Argle links Logs MUME Players Profiles
ElvenRunes Logo
Scouts are annoying (Kemmler)comments   back
  
(21 ratings and 737 hits. Posted 2021/02/12)
So I rerolled some dusty char in my accountlist to Scout (a class we all hate!) because I was bored.
I had no idea how to play it but I had to try!
Reason for having staff is because I left my retirement with it!



eq
You are using:
<wielded>            a nimble blade (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a plain hood (flawless)
<worn on body>       a soft plain dress (well-maintained)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a plain pair of sleeves (flawless)
<worn on hands>      a pair of soft leather gloves (satisfactory)
<worn on legs>       a plain flowing skirt (satisfactory)
<worn on feet>       a pair of smooth, black boots
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on back>       a leather backpack 

*< CSW>
where
Players in your zone
--------------------
Víí                  - End of the Path
Kemmler              - A Slag Pit

*< CSW>l

A Slag Pit
The corpse of a hill giant is lying here.
Exits: -south-, down.
Exits/emulated: -south-, -down-.

*< CSW>
d
Drafty Tunnel
An orc-guard is on patrol here.
Exits: east, up.
Exits/emulated: east, up.

*[ CSW>
e
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: north, east, south, west.

o[ CSW>
e
It is pitch black...
You are inside.
Exits/emulated: {north}, south, west.

o[ CSW>
where
north
Players in your zone
--------------------
Kemmler              - Somewhere

o[ CSW>
It is pitch black...
You are inside.
A sturdy trained horse is standing here.
Exits/emulated: {north}, south, west.

o[ CSW>south

It is pitch black...
You are inside.
Exits/emulated: {north}, south, west.

o[ CSW>south

It is pitch black...
You are inside.
Exits/emulated: north, south, west.

o[ CSW>
south
It is pitch black...
You are inside.
Exits/emulated: north, west.

o[ CSW>
west
It is pitch black...
You are inside.
Exits/emulated: east, south.

o[ CSW>south

It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CSW>east
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>south

It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW>
scout d
You quietly scout downwards...


Hall of Murals
A little stone lies on the ground.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [south], up.
Exits/emulated: north, down.


*a Man* has arrived from below.
A pack horse has arrived from below.
You stop scouting.

![ CSW>north

It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
west
With effort, you climb the steep and narrow ledge.

It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CSW Move:Tired>
east
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
south
back *man*
It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW Move:Tired>
Backstab whom?

o[ CSW Move:Tired>
south
Alas, you cannot go that way...

o[ CSW Move:Tired>
north
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW Move:Tired>
south
It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW Move:Tired>
hide quick
You cannot see well enough to hide anything here!

o[ CSW Move:Tired>

*a Man* has arrived from below.
A pack horse has arrived from below.

![ CSW>
north
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
south
back *man*
Narrow Opening
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, down.
Exits/emulated: north, down.

![ CSW>
You begin to move silently to the back of your victim...


*a Man* passes dangerously close to your hiding place.


north

![ CSW>
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: north, down.

o[ CSW>
south
back *man*
Narrow Opening
*a Man* is standing here searching for something.
A sturdy pack horse is standing here.
Exits: north, down.
Exits/emulated: north, down.

![ CSW>
You begin to move silently to the back of your victim...


*a Man* passes dangerously close to your hiding place.


north

![ CSW>
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: north, down.

o[ CSW>
south
Narrow Opening
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, down.
Exits/emulated: north, down.

![ CSW>back *man*

You begin to move silently to the back of your victim...


*a Man* leaves north.
Your victim has disappeared!
A pack horse leaves north.

o[ CSW>
north
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, fighting *a Man*.
*a Man* is here, fighting an orc slavemaster.
A sturdy pack horse is standing here.
Exits: south, west.
Exits/emulated: south, west.

![ CSW>back *man*

You can't backstab a fighting person, too alert!

![ CSW>

*a Man* tries to pierce an orc slavemaster, but he parries successfully.

![ CSW>
west

*a Man* panics, and attempts to flee.
*a Man* leaves west.

o[ CSW>
With effort, you climb the steep and narrow ledge.

Quarry Overlook
*a Man* is standing here.
Exits: north, east.
Exits/emulated: south, west.

![ CSW Move:Tired>

*a Man* leaves east.

o[ CSW Move:Tired>
east
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW Move:Tired>south

back *man*
It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW Move:Tired>
Backstab whom?
An orc-guard yells from the north 'A Zolf-Elw if nore ih the Erohty Tazwer!'

o[ CSW Move:Tired>

o[ CSW Move:Tired>

Víí has arrived from the north.

![ CSW Move:Tired>

Víí quietly scouts downwards...

![ CSW Move:Tired>

Víí stops scouting downwards.

![ CSW Move:Tired>
north
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW Move:Tired>
west
With effort, you climb the steep and narrow ledge.

It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CSW Move:Tired>
drink skin
You drink the water.
You do not feel thirsty anymore.

o[ CSW Move:Tired>
n
It is pitch black...
You are inside.
Exits/emulated: east, south.

o[ CSW Move:Tired>
s
It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CSW Move:Tired>
hide
Try hide <object> or hide <effort>.

o[ CSW Move:Tired>

Loud drum rolls echo through the tunnels, signalling that the guardian of the well is being attac
ked!

o[ CSW Move:Tired>
hide qucik
You cannot see well enough to hide anything here!

o[ CSW Move:Tired>
hide quick
You cannot see well enough to hide anything here!

o[ CSW>
hide fast
You cannot see well enough to hide anything here!

o[ CSW>
north
It is pitch black...
You are inside.
Exits/emulated: east, south.

o[ CSW>east

It is pitch black...
You are inside.
Exits/emulated: north, west.

o[ CSW>north

It is pitch black...
You are inside.
Exits/emulated: north, south, west.

o[ CSW>
#   $target set to {*man*}[local]
i
You are carrying:
Something.
Something.

o[ CSW>
agg
cha moo agg
Ok.

o[ CSW>
south
It is pitch black...
You are inside.
Exits/emulated: north, west.

o[ CSW>
light staff
Ok.

![ CSW>i

You are carrying:
a nimble blade (flawless)
a water skin

![ CSW>
pwp

*an Orc* has arrived from the north.

![ CSW>
*an Orc* leaves west.
wield pweapon


You stop using a barbed fang.
You masterfully wield a nimble blade, ready to protect the free people.

![ CSW>
agg
cha moo agg
Ok.

![ CSW>
west
Underground Stream
The butchered corpse of an albino salamander is lying here.
Exits: east, south.
Exits/emulated: east, south.

![ CSW>
snuff lantern
You don't see any lantern here.

![ CSW>
south
Quarry Overlook
Exits: north, east.
Exits/emulated: north, east.

![ CSW>
snuff staff
Ok.

o[ CSW>
south
Alas, you cannot go that way...

o[ CSW>
east
south
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW>
south
Alas, you cannot go that way...

o[ CSW>
north
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
south
It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW>
scout d
You quietly scout downwards...


Hall of Murals
The corpse of *a Half-Elf* is lying here.
A little stone lies on the ground.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
*a grim Man* is standing here giggling.
*an Orc* is resting here.
Exits: [south], up.
Exits/emulated: north, down.


You stop scouting.

o[ CSW>
north
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>
west
With effort, you climb the steep and narrow ledge.

It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CSW>
back *man*
Backstab whom?

o[ CSW>

Rurar narrates 'anyone has a spare warsword?'

o[ CSW>
east
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CSW>south

It is pitch black...
You are inside.
Exits/emulated: north, down.

o[ CSW>
down
get all corpse
Hall of Murals
The corpse of *a Half-Elf* is lying here.
A little stone lies on the ground.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
*a grim Man* is standing here giggling.
*an Orc* is resting here giggling.
Exits: [south], up.
Exits/emulated: {south}, up. - s:irongate.
The orkish bodyguard slashes your body very hard.

![ CSW HP:Fine the orkish bodyguard:Healthy>up


You get a lantern from the corpse of *a Half-Elf*.
You get a plain leather belt from the corpse of *a Half-Elf*.
You get a shiny dagger from the corpse of *a Half-Elf*.
You get a forest green cloak from the corpse of *a Half-Elf*.
You get a staff inlaid with gems from the corpse of *a Half-Elf*.
You get a fine pair of chain mail sleeves from the corpse of *a Half-Elf*.
You get a fine pair of metal gauntlets from the corpse of *a Half-Elf*.
You get a black pair of metal boots from the corpse of *a Half-Elf*.
You get a fine pair of chain mail leggings from the corpse of *a Half-Elf*.
You get a great helm from the corpse of *a Half-Elf*.
You get a fine chain mail hauberk from the corpse of *a Half-Elf*.
You get a ring from the corpse of *a Half-Elf*.
The orkish bodyguard slashes your left leg extremely hard.
The guardian smites your body extremely hard.
You barely pierce the orkish bodyguard's left arm and tickle it.

