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Saving the Sage (Dungeonbrawler)comments   back
  
(18 ratings and 845 hits. Posted 2021/01/24)
*Dungeonbrawler the Trawl*
Date: January 24, 2021



### I ran from Tharbad to OOC and zapped link for some RL stuff.
### I still had novoid from Zorc in Malardil...



Reconnecting.

oO>
l
In your dreams, or what?

oO>
+
cha mood agg
Ok.

oO>
score
675/675 hits and 143/143 moves.

oO>
wak
You wake, and sit up.

oO>st

l
You stand up.

oO>
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
Exits: north, [west].

oO>
where
Players in your zone
--------------------
Dungeonbrawler       - A Cave Entrance

oO>
tr
You carefully examine the ground around you, looking for tracks...

You see:
   - two clear tracks of a warhorse leading north done less than 2 hour
s ago
   - a clear track of *a Half-Elf* leading north done less than 2 hours
 ago
   - a clear track of a mountain mule leading north done less than 2 ho
urs ago
   - a clear track of a horse of the Rohirrim leading north done less t
han 2
     hours ago
   - a clear track of *an Elf* leading north done less than 2 hours ago

   - a clear track of *an Elf* leading north done less than 2 hours ago

   - a clear track of *a Dwarf* leading north done less than 2 hours ag
o
   - a clear track of *a Half-Elf* coming from the north done less than
 3 hours
     ago
   - a clear track of *an Elf* coming from the north done less than 3 h
ours ago
   - a clear track of *an Elf* coming from the north done less than 3 h
ours ago
   - a clear track of *a Dwarf* coming from the north done less than 3 
hours
     ago
   - a clear track of *a Half-Elf* coming from the west done less than 
4 hours
     ago
   - a clear track of *an Elf* coming from the west done less than 4 ho
urs ago
   - a clear track of *an Elf* coming from the west done less than 4 ho
urs ago
   - a clear track of *a Dwarf* coming from the west done less than 4 h
ours ago
   - a clear track of a Troll coming from the west done less than 8 hou
rs ago

You stop searching.

oO>
q
search quick
You begin to search...



### Okay, guess the "novoid" from Zorc earlier in Malardil had disappeared! :)
### LUCKY!



oO>
stat
OB: 162%, DB: 34%, PB: 35%, Armour: 1%. Wimpy: 200. Mood: aggressive.
Needed: 7,514 xp, 0 tp. Gold: 340. Alert: normal.

oO>
t dong pukes in OOC
Ok.

oO>
t dong 2t
Ok.

oO>
where
Players in your zone
--------------------
Dungeonbrawler       - A Cave Entrance

oO>
stat
OB: 162%, DB: 34%, PB: 35%, Armour: 1%. Wimpy: 200. Mood: aggressive.
Needed: 7,514 xp, 0 tp. Gold: 340. Alert: normal.

oO>

#   $teller set to {Dong}[local]
Dong tells you 'i'm moria'

oO>
eq
You are using:
<held>               a sturdy rope
<worn on finger>     an iron ring
<worn on finger>     a ring
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of soft leather gloves (worn out)
<worn on body>       a plain shirt (marred)
<worn on legs>       a pair of plain trousers (unavailing)
<worn on arms>       a plain pair of sleeves (satisfactory)
<worn on head>       a plain hood (neglected)
<worn on feet>       a pair of smooth, black boots
<worn about body>    a ragged, blackened cloak (satisfactory)
<used as shield>     a reinforced oak staff
<worn on wrist>      a keyring with several keys and a set of lock pick
s
<worn on back>       a leather backpack
<worn as belt>       a belt of fell hide
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a herbal kit
<worn on belt>       a small wooden box

oO>
rem ironring
get topaz-ring pack
wear topaz-ring
use topaz-ring
rem topaz-ring
wear ironring
put topaz-ring pack
You stop using an iron ring.

oO>
You get a golden topaz ring from a leather backpack.

oO>
You put a golden topaz ring on your right finger.

oO>
You attempt to use the power of a golden topaz ring.

The blood coursing through your veins begins quickening its pace, feedi
ng your
muscles as you feel a surge of strength flow through your body.

#   $teller set to {Dong}[local]
Dong tells you 'with some trollmobs'

You feel stronger.

oO>
ti
You stop using a golden topaz ring.

oO>
You put an iron ring on your right finger.
You feel your muscles relax and your pulse slow as the strength that we
lled
within you subsides.

oO>
You put a golden topaz ring in a leather backpack.

oO>
According to the Dúnadan calendar, it is:
3 pm on Monday, the 30th of Afteryule, year 2861 of the Third Age.
Real time is Sun Jan 24 11:51:34 2021 UTC.
Last reboot due to a manual reboot at Sat Jan 23 14:01:10 2021 UTC.
#   $teller set to {Dong}[local]
Dong tells you 'i can run'

oO>
+
cha mood agg
Ok.

oO>

#   $teller set to {Dong}[local]
Dong tells you 'should i'

oO>
tell Dong they doing sage i bet
Ok.

oO>+

cha mood agg
Ok.

oO>
eq
You are using:
<held>               a sturdy rope
<worn on finger>     an iron ring
<worn on finger>     a ring
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of soft leather gloves (worn out)
<worn on body>       a plain shirt (marred)
<worn on legs>       a pair of plain trousers (unavailing)
<worn on arms>       a plain pair of sleeves (satisfactory)
<worn on head>       a plain hood (neglected)
<worn on feet>       a pair of smooth, black boots
<worn about body>    a ragged, blackened cloak (satisfactory)
<used as shield>     a reinforced oak staff
<worn on wrist>      a keyring with several keys and a set of lock pick
s
<worn on back>       a leather backpack
<worn as belt>       a belt of fell hide
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a herbal kit
<worn on belt>       a small wooden box

oO>
tg yes
tell group yes
Alas, you are not in a group.

oO>
tell Dong yes
Ok.
#   $teller set to {Dong}[local]
Dong tells you 'or shall i wait 2t'

oO>
score
675/675 hits and 143/143 moves.

oO>
stat
OB: 164%, DB: 34%, PB: 35%, Armour: 1%. Wimpy: 200. Mood: aggressive.
Needed: 7,514 xp, 0 tp. Gold: 340. Alert: normal.
Affected by:
- strength
- tiredness

east
Tunnel under the Mountain
Exits: east, west.

o=>
tell Dong ok i tack
Ok.

o=>
track *elf*
You carefully examine the ground around you, looking for tracks...
You see some apparent tracks of *a Half-Elf* leading east, done less th
an 4
hours ago.

o=>
pursue
You follow the tracks east.
Under the Mountain
Exits: north, east, west.

You smell some apparent tracks of *a Half-Elf* leading north, done less
 than 3
hours ago.

o=>
west
Tunnel under the Mountain
Exits: east, west.

You stop tracking your victim.

o=>
tell Dong in
Ok.

o=>
west
A Guardroom
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO>south

A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
Exits: north, [west].

oO>
where
Players in your zone
--------------------
Dungeonbrawler       - A Cave Entrance

oO>



### SNIP!



You hear a call from the other side of the rockface.

oO>

The stonedoor is opened from the other side.

oO>

Dong has arrived from the west.
A mountain mule has arrived from the west.

!O>

Dong closes the stonedoor.

!O>

score
WARNING: inactivity timeout in 5 seconds.
Using his lockpicks, Dong tries to enable the stonedoor's lock...

!O>gr dong

675/675 hits and 143/143 moves.

!O>
Dong is a group leader!

!O>
gr me
You can't group with yourself.

!O>

Dong begins some strange incantations...

!O>
rais
You raise your hand.

!O>
+
cha mood agg
Ok.

!O>
#   $tar set to {*elf*}[local]

Dong utters the words 'braqt eaaf'The exit west seems to blur for a while.

!O>

Using his lockpicks, Dong tries to enable the stonedoor's lock...

!O>
score
675/675 hits and 143/143 moves.

!O>

score
WARNING: inactivity timeout in 5 seconds.

!O>
675/675 hits and 143/143 moves.

!O>
score
675/675 hits and 143/143 moves.

!O>

You are now a member of Dong's group.

!O>

Dong slaps: 44mv

!O>

A mountain mule stops following Dong.

!O>

score
WARNING: inactivity timeout in 5 seconds.

!O>Dong orders everyone to follow at once.
675/675 hits and 143/143 moves.

!O>

Dong slaps: lets check

!O>

Dong slaps: door

!O>fol dong

You now follow Dong.

