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Rumble in Tharbad. (Vanimelde)comments   back
  
(20 ratings and 10218 hits. Posted 2001/09/15)
Sep. 15th, 2001.
Featuring Vanimelde and a group of pukes in Tharbad. I had just
logged on and the first thing I was told was that there's a low
rate on finding pukes.

* R>trac
You carefully examine the ground around you, looking for tracks...

Kaan narrates 'Glader ripped dreamweaver bad inside'

A thief leaves << north >>..

Stor narrates 'we old fnost :p'

You see:
   - a track of a thief leading north (done less than 1 hour ago).
   - a track of a woman leading west (done less than 1 hour ago).
   - a track of a thief leading west (done less than 1 hour ago).
   - a track of a woman leading north (done less than 2 hours ago).
   - a track of *a Half-Elf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *an Elf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of a horse of the Rohirrim leading west (done less than 2 hours ago).
   - a track of *a Man* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Half-Elf* coming from the south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).
   - a track of *an Elf* coming from the south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).
   - a track of *a Man* coming from the south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).
   - a track of a citizen leading south (done less than 3 hours ago).

Stor narrates 'OOO'
You stop searching, you don't seem to find anything else.

* R>t ainagul but will for a while.
Ok.
Kaan narrates 'warlord btw!'

* R>
Kaan narrates 'I died'

* R>
Woitkah tells you 'ask from bree orcs where they spend nite'

* R>
Mummo narrates 'blocked?'

* R>
Rozar narrates 'grats!'

* R>
sc
WARNING: inactivity timeout in 5 seconds.

* R>156/156 hit, 134/134 mana, and 83/100 moves.

* R>
Woitkah tells you 'please'

* R>nar bit busy now
Ok.
Kaan narrates 'yes its blocked'

* R>
A woman has arrived from the north.

* R>
A woman leaves << south >>..

* R>tur kommer dö =)
tel uran kommer dö =)  [will die =)]
Ok.

* R>
Ainagul tells you 'that would kick ass :) not sure i can log Focus..but I try
:)'

* R>lead
w
You stop riding a pony.
A pony starts following you.

*>
Entrance of the Thirsty Ranger's Inn
Exits: East West.

*>cdo
close door
Ok.

*>stat
Uran tells you 'vem :)' [who :)]
OB: 49%, DB: 65%, PB: 57%, Armour: 50%. Wimpy: 140. Mood: wimpy.
Needed: 750,776 xp, 0 tp. Gold: 31. Alert: normal.
Affected by:
 stored spell fireball.
 stored spell fireball.
 shield
 shroud
 armour

*>aba
A pony stops following you.

*>tur jag
tel uran jag  [me]
Ok.

*>w
The Thirsty Ranger's Inn
The corpse of a guard is lying here.
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: North East.
Ainagul tells you 'ok...cu'

*>n
The Staircase
Exits: South Down.

*>cdo
close door
Ok.

*>d
The Cellar
You see three barrels on the ground.
Exits: Up Down.

*>d
Entrance of the Sewer
Exits: North Up.

*>
Stor narrates 'running from fnost :)'

*>ctra
close trap
Ok.

*>
Uran tells you 'hursa'  [why's that?]

*>trac
You carefully examine the ground around you, looking for tracks...

Saving Vanimeldë.

Uran tells you 'stabbad?'

You see:
   - a track of a Man coming from above (done less than 1 hour ago).
   - a track of *a Half-Elf* leading north (done less than 3 hours ago).
   - a track of *a Dwarf* leading north (done less than 3 hours ago).
   - a track of *an Elf* leading north (done less than 3 hours ago).
   - a track of *a Dwarf* leading north (done less than 3 hours ago).
   - a track of *a Dwarf* leading north (done less than 3 hours ago).
   - a track of a horse of the Rohirrim leading north (done less than 3 hours ago).
   - a track of *a Man* leading north (done less than 3 hours ago).
   - a track of *a Dwarf* leading north (done less than 3 hours ago).
   - a track of *a Half-Elf* coming from above (done less than 3
   - a track of *a Dwarf* coming from above (done less than 3 hours ago).
   - a track of *an Elf* coming from above (done less than 3 hours ago).
   - a track of *a Dwarf* coming from above (done less than 3 hours ago).
   - a track of *a Dwarf* coming from above (done less than 3 hours ago).
   - a track of *a Man* coming from above (done less than 3 hours ago).
   - a track of *a Dwarf* coming from above (done less than 3 hours ago).