![ CSW HP:Fine the orkish bodyguard:Fine>
No way! You are fighting for your life!

![ CSW HP:Fine the orkish bodyguard:Fine>flee

*a grim Man* gets a purple scroll from a leather backpack.
*a grim Man* gets a purple scroll from a leather backpack.
You flee head over heels.
PANIC! You couldn't escape!

![ CSW HP:Fine the orkish bodyguard:Fine>

The orkish bodyguard says 'YOU! Man! You warl dea bifole yuur tise.'
The orkish bodyguard slashes your left leg very hard.

![ CSW HP:Hurt the orkish bodyguard:Fine>
north

*an Orc* stops resting and clambers to her feet.
You pierce the orkish bodyguard's right arm and tickle it.

![ CSW HP:Hurt the orkish bodyguard:Fine>
west
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

![ CSW HP:Hurt the orkish bodyguard:Fine>
No way! You are fighting for your life!

![ CSW HP:Hurt the orkish bodyguard:Fine>
north
No way! You are fighting for your life!
The orkish bodyguard joins the orkish bodyguard's fight.
The orkish bodyguard says 'Bleod for Sauron!'
The orkish bodyguard slashes your left arm extremely hard.
You flee head over heels.
You flee up.
It is pitch black...
You are inside.
Exits/emulated: {south}, up. - s:irongate.

o[ CsW HP:Hurt>
north
*an Orc* has arrived from below.
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: south, west.

o[ CsW HP:Hurt>
west
With effort, you climb the steep and narrow ledge.

It is pitch black...
You are inside.
Exits/emulated: north, east.

o[ CsW HP:Hurt>
north
It is pitch black...
You are inside.
Exits/emulated: east, south.

o[ CsW HP:Hurt>
east
It is pitch black...
You are inside.
Exits/emulated: north, west.

o[ CsW HP:Hurt>north

It is pitch black...
You are inside.
Exits/emulated: north, south, west.

o[ CsW HP:Hurt>west

It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
Exits/emulated: north, east, west.

o[ CsW HP:Hurt>north

west
It is pitch black...
You are inside.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits/emulated: north, east, south, west.

o[ CsW HP:Hurt Move:Tired>
It is pitch black...
You are inside.
An orc-guard is on patrol here.
Exits/emulated: east, up.
An orc-guard yells 'A Mih is heru on the Drafty Tunhel!'

o[ CsW HP:Hurt Move:Tired>
up

The loud booming of drums echoes through the tunnels.

o[ CsW HP:Hurt Move:Tired>
It is pitch black...
You are on a mountain, following a trail.
A sturdy pack horse is standing here.
Exits/emulated: east, up.

o< CsW HP:Hurt Move:Tired>
south
It is pitch black...
You are on a mountain, following a trail.
Exits/emulated: -north-, -east-, -south-.

o< CsW HP:Hurt Move:Tired>
north
It is pitch black...
You are on a mountain, following a trail.
A sturdy pack horse is standing here.
You feel stealthy again.
Exits/emulated: -south-, -down-.

o< CSW HP:Hurt Move:Tired>
rid
s
What do you want to ride?

o< CSW HP:Hurt Move:Tired>
e
It is pitch black...
You are on a mountain, following a trail.
Exits/emulated: -south-, -down-.

o< CSW HP:Hurt Move:Tired>
It is pitch black...
You are on a mountain, following a trail.
Exits/emulated: -north-, -east-, -west-.

o< CSW HP:Hurt Move:Tired>
i
You are carrying:
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.

o< CSW HP:Hurt Move:Tired>
east
It is pitch black...
You are on a mountain, following a trail.
Exits/emulated: -east-, -west-.

o< CSW HP:Hurt Move:Tired>
east
It is pitch black...
You are on a mountain, following a trail.
Exits/emulated: -south-, -west-.

o< CSW HP:Hurt Move:Tired>south

south
It is pitch black...
You are on a mountain, following a trail.
A cowled sorcerer, in dark robes, gestures when he sees you (glowing).
Exits/emulated: -north-, -{south}-, -{west}-. - s:fence w:woodendoor.

o< CSW HP:Hurt Move:Tired>
It is pitch black...
You are in a flat area.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
A domesticated pony, beast of burden to many, stands here.
Exits/emulated: {north}. - n:fence.

o[ CSW HP:Hurt Move:Tired>
light lantern
close exit n
You cannot light something in your inventory. Try holding it.

o[ CSW HP:Hurt Move:Tired>
Ok.

o[ CSW HP:Hurt Move:Tired>
rid pack
You pick up a pack horse's reins and start riding him.

o[ CRsW HP:Hurt Move:Tired>
i
You are carrying:
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.

o[ CRsW HP:Hurt Move:Tired>
light staff
Ok.

![ CRsW HP:Hurt Move:Tired>
i
You are carrying:
a ring
a fine chain mail hauberk (flawless)
a great helm (flawless)
a fine pair of chain mail leggings (flawless)
a black pair of metal boots (flawless)
a fine pair of metal gauntlets (well-maintained)
a fine pair of chain mail sleeves (flawless)
a staff inlaid with gems
a forest green cloak (satisfactory)
a shiny dagger (flawless)
a plain leather belt
a lantern
a barbed fang (flawless)
a water skin

![ CRsW HP:Hurt Move:Tired>

Ezekiel narrates 'kinda heavy just to lug around'

![ CRsW HP:Hurt Move:Tired>
give all.metal pack
Ok.
Ok.
Ok.

![ CRsW HP:Hurt Move:Tired>
i
You are carrying:
a ring
a fine chain mail hauberk (flawless)
a fine pair of chain mail leggings (flawless)
a fine pair of chain mail sleeves (flawless)
a staff inlaid with gems
a forest green cloak (satisfactory)
a shiny dagger (flawless)
a plain leather belt
a lantern
a barbed fang (flawless)
a water skin

![ CRsW HP:Hurt Move:Tired>
give all.mail pack
Ok.
Ok.
Ok.

![ CRsW HP:Hurt Move:Tired>i

You are carrying:
a ring
a staff inlaid with gems
a forest green cloak (satisfactory)
a shiny dagger (flawless)
a plain leather belt
a lantern
a barbed fang (flawless)
a water skin

![ CRsW HP:Hurt Move:Tired>

Bezos narrates 'what is this receipt mume still?'

![ CRsW HP:Hurt Move:Tired>
give staff pack
Ok.

![ CRsW HP:Hurt Move:Tired>
give forest pack
Ok.

![ CRsW HP:Hurt Move:Tired>

The fence is opened from the other side.

![ CRsW HP:Hurt Move:Tired>

*an Orc* has arrived from the north riding a hungry warg.

![ CRsW HP:Hurt Move:Tired>
give dagger pack
Ok.

![ CRsW HP:Hurt Move:Tired>

*an Orc* cleaves your left foot extremely hard and shatters it.
You feel a sharp pain there!

![ CRsW HP:Wounded Move:Tired *an Orc*:Healthy>
n
No way! You are fighting for your life!
You barely pierce *an Orc*'s body and tickle it.

![ CRsW HP:Wounded Move:Tired *an Orc*:Fine>
f
You flee head over heels.
You flee north.
End of the Path
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: -north-, (south), -(west)-.
Exits/emulated: {north}. - n:fence.

!< CRsW HP:Wounded Move:Tired>
open exit n
The fence closes quietly.
You don't see any exit there.

!< CRsW HP:Wounded Move:Tired>north

Rocky Path
A cowled sorcerer, in dark robes, gestures when he sees you (glowing).
Exits: -south-, -west-.
Exits/emulated: -south-, -west-.

!< CRsW HP:Wounded Move:Tired>west

west
Rocky Path
Exits: -east-, -west-.
Exits/emulated: -east-, -west-.

!< CRsW HP:Wounded Move:Tired>
north
Rocky Path
Exits: -north-, -east-, -west-.
Exits/emulated: -north-, -east-, -west-.

