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And the fight goes on... (Amdir)comments   back
  
(24 ratings and 10875 hits. Posted 2001/12/05)
---It all started as such.  There were plenty of legends in the fair city of Rivendell
---and nothing to defend.  I figured I'd drop by and give warrens a visit.  Afterall,
---it's better to be the aggressor at times.  After a bit of melee combat against 3
---trolls, I knew I was in a bad situation.  I had to either end it now, or tactifally
---retreat.  I decided to wield my bow and end this nonsense.

* S C HP:Wounded Mana:Cold>nar me wounded, fighting three trolls warrens
e
Ok.
#   $rep is now set to {Ina} [local]
Ina tells you 'stop hehing'

* S C HP:Wounded Mana:Cold>draw
A Dark Tunnel
Exits: east, west, up.

* S C HP:Wounded Mana:Cold>
You hang an embellished longbow across your back.
You masterfully draw a slender dagger, ready to protect the weak.

* S C HP:Wounded Mana:Cold>e
Clumsy Intersection
Exits: north, south, west.

* S C HP:Wounded Mana:Cold>s
A Damp Tunnel
Exits: north, west.

* S C HP:Wounded Mana:Cold>
#   $rep is now set to {Ina} [local]
Ina tells you 'and do someting'

* S C HP:Wounded Mana:Cold>nar one bad
n
Ok.

* S C HP:Wounded Mana:Cold>w
Clumsy Intersection
Exits: north, south, west.

* S C HP:Wounded Mana:Cold>u
A Dark Tunnel
Exits: east, west, up.

* S C HP:Wounded Mana:Cold>n
Intersection
Exits: north, up, down.

* S C HP:Wounded Mana:Cold Move:Tired>n
Rough Passageway
Exits: north, south, west.

* S C HP:Wounded Mana:Cold Move:Tired>n
Rough Passageway
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>
Rough Passageway
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>l
exa

n
Rough Passageway
The passageway continues here, slightly sloping down from south to north. You
can just barely tell there is a slope at all, due to the rough and irregular
nature of the walls, ceiling and floor.

* S C HP:Wounded Mana:Cold Move:Tired>
Rough Passageway
*a Troll* (DEAD) is standing here searching for something.
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>
*a Troll* (DEAD) passes dangerously close to your hiding place.

* S C HP:Wounded Mana:Cold Move:Tired>s
Rough Passageway
Exits: north, south.
*a Troll* (DEAD) has arrived from the north.

* S C HP:Wounded Mana:Cold Move:Tired>draw bow
You sheathe a slender dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

* S C HP:Wounded Mana:Cold Move:Tired>s
Rough Passageway
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>n
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>7
shoot dead

7
Your victim has disappeared!
*a Troll* leaves south.

* S C HP:Wounded Mana:Cold Move:Tired>shoot dead
Shoot whom?

* S C HP:Wounded Mana:Cold Move:Tired>s

Uber narrates 'Amdir is overpowered!'

* S C HP:Wounded Mana:Cold Move:Tired>7
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>s
shoot dead


*a Troll* (DEAD) passes dangerously close to your hiding place.

* S C HP:Wounded Mana:Cold Move:Tired>
Rough Passageway
Exits: north, south, west.

* S C HP:Wounded Mana:Cold Move:Tired>7
shoot dead
Shoot whom?

* S C HP:Wounded Mana:Cold Move:Tired>n

Thumallina narrates 'I bet they kill u while u are narrating'

* S C HP:Wounded Mana:Cold Move:Tired>
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>7

*a Troll* leaves south.

* S C HP:Wounded Mana:Cold Move:Tired>shoot dead
Shoot whom?

* S C HP:Wounded Mana:Cold Move:Tired>s
7
Rough Passageway
*a Troll* (DEAD) is standing here searching for something.
Exits: north, south, west.

* S C HP:Wounded Mana:Cold Move:Tired>shoot dead

7
*a Troll* (DEAD) passes dangerously close to your hiding place.

7
You shoot *a Troll* (DEAD)'s head extremely hard and shatter it.
*a Troll* (DEAD) hits your body extremely hard and shatters it.

* S C HP:Wounded Mana:Cold Move:Tired *a Troll* (DEAD):Bad>shoot dead
*a Troll* (DEAD) panics, and attempts to flee.
You flee head over heels.
You were not able to keep your concentration while moving.
Intersection
Exits: north, up, down.

* S C HP:Wounded Mana:Cold Move:Tired>shoot dead
Shoot whom?

* S C HP:Wounded Mana:Cold Move:Tired>n
n
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south, west.

* S C HP:Wounded Mana:Cold Move:Tired>
Rough Passageway
Exits: north, south.

* S C HP:Wounded Mana:Cold Move:Tired>cw
chang wimpy
Ina narrates 'nah, trolls are lev 1'

s
Wimpy removed.