!O>
+
cha mood agg
Ok.

!O>

Dong leaves north.
A Guardroom
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

!O>

Dong leaves east.
Tunnel under the Mountain
Exits: east, west.

!=>

Dong leaves east.
Under the Mountain
Exits: north, east, west.

!=>
look

Dong leaves east.
Tunnel Bend
Exits: north, east, west.

!=>
Tunnel Bend
Dong the Black Númenórean is standing here (shrouded).
Exits: north, east, west.
Dong leaves north.
A Low Tunnel
Exits: north, [east], south.

!=>

Dong carefully examines the ground around him, looking for tracks...

!=>
look
A Low Tunnel
Dong the Black Númenórean is standing here searching for tracks (shrouded).
Exits: north, [east], south.

!=>

Dong slaps: they s

!=>
say they w side
Dong leaves north.
A Low Tunnel
Exits: north, east, south.
emote says 'they w side'
Ok.

!=>

Dong leaves north.
Torture Chamber
The corpse of the one-eyed orc is lying here.
Exits: south, [down].

!=>

Dong begins some strange incantations...

!=>

Dong utters the words 'braqt eaaf'
The exit north seems to blur for a while.

!=>

Dong leaves south.
A Low Tunnel
Exits: north, east, south.

!=>

Dong leaves north.
Torture Chamber
The corpse of the one-eyed orc is lying here.
Exits: south, [down].

!=>
!=>

score
WARNING: inactivity timeout in 5 seconds.

!=>
675/675 hits and 142/143 moves.

!=>

Dong leaves south.
A Low Tunnel
Exits: north, east, south.

!=>

Dong leaves south.
A Low Tunnel
Exits: north, [east], south.

!=>say put healing up?

emote says 'put healing up?' ### Never know who these are!
Ok.

!=>
lip
l in pack
In your backpack (worn on back):
a golden topaz ring
a pair of snowshoes (used)
a black, hooded cloak (well-maintained)
a ruby ring
seven piles of yellow petals
two grey fluid-sacks
four herbal kits
two handfuls of narrow leaves
four piles of long, slender green leaves
a golden garnet ring
a large garnet
a flask of orkish draught
thirteen piles of short, black fur
twenty-seven piles of grey-green leaves
a chunk of putrid flesh
six amethysts
a black candle
a broad silver belt
two purple scrolls
a star sapphire
fifteen short, moist tails
two bloody scalps
a man-like root

!=>

Dong sits down and rests.

!=>
get kit pack

Dong starts mixing some stuff in an enhanced herbal kit.

!=>
You get an enhanced herbal kit from a leather backpack.

!=>
rem kit
You stop using a herbal kit.

!=>
wear 2.kit
You fasten an enhanced herbal kit on your belt.

!=>

Dong starts mixing some stuff in an enhanced herbal kit.

!=>
exa kit
An enhanced herbal kit contains a handful of blackcurrant berries.

!=>
r
You sit down and rest your tired bones.

!=>
get sage pack
get sage pack
put sage kit
put sage kit
get foxtail pack
put foxtail kit
get athelas pack
put athelas kit
get currant pack
put currant kit
You get some grey-green leaves - SAGE from a leather backpack.

!=>
You get some grey-green leaves - SAGE from a leather backpack.

!=>
You put some grey-green leaves - SAGE in an enhanced herbal kit.

!=>
You put some grey-green leaves - SAGE in an enhanced herbal kit.

!=>
You get some yellow petals - FOXTAIL from a leather backpack.

!=>
You put some yellow petals - FOXTAIL in an enhanced herbal kit.

!=>
You get some long, slender green leaves - ATHELAS(KINGSFOIL) from a lea
ther backpack.

!=>
You put some long, slender green leaves - ATHELAS(KINGSFOIL) in an enha
nced herbal kit.

!=>
You can't find any currant in the pack.

!=>
You don't have any currant.

!=>
st
You stop resting and stand up.

!=>
stat
OB: 164%, DB: 34%, PB: 35%, Armour: 1%. Wimpy: 200. Mood: aggressive.
Needed: 7,514 xp, 0 tp. Gold: 340. Alert: normal.
Affected by:
- strength
- tiredness

!=>

score
WARNING: inactivity timeout in 5 seconds.

!=>
675/675 hits and 143/143 moves.

!=>

Dong drinks a fragrant herbal philtre.

!=>
rem kit
You stop using an enhanced herbal kit.

!=>
give kit dong
Ok.
Dong stops using a black runed dagger.
Dong holds an enhanced herbal kit.

!=>
r
You sit down and rest your tired bones.
Dong starts mixing some stuff in an enhanced herbal kit.

!=>
score
675/675 hits and 143/143 moves.

!=>

Dong stops resting and clambers to his feet.

!=>

Dong leaves south.

o=>
st
You stop resting and stand up.

o=>
tg st
tell group st
Ok.

o=>
south
Tunnel Bend
Exits: north, east, west.

o=>
south
Alas, you cannot go that way...

o=>
west
Under the Mountain
Dong the Black Númenórean is resting here mixing something in a kit (sh
rouded).
Exits: north, east, west.

!=>

score
WARNING: inactivity timeout in 5 seconds.

!=>
675/675 hits and 143/143 moves.

!=>

Dong gives you a fragrant herbal philtre.

!=>

Dong removes an enhanced herbal kit.
Dong awkwardly draws a black runed dagger.

!=>
drink philtre
Dong gives you an enhanced herbal kit.
Ok.

!= HP:Fine>
score
Dong stops resting and clambers to his feet.
675/707 hits and 143/146 moves.

!= HP:Fine>
eq
You are using:
<held>               a sturdy rope
<worn on finger>     an iron ring
<worn on finger>     a ring
<worn around neck>   a black amulet
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of soft leather gloves (worn out)
<worn on body>       a plain shirt (marred)
<worn on legs>       a pair of plain trousers (unavailing)
<worn on arms>       a plain pair of sleeves (satisfactory)
<worn on head>       a plain hood (neglected)
<worn on feet>       a pair of smooth, black boots
<worn about body>    a ragged, blackened cloak (satisfactory)
<used as shield>     a reinforced oak staff
<worn on wrist>      a keyring with several keys and a set of lock pick
s
<worn on back>       a leather backpack
<worn as belt>       a belt of fell hide
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a small wooden box

!= HP:Fine>
rem ironring
get rubyring pack
wear rubyring
put ironring pack
You stop using an iron ring.

!= HP:Fine>
You get a ruby ring from a leather backpack.

!= HP:Fine>
Dong leaves west.
Tunnel under the Mountain
Exits: east, west.
You put a ruby ring on your right finger.

!= HP:Fine>
You put an iron ring in a leather backpack.
Dong leaves west.
A Guardroom
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

!O HP:Fine>

Dong drops a fragrant herbal philtre.

!O HP:Fine>

Dong leaves south.
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: north, [west].

!O HP:Fine>

Dong leaves north.
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

!O HP:Fine>

Dong leaves east.
Tunnel under the Mountain
Exits: east, west.

!= HP:Fine>

Dong leaves east.
Under the Mountain
Exits: north, east, west.

!= HP:Fine>

score
WARNING: inactivity timeout in 5 seconds.

!= HP:Fine>
Dong leaves north.
Tunnel Bend
Exits: south, west.
687/707 hits and 144/146 moves.

!= HP:Fine>
score
688/707 hits and 144/146 moves.

!= HP:Fine>

Dong slaps: hot

!= HP:Fine>

Dong leaves west.
High Cavehall
Exits: north, east, west.

!O HP:Fine>

Dong leaves west.
High Cavehall
Exits: north, east, west.

!O HP:Fine>

Dong leaves west.
A Tunnel Intersection
Exits: north, east, south.

!= HP:Fine>

Dong carefully examines the ground around him, looking for tracks...

!= HP:Fine>
say got quakes?
Dong slaps: 2t
emote says 'got quakes?'
Ok.

!= HP:Fine>

Dong leaves south.
Tunnel Bend
Exits: north, west.

!= HP:Fine>

Dong tells the group 'warghide'

!= HP:Fine>

Dong leaves west.
Tunnel into the Mountain
Exits: east, west.

!= HP:Fine>

Dong leaves west.
Tunnel Junction
*an Elf* is standing here.
Exits: north, east, west.

!= HP:Fine>
kill *elf*
You hit *an Elf*'s body extremely hard.

!= HP:Fine *an Elf*:Fine>
bash
*an Elf* barely pierces your right foot and tickles it.