!< CRsW HP:Wounded Move:Tired>
Bend in the Trail
A black crow flies low to the ground here, looking for carrion to eat.
Exits: -north-, -east-, -south-.
Exits/emulated: -north-, -east-, -south-.

!< CRsW HP:Wounded Move:Tired>north

Bend in the Trail
Exits: -south-, -west-.
Exits/emulated: -south-, -west-.

!< CRsW HP:Wounded Move:Tired>west

Trail through the Mountains
Exits: -east-, -west-.
Exits/emulated: -east-, -west-.

!< CRsW HP:Wounded Move:Tired>west

Crossing of the Paths
Exits: north, -east-, south, -west-.
Exits/emulated: -north-, -east-, -south-, -west-.

!< CRsW HP:Wounded Move:Tired>south

south

You feel stealthy again.

!< CRsW HP:Hurt Move:Tired>
Trail on a Mountainside
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, south.
Exits/emulated: -north-, -south-.

!( CRsW HP:Hurt Move:Tired>
An orc-soldier fails to slash you.

!( CRsW HP:Hurt Move:Tired an orc-soldier:Healthy>
stat
No way! You are fighting for your life!
An orc-soldier tries to slash you, but your parry is successful.
You pierce an orc-soldier's right leg hard.
Your victim is shocked by your hit!

!( CRsW HP:Hurt Move:Tired an orc-soldier:Fine>
OB: 122%, DB: 55%, PB: 31%, Armour: 4%. Wimpy: 100. Mood: aggressive.
Needed: 692,170 xp, 2,437 tp. Gold: 13. Alert: normal.
Affected by:
- noquit
- novoid
- a grievous wound at the left foot (clean)
- panic

!( CRsW HP:Hurt Move:Tired an orc-soldier:Fine>f

s

You swiftly dodge an orkish patrol-leader's attempt to slash you.
You pierce an orc-soldier's body very hard and shatter it.
Your victim is shocked by your hit!

!( CRsW HP:Hurt Move:Tired an orc-soldier:Hurt>
An orkish patrol-leader says 'A will zant you unpil you're dead, Sev!'
An orc-soldier lightly slashes your left leg and tickles it.

!( CRsW HP:Wounded Move:Tired an orc-soldier:Hurt>
You flee head over heels.
You flee north.
Crossing of the Paths
Exits: north, -east-, south, -west-.
Exits/emulated: -north-, -south-.

!< CRsW HP:Wounded Move:Tired>
wim
Trail on a Mountainside
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, south.
Exits/emulated: -north-, -east-, -south-, -west-.

!( CRsW HP:Wounded Move:Tired>
cha moo wim
Ok.

!( CRsW HP:Wounded Move:Tired>
south
west
Trail on a Mountainside
Exits: north, west.
Exits/emulated: -north-, -west-.

!( CRsW HP:Wounded Move:Tired>
Trail on a Mountainside
Exits: east, south, west.
Exits/emulated: -east-, -south-, west.

!( CRsW HP:Wounded Move:Tired>
south
The Trail
A slobbering giant greedily lumbers towards you.
Exits: north, south.
Exits/emulated: -north-, south.

!( CRsW HP:Wounded Move:Tired>
east
Alas, you cannot go that way...
A hill giant hits your right arm.

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>

You try to pierce a hill giant, but he parries successfully.

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>south

No way! You are fighting for your life!

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>
flee
You flee head over heels.
PANIC! You couldn't escape!

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>
south

You feel stealthy again.

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>
No way! You are fighting for your life!

!( CRsW HP:Wounded Move:Tired a hill giant:Healthy>

You flee head over heels.
PANIC! You couldn't escape!
You pierce a hill giant's body and tickle it.

!( CRsW HP:Wounded Move:Tired a hill giant:Fine>
south
No way! You are fighting for your life!

!( CRsW HP:Wounded Move:Tired a hill giant:Fine>

You flee head over heels.
You flee north.
Trail on a Mountainside
Exits: east, south, west.
Exits/emulated: -north-, south.

!( CRsW HP:Wounded Move:Slow>
south

*an Orc* has arrived from the east riding a hungry warg.

!( CRsW HP:Wounded Move:Slow>
The Trail
A slobbering giant greedily lumbers towards you.
Exits: north, south.
Exits/emulated: -east-, -south-, west.

!( CRsW HP:Wounded Move:Slow>
south
On a Mountainside
Exits: north, east, west.
You have found a goblin scout!
Exits/emulated: north, east, west.

!< CRsW HP:Wounded Move:Slow>
east
In a Valley
Exits: east, west.
Exits/emulated: east, west.

!< CRsW HP:Wounded Move:Slow>east

east
In a Valley
Exits: east, south, west.
Exits/emulated: east, south, west.

!< CRsW HP:Wounded Move:Slow>
Narrow Gap
Exits: east, west.
Exits/emulated: east, west.

!< CRsW HP:Wounded Move:Slow>
east
Steep Path
A sturdy pack horse is standing here.
Exits: north.
Exits/emulated: north.

!< CRsW HP:Wounded Move:Slow>
north
Small Crossing
The corpse of an orkish scout is lying here.
Exits: -north-, =east=, -west-.
Exits/emulated: =north=, =east=, =west=.

!+ CRsW HP:Wounded Move:Slow>west

west
Trail through the Mountains
Exits: -east-, -west-.
You feel stealthy again.
Exits/emulated: -east-, -west-.

!< CRsW HP:Wounded Move:Slow>
Trail through the Mountains
Exits: -east-, -west-.
Exits/emulated: -east-, -west-.

!< CRsW HP:Wounded Move:Slow>
west
Bend in the Trail
A black crow flies low to the ground here, looking for carrion to eat.
Exits: -north-, -east-, -south-.
Exits/emulated: -north-, -east-, -south-.

!< CRsW HP:Wounded Move:Slow>
north
Bend in the Trail
Exits: -south-, -west-.
Exits/emulated: -south-, -west-.

!< CRsW HP:Wounded Move:Slow>
west
Trail through the Mountains
Exits: -east-, -west-.
Exits/emulated: -east-, -west-.

!< CRsW HP:Wounded Move:Slow>
west
Crossing of the Paths
Exits: north, -east-, south, -west-.
Exits/emulated: -north-, -east-, -south-, -west-.

!< CRsW HP:Wounded Move:Slow>
south
Trail on a Mountainside
Exits: north, south.
Exits/emulated: -north-, -south-.

!( CRsW HP:Wounded Move:Slow>
south
Trail on a Mountainside
Exits: north, west.
Exits/emulated: -north-, -west-.

!( CRsW HP:Wounded Move:Slow>

A hill giant has arrived from the west.

!( CRsW HP:Wounded Move:Slow>
w
Trail on a Mountainside
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: east, south, west.
Exits/emulated: -east-, -south-, west.

!( CRsW HP:Wounded Move:Slow>
s
The Trail
Exits: north, south.
Exits/emulated: -north-, south.

!( CRsW HP:Wounded Move:Slow>
s
On a Mountainside
A barefoot goblin pads silently over the stone (hidden).
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CRsW HP:Wounded Move:Slow>
west
south
On Top of a Mountain
*an Orc* is here, riding a hungry warg.
Exits: north, east, south.
Exits/emulated: north, east, south.

!< CRsW HP:Wounded Move:Slow>
On Top of a Mountain
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CRsW HP:Wounded Move:Slow>east

On Top of a Mountain
Exits: east, south, west.
Exits/emulated: east, south, west.

!< CRsW HP:Wounded Move:Slow>
east
south
On a Mountainside
A small flower grows here, with a purple bloom and wide leaves.
Exits: east, south, west.
Exits/emulated: east, south, west.

!< CRsW HP:Wounded Move:Slow>
south
On a Mountainside
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!< CRsW HP:Wounded Move:Slow>
On a Mountainside
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CRsW HP:Wounded Move:Slow>

Rurar narrates 'claymore?'

!< CRsW HP:Wounded Move:Slow>

sco
WARNING: inactivity timeout in 5 seconds.

You bleed from open wounds.

!< CRsW HP:Wounded Move:Slow>
120/300 hits, 54/54 mana, and 19/137 moves.

!< CRsW HP:Wounded Move:Slow>
dism
You stop riding a pack horse.

!< CSW HP:Wounded Move:Slow>
e
In a Valley
*an Orc* is here searching for tracks, riding a hungry warg.
Exits: north, west.
Exits/emulated: north, {east}, west. - e:crevice.