You stop searching, you don't seem to find anything else.

*>
sc
WARNING: inactivity timeout in 5 seconds.

*>156/156 hit, 134/134 mana, and 85/100 moves.

*>tur går in mot rohirrim-owners i tbad
tel uran går in mot rohirrim-owners i tbad
Ok.      [entering on rohirrim-owners in tharbad]

*>norm
cha s n
Ok.

*>
Kaan narrates 'get here now'

*>otra
open trap
Ok.

*>ctra
close trap
Ok.

*>block trap
cast 'block door' trap
You start to concentrate...

The exit up seems to blur for a while.

* Mana:Burning>{target}={*half-elf*}
norm
cha s n
Ok.

* Mana:Burning>
Uran tells you ':)'

* Mana:Burning>tur ok ska slåss
tel uran ok ska slåss   [ok going to fight]
Ok.

* Mana:Burning>n
A Tunnel
Exits: North South.

* Mana:Burning>n
The Junction
Exits: North East South West.
You suddenly notice a thief.

* Mana:Burning>n
Tunnel
Exits: North South.

* Mana:Burning>n
The Pit
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: South Down.

* Mana:Burning>d
Down the Pit
Exits: South Up.
You suddenly notice a thief.

* Mana:Burning>s
A Passage
Exits: North West.

* Mana:Burning>w
The Intersection
Exits: North East [South] [West].

* Mana:Burning>where *half-elf*
You carefully examine the ground around you, looking for tracks...

Stor narrates 'meet neni'

You see some tracks of *a Half-Elf* leading north
 (done less than 3 hours ago).

* Mana:Burning>
sc
WARNING: inactivity timeout in 5 seconds.

* Mana:Burning>156/156 hit, 113/134 mana, and 88/100 moves.

* Mana:Burning>n
The Red Way
The corpse of a bandit is lying here.
Exits: East West.

* Mana:Burning>where *half-elf*
You carefully examine the ground around you, looking for tracks...

crdo
Kaan narrates 'every1 from noc come'

Kaan narrates 'now'

You see some tracks of *a Half-Elf* leading west
 (done less than 3 hours ago).

* Mana:Burning>close reddoor
Ok.

* Mana:Burning>
Âzakhîl narrates 'trolls ask where orcs out west spend night'

* Mana:Burning>block reddoor
cast 'block door' reddoor
You start to concentrate...

The exit east seems to blur for a while.

* Mana:Hot>sc
156/156 hit, 90/134 mana, and 91/100 moves.

* Mana:Hot>rest
You sit down and rest your tired bones.

* Mana:Hot>norm
cha s n
Ok.

* Mana:Hot>sc
156/156 hit, 93/134 mana, and 94/100 moves.

* Mana:Hot>norm
cha s n
Ok.

* Mana:Hot>where
Players in your zone
--------------------
Vanimeldë            - The Red Way

* Mana:Hot>eq
You are using:
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on body>       a grey shirt (used)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on arms>       a grey pair of sleeves (used)
<worn as shield>     a bejewelled shield (brand new)
<worn about body>    a forest green cloak (used)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn as belt>       a snakeskin belt
<worn on belt>       a sable pouch
<worn on belt>       a large skin
<wielded>            a black runed dagger (brand new)

* Mana:Burning>t stor 3 spyers sewers, med rohirrims å skit - jag har blockat in mig.
Ok.      [3 pukes in sewers, with rohirrims and shit - I blocked myself in.]
         [Side note: I didn't read the tracks very carefully... ]
        

* Mana:Burning>
Stor tells you 'ops'

* Mana:Burning>ali owdo open wooden
Ok.

* Mana:Burning>ali cwdo close wooden
Ok.

* Mana:Burning>sc
156/156 hit, 127/134 mana, and 100/100 moves.

* Mana:Burning>sc
156/156 hit, 128/134 mana, and 100/100 moves.

* Mana:Burning>ose
open secret
Nah... You feel too relaxed to do that..

* Mana:Burning>sc
156/156 hit, 129/134 mana, and 100/100 moves.