Dong leaves north.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.
Your victim has disappeared!

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>north

kill *elf*
A Natural Cavern
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
A cockroach is scuttling across the floor carrying some debris.
Dong the Black Númenórean is standing here (shrouded).
Exits: [east], south.
A cockroach panics, and attempts to flee.
A cockroach leaves south.

!O HP:Fine>
They aren't here.

!O HP:Fine>

Dong opens the warghide.

!O HP:Fine>
open exit
Dong leaves east.
A Dimly Lit Cavern
You see ten round stones on the ground.
You see five whetstones on the ground.
The Black Númenórean sage is standing here (glowing).
Exits: [north], (west).
It seems to be locked.

!O HP:Fine>

Dong leaves west.
A Natural Cavern
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
Exits: (east), south.

!O HP:Fine>

Dong leaves south.
Tunnel Junction
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, west.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

!= HP:Fine>
kill *elf*
They aren't here.
Dong carefully examines the ground around him, looking for tracks...

!= HP:Fine>
kill *elf*
They aren't here.

!= HP:Fine>

Dong leaves east.
Tunnel into the Mountain
Exits: east, west.

!=>
kill *elf*
They aren't here.

!=>

Dong leaves west.
Tunnel Junction
Exits: north, east, west.

!=>

Dong leaves west.
Tunnel End
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul uruk is lying here.
The corpse of a Morgundul uruk is lying here.
*Oldi the Dwarf* is standing here nodding.
*Emi the Noldorin Elf* is sitting here.
A large warhorse is standing here, clad in mail.
A great dark-grey horse stamps restively.
A stocky mountain mule is here, waiting to serve.
*Stitch the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*an Elf* is standing here.
A cockroach is scuttling across the floor carrying some debris.
Exits: east.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

!=>

*Oldi the Dwarf* says 'darkies' ### YES WE ARE!

!=>
kill *elf*
*Oldi the Dwarf* intercepts your blow.
You hit *Oldi the Dwarf*'s left arm very hard and tickle it.

!= *Oldi the Dwarf*:Fine>
bash
*Emi the Noldorin Elf* clambers to his feet.

Dong swiftly dodges *an Elf*'s attempt to pierce him.
*Oldi the Dwarf* cleaves your right leg hard and tickles it.

*Emi the Noldorin Elf* leaves east.
A warhorse leaves east.

*Stitch the Half-Elf* begins some strange incantations...

Dong tells the group 'i quake'
*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves east.
Your victim has disappeared!

!= HP:Fine>
na bashed ### A bit premature :P
*Stitch the Half-Elf* begins some strange incantations...
*Oldi the Dwarf* has arrived from the east.
Ok.
Dong panics, and attempts to flee.
Dong leaves east.

!= HP:Fine>
flee
You flee head over heels.
You flee east.
Tunnel Junction
Dong the Black Númenórean is standing here (shrouded).
Exits: north, east, west.

!= HP:Fine>

Dong leaves west.
Tunnel End
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul uruk is lying here.
The corpse of a Morgundul uruk is lying here.
A great dark-grey horse stamps restively.
A stocky mountain mule is here, waiting to serve.
*Stitch the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*an Elf* is standing here.
*Oldi the Dwarf* is standing here.
Exits: east.

!= HP:Fine>

*Stitch the Half-Elf* begins some strange incantations...
*Oldi the Dwarf* approaches Dong, trying to cleave him.

!= HP:Fine>

*Emi the Noldorin Elf* has arrived from the east.
A warhorse has arrived from the east.

!= HP:Fine>na not

Ok.
*an Elf* barely pierces Dong's body and tickles it.
Dong begins some strange incantations...

!= HP:Fine>kill *elf*

*Oldi the Dwarf* intercepts your blow.
You approach *Oldi the Dwarf*, trying to hit him.

!= HP:Fine *Oldi the Dwarf*:Fine Dong:Fine>

*Stitch the Half-Elf* begins some strange incantations...

!= HP:Fine *Oldi the Dwarf*:Fine Dong:Fine>

You hit *Oldi the Dwarf*'s body and tickle it.

!= HP:Fine *Oldi the Dwarf*:Fine Dong:Fine>flee

Dong utters the word 'zabrahpdjatz'
Dong makes the earth tremble and shiver.
You stop following Dong.
You fall, and hit yourself!
Some debris falls on you from above.
A warhorse says ' met yMherdarth,vBlrcrm  mkwrrzi !'
A horse of the Rohirrim says 'LeZvrkSkSror pekiRm!'
A warhorse says 'Mekthyrwrrdkvtz,kBlucrrHkwkfreruw!'
You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine *Oldi the Dwarf*:Hurt Dong:Fine>

Dong panics, and attempts to flee.
Dong leaves east.

!= HP:Fine *Oldi the Dwarf*:Hurt>

*an Elf* leaves east.
A horse of the Rohirrim leaves east.

!= HP:Fine *Oldi the Dwarf*:Hurt>

Dong has arrived from the east.
*Oldi the Dwarf* panics, and attempts to flee.

!= HP:Fine *Oldi the Dwarf*:Hurt>

*Emi the Noldorin Elf* leaves east.
You flee head over heels.
You flee east.
Tunnel Junction
*an Elf* is standing here.
A great dark-grey horse stamps restively.
*Emi the Noldorin Elf* is standing here.
Exits: north, east, west.

!= HP:Fine>
kill *elf*

*Stitch the Half-Elf* has arrived from the west.

!= HP:Fine>
You approach *an Elf*, trying to hit her.
*Emi the Noldorin Elf* leaves east.
*Oldi the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

!= HP:Fine *an Elf*:Hurt>

*Stitch the Half-Elf* leaves west.

!= HP:Fine *an Elf*:Hurt>

*Oldi the Dwarf* leaves west.
A mountain mule leaves west.

!= HP:Fine *an Elf*:Hurt>

You hear a death cry from the west.
The earth trembles and shivers.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o= HP:Fine>

*an Elf* has arrived from the west.

!= HP:Fine>
west
kill *elf*
Tunnel End
The corpse of a mountain mule is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul uruk is lying here.
The corpse of a Morgundul uruk is lying here.
A warhorse is here, fighting Dong.
A warhorse is lying here, incapacitated.
Dong the Black Númenórean is here, fighting a warhorse.
*Stitch the Half-Elf* is here, fighting Dong.
*Oldi the Dwarf* is here, fighting Dong.
Exits: east.
*Stitch the Half-Elf* begins some strange incantations...

!= HP:Fine>
east
You hit *Stitch the Half-Elf*'s right leg very hard.
Your victim is shocked by your hit!
Dong leaves east.

!= HP:Fine *Stitch the Half-Elf*:Hurt>kill *elf*

No way! You are fighting for your life!

!= HP:Fine *Stitch the Half-Elf*:Hurt>
You're already fighting!

!= HP:Fine *Stitch the Half-Elf*:Hurt>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves east.

!= HP:Fine>

Dong has arrived from the east.

!= HP:Fine>
lt
Dong leaves east.
*Oldi the Dwarf* leaves east.
label dead
Exactly whom did you wish to give a label?

o= HP:Fine>
east
kill *elf*
Tunnel Junction
*Stitch the Half-Elf* is standing here.
Dong the Black Númenórean is here, fighting *Oldi the Dwarf*.
*Oldi the Dwarf* is here, fighting Dong.
Exits: north, east, west.
*Stitch the Half-Elf* begins some strange incantations...

!= HP:Fine>
*Oldi the Dwarf* intercepts your blow.
You approach *Oldi the Dwarf*, trying to hit him.

!= HP:Fine *Oldi the Dwarf*:Wounded Dong:Fine>

Dong barely pierces *Oldi the Dwarf*'s left leg and tickles it.

!= HP:Fine *Oldi the Dwarf*:Wounded Dong:Fine>
kill *elf*

*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves west.

!= HP:Fine>
You approach *Stitch the Half-Elf*, trying to hit him.

!= HP:Fine *Stitch the Half-Elf*:Hurt>

*Stitch the Half-Elf* utters the word 'abrawajf'

!= HP:Fine *Stitch the Half-Elf*:Hurt>kill *elf*

You're already fighting!
*Oldi the Dwarf* has arrived from the west.

!= HP:Fine *Stitch the Half-Elf*:Hurt>

*Oldi the Dwarf* leaves north.
A cockroach has arrived from the north.

!= HP:Fine *Stitch the Half-Elf*:Hurt>
kill *elf*

You hit *Stitch the Half-Elf*'s body very hard and shatter it.