!< CSW HP:Wounded Move:Slow>

Ezekiel narrates 'was one in fornost earlier'

!< CSW HP:Wounded Move:Slow>
w
On a Mountainside
A sturdy pack horse is standing here.
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CSW HP:Wounded Move:Slow>

*an Orc* has arrived from the east riding a hungry warg.

!< CSW HP:Wounded Move:Slow>

*an Orc* leaves west riding a hungry warg.

!< CSW HP:Wounded Move:Slow>
east
In a Valley
Exits: north, west.
Exits/emulated: north, {east}, west. - e:crevice.

!< CSW HP:Wounded Move:Slow>
east
Alas, you cannot go that way...

!< CSW HP:Wounded Move:Slow>
op crevice
east
Ok.

!< CSW HP:Wounded Move:Slow>
Narrow Canyon
Exits: north, (west).
Exits/emulated: north, {east}, west. - e:crevice.

!< CSW HP:Wounded Move:Weak>
close exit w
Rurar narrates 'looking for handouts tho :('


Ok.

!< CSW HP:Wounded Move:Weak>
north
The Mountainside
Exits: east, south.
Exits/emulated: east, south.

!< CSW HP:Wounded Move:Weak>east

Vale in the Hithaeglir
Exits: west, up.
Exits/emulated: west, up.

!< CSW HP:Wounded Move:Weak>
east
Alas, you cannot go that way...

!< CSW HP:Wounded Move:Weak>
up
Mountain Ridge
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A fat rabbit is here, chewing on some grass.
Exits: north, east, down.
Exits/emulated: north, east, down.

!< CSW HP:Wounded Move:Weak>
east
Mountain Ridge
A fat rabbit is here, chewing on some grass.
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CSW HP:Wounded Move:Weak>
east
Ezekiel narrates 'and 4 in tharbad'
Rocky Path
A fat rabbit is here, chewing on some grass.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, west.
Exits/emulated: north, east, west.

!< CSW HP:Wounded Move:Fainting>
east
Orc Camp
Exits: north, east, west.
Exits/emulated: north, east, west.

!f CSW HP:Wounded Move:Fainting>
east
You are too exhausted.

!f CSW HP:Wounded Move:Fainting>
east
Birches
The corpse of a pack horse is lying here.
Exits: north, east, west, (down).
Exits/emulated: north, east, west, {down}. - d:stone.

!f CSW HP:Wounded Move:Exhausted>
down
You are too exhausted.

!f CSW HP:Wounded Move:Exhausted>
down
You are too exhausted.

!f CSW HP:Wounded Move:Fainting>
east
Old Dwarven Road
Exits: =north=, =east=, west, ~down~.
Exits/emulated: =north=, =east=, west, down.

!+ CSW HP:Wounded Move:Exhausted>
east
Road to the Old Ford
Exits: north, east, =west=.
Exits/emulated: north, east, =west=.

!+ CSW HP:Wounded Move:Exhausted>

!+ CSW HP:Wounded Move:Exhausted>
east
You are too exhausted.

!+ CSW HP:Wounded Move:Fainting>
east
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Wounded Move:Exhausted>

You feel bolder.

!f CSW HP:Wounded Move:Fainting>
hide thoro
You attempt to hide yourself.


Inactivity timeout postponed...


*an Orc* has arrived from the west riding a hungry warg.


Inactivity timeout postponed...


of CSW HP:Wounded Move:Weak>east

It is pitch black...
You are in a forest.
A forest spider is here crawling around.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Weak>

*an Orc* has arrived from the west riding a hungry warg.

of CSW HP:Wounded Move:Weak>
west
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Weak>

You bleed from open wounds.

of CSW HP:Wounded Move:Weak>

sco
WARNING: inactivity timeout in 5 seconds.

of CSW HP:Wounded Move:Weak>
129/300 hits, 54/54 mana, and 9/137 moves.

of CSW HP:Wounded Move:Weak>
wim
cha moo wim
Ok.

of CSW HP:Wounded Move:Weak>i

You are carrying:
a ring
a plain leather belt
a lantern
a barbed fang (flawless)
a water skin

of CSW HP:Wounded Move:Weak>
wear belt
You wear a plain leather belt about your waist.

of CSW HP:Wounded Move:Weak>
north
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west, up.

of CSW HP:Wounded Move:Weak>
drop lantern
You drop a lantern.

of CSW HP:Wounded Move:Weak>
north
It is pitch black...
You are in a forest.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Weak>
west
Thick Forest
A fallow deer is grazing peacefully here.
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Wounded Move:Weak>
foll man
You now follow a very large man.

!f CSW HP:Wounded Move:Weak>
wim
cha moo wim
Ok.
A fallow deer leaves west.

!f CSW HP:Wounded Move:Weak>
drink skin
Your stomach can't contain anymore!

!f CSW HP:Wounded Move:Weak>

A very large man leaves north.
You follow Someone.
Dark Forest
A very large, hairy man is standing here, examining you carefully (hidden).
Exits: north, east, south, west.
A very large man has arrived from the south.
Exits/emulated: north, east, south, west.

!f CSW HP:Wounded Move:Weak>
i
You are carrying:
a ring
a barbed fang (flawless)
a water skin

!f CSW HP:Wounded Move:Weak>

sco
WARNING: inactivity timeout in 5 seconds.

!f CSW HP:Hurt Move:Weak>
cha wim 0
136/300 hits, 54/54 mana, and 13/139 moves.

!f CSW HP:Hurt Move:Weak>
Wimpy set to: 0

!f CSW HP:Hurt Move:Weak>

A very large man leaves south.
You follow Someone.
Thick Forest
A very large, hairy man is standing here, examining you carefully (hidden).
Exits: north, east, south, west.
A very large man has arrived from the north.
Exits/emulated: north, east, south, west.

!f CSW HP:Hurt Move:Weak>
wim
cha moo wim
Ok.

!f CSW HP:Hurt Move:Weak>

A fallow deer has arrived from the west.

!f CSW HP:Hurt Move:Weak>

A tall stag has arrived from the west.

!f CSW HP:Hurt Move:Weak>

Agate narrates 'lhy bweuwof ranz ko pgLup?'

!f CSW HP:Hurt Move:Slow>
help hide
HIDE

(Thief Skill) [Delayed Command]

Syntax:
  hide <effort>

where <effort> is one of quickly, fast, normally, carefully, and thoroughly.

When you type hide there is a chance that you hide in the room. If hidden,
nothing can be done to you until you are found, or you stop hiding. You stop
hiding if you move; you can be found if someone searches for you, or if you
perform most actions (for example if you speak). Other people may or may not
notice that someone is hidden, depending on a number of different factors
(skills, spells and attributes), but won't be able to do anything to you until
you are found (area-wide attacks, like earthquake, are an exception).

To be good at hiding you need to know a lot of tricks, and how to apply those
tricks when being in different environments. But if you do learn this lore, you
can sit right next to a group of enemies, listening in on their conversation or
perhaps just hiding to save your skin. To combine the art of hiding with the
knowledge of how to sneak up on an opponent and ambush him is known to be a

*** Return: continue, b: back, r: redisplay, q: quit (47%) *** 
very deadly combination indeed.

To master this skill, great agility and good eyesight are required.

It is easier to hide in some places; e.g., forests. The more carefully you
hide, the better your chances of success and the better you will be hidden.

If someone or something is looking at you while you hide, they will know where
you are hidden; however, characters who are not in the same place will not be
able to see you. The same happens if you speak aloud while hidden: any
bystanders will learn of your hiding place, but you will remain hidden to
everyone else.

Attacks from hiding have the benefit of surprise. On the other hand, if you are
discovered without realizing it, you become vulnerable to a surprise
counterattack yourself.

Example:

> hide carefully
(wait a bit)
OK.

*** Return: continue, b: back, r: redisplay, q: quit (80%) *** 

A very large man leaves south.
You follow a very large man.
Thick Forest
A fallow deer is grazing peacefully here.
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.
A very large man has arrived from the north.
Exits/emulated: north, east, south, west.

*** Return: continue, b: back, r: redisplay, q: quit (80%) *** 
(you wait for 2 mins and remain hidden for 2 mins)
> say hello
(everyone in the room now knows where you are hidden)

Hide <object>
=============

You can try to hide an object in a room. This object will stay there unless
discovered by another player. Hidden objects won't survive crashes and reboots.
It is said that they can be stolen from time to time by evil spirits, but
nobody knows for sure.