* Mana:Burning>st
You stop resting, and stand up.

* Mana:Burning>w
A Room daubed in Red
Exits: North East West.
You suddenly notice an assassin.

* Mana:Burning>n
A Corridor daubed in Red
Exits: North South.

* Mana:Burning>where *half-elf*
You carefully examine the ground around you, looking for tracks...

Inactivity timeout postponed...


s
You stop searching.

*>w
A Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.

*>d
Another Room daubed in Red
Exits: East Down.

*>e
e
e
The Tube
Exits: East West Up.
You suddenly notice a thief.

*>
The Tube
Exits: East West.

*>
The Tube
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: East West.
You suddenly notice a thief.

*>
The Tube
An assassin is here looking for fresh blood and shining coins.
Exits: South West.
You suddenly notice a thief.

*>s
End of the Tube
Exits: North South.

*>s
Assembly Room
Exits: North Down.

*>s
d
Alas, you cannot go that way...

*>e
Narrow Tunnel
Exits: East Up.

*>
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: East West.

*>e
Bend in the Tunnel
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The corpse of an assassin is lying here.
The corpse of a vicious rat is lying here.
A vicious little bandit advances towards you.
Exits: South West.

*>s
A Narrow Tunnel
Exits: North South.

*>where *half-elf*
You carefully examine the ground around you, looking for tracks...


s
You stop searching.

*>
A Narrow Tunnel
Exits: North East South.

*>where *half-elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Half-Elf* leading east
 (done less than 4 hours ago).

*>e
A Deserted Tunnel
Exits: East West.

*>e
A Deserted Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
A great dark-grey horse stamps restively.
Exits: West Down.

*>where
Players in your zone
--------------------
Vanimeldë            - A Deserted Tunnel

* C>d
Bottom of a Deep Shaft
Exits: North East Up.

* C>e
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: East West.

* C>e
A Long, Low-Roofed Tunnel
Exits: North West.

* C>n
A Long, Low-Roofed Tunnel
Exits: North South.
A vicious rat has arrived from the north.

* C>n
A Long, Low-Roofed Tunnel
Exits: North South Up.

* C>u
Hall of the Assassins
The corpse of an assassin is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of an assassin is lying here.
A small oaken table has been set here.
The shadow of an experienced assassin is floating here.
Exits: North South West Up Down.

* C>cst
close stoneslab
Ok.

* C>n
Bottom of a Secret Stair
A black metal shield has been left here.
A falchion lies on the ground.
A full metal shield is on the ground.
You see two large metal full shields on the ground.
A longsword is on the ground.
A metal helmet is on the ground.
A new pair of crafted shoes are set in place here.
A black pair of pants are on the ground.
A crimson shirt is on the ground.
A rapier is on the ground.
There are two shortswords here.
On the ground, there are two small metal shields.
On the ground, there are two studded leather collars.
A thick, rigid leather breastplate is on the ground.
A thin metal breastplate is on the ground.
A wooden shield is on the ground.
Exits: South Up.

* C>where *half-elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Half-Elf* leading south
 (done less than 1 hour ago).

* C>ogw
open greystonewall
You don't see any greystonewall here.

* C>s
Hall of the Assassins
The corpse of an assassin is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of an assassin is lying here.
A small oaken table has been set here.
The shadow of an experienced assassin is floating here.
Exits: North South West Up.
Stor tells you 'lycka till   later som rip'
               [good luck   sounds like rip]

* C>w
A Small Empty Chamber
Exits: East South.

* C>s
A Dark Niche
Exits: North Down.

* C>where *half-elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Half-Elf* leading north
 (done less than 2 hours ago).

* C>n
A Small Empty Chamber
Exits: East South.

* C>e
Hall of the Assassins
The corpse of an assassin is lying here.
The corpse of an experienced assassin is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of a vicious rat is lying here.
The corpse of a brown-skinned man is lying here.
The corpse of an assassin is lying here.
A small oaken table has been set here.
The shadow of an experienced assassin is floating here.
Exits: North South West Up.

* C>tre
track *elf*
You carefully examine the ground around you, looking for tracks...

rep dom är i ma. :P
You see some tracks of *a Half-Elf* leading down
 (done less than 1 hour ago).