* S C HP:Wounded Mana:Cold Move:Tired>7
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south, west.

* S C HP:Wounded Mana:Cold Move:Tired>shoot dead

7
You shoot *a Troll* (DEAD)'s right hand extremely hard and shatter it.
*a Troll* (DEAD) hits your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Mana:Cold Move:Tired *a Troll* (DEAD):Bad>shoot dead

*a Troll* (DEAD) panics, and attempts to flee.
Your victim has disappeared!
*a Troll* leaves north.

* S C HP:Bad Mana:Cold Move:Tired>n
7
Rough Passageway
*a Troll* (DEAD) is standing here.
Exits: north, south.

* S C HP:Bad Mana:Cold Move:Tired>shoot dead

nm
7
You shoot *a Troll* (DEAD)'s left leg extremely hard and shatter it.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Mana:Cold Move:Tired *a Troll* (DEAD):Awful>Arglebargle, glop-glyf!?!

* S C HP:Bad Mana:Cold Move:Tired *a Troll* (DEAD):Awful>shoot dead
*a Troll* (DEAD) panics, and attempts to flee.

7
You shoot *a Troll* (DEAD)'s right arm extremely hard and shatter it.
*a Troll* (DEAD) panics, and attempts to flee.

* S C HP:Bad Mana:Cold Move:Tired *a Troll* (DEAD):Awful>shoot dead

7
*a Troll* (DEAD) panics, and attempts to flee.

*a Troll* (DEAD) panics, and attempts to flee.

You shoot *a Troll* (DEAD)'s right leg extremely hard and shatter it.
*a Troll* (DEAD) is mortally wounded and will die soon if not aided.

* S C HP:Bad Mana:Cold Move:Tired *a Troll* (DEAD):Dying>shoot dead

*a Troll* has arrived from the north.

You shoot *a Troll* (DEAD)'s left leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Troll* (DEAD)'s death cry.
*a Troll* (DEAD) has drawn his last breath! R.I.P.

* S C HP:Bad Mana:Cold Move:Tired>
Rough Passageway
Exits: north, south, west.

* S C HP:Bad Mana:Cold Move:Tired>
*a Troll* has arrived from the north.

* S C HP:Bad Mana:Cold Move:Tired>w

*a Troll* hits your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You lightly pierce *a Troll*'s body and tickle it.

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>w
No way! You are fighting for your life!

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>No way! You are fighting for your life!

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>flee
s
PANIC! You can't quit the fight!

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>s
No way! You are fighting for your life!

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>No way! You are fighting for your life!

* S C HP:Awful Mana:Cold Move:Tired *a Troll*:Fine>s

You flee head over heels.
A Dark Tunnel
Exits: east, west.

---I quickly retreated taking a few hits to awful.  After hiding in the deep dark
---forests I retreated to the ford where the story continues ...

An Evergreen Woodland
A brown fox is here, looking for some rabbits to chew up.
Exits: north, south, west.

* W S C HP:Bad Mana:Cold>n
Elevated Woodland
A woodpecker is here, tapping on a tree.
Exits: east, south, west.

* W S C HP:Bad Mana:Cold>e
e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
*Samurai the Orc* is here searching for tracks, riding a hungry warg.
Exits: =north=, east, south, west.

* W S C HP:Bad Mana:Cold>e
A Ford in the River Bruinen
Exits: north, east, south, west.

* W S C HP:Bad Mana:Cold>
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

* W S C HP:Bad Mana:Cold>w
w
bo
A Ford in the River Bruinen
Exits: north, east, south, west.

* W S C HP:Bad Mana:Cold>
West of the Ford in the Bruinen
*Samurai the Orc* is here searching for tracks, riding a hungry warg. <-- What are YOU doing here? :-)
Exits: =north=, east, south, west.

* W S C HP:Bad Mana:Cold>backstab *orc*
You begin to move silently to the back of your victim...

*Samurai the Orc* passes dangerously close to your hiding place.


e

* W S C HP:Bad Mana:Cold>e
A Ford in the River Bruinen
Exits: north, east, south, west.

* W S C HP:Bad Mana:Cold>
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

* W S C HP:Bad Mana:Cold>s
A Rock-bristled Riverside
Exits: north, east, south, west.
Dliador narrates 'going in vahn'

* W S C HP:Bad Mana:Cold>nar samurai ford
cll
Ok.

* W S C HP:Bad Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W S C HP:Bad Mana:Cold>cll
cast 'cure light'
You muster all of your concentration...

n
w
Your scratches and bruises disappear.

* W S C HP:Bad Mana:Icy>w
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

---At this point I knew Samurai the Aggresor would quickly run to
---the front entrance to Rivendell to slice me down.  I also knew
---it was close to day and Dliador and Vahn were in our whereabouts.
---I have to at least hang around to allow my comrades to put a 
---punishing on him.