See also: REVEAL, SEARCH, FLUSH, BACKSTAB

!f CSW HP:Hurt Move:Slow>
foll self
You stop following a very large man.
You will not follow anyone else now.

!f CSW HP:Hurt Move:Slow>
hide care
You attempt to hide yourself.


You bleed from open wounds.


!f CSW HP:Hurt Move:Slow>
band
You try to bind your wounds.


Inactivity timeout postponed...


Your wound is now poorly bound.

!f CSW HP:Hurt Move:Slow>

sco
WARNING: inactivity timeout in 5 seconds.

!f CSW HP:Hurt Move:Slow>
141/300 hits, 54/54 mana, and 27/139 moves.

!f CSW HP:Hurt Move:Slow>
stat
OB: 82%, DB: 57%, PB: 75%, Armour: 4%. Wimpy: 0. Mood: wimpy.
Needed: 691,961 xp, 2,416 tp. Gold: 13. Alert: normal.
Affected by:
- a serious wound at the left foot (poorly bound)
- novoid

!f CSW HP:Hurt Move:Slow>
band
You remove the old bandage from your left foot.


*an Orc* has arrived from the north riding a hungry warg.


Inactivity timeout postponed...


Argh! You cannot concentrate any more...
*an Orc* cleaves your right arm hard.
A very large man cleaves *an Orc*'s right leg and tickles it.
You strike for a gap in *an Orc*'s armour!
You pierce *an Orc*'s left hand hard and tickle it.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

A very large man says 'I will hunt you until you're dead, Orc!'
A very large man leaves north.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

You barely pierce *an Orc*'s right arm and tickle it.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

*a grim Man* has arrived from the north riding a pack horse.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

A very large man cleaves *an Orc*'s left leg and tickles it.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

You strike for a gap in *an Orc*'s armour!
You pierce *an Orc*'s right arm hard and tickle it.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

*a grim Man* begins some strange incantations...
You dodge a bash from *an Orc* who loses her balance.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
You barely pierce *an Orc*'s body and tickle it.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>

sco
WARNING: inactivity timeout in 5 seconds.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>
You can't do that while fighting.

!f CSW HP:Wounded Move:Tired *an Orc*:Fine>
flee
You flee head over heels.
You flee north.
Thick Forest
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CsW HP:Wounded Move:Slow>
north
It is pitch black...
You are in a forest.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits/emulated: north, east, south, west.

of CsW HP:Wounded Move:Slow>
e
It is pitch black...
You are in a forest.
A tree-snake lies wrapped around one of the tree branches.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits/emulated: north, east, south, west.

of CsW HP:Wounded Move:Slow>

You feel stealthy again.

of CSW HP:Wounded Move:Slow>
s
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Slow>
stat
OB: 79%, DB: 57%, PB: 73%, Armour: 4%. Wimpy: 0. Mood: wimpy.
Needed: 691,961 xp, 2,416 tp. Gold: 13. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- a serious wound at the left foot (clean)

of CSW HP:Wounded Move:Slow>
east
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Slow>
north
You carefully try to walk on the frozen water.
It is pitch black...
You are in water.
A trout swims here.
Exits/emulated: north, east, south, west.
The water is frozen solid.

o~ CSW HP:Wounded Move:Slow>
east
You carefully try to walk on the frozen water.
It is pitch black...
You are in a swamp.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits/emulated: north, east, south, west.

o% CSW HP:Wounded Move:Slow>
band
You try to bind your wounds.


Inactivity timeout postponed...


*a grim Man* has arrived from the west riding a pack horse.


*a grim Man* begins some strange incantations...


w

!% CSW HP:Wounded Move:Slow>
You carefully try to walk on the frozen water.
It is pitch black...
You are in water.
Exits/emulated: north, east, south, west.

o~ CSW HP:Wounded Move:Slow>
west
You carefully try to walk on the frozen water.
It is pitch black...
You are in a forest.
A tree-snake lies wrapped around one of the tree branches.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits/emulated: north, east, south, west.
The ground is frozen solid.

of CSW HP:Wounded Move:Slow>
west
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Slow>
band
You try to bind your wounds.


You bleed from open wounds.


Inactivity timeout postponed...


Your wound is now bound up.

of CSW HP:Wounded Move:Slow>
south
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Wounded Move:Slow>
south
Thick Forest
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.
You have found a very large man!
Exits/emulated: north, east, south, west.

!f CSW HP:Wounded Move:Slow>
hide care
You attempt to hide yourself.


*a grim Man* has arrived from the north riding a pack horse.


*a grim Man* begins some strange incantations...
A very large man leaves north.
A very large man leaves north.


north
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
You try to pierce *a grim Man*, but he parries successfully.
*a grim Man* tries to pierce you, but your parry is successful.

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>
No way! You are fighting for your life!
*a grim Man* begins some strange incantations...

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>
flee
You flee head over heels.
You flee west.
It is pitch black...
You are on a road.
Exits/emulated: north, east, south, west.

o+ CsW HP:Bad Move:Slow>

*a grim Man* has arrived from the east riding a pack horse.

!+ CsW HP:Bad Move:Slow>north

It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CsW HP:Bad Move:Slow>east

Thick Forest
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.
You have found a very large man!
Exits/emulated: north, east, south, west.

!f CsW HP:Bad Move:Slow>

You feel stealthy again.

!f CSW HP:Bad Move:Slow>

*a grim Man* has arrived from the west riding a pack horse.

!f CSW HP:Bad Move:Slow>
south
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Bad Move:Slow>
north
Thick Forest
A very large, hairy man is standing here, examining you carefully (hidden).
A very large, hairy man is standing here, examining you carefully.
*a grim Man* is here, riding a pack horse.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Bad Move:Slow>

*a grim Man* leaves south riding a pack horse.

!f CSW HP:Bad Move:Slow>

*a grim Man* has arrived from the south riding a pack horse.

!f CSW HP:Bad Move:Slow>

*a grim Man* tries to pierce you, but your parry is successful.
You lightly pierce *a grim Man*'s left arm and tickle it.

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>

sco
WARNING: inactivity timeout in 5 seconds.

*a grim Man* begins some strange incantations...

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>
You can't do that while fighting.
A very large man leaves his hiding place.
A very large man strongly cleaves *a grim Man*'s head.

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>

*a grim Man* begins some strange incantations...
A very large man says 'I will hunt you until you're dead, Black Númenórean!'

!f CSW HP:Bad Move:Slow *a grim Man*:Fine>
f
You flee head over heels.
You flee south.
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CsW HP:Bad Move:Slow>
n
Thick Forest
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
*a grim Man* is here, riding a pack horse.
Exits: north, east, south, west.
Suddenly, in utter rage, the large man seems to blur away.
Exits/emulated: north, east, south, west.

!f CsW HP:Bad Move:Weak>

*a grim Man* begins some strange incantations...
A very large man says 'Ah! There you are!'
Brownish hair starts to grow all over his body.

!f CsW HP:Bad Move:Slow>
#   $target set to {*man*}[local]

You feel stealthy again.

!f CSW HP:Bad Move:Slow>

*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
A very large man panics, and attempts to flee.
A very large man leaves east.
His hands turning into paws, teeth growing, you suddenly feel very frightened.
You swiftly dodge *a grim Man*'s attempt to pierce you.

!f CSW HP:Awful Move:Slow *a grim Man*:Fine>west

No way! You are fighting for your life!
*a grim Man* begins some strange incantations...

!f CSW HP:Awful Move:Slow *a grim Man*:Fine>

A very large man barely cleaves *a grim Man*'s right foot and tickles it.
You barely pierce *a grim Man*'s body and tickle it.

!f CSW HP:Awful Move:Slow *a grim Man*:Fine>

In his place, a roaring bear now stands, saliva dripping from its fangs.

!f CSW HP:Awful Move:Slow *a grim Man*:Fine>

You try to pierce *a grim Man*, but he parries successfully.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a pack horse.

of CSW HP:Awful Move:Slow>

*a grim Man* has arrived from the east riding a pack horse.

!f CSW HP:Awful Move:Slow>

*a grim Man* begins some strange incantations...

!f CSW HP:Awful Move:Slow>
east
Dark Forest
The corpse of an ugly forest troll is lying here.
A very large, hairy man is standing here, examining you carefully.
*an Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Awful Move:Weak>

*an Orc* leaves east riding a hungry warg.