* C>tell balthazar dom är i ma. :P   [they in ma. :P]
No-one by that name here...

* C>l d
The floor of this hall is comprised of large, cold, grey flagstones.

* C>ost
open stonedoor
You don't see any stonedoor here.

* C>l d
The floor of this hall is comprised of large, cold, grey flagstones.

* C>w
A Small Empty Chamber
Exits: East South.

s

You stop tracking your victim.

* C>
A Dark Niche
Exits: North Down.

* C>d
Bottom of a Filthy Pit
Exits: West.

* C>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: East South.

* C>s
Bottom of a Deep Shaft
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: North East Up.

* C>e

*a Dwarf* spits: ack

* C>
Dead-end Tunnel
The corpse of a vicious rat is lying here.
Exits: East West.

* C>
*a Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*a Man* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.

* C>w

You feel yourself exposed.
*a Dwarf* pounds your body and tickles it.

* C HP:Fine *a Dwarf*:Fine>No way! You are fighting for your life!

* C HP:Fine *a Dwarf*:Fine>flee

*a Dwarf* smites your head very hard.

*a Dwarf* leaves << east >>..
A mountain mule leaves << east >>..

*a Man* leaves << east >>..

*a Dwarf* leaves << east >>..

*an Elf* leaves << east >>..

*a Half-Elf* leaves << east >>..
You hear some apparently very close noise coming from the east.

* C HP:Fine *a Dwarf*:Fine>
You are already attempting to flee!
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine *a Dwarf*:Fine>w
No way! You are fighting for your life!

* C HP:Fine *a Dwarf*:Fine>w
No way! You are fighting for your life!
You flee head over heels.
A Long, Low-Roofed Tunnel
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Half-Elf* is standing here.
Exits: North West.

* C HP:Fine>w
Dead-end Tunnel
The corpse of a vicious rat is lying here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: East West.
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
*a Man* has arrived from the east.
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
*a Half-Elf* has arrived from the east.

* C HP:Fine>
*a Dwarf* quickly approaches, trying to smite you.

* C HP:Fine *a Dwarf*:Fine>
*a Dwarf* quickly approaches, trying to pound you.

* C HP:Fine *a Dwarf*:Fine>

*a Dwarf* leaves << west >>..
A mountain mule leaves << west >>..

*a Man* leaves << west >>..

*a Dwarf* leaves << west >>..

*an Elf* leaves << west >>..

*a Half-Elf* leaves << west >>..
You flee head over heels.
Bottom of a Deep Shaft
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Half-Elf* is standing here.
Exits: North East Up.

* C HP:Fine>flee

*an Elf* says 'WOOf'

* C HP:Fine>
You flee head over heels.
A Deserted Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
A great dark-grey horse stamps restively.
Exits: West Down.

* C HP:Fine>w
A Deserted Tunnel
Exits: East West.

* C HP:Fine>w
A Narrow Tunnel
Exits: North East South.

* C HP:Fine>w
Alas, you cannot go that way...

* C HP:Fine>s
A Small Landing
On the ground, there are two canoes.
Exits: North South.

* C HP:Fine>
You hear some apparently rather far noise coming from the north.

* C HP:Fine>
Âzakhîl narrates 'trolls want backup from orcs necro'

* C HP:Fine>
You hear some apparently close noise coming from the north.

* C HP:Fine>nar 6 pukes ma
Ok.

* C HP:Fine>
You hear some apparently very close noise coming from the north.

* C HP:Fine>
You hear some apparently close noise coming from the north.

* C HP:Fine>
You hear some apparently rather far noise coming from the north.

* C HP:Fine>g all
s
You get a canoe.
You get a canoe.
You hear some apparently close noise coming from the north.

* C HP:Fine>e
The Catacombs
Exits: North East South West.

* C HP:Fine>
The Catacombs
Exits: South West.

* C HP:Fine>nar rofl
Ok.

* C HP:Fine>
You hear some apparently rather far noise coming from the west.

* C HP:Fine>s

 [I run outside, blocked shady and tracked - none of them inside]
 [I re-enter to estimate their levels etc... ]

* C HP:Fine Mana:Burning Move:Tired>
Assembly Room
Exits: North Down.