!= HP:Fine *Stitch the Half-Elf*:Wounded>
You're already fighting!
Dong tells the group 'dorf'

!= HP:Fine *Stitch the Half-Elf*:Wounded>kill *elf*

You're already fighting!
Dong leaves east.

!= HP:Fine *Stitch the Half-Elf*:Wounded>

*Stitch the Half-Elf* panics, but can't stop fighting to flee.

!= HP:Fine *Stitch the Half-Elf*:Wounded>#   $tar set to {*elf*}[local]


kill *elf*
You're already fighting!

!= HP:Fine *Stitch the Half-Elf*:Wounded>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves east.

o= HP:Fine>

*Oldi the Dwarf* has arrived from the north.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

!= HP:Fine>
kill *elf*
east
They aren't here.
*Oldi the Dwarf* leaves west.
A cockroach has arrived from the west.

o= HP:Fine>kill *elf*

Tunnel into the Mountain
Exits: east, west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
#   $tar set to {*dwarf*}[local]

*Oldi the Dwarf* has arrived from the west.

!= HP:Fine>
kill *dwarf*
You hit *Oldi the Dwarf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!

!= HP:Fine *Oldi the Dwarf*:Wounded>
kill *dwarf*
You're already fighting!

!= HP:Fine *Oldi the Dwarf*:Wounded>
look
Tunnel into the Mountain
*Oldi the Dwarf* is here, fighting YOU.
Exits: east, west.
*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves west.

o= HP:Fine>
kill *dwarf*
They aren't here.
*Oldi the Dwarf* has arrived from the west.

!= HP:Fine>

*Oldi the Dwarf* leaves east.

o= HP:Fine>
kill *dwarf*
They aren't here.

o= HP:Fine>east
kill *dwarf*
Tunnel Bend
Exits: north, west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
north
A Tunnel Intersection
Exits: north, east, south.

o= HP:Fine>east

east
High Cavehall
Exits: north, east, west.

!O HP:Fine>east

High Cavehall
Exits: north, east, west.

!O HP:Fine>kill *dwarf*

Tunnel Bend
Exits: south, west.

o= HP:Fine>
They aren't here.

o= HP:Fine>south

Under the Mountain
Exits: north, east, west.

o= HP:Fine>west

Tunnel under the Mountain
Exits: east, west.

o= HP:Fine>west

kill *dwarf*
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine>
south
kill *dwarf*
They aren't here.

oO HP:Fine>
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
*Oldi the Dwarf* is standing here.
A great dark-grey horse stamps restively.
*Stitch the Half-Elf* is standing here.
Exits: north, [west].
You have found *an Elf*!

!O HP:Fine>
You hit *Oldi the Dwarf*'s body extremely hard and shatter it.
*Oldi the Dwarf* cleaves your left arm very hard and tickles it.

!O HP:Fine *Oldi the Dwarf*:Bad>

*Stitch the Half-Elf* gets a purple scroll from a leather backpack.

!O HP:Fine *Oldi the Dwarf*:Bad>

*Stitch the Half-Elf* begins to recite a purple scroll.
*an Elf* leaves north sneaking.
A horse of the Rohirrim leaves north.

!O HP:Fine *Oldi the Dwarf*:Bad>
kill *dwarf*
You're already fighting!

!O HP:Fine *Oldi the Dwarf*:Bad>
kill *dwarf*
You're already fighting!

!O HP:Fine *Oldi the Dwarf*:Bad>

*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves north.

!O HP:Fine>
north
kill *dwarf*
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
*Oldi the Dwarf* is standing here.
Exits: east, south, (up).
Dong tells the group 'i blcoked prison'

!O HP:Fine>
east
*Oldi the Dwarf* leaves east.
They aren't here.

oO HP:Fine>kill *dwarf*

Tunnel under the Mountain
*Oldi the Dwarf* is standing here.
Exits: east, west.
*Oldi the Dwarf* leaves east.

o= HP:Fine>
They aren't here.

o= HP:Fine>east

kill *dwarf*
Under the Mountain
*Oldi the Dwarf* is standing here.
Dong the Black Númenórean is standing here.
Exits: north, east, west.
*Oldi the Dwarf* leaves east.

!= HP:Fine>east

kill *dwarf*
They aren't here.

!= HP:Fine>
east
Tunnel Bend
Exits: north, east, west.

o= HP:Fine>
kill *dwarf*
They aren't here.

o= HP:Fine>
A Kennel
The corpse of a grizzled orc is lying here.
The shadow of a grizzled orc is floating here.
Exits: [south], west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
west
Tunnel Bend
Exits: north, east, west.

o= HP:Fine>north

north
A Low Tunnel
Exits: north, [east], south.

o= HP:Fine>
north
A Low Tunnel
Exits: north, east, south.

o= HP:Fine>kill *dwarf*

Torture Chamber
The corpse of the one-eyed orc is lying here.
*Oldi the Dwarf* is standing here.
Exits: south, (down).

!= HP:Fine>
You hit *Oldi the Dwarf*'s body extremely hard and shatter it.

!= HP:Fine *Oldi the Dwarf*:Bad>

*Oldi the Dwarf* cleaves your left arm very hard and tickles it.

!= HP:Fine *Oldi the Dwarf*:Bad>

*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves south.

o= HP:Fine>

*Oldi the Dwarf* has arrived from the south.

!= HP:Fine>south

kill *dwarf*
A Low Tunnel
Dong the Black Númenórean is standing here.
Exits: north, east, south.
Dong leaves north.

o= HP:Fine>
They aren't here.

o= HP:Fine>
north
Torture Chamber
The corpse of the one-eyed orc is lying here.
*Oldi the Dwarf* is here, fighting Dong.
Dong the Black Númenórean is here, fighting *Oldi the Dwarf*.
Exits: south, (down).

!= HP:Fine>kill *dwarf*

You approach *Oldi the Dwarf*, trying to hit him.
*Oldi the Dwarf* panics, and attempts to flee.

!= HP:Fine *Oldi the Dwarf*:Bad Dong:Fine>kill *dwarf*

You're already fighting!

!= HP:Fine *Oldi the Dwarf*:Bad Dong:Fine>
kill *dwarf*
You're already fighting!

!= HP:Fine *Oldi the Dwarf*:Bad Dong:Fine>
kill *dwarf*
You're already fighting!
You hit *Oldi the Dwarf*'s body hard and shatter it.
*Oldi the Dwarf* panics, and attempts to flee.
*Oldi the Dwarf* leaves down.

!= HP:Fine>
kill *dwarf*
They aren't here.

!= HP:Fine>down

kill *dwarf*
A Smelly Pit
A half-decayed corpse of a goblin lies rotting on the ground.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
*Oldi the Dwarf* is standing here.
Exits: [east], (up).

!= HP:Fine>
You approach *Oldi the Dwarf*, trying to hit him.

!= HP:Fine *Oldi the Dwarf*:Awful>

*Oldi the Dwarf* panics, and attempts to flee.

!= HP:Fine *Oldi the Dwarf*:Awful>
look
A Smelly Pit
A half-decayed corpse of a goblin lies rotting on the ground.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
*Oldi the Dwarf* is here, fighting YOU.
Exits: [east], (up).
*Oldi the Dwarf* panics, but can't stop fighting to flee.

!= HP:Fine *Oldi the Dwarf*:Awful>

A starving warg tries to hit *Oldi the Dwarf*, but he parries successfu
lly.

!= HP:Fine *Oldi the Dwarf*:Awful>

A starving warg says 'I will hunt you until you're dead, Dwarf!'
*Oldi the Dwarf* panics, and attempts to flee.

!= HP:Fine *Oldi the Dwarf*:Awful>

Dong has arrived from above.

!= HP:Fine *Oldi the Dwarf*:Awful>

You hit *Oldi the Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
*Oldi the Dwarf* is incapacitated and will slowly die, if not aided.

!= HP:Fine *Oldi the Dwarf*:Dying>

A starving warg barely hits *Oldi the Dwarf*'s head and shatters it.
*Oldi the Dwarf* is incapacitated and will slowly die, if not aided.

!= HP:Fine *Oldi the Dwarf*:Dying>

A starving warg says 'I will hunt you until you're dead, Dwarf!'

!= HP:Fine *Oldi the Dwarf*:Dying>

A starving warg barely hits *Oldi the Dwarf*'s right arm and shatters i
t.
*Oldi the Dwarf* is mortally wounded and will die soon if not aided.