!f CSW HP:Awful Move:Weak>
north
*a grim Man* has arrived from the west riding a pack horse.
It is pitch black...
You are in a forest.
A tree-snake lies wrapped around one of the tree branches.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Move:Weak>
north
You carefully try to walk on the frozen water.
It is pitch black...
You are in water.
A trout swims here.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits/emulated: north, east, south, west.
The water is frozen solid.

o~ CSW HP:Awful Move:Weak>east

A trout leaves north.


You carefully try to walk on the frozen water.
It is pitch black...
You are in water.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A trout swims here.
A brook trout is here, swimming in the current.
Exits/emulated: north, east, south, west.

o~ CSW HP:Awful Move:Weak>
cl

A brook trout leaves south.

o~ CSW HP:Awful Move:Weak>
cast 'cure light'


You start to concentrate...


wim
cl
Your scratches and bruises disappear.

o~ CSW HP:Awful Mana:Burning Move:Weak>
cha moo wim
Ok.

o~ CSW HP:Awful Mana:Burning Move:Weak>
cast 'cure light'
You start to concentrate...
A trout leaves south.


cl
Your scratches and bruises disappear.

o~ CSW HP:Awful Mana:Hot Move:Weak>
cast 'cure light'
You start to concentrate...


*an Orc* has arrived from the south riding a hungry warg.


cl
A brook trout leaves west.


Your scratches and bruises disappear.

o~ CSW HP:Bad Mana:Hot Move:Weak>
cast 'cure light'
You start to concentrate...
*an Orc* cleaves your right foot extremely hard and shatters it.
Argh! You cannot concentrate any more...
You are wracked with overwhelming PAIN!

o~ CSW HP:Awful Mana:Hot Move:Weak *an Orc*:Fine>
You barely pierce *an Orc*'s left foot and tickle it.

o~ CSW HP:Awful Mana:Hot Move:Weak *an Orc*:Fine>

o~ CSW HP:Awful Mana:Hot Move:Weak *an Orc*:Fine>

A brook trout leaves west.

o~ CSW HP:Awful Mana:Hot Move:Weak *an Orc*:Fine>flee

*a grim Man* has arrived from the west riding a pack horse.
You flee head over heels.
You carefully try to walk on the frozen water.
You flee west.
It is pitch black...
You are in water.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits/emulated: north, east, south, west.

o~ CsW HP:Awful Mana:Hot Move:Weak>
south
You carefully try to walk on the frozen water.
Dark Forest
A tree-snake lies wrapped around one of the tree branches.
A very large, hairy man is standing here, examining you carefully.
Exits: ~north~, ~east~, south, west.
Exits/emulated: north, east, south, west.
The ground is frozen solid.

!f CsW HP:Awful Mana:Hot Move:Fainting>
west
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CsW HP:Awful Mana:Hot Move:Fainting>

A fallow deer has arrived from the west.

of CsW HP:Awful Mana:Hot Move:Fainting>
west
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CsW HP:Awful Mana:Hot Move:Fainting>

You feel stealthy again.

of CSW HP:Awful Mana:Hot Move:Fainting>
south
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Hot Move:Exhausted>
hide care
You attempt to hide yourself.


*a grim Man* has arrived from the north riding a pack horse.
A huge bear lightly hits *a grim Man*'s left foot and tickles it.


A huge bear swiftly dodges *a grim Man*'s attempt to pierce him.

!f CSW HP:Awful Mana:Hot Move:Fainting>e

It is pitch black...
You are in a forest.
*a grim Man* has arrived from the west riding a pack horse.
Exits/emulated: north, east, south, west.

!f CSW HP:Awful Mana:Hot Move:Exhausted>
cl
cast 'cure light'


*a grim Man* leaves west riding a pack horse.
You start to concentrate...


west

of CSW HP:Awful Mana:Hot Move:Fainting>
You are too exhausted.

of CSW HP:Awful Mana:Hot Move:Fainting>
cl
cast 'cure light'
You start to concentrate...


*a grim Man* has arrived from the west riding a pack horse.


Your scratches and bruises disappear.

!f CSW HP:Awful Mana:Warm Move:Fainting>

*a grim Man* begins some strange incantations...

!f CSW HP:Awful Mana:Warm Move:Fainting>west

It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Warm Move:Exhausted>

*a grim Man* has arrived from the east riding a pack horse.

!f CSW HP:Awful Mana:Warm Move:Fainting>

A huge bear lightly hits *a grim Man*'s head and tickles it.
*a grim Man* tries to pierce a huge bear, but he parries successfully.

!f CSW HP:Awful Mana:Warm Move:Fainting>
agg
cha moo agg
Ok.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a pack horse.

of CSW HP:Awful Mana:Warm Move:Fainting>
#   $target set to {*man*}[local]

sco
WARNING: inactivity timeout in 5 seconds.

of CSW HP:Awful Mana:Warm Move:Weak>
*a grim Man* has arrived from the north riding a pack horse.
26/300 hits, 19/54 mana, and 5/139 moves.

!f CSW HP:Awful Mana:Warm Move:Weak>

*a grim Man* begins some strange incantations...

!f CSW HP:Awful Mana:Warm Move:Weak>
north
It is pitch black...
You are in a forest.
A rabbit is here eyeing your presence warily.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Warm Move:Fainting>
cl
cast 'cure light'


You start to concentrate...


*a grim Man* has arrived from the south riding a pack horse.


*a grim Man* carefully examines the ground around him, looking for tracks...


*a grim Man* begins some strange incantations...
Your scratches and bruises disappear.

!f CSW HP:Bad Mana:Cold Move:Weak>
south
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Bad Mana:Cold Move:Fainting>

*a grim Man* has arrived from the north riding a pack horse.

!f CSW HP:Bad Mana:Cold Move:Fainting>

*a grim Man* swiftly dodges a huge bear's attempt to hit him.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* tries to pierce a huge bear, but he parries successfully.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* panics, but can't stop fighting to flee.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a pack horse.

of CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* has arrived from the south riding a pack horse.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* leaves north riding a pack horse.

of CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* has arrived from the north riding a pack horse.

!f CSW HP:Bad Mana:Cold Move:Weak>

sco
WARNING: inactivity timeout in 5 seconds.

!f CSW HP:Bad Mana:Cold Move:Weak>
40/300 hits, 12/54 mana, and 7/139 moves.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* begins some strange incantations...
A huge bear hits *a grim Man*'s head and tickles it.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* tries to pierce a huge bear, but he parries successfully.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a pack horse.

of CSW HP:Bad Mana:Cold Move:Weak>east

It is pitch black...
You are in a forest.
A fallow deer is grazing peacefully here.
Exits/emulated: north, east, south, west.

of CSW HP:Bad Mana:Cold Move:Weak>
west
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* has arrived from the north.

!f CSW HP:Bad Mana:Cold Move:Weak>

A fallow deer has arrived from the east.

!f CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* begins some strange incantations...

!f CSW HP:Bad Mana:Cold Move:Weak>
south
It is pitch black...
You are on a road.
Exits/emulated: north, east, =south=, =west=.

o+ CSW HP:Bad Mana:Cold Move:Weak>

You hear a death cry from the north.
The earth trembles and shivers.

o+ CSW HP:Bad Mana:Cold Move:Weak>

The earth trembles and shivers.

o+ CSW HP:Bad Mana:Cold Move:Weak>

*a grim Man* has arrived from the north.

!+ CSW HP:Bad Mana:Cold Move:Weak>
north
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Bad Mana:Cold Move:Weak>

You feel bolder.

of CSW HP:Bad Mana:Warm Move:Weak>

*a grim Man* has arrived from the south.

!f CSW HP:Bad Mana:Warm Move:Weak>

*a grim Man* leaves north.

of CSW HP:Bad Mana:Warm Move:Weak>

sco
WARNING: inactivity timeout in 5 seconds.

of CSW HP:Bad Mana:Warm Move:Weak>
44/300 hits, 14/54 mana, and 8/139 moves.

of CSW HP:Bad Mana:Warm Move:Weak>
wim
cha moo wim
Ok.

of CSW HP:Bad Mana:Warm Move:Weak>
who
Players
-------
      Ruinil the Elven Apprentice
      Aldred the Man Adventurer
      Agate of the Golden Tomb
      Mumsy the court fool
      Jothua the Dwarven Champion
 [Mw] Xellia might be afk
      Idwal the Man Priest
      Kolousek the Man Apprentice
      Rurar
      Kemmler
      Lear the King
      Khanok the Elven Hunter
      Balmana the Fair, With Her Face Full of Hair
      Less the Elven Adventurer
      Neco the Man Hero
      Déon Cragore, Warden of Rhudaur
      Rimen Goldleaf of the Galadhrim
      Gamór the Dwarven Rider
      Radion the Elven Apprentice
      Merciel the Elven Sage

*** Return: continue, b: back, r: redisplay, q: quit (57%) *** 
q

of CSW HP:Bad Mana:Warm Move:Weak>
i
You are carrying:
a ring
a barbed fang (flawless)
a water skin

of CSW HP:Bad Mana:Warm Move:Weak>

*a grim Man* has arrived from the north riding a pack horse.