* C HP:Fine Mana:Burning Move:Tired>d
Narrow Tunnel
*a Dwarf* is standing here.
*a Man* is standing here.
A great dark-grey horse stamps restively.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: East Up.
Badûsh narrates 'oof just had a little sunburn'

* C HP:Fine Mana:Burning Move:Tired>

*a Dwarf* leaves << east >>..

*a Man* leaves << east >>..
A horse of the Rohirrim leaves << east >>..

*a Dwarf* leaves << east >>..

*a Dwarf* leaves << east >>..

*an Elf* leaves << east >>..

*a Dwarf* leaves << east >>..

*a Half-Elf* leaves << east >>..
You hear some apparently very close noise coming from the east.

* C HP:Fine Mana:Burning Move:Tired>e
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
*a Man* is standing here.
A great dark-grey horse stamps restively.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: East West.
*a Dwarf* tries to smite you, but your parry is successful.

* C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e
No way! You are fighting for your life!

* C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
*a Dwarf* pounds your left foot hard.
PANIC! You can't quit the fight!

* C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>flee
You are already attempting to flee!
An assassin says 'You'll never be safe again, Gift!'

* C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e
No way! You are fighting for your life!

* C HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>e
No way! You are fighting for your life!
You flee head over heels.
Bend in the Tunnel
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The corpse of an assassin is lying here.
The corpse of a vicious rat is lying here.
Exits: South West.

* C HP:Fine Mana:Burning Move:Tired>s
A Narrow Tunnel
The corpse of a bandit is lying here.
Exits: North South.

* C HP:Fine Mana:Burning Move:Tired>s
A Narrow Tunnel
Exits: North East South.

* C HP:Fine Mana:Burning Move:Tired>s
A Small Landing
Exits: North South.

* C HP:Fine Mana:Burning Move:Tired>s
The Catacombs
Exits: North East South West.

* C HP:Fine Mana:Burning Move:Tired>e
The Catacombs
Exits: South West.

* C HP:Fine Mana:Burning Move:Tired>bob
cast normal 'breath'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* C HP:Fine Mana:Hot>norm
o
cha s n
Ok.

* C HP:Fine Mana:Hot>cha mood wimpy
Ok.

* C HP:Fine Mana:Hot>cls
ca 'cure s'
You start to concentrate...

You hear some apparently very far noise coming from the west.

You begin to see scars fade away and a feeling of health comes over you.
You hear some apparently rather far noise coming from the west.

* C HP:Fine Mana:Hot>w
hit *half-elf*
The Catacombs
Exits: North East South West.

* C HP:Fine Mana:Hot>They aren't here.

* C HP:Fine Mana:Hot>
You hear some apparently rather far noise coming from the north.

* C HP:Fine Mana:Hot>
You hear some apparently very far noise coming from the north.

* C HP:Fine Mana:Hot>sc
138/156 hit, 87/134 mana, and 98/100 moves.

* C HP:Fine Mana:Hot>cs
cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* C Mana:Hot>
Kaan narrates 'ack he out'

* C Mana:Hot>norm
cha s n
Ok.

* C Mana:Hot>where
Players in your zone
--------------------
Vanimeldë            - The Catacombs

[Nothing spectacular happend. Since they are not doing any mobs
 or so I thought they'd might be outlaws in Tharbad - thinking of
 all the guard corpses. I block oakendoor. Also one name is known
 now - Gift (a mobile said his name). ]

[Asked some legends if they were near but got no response, I 
 decide to re-enter.]


* C Mana:Hot>d
Down the Pit
Exits: South Up.

* C Mana:Hot>s
w
A Passage
Exits: North West.

* C Mana:Hot>
The Intersection
Exits: North East [South] [West].

* C Mana:Hot>n
The Red Way
The corpse of a bandit is lying here.
Exits: West.

* C Mana:Hot>where *half-elf*
You carefully examine the ground around you, looking for tracks...

Inactivity timeout postponed...


w
You stop searching.

* C Mana:Hot>w
A Room daubed in Red
Exits: North East West.
A thief yells 'HELP! Nator is trying to kill me in Another Room daubed in Red!'

* C Mana:Hot>w
Another Room daubed in Red
The corpse of an assassin is lying here.
A thief is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a thief.
*a Man* is standing here.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a thief.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: East Down.

