee.
*Orcobal the Orc* leaves north.

* W C HP:Awful Mana:Hot>kill *orc*

*Orcobal the Orc* has arrived from the north.

* W C HP:Awful Mana:Hot>kill *orc*
You slash *Orcobal the Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
*Orcobal the Orc* is mortally wounded and will die soon if not aided.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Dying>
Serini narrates 'i think i should talk in dunnish from now on just to fuck you all up'

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Dying>
You're already fighting!

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Dying>
A guard strongly hits *Orcobal the Orc*'s left arm and shatters it.
*Orcobal the Orc* is mortally wounded and will die soon if not aided.

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Dying>kill *orc*
You're already fighting!
Kurtz narrates 'and therefor when talking to others of different races, you should use a common lang'

* W C HP:Awful Mana:Hot *Orcobal the Orc*:Dying>
You slash *Orcobal the Orc*'s left arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
You gained great renown in this battle!
Your blood freezes as you hear *Orcobal the Orc*'s death cry.
*Orcobal the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Orcobal the Orc*.

* W C HP:Awful Mana:Hot>look

Durandir narrates '*Nod Endo (again)*'

* W C HP:Awful Mana:Hot>
A Simple Home
The corpse of *an Orc* is lying here.
The corpse of *a Man* is lying here.
The Housekeeper looks fed up with her job. She scowls at you unhappily.
A tall and strong guard is here.<<<<<-----YOU ROCK
The shadow of *a Man* is floating here.
The shadow of *an Orc* is floating here.

* W C HP:Awful Mana:Hot>
Loren narrates 'what is slime  mold juice?'

* W C HP:Awful Mana:Hot>narr fucking 
Ok.

* W C HP:Awful Mana:Hot>narr fucking 
Ok.

* W C HP:Awful Mana:Hot>
Kurtz narrates 'and if talking to other elves you can speak whatever you like'

* W C HP:Awful Mana:Burning>narr man and orcabal just died
Ok.

* W C HP:Awful Mana:Burning>ec
exa corpse
corpse (here) : 
a fortune in gold
a laced quiver
a water skin
a sable pouch
a gleaming belt
a wightblade (brand new)
a keyring with a few keys and a set of lock picks
a leather backpack
a forest green cloak (used)
a bejewelled shield (used)
a fine pair of chain mail sleeves (used)
a thin pair of leather gloves (worn out)
a black pair of padded boots (used)
a plain hood (brand new)
a white chain mail jerkin (used)
a golden necklace
a ruby ring
an embellished longbow
a piece of raw meat
a piece of raw meat
a great warsword (brand new)
an engraved broadsword (brand new)

* W C HP:Awful Mana:Burning>
Endo narrates 'I wasn't talking to others of different races if they cannot understand me.'
Uber narrates 'oops.'

* W C HP:Awful Mana:Burning>
Milzok narrates 'Nice!'

* W C HP:Awful Mana:Burning>
Gorhim narrates 'Dwarves use Westron, cause they dont want other races to hear their Kuzdul.'

* W C HP:Awful Mana:Burning>
Magíca narrates 'gimilzor?'

* W C HP:Awful Mana:Burning>narr anyone help with shadow
Ok.

* W C HP:Awful Mana:Burning>1
cast 'cure light'
You start to concentrate...

Serini narrates 'where?'

Your scratches and bruises disappear.

* W C HP:Awful Mana:Hot>1
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Awful Mana:Hot>narr tharbad
Ok.

* W C HP:Awful Mana:Hot>1

Serini narrates 'emm'

* W C HP:Awful Mana:Hot>cast 'cure light'
You start to concentrate...

stat
Your scratches and bruises disappear.

* W C HP:Bad Mana:Warm>OB: 118%, DB: 26%, PB: 59%, Armour: 82%. Wimpy: 0. Mood: aggressive.
Needed: 834,027 xp, 0 tp. Lauren: 9. Alert: normal.
Affected by:
 novoid
 noquit
 a light wound at the body.
 a light wound at the right hand.
 panic

I might be the luckiest person on arda, thanks a hole bunch to that guard.
Thanks to Gimilzor and Orcobal for a fun fight, best time i ever had i think.


<<   <   01  02  

2003/02/01 14:42, Thoronwe: 
*nod* fankil, still remember the feeling after that fight, was trembling all over

2004/06/28 09:58, Fankil: 
Reread it for the 100th time, I could probably write it line by line now... I lost vs. someone who was new to PK at the time, and still it's probably one of my best mume memories, wierd. Damn you Thoronwe! :/

2005/03/18 23:38, Gimilzor: 
Re-read 2005.03.18. Still rocks.

2005/05/23 11:09, Myrddin:   
Just stumbled upon this while sailing... and... DAMN I WISH I HAD THIS LUCK :)

2006/03/24 09:09, Monster: 
i just sneezed ick:/ nose strange
but funni log jo

<<   <   01  02  

top
 


 Rating-Summary 
 Superb Mojo, Zorin 
 Good Evandaar, Johannes 
 Average Nacs 
 Poor  
 Awful Cagim, Shydae 
Ratings before 2001/12/19 are not shown!
Rating period for this log has expired!


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