* W S C HP:Bad Mana:Icy>
A Ford in the River Bruinen
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>
West of the Ford in the Bruinen
Exits: =north=, east, south, west.

* W S C HP:Bad Mana:Icy>w
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
A woodpecker is here, tapping on a tree.
Exits: east, south, west.

* W S C HP:Bad Mana:Icy>e
tw
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: =north=, east, south, west.

* W S C HP:Bad Mana:Icy>tr hungry

You carefully examine the ground around you, looking for tracks...

As the sun climbs lazily over the mountains, their snowy peaks shine brightly.

Vahn has arrived from the north riding a mountain mule.

Vahn leaves east riding a mountain mule.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Icy>tr
track
You stop tracking your victim.

* W S C HP:Bad Mana:Icy>
#   $rep is now set to {Ina} [local]
Ina tells you 'kill it, i need its metals' <--- *tickle*

* W S C HP:Bad Mana:Icy>e
e
A Ford in the River Bruinen
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>
A Path along a Steep, Brown Bank
Vahn the Dwarf is here, riding a mountain mule.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>e
Junction in the Path
An elven hunter is here, fighting *Samurai the Orc*.
*Samurai the Orc* is here, riding a hungry warg, fighting an elven hunter.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>
*Samurai the Orc* pounds an elven hunter's right foot extremely hard. <-- Good, I can unleash some arrows

* W S C HP:Bad Mana:Icy>
An elven hunter strongly slashes *Samurai the Orc*'s left foot and tickles it.

* W S C HP:Bad Mana:Icy>draw bow
so
You sheathe a slender dagger into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

* W S C HP:Bad Mana:Icy>shoot *orc*

!
!
An elven hunter slashes *Samurai the Orc*'s left leg hard and tickles it.

You shoot *Samurai the Orc*'s left leg extremely hard and tickle it.

* W S C HP:Bad Mana:Icy>[shoot *orc*]

!
An elven hunter says 'It was your last mistake Samurai! I will remember you!'
*Samurai the Orc* sends an elven hunter sprawling with a powerful bash.

*Samurai the Orc* snickers softly.

Alas! There was no clear line of sight to him!

* W S C HP:Bad Mana:Icy>[shoot *orc*]

*Samurai the Orc* pounds an elven hunter's body extremely hard.

grin
You try to shoot *Samurai the Orc*, but he parries successfully.

* W S C HP:Bad Mana:Icy>so
[shoot *orc*]

Alas! There was no clear line of sight to him!

* W S C HP:Bad Mana:Icy>
You grin evilly.

* W S C HP:Bad Mana:Icy>shoot *orc*

g arrow
You shoot *Samurai the Orc*'s head hard and tickle it.

* W S C HP:Bad Mana:Icy>
You get an ash arrow.
An elven hunter seems to have recovered his senses.

* W S C HP:Bad Mana:Icy>so
shoot *orc*

so
An elven hunter slashes *Samurai the Orc*'s right hand and tickles it.

An elven hunter avoids being bashed by *Samurai the Orc* who loses his balance
and falls.

You shoot *Samurai the Orc*'s left foot extremely hard.

* W S C HP:Bad Mana:Icy>shoot *orc*

You shoot *Samurai the Orc*'s right arm hard and tickle it.

* W S C HP:Bad Mana:Icy>
*Samurai the Orc* pounds an elven hunter's body extremely hard.

* W S C HP:Bad Mana:Icy>so
shoot *orc*
*Samurai the Orc* says 'hope he dies before sun'

An elven hunter lightly slashes *Samurai the Orc*'s left arm and tickles it.

so
You shoot *Samurai the Orc*'s body extremely hard.

* W S C HP:Bad Mana:Icy>shoot *orc*

so
Alas! There was no clear line of sight to him!

* W S C HP:Bad Mana:Icy>shoot *orc*

An elven hunter says 'It was your last mistake Samurai! I will remember you!'
*Samurai the Orc* sends an elven hunter sprawling with a powerful bash.

so
You shoot *Samurai the Orc*'s right leg extremely hard.

* W S C HP:Bad Mana:Icy>shoot *orc*


*Samurai the Orc* pounds an elven hunter's left foot extremely hard.

l

* W S C HP:Bad Mana:Icy>exa
Junction in the Path
The pebbled trail ascending from the ford goes on snaking uphill, apparently
trying to climb to the high ridges that tower imposingly in the further side
of the vale, to the east. The overhung limbs of an occasional lonely tree 
standing by the wayside cast thin shadows upon it, but the landscape is mostly 
wild-grown and marked by shrubbery. Here a small track branches southwards, 
rather faded and overgrown, and dwindles away into the rough lands.
An elven hunter, wielding a backsword, is here, fighting *Samurai the Orc*.
*Samurai the Orc*, wielding a steel-shafted mattock, is here, riding a hungry
warg, fighting an elven hunter.
A hungry warg is standing here, ridden by *Samurai the Orc*.