!= HP:Fine *Oldi the Dwarf*:Dying>

A starving warg says 'I will hunt you until you're dead, Dwarf!'

!= HP:Fine *Oldi the Dwarf*:Dying>

You hit *Oldi the Dwarf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level! ### The best and ONLY way to level!
You hear *Oldi the Dwarf*'s death cry as he collapses.
*Oldi the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Oldi the Dwarf*.

!= HP:Fine>
a

Using his lockpicks, Dong tries to pick the metaldoor's lock...

!= HP:Fine>
Who do you want to assist?

!= HP:Fine>

Dong skilfully picks the lock of the metaldoor.

!= HP:Fine>

*Stitch the Half-Elf* has arrived from above.
A starving warg tries to hit you, but your parry is successful.

!= HP:Fine a starving warg:Healthy>

Dong opens the metaldoor.
A starving warg says 'I will hunt you until you're dead, Troll!'

!= HP:Fine a starving warg:Healthy>

Dong leaves east.

!= HP:Fine a starving warg:Healthy>oe

op exit e
It's already open!

!= HP:Fine a starving warg:Healthy>
flee
Dong has arrived from the east.
You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine a starving warg:Healthy>

Dong closes the metaldoor.

!= HP:Fine a starving warg:Healthy>
kill *dwarf*
They aren't here.

!= HP:Fine a starving warg:Healthy>

A starving warg lightly hits your right leg and tickles it.
You hit a starving warg's left foreleg extremely hard and shatter it.

!= HP:Fine a starving warg:Fine>

A starving warg says 'I will hunt you until you're dead, Troll!'
You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine a starving warg:Fine>

A starving warg barely hits your left arm and tickles it.

!= HP:Fine a starving warg:Fine>

A starving warg says 'I will hunt you until you're dead, Troll!'

!= HP:Fine a starving warg:Fine>
f
You are already attempting to flee!

!= HP:Fine a starving warg:Fine>

You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine a starving warg:Fine>
#   $tar set to {*elf*}[local]

Dong leaves up.
You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine a starving warg:Fine>

A starving warg barely hits your right leg and tickles it.
You hit a starving warg's right hindleg extremely hard and shatter it.

!= HP:Fine a starving warg:Hurt>open exit
Ok.

!= HP:Fine a starving warg:Hurt>

*Stitch the Half-Elf* leaves up.

o= HP:Fine a starving warg:Hurt>
up

You flee head over heels.
You flee east.
A Tunnel to the Pit
Exits: south, (west).

o= HP:Fine>
Alas, you cannot go that way...

o= HP:Fine>
kill *elf*

A starving warg has arrived from the west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>west

A Smelly Pit
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
The shadow of *a Dwarf* is floating here.Exits: (east), (up).
*an Elf* has arrived from above.

!= HP:Fine>
east
A Tunnel to the Pit
An emaciated warg, half-mad with hunger, is here.
Exits: south, (west).

o= HP:Fine>kill *elf*

They aren't here.

o= HP:Fine>
west
kill *elf*
A Smelly Pit
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
The shadow of *a Dwarf* is floating here.
Exits: (east), (up).

o= HP:Fine>east

They aren't here.

o= HP:Fine>kill *elf*

A Tunnel to the Pit
An emaciated warg, half-mad with hunger, is here.
Exits: south, (west).
A starving warg says 'Ah! There you are!'

o= HP:Fine>
They aren't here.

o= HP:Fine>up

kill *elf*
Alas, you cannot go that way...
A starving warg has arrived from the west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
south

You swiftly dodge a starving warg's attempt to hit you.

o= HP:Fine a starving warg:Healthy>
up
No way! You are fighting for your life!
You hit a starving warg's body extremely hard and shatter it.

o= HP:Fine a starving warg:Fine>kill *elf*

No way! You are fighting for your life!

o= HP:Fine a starving warg:Fine>
open exit
They aren't here.

o= HP:Fine a starving warg:Fine>
It's already open!

o= HP:Fine a starving warg:Fine>

A starving warg has arrived from the west.

o= HP:Fine a starving warg:Fine>

You swiftly dodge a starving warg's attempt to hit you.

o= HP:Fine a starving warg:Fine>
flee

Dong tells the group 'i gate'
A starving warg barely hits your right leg and tickles it.

o= HP:Fine a starving warg:Fine>
You flee head over heels.
You flee west.
A Smelly Pit
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
The shadow of *a Dwarf* is floating here.
The Black Númenórean sage is standing here (glowing).
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
Exits: (east), (up).

o= HP:Fine>
up
Torture Chamber
The corpse of the one-eyed orc is lying here.
A great dark-grey horse stamps restively.
Exits: south, (down).
The sage has arrived from below.
A hardened orkish bodyguard has arrived from below.
A hardened orkish bodyguard has arrived from below.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>
north
Alas, you cannot go that way...
Dong tells the group 'chase a bit'

o= HP:Fine>
south
A Low Tunnel
*Emi the Noldorin Elf* is standing here.
Exits: north, east, south.

!= HP:Fine>south

kill *elf*
A Low Tunnel
Exits: north, [east], south.

o= HP:Fine>
They aren't here.

o= HP:Fine>
north
kill *elf*
A Low Tunnel
Exits: north, east, south.

o= HP:Fine>
They aren't here.

o= HP:Fine>
east
kill *elf*
A Burrow
Exits: west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
west
A Low Tunnel
Exits: north, east, south.

o= HP:Fine>north

kill *elf*
Torture Chamber
The corpse of the one-eyed orc is lying here.
A great dark-grey horse stamps restively.
The Black Númenórean sage is standing here (glowing).
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
An emaciated warg, half-mad with hunger, is here.
An emaciated warg, half-mad with hunger, is here.
Exits: south, (down).
The sage leaves south.
A hardened orkish bodyguard leaves south.
A hardened orkish bodyguard leaves south.

o= HP:Fine>
They aren't here.

o= HP:Fine>
down
kill *elf*
A Smelly Pit
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
The shadow of *a Dwarf* is floating here.
A starving warg is here, fighting *Emi the Noldorin Elf*.
*Emi the Noldorin Elf* is here, fighting a starving warg.
Exits: (east), (up).

!= HP:Fine>east
You hit *Emi the Noldorin Elf*'s body and tickle it.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>kill *elf*

No way! You are fighting for your life!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
You're already fighting!
A starving warg has arrived from above.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>

*Emi the Noldorin Elf* panics, and attempts to flee.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>

A starving warg has arrived from above.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
close exit
Ok.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>

*Emi the Noldorin Elf* panics, and attempts to flee.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>close exit

It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
close exit
close exit
It's already closed!
Dong tells the group '1 sneaker and stitch'

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
It's already closed!
*Emi the Noldorin Elf* panics, and attempts to flee.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
close exit
*Emi the Noldorin Elf* begins some strange incantations...
It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>

You strongly hit *Emi the Noldorin Elf*'s body.
Your victim is shocked by your hit!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>
close exit
It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>close exit

It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Hurt>

*Emi the Noldorin Elf* utters the word 'zabrahpdjatz'
*Emi the Noldorin Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
A starving warg says 'I will hunt you until you're dead, Emi!'
A starving warg says 'My teeth will rip the heart from your chest!'
A shadow says 'Don't expect me to forgave you, Emi!'
A starving warg says 'I will hunt you until you're dead, Emi!'
A starving warg says 'Today your blood will make the moon shine red, Em
i.'
*Emi the Noldorin Elf* panics, and attempts to flee.

!= HP:Fine *Emi the Noldorin Elf*:Fine a starving warg:Bad>

*Emi the Noldorin Elf* begins some strange incantations...
A shadow barely hits *Emi the Noldorin Elf*'s body and tickles it.

!= HP:Fine *Emi the Noldorin Elf*:Hurt a starving warg:Bad>close exit

It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Hurt a starving warg:Bad>open exit

Ok.
A starving warg barely hits *Emi the Noldorin Elf*'s right foot and tic
kles it.

!= HP:Fine *Emi the Noldorin Elf*:Hurt a starving warg:Bad>flee

You flee head over heels.
PANIC! You couldn't escape!

!= HP:Fine *Emi the Noldorin Elf*:Hurt a starving warg:Bad>
open exit
It's already open!
A starving warg barely hits *Emi the Noldorin Elf*'s body and tickles i
t.