!f CSW HP:Bad Mana:Warm Move:Weak>


*a grim Man* begins some strange incantations...

!f CSW HP:Bad Mana:Warm Move:Weak>
east

*a grim Man* utters the words 'mosailla paieg'
*a grim Man* burns you.
You are wracked with overwhelming PAIN!
You barely pierce *a grim Man*'s right foot and tickle it.
You swiftly dodge *a grim Man*'s attempt to pierce you.

!f CSW HP:Bad Mana:Warm Move:Weak *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
No way! You are fighting for your life!

!f CSW HP:Bad Mana:Warm Move:Weak *a grim Man*:Fine>

*a grim Man* swiftly dodges a huge bear's attempt to hit him.

!f CSW HP:Bad Mana:Warm Move:Weak *a grim Man*:Fine>

*a grim Man* utters the words 'mosailla paieg'
*a grim Man* burns you.
You are wracked with overwhelming PAIN!

!f CSW HP:Awful Mana:Warm Move:Weak *a grim Man*:Fine>

*a grim Man* begins some strange incantations...

!f CSW HP:Awful Mana:Warm Move:Weak *a grim Man*:Fine>flee

You flee head over heels.
You flee west.
It is pitch black...
You are on a road.
Exits/emulated: north, east, south, west.

o+ CsW HP:Awful Mana:Warm Move:Weak>
south
It is pitch black...
You are on a road.
Exits/emulated: =north=, =east=, south, west.

o+ CsW HP:Awful Mana:Warm Move:Weak>
east
It is pitch black...
You are on a road.
Exits/emulated: north, east, =south=, =west=.

o+ CsW HP:Awful Mana:Warm Move:Weak>sc

16/300 hits, 16/54 mana, and 8/139 moves.

o+ CsW HP:Awful Mana:Warm Move:Weak>
north
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
A huge bear leaves east.
Exits/emulated: north, east, south, west.

of CsW HP:Awful Mana:Warm Move:Weak>

*a grim Man* has arrived from the east riding a pack horse.

!f CsW HP:Awful Mana:Warm Move:Weak>

You feel stealthy again.

!f CSW HP:Awful Mana:Warm Move:Weak>

*a grim Man* leaves west riding a pack horse.

of CSW HP:Awful Mana:Warm Move:Weak>east

It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Warm Move:Weak>
south
It is pitch black...
You are in a forest.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Warm Move:Fainting>
cl
cast 'cure light'


You start to concentrate...


north
Your scratches and bruises disappear.

of CSW HP:Awful Mana:Cold Move:Weak>
It is pitch black...
You are in a forest.
A huge bear with rippling muscles and sharp teeth is standing here.
A fallow deer is grazing peacefully here.
Exits/emulated: north, east, south, west.

of CSW HP:Awful Mana:Cold Move:Fainting>

*a grim Man* has arrived from the west riding a pack horse.
A huge bear barely hits *a grim Man*'s left foot and tickles it.

!f CSW HP:Awful Mana:Cold Move:Fainting>hide care

You attempt to hide yourself.


*a grim Man* tries to pierce a huge bear, but he parries successfully.


*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a pack horse.


*a grim Man* has arrived from the west riding a pack horse.


A huge bear hits *a grim Man*'s head and tickles it.


*a grim Man* begins some strange incantations...


west
*a grim Man* utters the words 'mosailla paieg'
*a grim Man* burns you.
You are wracked with overwhelming PAIN!

!f CSW HP:Awful Mana:Cold Move:Weak *a grim Man*:Fine a huge bear:Hurt>
No way! You are fighting for your life!
*a grim Man* begins some strange incantations...
You barely pierce *a grim Man*'s body and tickle it.
*a grim Man* tries to pierce a huge bear, but he parries successfully.

!f CSW HP:Awful Mana:Cold Move:Weak *a grim Man*:Fine a huge bear:Hurt>

A fallow deer leaves west.
A huge bear strongly hits *a grim Man*'s head.

!f CSW HP:Awful Mana:Cold Move:Weak *a grim Man*:Hurt a huge bear:Hurt>

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west riding a pack horse.

of CSW HP:Awful Mana:Cold Move:Weak>
west
Thick Forest
The corpse of a fallow deer is lying here.
A fallow deer is grazing peacefully here.
*a grim Man* is here, riding a pack horse.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Awful Mana:Cold Move:Weak>

*a grim Man* leaves west riding a pack horse.

of CSW HP:Awful Mana:Cold Move:Weak>

A fallow deer has arrived from the north.

of CSW HP:Awful Mana:Cold Move:Weak>
west
Old Dwarven Road
*a grim Man* is here, riding a pack horse.
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CSW HP:Awful Mana:Cold Move:Weak>
back *man*
You begin to move silently to the back of your victim...


agg
*a grim Man* makes a strange sound but is suddenly very silent, as you place a nimble blade in hi
s back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Kokchu the Black Númenórean*'s death cry as he collapses.
*Kokchu the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Kokchu the Black Númenórean*.

o+ CSW HP:Awful Mana:Cold Move:Weak>
cha moo agg
Ok.

o+ CSW HP:Awful Mana:Cold Move:Weak>
exa corpse
You don't see any corpse.

o+ CSW HP:Awful Mana:Cold Move:Weak>
wim
cha moo wim
Ok.

o+ CSW HP:Awful Mana:Cold Move:Weak>
light lantern
You can't find any lantern.

o+ CSW HP:Awful Mana:Cold Move:Weak>sco

16/300 hits, 10/54 mana, and 10/139 moves.

o+ CSW HP:Awful Mana:Cold Move:Weak>
exa corpse
You don't see any corpse.

o+ CSW HP:Awful Mana:Cold Move:Weak>
l
It is pitch black...
You are on a road.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits/emulated: north, east, =south=, =west=.

o+ CSW HP:Awful Mana:Cold Move:Weak>
light staf
You can't find any staf.

o+ CSW HP:Awful Mana:Cold Move:Weak>
light staff
You make your staff shine brightly.

!+ CSW HP:Awful Mana:Cold Move:Weak>
exa corpse
In the corpse (here):
a fortune in gold
a small pouch
a small pouch
a sable pouch
a water skin
a golden belt
a black runed dagger (flawless)
a keyring with a key and a set of lock picks
a silvan satchel
a forest green cloak (flawless)
a staff inlaid with gems
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a shining pair of chain mail leggings (flawless)
a twisted crown
a shining chain mail shirt (flawless)
a red ruby
a golden ruby ring
an icy ring

!+ CSW HP:Awful Mana:Cold Move:Weak>
e
Thick Forest
The corpse of a fallow deer is lying here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
Exits/emulated: north, east, south, west.

!f CSW HP:Awful Mana:Cold Move:Weak>sco

18/300 hits, 11/54 mana, and 11/139 moves.

!f CSW HP:Awful Mana:Cold Move:Weak>
cl
cast 'cure light'


You muster all of your concentration...


wim
Your scratches and bruises disappear.

!f CSW HP:Awful Mana:Icy Move:Weak>
cha moo wim
Ok.
A fallow deer leaves north.

!f CSW HP:Awful Mana:Icy Move:Weak>
west
back shadow
Old Dwarven Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CSW HP:Awful Mana:Icy Move:Weak>
You begin to move silently to the back of your victim...


A shadow makes a strange sound, as you place a nimble blade in its back.
A shadow says 'Erepare to doo, Wan!'

!+ CSW HP:Awful Mana:Icy Move:Slow a shadow:Hurt>

A shadow hits your right arm and shatters it.
You are wracked with overwhelming PAIN!