* W S C HP:Bad Mana:Icy>so
shoot *orc*
!
*Samurai the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Samurai the Orc* leaves east riding a hungry warg.

* W S C HP:Bad Mana:Icy>[shoot *orc*]
Shoot whom?

* W S C HP:Bad Mana:Icy>w
A Path along a Steep, Brown Bank
Dliador is here, riding a pack horse.
Vahn the Dwarf is here, riding a mountain mule.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>e
Junction in the Path
An elven hunter, fair and mighty, roams here warding against evil.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>e
Path to the Misty Mountains
*Samurai the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
An elven hunter has arrived from the west.

* W S C HP:Bad Mana:Icy>
*Samurai the Orc* leaves east riding a hungry warg.

* W S C HP:Bad Mana:Icy>
*Samurai the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Bad Mana:Icy>e

*Samurai the Orc* pounds your left hand extremely hard and shatters it. <-- Ouch!

---Here I realize he knows I'm injured and to make sure that Dliador and Vahn know
---Samurai knows that so they'll unleash fury on the orc.  He'll probably stick around
---to look for me, even if it's day.  I know how bloodthirsty orcs can be.

You wish that your wounds would stop BLEEDING so much!
An elven hunter slashes *Samurai the Orc*'s head hard and tickles it.

* W S C HP:Bad Mana:Icy *Samurai the Orc*:Hurt>No way! You are fighting for your life!

* W S C HP:Bad Mana:Icy *Samurai the Orc*:Hurt>flee
w
You flee head over heels.
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>draw
Path to the Misty Mountains
An elven hunter is here, fighting *Samurai the Orc*.
*Samurai the Orc* is here, riding a hungry warg, fighting an elven hunter.
Exits: north, east, south, west.
*Samurai the Orc* panics, and attempts to flee.
*Samurai the Orc* leaves north riding a hungry warg.

* W S C HP:Bad Mana:Icy>Dliador has arrived from the west riding a pack horse.
You hang an embellished longbow across your back.
You masterfully draw a slender dagger, ready to protect the weak.

* W S C HP:Bad Mana:Icy>w
Junction in the Path
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>e
n
Path to the Misty Mountains
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>
In an Open Valley
A small brown snake is slithering around here.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>n
Rocky Riverbank
Exits: east, south, west.

* W S C HP:Bad Mana:Icy>nar he hurt
Ok.

* W S C HP:Bad Mana:Icy>nar took 5 arrows <-- I think, who's counting?  :)
search quick
Ok.

* W S C HP:Bad Mana:Icy>
You begin to search ...

You didn't find anyone.

* W S C HP:Bad Mana:Icy>s
In an Open Valley
A small brown snake is slithering around here.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>s
Path to the Misty Mountains
Dliador is here, riding a pack horse.
Vahn the Dwarf is here, riding a mountain mule.
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>
Dliador leaves east riding a pack horse.

* W S C HP:Bad Mana:Icy>smi
l
You smile happily.

* W S C HP:Bad Mana:Icy>exa
Path to the Misty Mountains
The faint trail marked with white pebbles treads untiringly along the endless,
bushy incline that climbs to the high moors. Those bluffs show faces of bare
rock, like outliers of the distant Misty Mountains. And away over them, the 
very Hithaeglir reach up defiantly towards the sky, their bulky bodies of stone
crowned in white, snowy peaks shrouded in clouds.

* W S C HP:Bad Mana:Icy>search quick
You begin to search ...

l
You didn't find anyone.

* W S C HP:Bad Mana:Icy>exa
Path to the Misty Mountains
The faint trail marked with white pebbles treads untiringly along the endless,
bushy incline that climbs to the high moors. Those bluffs show faces of bare
rock, like outliers of the distant Misty Mountains. And away over them, the 
very Hithaeglir reach up defiantly towards the sky, their bulky bodies of stone
crowned in white, snowy peaks shrouded in clouds.

* W S C HP:Bad Mana:Icy>e
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>tw
tr hungry

You carefully examine the ground around you, looking for tracks...

Dliador has arrived from the north riding a pack horse.

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Icy>n

The day has begun.
Dliador bleeds from open wounds.

* W S C HP:Bad Mana:Icy>
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Icy>n
Abrupt Riverside
Exits: east, south, west, down.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Icy>e

e
e
Rocky River Bank
Exits: south, west.

You stop tracking your victim.

* W S C HP:Bad Mana:Icy>s
Alas, you cannot go that way...

* W S C HP:Bad Mana:Icy>e
Alas, you cannot go that way...

* W S C HP:Bad Mana:Icy>n
Path to the Misty Mountains
Exits: north, east, south, west.