!= HP:Fine *Emi the Noldorin Elf*:Hurt a starving warg:Bad>
open exit

*Emi the Noldorin Elf* utters the word 'zabrahpdjatz'
*Emi the Noldorin Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
You hear a starving warg's death cry as it collapses.
get coins corpse
A starving warg is dead! R.I.P.
*Emi the Noldorin Elf* panics, and attempts to flee.
You hit *Emi the Noldorin Elf*'s body extremely hard and shatter it.

!= HP:Fine *Emi the Noldorin Elf*:Wounded a shadow:Hurt>
It's already open!
*Emi the Noldorin Elf* begins some strange incantations...
You flee head over heels.
You flee east.
A Tunnel to the Pit
Exits: south, (west).

o= HP:Fine>
open exit
You don't see any corpse to get things from.

o= HP:Fine>
It's already open!

o= HP:Fine>
close exit
Ok.

o= HP:Fine>
close exit

You hear a death cry from the west.
The earth trembles and shivers.

o= HP:Fine>
It's already closed!

o= HP:Fine>close exit

It's already closed!

o= HP:Fine>
close exit
It's already closed!

o= HP:Fine>close exit

It's already closed!

o= HP:Fine>close exit

close exit
It's already closed!

o= HP:Fine>
It's already closed!

o= HP:Fine>

You hear a death cry from the west.
The earth trembles and shivers.

o= HP:Fine>open exit

Ok.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>west

kill *elf*
A Smelly Pit
The corpse of a starving warg is lying here.
The corpse of a starving warg is lying here.
The corpse of a starving warg is lying here.
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
A shadow is here, fighting *Emi the Noldorin Elf*.
*Emi the Noldorin Elf* is here, fighting a shadow.
Exits: (east), (up).

!= HP:Fine>
close exit

!= HP:Fine>
Alas! You failed to reach him through the melee.

!= HP:Fine>
*Emi the Noldorin Elf* panics, but can't stop fighting to flee.
close exit

!= HP:Fine>
close exit

*Emi the Noldorin Elf* panics, and attempts to flee.
*Emi the Noldorin Elf* leaves east.

o= HP:Fine>
Ok.

o= HP:Fine>
open exit
It's already closed!

o= HP:Fine>
east
It's already closed!

o= HP:Fine>kill *elf*

Ok.

o= HP:Fine>south

A Tunnel to the Pit
Exits: south, (west).

o= HP:Fine>
They aren't here.

o= HP:Fine>
A Stairway
*Emi the Noldorin Elf* is standing here.
Exits: north, [up].

!= HP:Fine>up

The ceiling seems to be closed.

!= HP:Fine>kill *elf*

You hit *Emi the Noldorin Elf*'s right foot extremely hard and shatter 
it.
*Emi the Noldorin Elf* is mortally wounded and will die soon if not aid
ed.

!= HP:Fine *Emi the Noldorin Elf*:Dying>
close exit
It's already closed!

!= HP:Fine *Emi the Noldorin Elf*:Dying>

You hit *Emi the Noldorin Elf*'s left leg extremely hard and shatter it
.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Emi the Noldorin Elf*'s death cry as he collapses.
*Emi the Noldorin Elf* has drawn his last breath! R.I.P.

o= HP:Fine>
open exit
Ok.

o= HP:Fine>
up
A Burrow
Exits: west, (down).

o= HP:Fine>

Dong tells the group 'i chast stitch'

o= HP:Fine>west

A Low Tunnel
Exits: north, east, south.

o= HP:Fine>north

Torture Chamber
The corpse of the one-eyed orc is lying here.
A great dark-grey horse stamps restively.
*Stitch the Half-Elf* is standing here (glowing).
Exits: south, (down).
*Stitch the Half-Elf* begins some strange incantations...

!= HP:Fine>kill *elf*

You approach *Stitch the Half-Elf*, trying to hit him.

!= HP:Fine *Stitch the Half-Elf*:Hurt>
close exit
Ok.

!= HP:Fine *Stitch the Half-Elf*:Hurt>close exit

close exit
It's already closed!

!= HP:Fine *Stitch the Half-Elf*:Hurt>
It's already closed!

!= HP:Fine *Stitch the Half-Elf*:Hurt>


You hit *Stitch the Half-Elf*'s head.

!= HP:Fine *Stitch the Half-Elf*:Hurt>
kill *elf*
You're already fighting!

!= HP:Fine *Stitch the Half-Elf*:Hurt>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves south.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>
south
kill *elf*
A Low Tunnel
The Black Númenórean sage is standing here (glowing).
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
Dong the Black Númenórean is standing here.
Exits: north, east, south.
The sage leaves north.
A hardened orkish bodyguard leaves north.
A hardened orkish bodyguard leaves north.

!= HP:Fine>
They aren't here.

!= HP:Fine>
east
kill *elf*
A Burrow
Exits: west, (down).

o= HP:Fine>
They aren't here.

o= HP:Fine>
west
A Low Tunnel
Dong the Black Númenórean is standing here.
Exits: north, east, south.

!= HP:Fine>kill *elf*

They aren't here.

!= HP:Fine>south

kill *elf*
A Low Tunnel
Exits: north, [east], south.

o= HP:Fine>south

kill *elf*
They aren't here.

o= HP:Fine>
Tunnel Bend
Exits: north, east, west.

o= HP:Fine>
west
Dong has arrived from the north.
They aren't here.

!= HP:Fine>
west
Under the Mountain
Exits: north, east, west.
Dong has arrived from the east.

!= HP:Fine>west

kill *elf*
Tunnel under the Mountain
Exits: east, west.
Dong has arrived from the east.

!= HP:Fine>
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).
You have found *an Elf*!
Dong has arrived from the east.

!O HP:Fine>south

kill *elf*
*an Elf* leaves her hiding place.
*an Elf* swiftly dodges your attempt to hit her.
Dong leaves south.
*an Elf* strikes for a weakness in your hide!
*an Elf* pierces your body and tickles it.

!O HP:Fine *an Elf*:Fine>
No way! You are fighting for your life!

!O HP:Fine *an Elf*:Fine>
You're already fighting!

!O HP:Fine *an Elf*:Fine>

*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

oO HP:Fine>
west
kill *elf*
Alas, you cannot go that way...

oO HP:Fine>south

kill *elf*
They aren't here.

oO HP:Fine>
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
Dong the Black Númenórean is standing here.
Exits: north, [west].

!O HP:Fine>
They aren't here.

!O HP:Fine>

Dong leaves north.

oO HP:Fine>north

A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Dong the Black Númenórean is standing here.
Exits: east, south, (up).

!O HP:Fine>
east
east
Tunnel under the Mountain
Exits: east, west.

o= HP:Fine>
Under the Mountain
*an Elf* is standing here.
Exits: north, east, west.

!= HP:Fine>

*an Elf* leaves north.

o= HP:Fine>

The sage has arrived from the east.
A hardened orkish bodyguard has arrived from the east.
A hardened orkish bodyguard has arrived from the east.

o= HP:Fine>

*Stitch the Half-Elf* has arrived from the west.
The sage tries to pierce *Stitch the Half-Elf*, but he parries successf
ully.

!= HP:Fine>
tg sticch
tell group sticch
Ok.

!= HP:Fine>kill *elf*

You strongly hit *Stitch the Half-Elf*'s left foot.
Your victim is shocked by your hit!

!= HP:Fine *Stitch the Half-Elf*:Wounded the sage:Healthy>

*Stitch the Half-Elf* swiftly dodges a hardened orkish bodyguard's atte
mpt to
stab him.
A hardened orkish bodyguard joins the sage's fight.
A hardened orkish bodyguard heroically rescues the sage.
!= HP:Fine *Stitch the Half-Elf*:Wounded a hardened orkish bodyguard:Fi
ne>

A hardened orkish bodyguard stabs *Stitch the Half-Elf*'s body.
!= HP:Fine *Stitch the Half-Elf*:Wounded a hardened orkish bodyguard:Fi
ne>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves east.

o= HP:Fine>
east
kill *elf*
Tunnel Bend
*Stitch the Half-Elf* is standing here (glowing).
Exits: north, east, west.

!= HP:Fine>
You approach *Stitch the Half-Elf*, trying to hit him.

!= HP:Fine *Stitch the Half-Elf*:Wounded>

*Stitch the Half-Elf* strongly slashes your left leg and tickles it.

!= HP:Fine *Stitch the Half-Elf*:Wounded>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves east.

o= HP:Fine>kill *elf*

They aren't here.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>
kill *elf*
They aren't here.

o= HP:Fine>

*Stitch the Half-Elf* has arrived from the east.