* C Mana:Hot>Alas, you cannot go that way...

* C Mana:Hot>
*a Dwarf* tries to smite you, but your parry is successful.

* C Mana:Hot *a Dwarf*:Fine>cas 'fire' *half-elf*
*a Man* joins *a Dwarf*'s fight.
You quickly recall your stored spell...
A thief yells 'HELP! Eilenach is trying to kill me in Another Room daubed in Red!'

flee
*a Half-Elf* joins *a Dwarf*'s fight.
*a Dwarf* joins *a Dwarf*'s fight.
A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!'
A thief yells 'HELP! Solo is trying to kill me in Another Room daubed in Red!'
*a Dwarf* cleaves a thief's right foot extremely hard.
*a Dwarf* pounds a thief's body extremely hard.

Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* C Mana:Hot *a Dwarf*:Fine>
*a Half-Elf* tries to e s c a p e-.

*a Half-Elf* leaves << down >>..
You flee head over heels.
The Tube
An assassin is here looking for fresh blood and shining coins.
*a Half-Elf* is standing here.
Exits: East West Up.

* C Mana:Hot>
A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!'

* C Mana:Hot>cas q 'lig' *half-elf*
You start to concentrate...

Ok.
The lightning bolt hits *a Half-Elf* with full impact.

* C Mana:Hot *a Half-Elf*:Bad>
*a Half-Elf* tries to e s c a p e-.

*a Half-Elf* leaves << up >>..

* C Mana:Hot>cas 'lig' *half-elf*
u
cas q 'lig' *half-elf*
Nobody here by that name.

* C Mana:Hot>
*a Dwarf* has arrived from above.
*a Dwarf* has arrived from above.
*an Elf* has arrived from above.
*a Dwarf* has arrived from above.
*a Half-Elf* has arrived from above.
Another Room daubed in Red
The corpse of an assassin is lying here.
A thief is here, fighting *a Man*.
*a Man* is here, fighting a thief.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a thief.
Exits: East Down.
Trisk narrates 'I can be there 5 tics'

* C Mana:Hot>Nobody here by that name.

* C Mana:Hot>e
cas q 'lig' *half-elf*
A Room daubed in Red
Exits: North East West.

* C Mana:Hot>Nobody here by that name.

* C Mana:Hot>w
d
Another Room daubed in Red
The corpse of an assassin is lying here.
A thief is here, fighting *a Man*.
*a Man* is here, fighting a thief.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a thief.
Exits: East Down.

* C Mana:Hot>cas q 'lig' *half-elf*
Âzakhîl narrates 'trolls need backup necro - snowy zim mikala'
You hear some apparently very close noise coming from below.
The Tube
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: East West Up.

* C Mana:Hot>
*a Dwarf* pounds your left foot and tickles it.
You start to concentrate...

An assassin barely pierces *a Dwarf*'s body and tickles it.

You swiftly dodge *a Dwarf*'s attempt to smite you.

flee
Ok.
The lightning bolt hits *a Half-Elf* with full impact.

* C HP:Fine Mana:Warm *a Dwarf*:Fine>
You flee head over heels.
The Tube
Exits: East.

* C HP:Fine Mana:Warm>
*a Dwarf* has arrived from the east.

* C HP:Fine Mana:Warm>e
The Tube
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: East West Up.
*a Dwarf* pounds your body very hard.

* C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* quickly approaches, trying to smite you.
You flee head over heels.
Another Room daubed in Red
The corpse of an assassin is lying here.
A thief is here, fighting *a Man*.
*a Man* is here, fighting a thief.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a thief.
Exits: East Down.

* C HP:Fine Mana:Warm>e
A Room daubed in Red
Exits: North East West.

* C HP:Fine Mana:Warm>e
The Red Way
The corpse of a bandit is lying here.
Exits: West.
A thief yells 'HELP! Dude is trying to kill me in Another Room daubed in Red!'

* C HP:Fine Mana:Warm Move:Tired>10
cha wimp 100
Wimpy set to: 100

* C HP:Fine Mana:Warm>w
A Room daubed in Red
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>w
Another Room daubed in Red
The corpse of an assassin is lying here.
A thief is here, fighting *a Man*.
*a Man* is here, fighting a thief.
A great dark-grey horse stamps restively.
*a Dwarf* is here, fighting a thief.
Exits: East Down.