* W S C HP:Bad Mana:Icy>e
Path to the Misty Mountains
Exits: north, east, west.
*Samurai the Orc* has arrived from the west riding a hungry warg.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* W S C HP:Bad Mana:Cold>s

*Samurai the Orc* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You pierce *Samurai the Orc*'s right leg and tickle it.

* W S C HP:Awful Mana:Cold *Samurai the Orc*:Hurt>No way! You are fighting for your life!

* W S C HP:Awful Mana:Cold *Samurai the Orc*:Hurt>flee
s
You stop tracking your victim.
You flee head over heels.
High Moors
Exits: east, south.

* W S C HP:Awful Mana:Cold>s
High Moors
*Samurai the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

* W S C HP:Awful Mana:Cold>
Path to the Misty Mountains
Exits: north, east, south, west.

* W S C HP:Awful Mana:Cold>s
High Moor
Exits: north, east, west.

* W S C HP:Awful Mana:Cold>e
e
---Here I did my tactical retreat (run my ass off) and did my thiefly
---duties by hiding, riding, swimming, and the sorts 'til I felt
---comfortable to notify my comrades-in-arms of the situation.

* W S C HP:Awful Mana:Cold>cll
cast 'cure light'

You muster all of your concentration...

Your scratches and bruises disappear.

* W S C HP:Bad Mana:Icy>tel dliador he hanging for me, kill it
Ok.

* W S C HP:Bad Mana:Icy>tel dliador im bad
search quick
Ok.

* W S C HP:Bad Mana:Icy>
You begin to search ...

scor
l
You didn't find anyone.

* W S C HP:Bad Mana:Icy>exa
Trail to the Misty Mountains
Here, the grassy trail runs just south of a hill. Looking west, you 
see the trail continuing very far, but as you look east, you notice
that the trail turns northwards.

* W S C HP:Bad Mana:Icy>w
w
Trail to the Misty Mountains
Exits: north, =east=, =west=.
Joy narrates 'rangers rule.'

* W S C HP:Bad Mana:Icy>
Trail to the Misty Mountains
A cute rabbit is here.
Exits: =east=, =west=.

* W S C HP:Bad Mana:Icy>w
Trail to the Misty Mountains
Exits: north, =east=, south, =west=.

* W S C HP:Bad Mana:Icy>

* W S C HP:Bad Mana:Icy>
#   $rep is now set to {Dliador} [local]
Dliador tells you 'nod'

* W S C HP:Bad Mana:Icy>w
Trail to the Misty Mountains
Exits: north, =east=, =west=.

* W S C HP:Bad Mana:Icy>n
Vast Plains
Exits: north, east, south, west, down.

---I caught up with Dliador and his dwarf warrior and they informed me ...

* W S C HP:Wounded Mana:Icy>
Dliador says 'we shoulda chased'

* W S C HP:Wounded Mana:Icy>search quick

Dliador says 'sorry'

* W S C HP:Wounded Mana:Icy>
You begin to search ...
Vahn says 'just off '

Vahn nods solemnly.

You didn't find anyone.

* W S C HP:Wounded Mana:Icy>tw
tr hungry
You carefully examine the ground around you, looking for tracks...

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

---I better check out his status, you never know.

* W S C HP:Wounded Mana:Icy>n
Path to the Misty Mountains
Exits: north, east, south, west.

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Icy>n
Tangled Fir Forest
Exits: north, east, south.

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Icy>n
Valley of the Bruinen
A hungry warg stands here, sniffing around for flesh.
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.
Aha, you have found your victim!

* W S C HP:Wounded Mana:Icy>to
track *orc*

You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Icy>n
South Fork of the Bruinen
A trout swims here.
A trout swims here.
Exits: north, east, south, west.

n
Tracking in water is not possible.
You stop tracking your victim.

* W S C HP:Wounded Mana:Icy>
Outskirts of a Pine Forest
Exits: north, east, south, west.

* W S C HP:Wounded Mana:Icy>w
A Rough Trail
Exits: north, east, south.

* W S C HP:Wounded Mana:Cold>e
to
Outskirts of a Pine Forest
Exits: north, east, south, west.

* W S C HP:Wounded Mana:Cold>track *orc*

You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>n
Outskirts of a Pine Forest
Exits: north, east, south, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>e
Dense Pine Forest
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>e
In the Grass
A fat rabbit sits here, chewing on some grass.
Exits: east, south, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>e
Path to the High Pass
Exits: north, east, =south=, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>e
Wild Forest
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>s
North of the Bridge
Exits: north, =south=, =west=.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>s
Bridge over the Bruinen
A wolf cub happily plays here.
Exits: =north=, =south=.

s
You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>
South of the Bridge
Exits: =north=, =east=, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold>tr
e
e
track

e
You stop tracking your victim.