!+ CSW HP:Awful Mana:Icy Move:Slow a shadow:Hurt>
flee
You flee head over heels.
You flee east.
Thick Forest
The corpse of a fallow deer is lying here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
Exits/emulated: north, east, =south=, =west=.

!f CsW HP:Awful Mana:Icy Move:Weak>
sco
15/300 hits, 3/54 mana, and 12/139 moves.

!f CsW HP:Awful Mana:Icy Move:Weak>
wim
cha moo wim
Ok.

!f CsW HP:Awful Mana:Icy Move:Weak>

You feel stealthy again.

!f CSW HP:Awful Mana:Icy Move:Weak>
sco
16/300 hits, 3/54 mana, and 13/139 moves.

!f CSW HP:Awful Mana:Icy Move:Weak>
drink skin
Your stomach can't contain anymore!

!f CSW HP:Awful Mana:Icy Move:Weak>
i
You are carrying:
a ring
a barbed fang (flawless)
a water skin

!f CSW HP:Awful Mana:Icy Move:Weak>
wim
cha moo wim
Ok.

!f CSW HP:Awful Mana:Icy Move:Slow>
pwp
wield pweapon
You stop using a nimble blade.
You masterfully wield a barbed fang, ready to protect the free people.

!f CSW HP:Awful Mana:Icy Move:Slow>
west
back shadow
Old Dwarven Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CSW HP:Awful Mana:Icy Move:Slow>
You begin to move silently to the back of your victim...


flee
Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'Yiu wulr pay for that, scum!'

!+ CSW HP:Awful Mana:Icy Move:Slow a shadow:Hurt>
You will attempt to flee!

!+ CSW HP:Awful Mana:Icy Move:Slow a shadow:Hurt>


You swiftly dodge a shadow's attempt to hit you.

!+ CSW HP:Awful Mana:Icy Move:Slow a shadow:Hurt>

You flee head over heels.
You flee west.
Bend in the Old Dwarven Road
Exits: =north=, =east=, south, west.
Exits/emulated: north, east, =south=, =west=.

!+ CsW HP:Awful Mana:Icy Move:Weak>
sc
19/300 hits, 5/54 mana, and 14/139 moves.

!+ CsW HP:Awful Mana:Icy Move:Weak>

You feel stealthy again.

!+ CSW HP:Awful Mana:Icy Move:Slow>
east
back shadow
Old Dwarven Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CSW HP:Awful Mana:Icy Move:Slow>
You begin to move silently to the back of your victim...


Oops, your victim seems to have sensed a danger!
A shadow swiftly dodges your attempt to pierce it.
A shadow says 'Guvenk yaurfarf, Ven, ir gie py sy hund!'

!+ CSW HP:Awful Mana:Cold Move:Slow a shadow:Hurt>
flee
You flee head over heels.
You flee east.
Thick Forest
The corpse of a fallow deer is lying here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
Exits/emulated: north, east, =south=, =west=.

!f CsW HP:Awful Mana:Cold Move:Weak>

Ezekiel narrates 'how many tps needed for travelling? lvl times 3 or 3.5?'

!f CsW HP:Awful Mana:Cold Move:Weak>

You feel stealthy again.

!f CSW HP:Awful Mana:Cold Move:Weak>
west
back shadow
Old Dwarven Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CSW HP:Awful Mana:Cold Move:Weak>
You begin to move silently to the back of your victim...


A shadow makes a strange sound, as you place a barbed fang in its back.
A shadow is incapacitated and will slowly die, if not aided.

!+ CSW HP:Awful Mana:Cold Move:Weak a shadow:Dying>

sco
WARNING: inactivity timeout in 5 seconds.

!+ CSW HP:Awful Mana:Cold Move:Weak a shadow:Dying>
You can't do that while fighting.

!+ CSW HP:Awful Mana:Cold Move:Weak a shadow:Dying>

Stovir narrates 'time 2.8'
You pierce a shadow's left arm extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a shadow's death cry as it collapses.
A shadow disappears into nothing.

!+ CSW HP:Awful Mana:Cold Move:Weak>
rid pack
You pick up a pack horse's reins and start riding him.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
get all corpse
You get a fortune in gold from the corpse of *a Man*.
There were 1,474 gold coins, 5 silver pennies, and 92 copper pennies.
You get a small pouch from the corpse of *a Man*.
You get a small pouch from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a golden belt from the corpse of *a Man*.
You get a black runed dagger from the corpse of *a Man*.
You get a keyring with a key and a set of lock picks from the corpse of *a Man*.
You get a silvan satchel from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a staff inlaid with gems from the corpse of *a Man*.
You get a shining pair of chain mail sleeves from the corpse of *a Man*.
You get a fine pair of chain mail gloves from the corpse of *a Man*.
You get a black pair of padded boots from the corpse of *a Man*.
You get a shining pair of chain mail leggings from the corpse of *a Man*.
You get a twisted crown from the corpse of *a Man*.
You get a shining chain mail shirt from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You can't get a golden ruby ring, you are carrying too many items already.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
give all pack
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
get all corpse
You get a golden ruby ring from the corpse of *a Man*.
You get an icy ring from the corpse of *a Man*.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
south
Old Dwarven Road
Exits: =north=, =east=, south, west.
Exits/emulated: =north=, =east=, south, west.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
east
Old Dwarven Road
Exits: north, east, =south=, =west=.
Exits/emulated: north, east, =south=, =west=.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
exa pack
This horse follows his master, and carries whatever he is given. Stout,
yet strong, this pack horse is used on long hauls often carrying the
weight of his master and his master's belongings.
A pack horse is in an excellent condition.

!+ CRsW HP:Awful Mana:Cold Move:Slow>
cl
cast 'cure light'
You muster all of your concentration...
exa sable
In your pouch (in inventory):
a die
an azure scroll
a beautiful diamond
a vellum scroll
an azure scroll
a stone
a softly glowing green cup
a softly glowing green cup
an amethyst
an amethyst
a purple scroll
an unfinished band of gold
an unfinished band of gold
a purple scroll
a bright red amulet

exa satchel
In your satchel (in inventory):
a wooden pipe
a purple scroll
a purple scroll
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a handful of narrow leaves
a handful of narrow leaves
an enhanced herbal kit
a ticket for a warhorse
a ticket for a warhorse
a flask of orkish draught
some short, black fur
some short, black fur
some short, black fur
a short, moist tail
a short, moist tail
an amethyst
an amethyst
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a lustrous opal
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a small metal flask


2021/02/12 11:49, Nockrip:Rated: Average 
No freaking way...

2021/02/12 13:27, Rik:Rated: Good 
Fun to see you made the best of the only chance you had to stay alive.

2021/02/12 13:30, Praska:  Rated: Superb 
HaHAHAAAA, Cool ending ! 5 stars*- coz i just love scouts!

2021/02/12 16:06, Belog: 
WTF

2021/02/12 16:29, Agarwaen: 
Haha, love it.

2021/02/12 16:38, Aerie:   
What an incredible turn around!

2021/02/12 17:15, Shrike:Rated: Superb 
I was expecting for it to end the way that is familiar to me - you are low, run out of moves, and die. Then I thought - is it really possible that you might get away? But heh, what a turn around indeed.

2021/02/12 19:57, Enforcer:Rated: Good 
At first there was Vii in Slag, then there was corpse. Pretty cool!

2021/02/12 19:59, Enforcer:Rated: Good 
And also, how did you pull off 7 cures with 54 mana as low-regen man/brainless scout :)

2021/02/12 20:31, Torkild:Rated: Superb 
Must've been the staff :P

2021/02/12 20:51, Fleck:   
But do you love scouts now?? :D

They are like gambling, the house usually wins BUT NOT ALWAYS!

2021/02/13 09:19, Björn:Rated: Superb 
In 21 years of MUME this is the first stabber log I have not hated.

2021/02/15 06:14, Haxwell:  Rated: Good 
I cringed because I thought this was some complain log. But then I got a good laugh at the conclusion. Way to throw that hail mary.

2021/02/15 16:14, Breaux:Rated: Superb 
So good to see you back in the game Kemmler! Well done!


top
 


 Rating-Summary 
 Superb Aglunk, Balin, Björn, Breaux, Elízalde, Emerka, Emi, Fieldy, Grimble, 
Kronos, Kyndill, Marillion, Praska, Shrike 
 Good Dagor, Enforcer, Grotek, Haxwell, Nirlin, Rik 
 Average Fandr 
 Poor  
 Awful  
Rating period for this log has expired!


 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
    show without filters    back