* C HP:Fine Mana:Warm Move:Tired>d
The Tube
An assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an assassin.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: East West Up.

* C HP:Fine Mana:Warm Move:Tired>cas q 'lig' *half-elf*

*a Dwarf* leaves << east >>..

*an Elf* leaves << east >>..

*a Dwarf* leaves << east >>..
Nobody here by that name.
*a Dwarf* pounds an assassin's right arm extremely hard.

* C HP:Fine Mana:Warm Move:Tired>
*a Half-Elf* has arrived from the east.

* C HP:Fine Mana:Warm Move:Tired>e
The Tube
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: East West.
*a Dwarf* smites your body very hard.

* C HP:Fine Mana:Warm Move:Tired *a Dwarf*:Fine>e
No way! You are fighting for your life!
*a Dwarf* tries to pound you, but your parry is successful.

* C HP:Fine Mana:Warm Move:Tired *a Dwarf*:Fine>flee
*a Half-Elf* has arrived from the west.
You flee head over heels.
The Tube
The corpse of a bandit is lying here.
Exits: East West.

* C HP:Fine Mana:Warm Move:Tired>w
The Tube
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: East West.

* C HP:Fine Mana:Warm Move:Tired>

*a Half-Elf* leaves << west >>..

* C HP:Fine Mana:Warm Move:Tired>w
The Tube
An assassin is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting an assassin.
*a Half-Elf* is standing here.
Exits: East West Up.

* C HP:Fine Mana:Warm Move:Tired>cas q 'lig' *half-elf*
You start to concentrate...
*a Man* has arrived from above.
A horse of the Rohirrim has arrived from above.

*a Man* quickly approaches, trying to pound you.

Ok.
The impact of your lightning bolt kills *a Half-Elf*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Half-Elf*.

* C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>flee
PANIC! You can't quit the fight!

* C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
*Bogger the Dwarf* has arrived from the east.

* C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>
PANIC! You can't quit the fight!

* C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>
*Bogger the Dwarf* quickly approaches, trying to smite you.

* C HP:Fine Mana:Cold Move:Tired *a Man*:Fine>
You flee head over heels.
The Tube
Exits: East West.

* C HP:Fine Mana:Cold Move:Tired>e
e
The Tube
The corpse of a bandit is lying here.
Exits: East West.

* C HP:Fine Mana:Cold Move:Tired>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: South West.

* C HP:Fine Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* C HP:Fine Mana:Cold Move:Tired>s
End of the Tube
Exits: North South.

* C HP:Fine Mana:Warm Move:Slow>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Solo                     |   1,  1%,  #Cana                     |

[ Pukes in sewers were: Nator, Bogger, Solo, Dude, Gift, Eilanch
  and one unknown elf. Solo is hero/legend. ]


2001/09/15 11:50, Helevorn:   
Rock n Roll

2001/09/15 13:29, Porien: 
That looks so easy. :P

2001/09/15 15:54, Ethar: 
very nice :)

2001/09/15 17:15, Morhol: 
well done, hmm if u have stored quakes hmm

2001/09/15 23:19, Mumma: 
Nice to see that even NSL'ers can play nice :)

2001/09/16 12:07, Eilenach: 
I was so amazed to see Solo drop there. People said 'Vanimelde is experienced......' i kept sayin 'WE ARE 7 FRICKIN' LEGEND HITTERS!!!! i mean come on guys.........' *chuckle*

footnote: a bunch of use died later at icedoor to 11. :(

2001/09/16 12:41, Durcano: 
yep, nice, clap vani

2001/09/17 03:33, Everhate: 
Would have helped if the retarded dwarves had hit *man* instead of trying to kill man. Bet those thieves and assassins in there were pretty confused.

2001/09/17 07:56, Devastator: 
ROFL 1 vs 7 legends:))) HAHAHAHA nice!!!

2001/09/17 09:22, Gorgmoth: 
Good work!
Btw the evil farmer will soon makes his comeback!
Eat my pitchfork!

2001/11/05 13:28, Roadkill: 
Wow nice.

2003/03/01 14:40, Björn: 
Bogger was the only one that fought good here!


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