* W S C HP:Wounded Mana:Cold>e
Path to the High Pass
Exits: east, =south=, =west=.

* W S C HP:Wounded Mana:Cold>
Cliff at the Bruinen
Exits: east, west.

* W S C HP:Wounded Mana:Cold>e
On a Plateau
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west, down.

* W S C HP:Wounded Mana:Cold>e
Eastward Slope
A large, loyal falcon is circling above.
Exits: east, west.

* W S C HP:Wounded Mana:Cold Move:Tired>
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
There are two woody, stemmed plants here.
A cute rabbit is here.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, [south], west.

* W S C HP:Wounded Mana:Cold Move:Tired>
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, west.

* W S C HP:Wounded Mana:Cold Move:Tired>e
East of a Hill
Exits: north, south, west.

* W S C HP:Wounded Mana:Cold Move:Tired>to
track *orc*

You carefully examine the ground around you, looking for tracks...


You stop searching.

* W S C HP:Wounded Mana:Cold Move:Tired>w
w
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, west.

* W S C HP:Wounded Mana:Cold Move:Tired>to
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see two woody, stemmed plants on the ground.
A cute rabbit is here.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, [south], west.

* W S C HP:Wounded Mana:Cold Move:Tired>track *orc*

You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

---Ah, this is the route I backtracked to to avoid his awesome hammer.  He's
---probably looking for, or was for that matter.

* W S C HP:Wounded Mana:Cold Move:Tired>e
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Tired>n
At the Riverside
Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Tired>n
The South Fork of the Bruinen
Exits: east, south, west.

n
Tracking in water is not possible.
You stop tracking your victim.

* W S C HP:Wounded Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Cold Move:Tired>n
The South Fork of the Bruinen
Exits: north, east, south, west.

* W S C HP:Wounded Mana:Cold Move:Tired>
The South Fork of the Bruinen
Exits: east, south.

* W S C HP:Wounded Mana:Cold Move:Tired>to

e
track *orc*
You swim and successfully stay on the water.

n
Tracking in water is not possible.

* W S C HP:Wounded Mana:Cold Move:Slow>
* W S C HP:Wounded Mana:Cold Move:Slow>South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: east, south, west.

* W S C HP:Wounded Mana:Cold Move:Slow>Alas, you cannot go that way...

* W S C HP:Wounded Mana:Cold Move:Slow>e
n
South Fork of the Bruinen
Exits: north, east, south, west.

* W S C HP:Wounded Mana:Cold Move:Slow>
Pine Forest
*Samurai the Orc* is resting here.  <--- PERFECT!
Exits: north, east, south.

* W S C HP:Wounded Mana:Cold Move:Slow>bo
backstab *orc*
You begin to move silently to the back of your victim...

*Samurai the Orc* stops resting, and clambers on his feet.  <--- ARGH!

Your victim has disappeared!
*Samurai the Orc* leaves north.

* W S C HP:Wounded Mana:Cold Move:Slow>n
bo
Dark Pine Forest
Exits: north, east, south, west.

* W S C HP:Wounded Mana:Cold Move:Slow>backstab *orc*
Backstab whom?

* W S C HP:Wounded Mana:Cold Move:Slow>to
track *orc*

You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Slow>n
Dark Pine Forest
A ferocious warg is here, snarling angrily.

Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Slow>n
Dark Pine Forest
Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Slow>n
Dark Pine Forest
Exits: north, east, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Slow>n
Dark Hill
Exits: north, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Slow>n
Dark Hill
Exits: north, south, west.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Weak>n
Under an Overhang
Exits: east, south, west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Weak>e
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: east, west.


You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Weak>e
Saving Amdír.

* W S C HP:Wounded Mana:Cold Move:Weak>e <--- Bleh, I have draughts, why not continue.
Under an Overhang
Exits: east, south, west.


You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Wounded Mana:Cold Move:Weak>
Under an Overhang
Exits: north, east, west.

Squee narrates 'anyone bm?'


Hmm... you have lost the track.

* W S C HP:Wounded Mana:Warm Move:Fainting>w

* W S C HP:Wounded Mana:Warm Move:Fainting>s
Under an Overhang
Exits: east, south, west.

* W S C HP:Wounded Mana:Warm Move:Exhausted>
You are too exhausted.

* W S C HP:Wounded Mana:Warm Move:Exhausted>s

Eoghha yells 'HELP! Someone is trying to kill me in A Damp Cave!' <--- Eh?  Odd orc.

* W S C HP:Wounded Mana:Warm Move:Fainting>bo
You are too exhausted.

* W S C HP:Wounded Mana:Warm Move:Fainting>backstab *orc*
Backstab whom?

* W S C HP:Wounded Mana:Warm Move:Exhausted>s
You are too exhausted.