!= HP:Fine>
kill *elf*

*Stitch the Half-Elf* leaves west.

o= HP:Fine>
They aren't here.

o= HP:Fine>

You feel your muscles regain some of their former energy.

o= HP:Fine>west

kill *elf*
Under the Mountain
Exits: north, east, west.

o= HP:Fine>west

They aren't here.
The sage has arrived from the west.
A hardened orkish bodyguard has arrived from the west.
A hardened orkish bodyguard has arrived from the west.

o= HP:Fine>kill *elf*

west
Tunnel under the Mountain
Dong the Black Númenórean is standing here.
Exits: east, west.
Dong leaves east.

o= HP:Fine>kill *elf*

They aren't here.

o= HP:Fine>west

A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine>
They aren't here.

oO HP:Fine>south
kill *elf*

Alas, you cannot go that way...

oO HP:Fine>
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here.
Exits: north, [west].
*an Elf* leaves north.

oO HP:Fine>
They aren't here.

oO HP:Fine>
north
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine>
kill *elf*
They aren't here.

oO HP:Fine>
up
A Winding Stone Staircase
Exits: up, (down).

o= HP:Fine>up

kill *elf*
The Redhorn Pass Watchtower
Exits: down.
)= HP:Fine>
They aren't here.
)= HP:Fine Move:Tired>
down
down
A Winding Stone Staircase
Exits: up, (down).

o= HP:Fine Move:Tired>
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine Move:Tired>
east
Tunnel under the Mountain
Exits: east, west.

o= HP:Fine Move:Tired>
east
Under the Mountain
Exits: north, east, west.

o= HP:Fine Move:Tired>
get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

o= HP:Fine Move:Tired>
Ok.
The draught burns down your throat, and a fiery feeling fills your limb
s.
You feel sick.

o= HP:Fine>
where
Players in your zone
--------------------
Dungeonbrawler       - Under the Mountain
Dong                 - High Cavehall

o= HP:Fine>
tg bob
tell group bob
Ok.

o= HP:Fine>
track *elf*
You carefully examine the ground around you, looking for tracks...
You see some apparent tracks of *an Elf* leading north, done less than 
1 hour
ago.

o= HP:Fine>
north
Tunnel Bend
Exits: south, west.

You see some apparent tracks of *an Elf* leading west, done less than 1
 hour
ago.

o= HP:Fine>
west
High Cavehall
Exits: north, east, west.

You smell some apparent tracks of *an Elf* leading west, done less than
 1 hour
ago.

!O HP:Fine>
west
High Cavehall
Exits: north, east, west.
Dong tells the group 'swiimåplae'

You smell some apparent tracks of *an Elf* leading west, done less than
 1 hour
ago.

!O HP:Fine>

You feel bolder.

!O HP:Fine>

Dong tells the group 'swim'

!O HP:Fine>west

A Tunnel Intersection
Exits: north, east, south.

You smell some apparent tracks of *an Elf* leading north, done less tha
n 1 hour
ago.

o= HP:Fine>
tr
north
You stop tracking your victim.

o= HP:Fine>north

A Narrow Tunnel
Exits: north, south.

o= HP:Fine>
A Twisting Tunnel
Exits: east, south, west.

o= HP:Fine>
west
kill *elf*
A Twisting Tunnel
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul uruk is lying here.
The corpse of a Morgundul uruk is lying here.
The Black Númenórean sage is standing here (glowing).
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
Exits: north, east.

o= HP:Fine>
north
They aren't here.

o= HP:Fine>
A Twisting Tunnel
Exits: east, south.

o= HP:Fine>
kill *elf*
They aren't here.
The sage has arrived from the south.
A hardened orkish bodyguard has arrived from the south.
A hardened orkish bodyguard has arrived from the south.

!= HP:Fine>
east
A Twisting Tunnel
Exits: north, west.

o= HP:Fine>kill *elf*

They aren't here.

o= HP:Fine>
north
kill *elf*
A Descending Tunnel
Exits: north, south.

o= HP:Fine>
They aren't here.

o= HP:Fine>
north
kill *elf*
A Tunnel Fork
Exits: east, south, west.

o= HP:Fine>
They aren't here.

o= HP:Fine>
east
kill *elf*
A Stone Tunnel
Dong the Black Númenórean is standing here.
Exits: ~east~, west.

!= HP:Fine>
*Stitch the Half-Elf* has arrived from the east.
You strongly hit *Stitch the Half-Elf*'s body.

!= HP:Fine *Stitch the Half-Elf*:Wounded>

Dong approaches *Stitch the Half-Elf*, trying to pierce him.

!= HP:Fine *Stitch the Half-Elf*:Wounded>
kill *elf*
You're already fighting!

!= HP:Fine *Stitch the Half-Elf*:Wounded>

Dong begins some strange incantations...

!= HP:Fine *Stitch the Half-Elf*:Wounded>west

kill *elf*
No way! You are fighting for your life!

!= HP:Fine *Stitch the Half-Elf*:Wounded>
You're already fighting!
*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves west.

!= HP:Fine>
west
kill *elf*
Dong begins some strange incantations...
A Tunnel Fork
*Stitch the Half-Elf* is standing here (glowing).
Exits: east, south, west.
*Stitch the Half-Elf* leaves south.

o= HP:Fine>
They aren't here.

o= HP:Fine>kill *elf*

They aren't here.

o= HP:Fine>
south
south
A Descending Tunnel
The Black Númenórean sage is standing here (glowing).
A hardened orkish bodyguard is here, watching the entrance.
A hardened orkish bodyguard is here, watching the entrance.
Exits: north, south.

o= HP:Fine>kill *elf*

A Twisting Tunnel
Exits: north, west.

o= HP:Fine>west

They aren't here.

o= HP:Fine>south

A Twisting Tunnel
Exits: east, south.

o= HP:Fine>
east
A Twisting Tunnel
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul uruk is lying here.
The corpse of a Morgundul uruk is lying here.
Exits: north, east.

o= HP:Fine Move:Tired>south

kill *elf*
A Twisting Tunnel
Exits: east, south, west.

o= HP:Fine Move:Tired>
A Narrow Tunnel
Exits: north, south.

o= HP:Fine Move:Tired>
They aren't here.

o= HP:Fine Move:Tired>
track *elf*
You carefully examine the ground around you, looking for tracks...
You smell some apparent, bloody tracks of *a Half-Elf* leading south, d
one less
than 1 hour ago.

o= HP:Fine Move:Tired>
pursue
You follow the tracks south.
A Tunnel Intersection
Exits: north, east, south.

You smell some apparent, bloody tracks of *a Half-Elf* leading east, do
ne less
than 1 hour ago.

o= HP:Fine Move:Tired>
pursue
You follow the tracks east.
High Cavehall
Exits: north, east, west.

You stop tracking your victim.

!O HP:Fine Move:Tired>east

High Cavehall
Exits: north, east, west.

!O HP:Fine Move:Tired>
east
south
Tunnel Bend
Exits: south, west.

o= HP:Fine Move:Tired>
east
Under the Mountain
Exits: north, east, west.

o= HP:Fine Move:Tired>
north
Tunnel Bend
Exits: north, east, west.

o= HP:Fine Move:Tired>north

A Low Tunnel
Exits: north, [east], south.

o= HP:Fine Move:Tired>north

kill *elf*
A Low Tunnel
Exits: north, east, south.

o= HP:Fine Move:Tired>
Torture Chamber
The corpse of the one-eyed orc is lying here.
A great dark-grey horse stamps restively.
*Stitch the Half-Elf* is standing here trying to concentrate (glowing).

Exits: south, [down].

!= HP:Fine Move:Tired>
You strongly hit *Stitch the Half-Elf*'s right leg and shatter it.