* W S C HP:Wounded Mana:Warm Move:Fainting>s
You are too exhausted.

* W S C HP:Wounded Mana:Warm Move:Fainting>s
You are too exhausted.

* W S C HP:Wounded Mana:Warm Move:Fainting>s
A Damp Cave
Eoghha is here, fighting *Samurai the Orc*. <--- I'll just wait here.  Like I have a choice? ;-)
*Samurai the Orc* is here, fighting Eoghha.
Exits: north.

* W S C HP:Wounded Mana:Warm Move:Exhausted>
Eoghha seems to have recovered his senses.
Eoghha barely hits *Samurai the Orc*'s left foot and tickles it.

* W S C HP:Wounded Mana:Warm Move:Fainting>
Eoghha barely hits *Samurai the Orc*'s body and tickles it.
*Samurai the Orc* pounds Eoghha's body extremely hard and shatters it.

* W S C HP:Wounded Mana:Warm Move:Fainting>
Eoghha barely hits *Samurai the Orc*'s left hand and tickles it.

* W S C HP:Wounded Mana:Warm Move:Weak>
*Samurai the Orc* pounds Eoghha's right leg extremely hard and shatters it.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha barely hits *Samurai the Orc*'s body and tickles it.

* W S C HP:Wounded Mana:Warm Move:Weak>
#   $rep is now set to {Dliador} [local]
Dliador tells you 'not gone via filth'

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha hits *Samurai the Orc*'s body and tickles it.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha yells 'HELP! Samurai is trying to kill me in A Damp Cave!'
*Samurai the Orc* sends Eoghha sprawling with a powerful bash.

* W S C HP:Wounded Mana:Warm Move:Weak>
*Samurai the Orc* pounds Eoghha's body extremely hard and shatters it.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha seems to have recovered his senses.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha panics, and attempts to flee.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha panics, but can't stop fighting to flee.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha panics, and attempts to flee.

* W S C HP:Wounded Mana:Warm Move:Weak>
Eoghha panics, and attempts to flee.

* W S C HP:Wounded Mana:Warm Move:Weak>
*Samurai the Orc* pounds Eoghha's right hand extremely hard and shatters it.
Eoghha is mortally wounded and will die soon if not aided.

* W S C HP:Wounded Mana:Warm Move:Slow>
The venom runs into *Samurai the Orc*'s veins! <--- Ah, a brown bottle he's after.

* W S C HP:Wounded Mana:Warm Move:Slow>bo
backstab *orc*
You can't backstab a fighting person!

* W S C HP:Wounded Mana:Warm Move:Slow>
*Samurai the Orc* pounds Eoghha's left arm extremely hard and shatters it.
Your blood freezes as you hear Eoghha's death cry.
Eoghha is dead! R.I.P.

* W S C HP:Wounded Mana:Warm Move:Slow>bo

*Samurai the Orc* gets a brown bottle from the corpse of Eoghha.

* W S C HP:Wounded Mana:Warm Move:Slow>backstab *orc*
You begin to move silently to the back of your victim...

*Samurai the Orc* drinks a brown bottle.

*Samurai the Orc* makes a strange sound but is suddenly very silent, as you
place a slender dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Samurai the Orc*'s death cry.
*Samurai the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Samurai the Orc*.

* W S C HP:Wounded Mana:Warm Move:Slow>nar samurai rip
Ok.

* W S C HP:Wounded Mana:Warm Move:Slow>n
s
Under an Overhang
Exits: east, south, west.

* W S C HP:Wounded Mana:Warm Move:Slow>bs
A Damp Cave
The corpse of *an Orc* is lying here.
The corpse of Eoghha is lying here.
The shadow of *an Orc* is floating here.
Exits: north.

---Doomer came in RIGHT after his death and tried to slay me.  I quickly
---called for help and retrieved the equipment.  Left with a smile on my
---face.  It's all about letting your victims believe that YOU are the
---victim, eh? :-)


* W S C HP:Wounded Mana:Cold Move:Tired>
The South Fork of the Bruinen
Exits: east, south.






2001/12/05 05:43, Khawin: 
nice log, with cute comments :)

2001/12/05 05:57, Uber: 
kinda dumb question, but eh, why was
he not revealed for so long staying in that room?
its not like he hid. so.

2001/12/05 08:08, Mulefoot:   
i dont understand that sneak thing either. My hobbit boots less and all 100%+ sneak and stab get insta hit by damn near ever mob in this game. And vrs orcs and what not i dont stand a chance. any idea what i do wrong?

2001/12/05 08:09, Khawin: 
mobs search, noone searched in that room while he was waiting for eoghha to die

2001/12/05 09:23, Johan:   
Dan you are the victim all the time :)

2001/12/05 10:46, Prist: 
U're crazy... at wounded/bad/weak tracking legend orc whom you last saw at hurt and actually killing him... heh :P

2001/12/05 12:45, Gonfor:   
Nice work. I kept waiting for you to die. Glad you didn't. Very nice indeed.

2001/12/05 13:31, Bonzo: 
to Mulefoot - mabbe carrying too much? But these things come odd, i remember been instahit for like 10 times in row by tbad assassins with 104% sneak, and stabbing a poor hungry warg while 4 rangers in room not revealing me.

2001/12/05 14:47, Durcano: 
timing-timing ... timing is everything :p

2001/12/05 15:21, Aschit: 
I'm not sure, but I think your % chance of seeing sneakers is lower if you are engaged (If it isn't, it really should be!)

2001/12/05 15:21, Devastator: 
I liked this stabber log a lot:) well Steele is not a pussy like Relim, *nod Prist*


2001/12/05 15:29, Elestir:   
There is no better time for backstab than when the victim is looting. This reminds me when I finally killed that puke in sewers with my bn and while enjoying the look on his corpse got stabbed. :-)

2001/12/05 16:14, Snotty: 
this guy obviously knows how to play a scout, it is player of ike and grishelda right? or am i talking in the nighthat with a dumbstrut on top?

2001/12/05 16:20, Amdir: 
Yes, I am Snotty. And yes, weight is everything. I make sure I am carrying next to nothing to allow my movements undetected. Mobility and weight is the key to being a true ranger.

2001/12/05 16:25, Amdir: 
106% sneak and 106% backstab doesn't hurt me either.

2001/12/05 17:46, Kill: 
Nice one, even though u r a puke

2001/12/05 17:52, Amdir: 
You rock Kill, even though you're a tall disgusting overly green-skinned smelly warty troll!

2001/12/05 17:56, Johannes: 
A perfect example of why Steele rocks, and I suck - I would have run away screaming on wounded (not to mention tired) :-P

2001/12/05 18:07, Hatch:   
Ack, at least now I don't feel ashamed you tricked me near Bree :)
I thought I died to some lucky Breelegend :p

2001/12/05 18:33, Iomene: 
Yet another reason to love you.

2001/12/05 19:16, Amdir: 
Yea, that was a neat kill Hatch. I was on you like white on rice. I snuck in RIGHT when you went in moss and waited patiently for you to finish killing those snakes ;-)

2001/12/05 20:35, Grunge: 
and i would still hunt you down and slay you, Johannes!

2001/12/05 20:38, Kill: 
Plain and simple I don't know many people that would have
stuck around at bad with low moves etc. That's why he's the man and doesn't care if he dies with or without legend eq.

2001/12/05 20:47, Faint: 
yeah this sure was a nice log to read

2001/12/05 22:07, Dlidaor: 
I had just come back from fighting trolls when we hit Samurai some. He ate a few sprays and was in bad shape so he abandons warg and swims away. At this point I figure the game is over so I go back to heal Amdir up some. Instead of getting healed up Amdir spams after him. I thought it was great, ballsy play. Shows just one of the differences between a great pker (on a crap link) and a hack like myself.

2001/12/05 23:15, Groller:   
sons of bitches!!! i think that was me that rip'd... the troll.. didnt notice ur hps.. i thought u were still low hurts... damn.. do me a favor and c if it was me or not.. i was really pissed. i was already only 200 hps, i probably woulda had u if it wasnt for my fuckin low hps from just xp'n. pilo was the second troll. lucky son o' a bitch

2001/12/05 23:20, Amdir: 
Was you or took the brute of my arrows. *bow*

2001/12/06 01:29, Groller:   
thanks for fight.. just lucky i only lost 20k... *bow* yeah i kinda was less than 1/2 hps then. just did some trees outside and then met wit u...was quite pissed when i died.. and pilo was pissed he didnt get u. *laugh*

2001/12/06 10:24, Edvard: 
nice log... are you p(cur) ?=p

2001/12/07 00:16, Cur: 
No he isn't, he's far, far better than I am :-) Fabulous log, but I really do suspect him of having a vellum or some draughts up his sleeve when he was fainting. Call it a hunch. ;-)

2001/12/07 02:03, Amdir: 
Good hunch.

2001/12/07 02:14, Groller:   
i didnt c ur hps much after i saw u low hurts.. i woulda fought all the way if i knew u were that bad.. lol.. *slap self* i'll live

2001/12/07 03:47, Deimus: 
good show of skill here, sticking around at bad/awful has gotten me KILLED more often than it has gotten me kills, but anything that makes your opponent drop his guard = thief dancing a little victory jig...

2001/12/13 05:55, Johannes: 
Grunge, you know you can't catch me. Like I told you earlier as orc, I'm just too damn FAST!

2002/02/17 22:23, Faint: 
my orc scout has 110% stab and str 18 con 17=)


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