!= HP:Fine Move:Tired *Stitch the Half-Elf*:Wounded>

*Stitch the Half-Elf* panics, and attempts to flee.
*Stitch the Half-Elf* leaves south.

o= HP:Fine Move:Tired>down

kill *elf*
The grid seems to be closed.

o= HP:Fine Move:Tired>
They aren't here.

o= HP:Fine Move:Tired>
od
op exit d
Ok.

o= HP:Fine Move:Tired>d

A Smelly Pit
The corpse of a starving warg is lying here.
The corpse of a starving warg is lying here.
The corpse of a starving warg is lying here.
The corpse of *a Dwarf* is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
The shadow of *a Dwarf* is floating here.
Exits: (east), (up).

o= HP:Fine Move:Tired>
s
Alas, you cannot go that way...

o= HP:Fine Move:Tired>
up
Torture Chamber
The corpse of the one-eyed orc is lying here.
A great dark-grey horse stamps restively.
Exits: south, (down).

o= HP:Fine Move:Tired>
south
A Low Tunnel
Exits: north, east, south.

o= HP:Fine Move:Tired>south

A Low Tunnel
Exits: north, [east], south.

o= HP:Fine Move:Tired>
south
Tunnel Bend
Exits: north, east, west.

o= HP:Fine Move:Tired>south

Alas, you cannot go that way...

o= HP:Fine Move:Tired>
west
west
Under the Mountain
Exits: north, east, west.

o= HP:Fine Move:Tired>
Tunnel under the Mountain
Exits: east, west.

o= HP:Fine Move:Tired>t

Who do you wish to tell what?

o= HP:Fine Move:Tired>
track *elf*
You carefully examine the ground around you, looking for tracks...
You smell some apparent, bloody tracks of *a Half-Elf* leading west, do
ne less
than 1 hour ago.

o= HP:Fine Move:Tired>

*Stitch the Half-Elf* has arrived from the west.

!= HP:Fine Move:Tired>
west
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

You stop tracking your victim.

oO HP:Fine Move:Tired>kill *elf*

east
They aren't here.

oO HP:Fine Move:Tired>kill *elf*

Tunnel under the Mountain
Exits: east, west.

o= HP:Fine Move:Tired>east

They aren't here.
Dong tells the group 'i gate'

o= HP:Fine Move:Tired>kill *elf*

Under the Mountain
Exits: north, east, west.
You have found *an Elf*!

!= HP:Fine Move:Tired>
*an Elf* leaves her hiding place.
You hit *an Elf*'s head extremely hard.

!= HP:Fine Move:Tired *an Elf*:Fine>

*an Elf* strikes for a weakness in your hide!
*an Elf* pierces your head hard and tickles it.

!= HP:Fine Move:Tired *an Elf*:Fine>

*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o= HP:Fine Move:Tired>
track *elf*
You carefully examine the ground around you, looking for tracks...
You smell some apparent tracks of *an Elf* leading west, done less than
 1 hour
ago.

o= HP:Fine Move:Tired>

Dong tells the group 'guarding'

o= HP:Fine Move:Tired>
east
Dong has arrived from the west.
Tunnel Bend
Exits: north, east, west.

Dong has arrived from the west.

Dong leaves west.

You smell some apparent tracks of *an Elf* leading west, done less than
 1 hour
ago.

o= HP:Fine Move:Tired>
tr
You stop tracking your victim.

o= HP:Fine Move:Tired>
west
Under the Mountain
Exits: north, east, west.

o= HP:Fine Move:Tired>

Dong has arrived from the west.

!= HP:Fine Move:Tired>

Dong leaves east.

o= HP:Fine Move:Tired>

Dong has arrived from the east.

!= HP:Fine Move:Tired>

Dong leaves west.

o= HP:Fine Move:Tired>
#   $tar set to {stitch}[local]
track stitch
You carefully examine the ground around you, looking for tracks...
You smell some apparent, bloody tracks of *a Half-Elf* leading west, do
ne less
than 1 hour ago.

o= HP:Fine Move:Tired>
west
Tunnel under the Mountain
Exits: east, west.

west
You stop tracking your victim.

o= HP:Fine Move:Tired>
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine Move:Tired>kill stitch

They aren't here.

oO HP:Fine Move:Tired>
south
kill stitch
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: north, [west].

oO HP:Fine Move:Tired>
They aren't here.

oO HP:Fine Move:Tired>
north
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine Move:Tired>up

A Winding Stone Staircase
Exits: up, (down).

o= HP:Fine Move:Tired>up
kill stitch
The Redhorn Pass Watchtower
Exits: down.
)= HP:Fine Move:Tired>
They aren't here.
)= HP:Fine Move:Tired>
down
A Winding Stone Staircase
Exits: up, (down).

o= HP:Fine Move:Tired>down

A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

oO HP:Fine Move:Tired>
east
Tunnel under the Mountain
Exits: east, west.

o= HP:Fine Move:Tired>east

Under the Mountain
Exits: north, east, west.

o= HP:Fine Move:Tired>
track stitch
You carefully examine the ground around you, looking for tracks...
You see some apparent, bloody tracks of *a Half-Elf* leading west, done
 less
than 1 hour ago.

!= HP:Fine Move:Tired>
pursue
You follow the tracks west.
Tunnel under the Mountain
Exits: east, west.

You see some apparent, bloody tracks of *a Half-Elf* leading west, done
 less
than 1 hour ago.

o= HP:Fine Move:Tired>
pursue
You follow the tracks west.
A Guardroom
A fragrant herbal philtre stands on the floor.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A weapons rack stands against the wall.
In the rack are a scimitar, two broad spears, and a twisted spear.
Exits: east, south, (up).

You smell some apparent, bloody tracks of *a Half-Elf* leading south, d
one less
than 1 hour ago.

oO HP:Fine Move:Tired>
pursue
You follow the tracks south.
A Cave Entrance
The corpse of Gumak the Uruk-hai is lying here.
The corpse of a Morgundul orc guard is lying here.
The corpse of a Morgundul orc guard is lying here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here picking a lock.
Exits: north, [west].
Dong tells the group 'i chase'

You see some apparent, bloody tracks of *a Half-Elf* leading west, done
 less
than 1 hour ago.

!O HP:Fine Move:Tired>

*an Elf* skilfully picks the lock of the stonedoor.

!O HP:Fine Move:Tired>

*an Elf* opens the stonedoor.

!O HP:Fine Move:Tired>

*an Elf* leaves west.

oO HP:Fine Move:Tired>
west
Mountain Trail
There is a lot of snow on the ground.
A magic mushroom lies here.
Exits: (east), ^(south)^.

tr
You smell some apparent, bloody tracks of *a Half-Elf* leading south, d
one less
than 1 hour ago.
)<~ HP:Fine Move:Tired>
You stop tracking your victim.
The earth trembles and shivers.
)<~ HP:Fine Move:Tired>
ti
According to the Dúnadan calendar, it is:
10 pm on Monday, the 30th of Afteryule, year 2861 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
Real time is Sun Jan 24 11:58:37 2021 UTC.
Last reboot due to a manual reboot at Sat Jan 23 14:01:10 2021 UTC.
)<~ HP:Fine Move:Tired>
os
op exit s
It's already open!
Dong tells the group 'dead' ### Stitch dies in deep snow.
)<~ HP:Fine Move:Tired>
s
The Redhorn Pass
There is a lot of snow on the ground.
*an Elf* is standing here.
Exits: ^(north)^, ^east^, ^south^.

!<~ HP:Fine Move:Tired>

*an Elf* leaves south.
)<~ HP:Fine Move:Tired>
swim
Ok, from now you'll try to swim.
)<~ W HP:Fine Move:Tired>
south
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Exits: ^north^, ^west^.
)<~ W HP:Fine Move:Tired>kill stitch

They aren't here.
)<~ W HP:Fine Move:Tired>
west
kill stitch
Dong has arrived from the west.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: ^north^, ^east^.
You have found *an Elf*!

!<~ W HP:Fine Move:Tired>
They aren't here.
*an Elf* leaves north sneaking.
)<~ W HP:Fine Move:Tired>west

Alas, you cannot go that way...
)<~ W HP:Fine Move:Tired>kill stitch

They aren't here.
)<~ W HP:Fine Move:Tired>
north
The Redhorn Pass
There is a lot of snow on the ground.
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
Exits: ^south^, ^west^.
The snow is so deep that it is almost impossible to move.
)<~ W HP:Fine Move:Exhausted>kill stitch

They aren't here.
)<~ W HP:Fine Move:Exhausted>
ec
exa corpse
In the corpse (here):
a fortune in gold
a yew longbow
a crude-looking bag
a small pouch
a quiver
a sable pouch
a water skin
a broad silver belt
an engraved broadsword (used)
a keyring with a couple of keys
a leather backpack
a russet cloak (flawless)
a bejewelled oak staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a coarse dusky robe (flawless)
a pale blue stone
a heavy steel key
a purple scroll
)<~ W HP:Fine Move:Fainting>

Dong tells the group 'elf sneak'
)<~ W HP:Fine Move:Fainting>
tg exhaust
tell group exhaust
Ok.
)<~ W HP:Fine Move:Weak>
look
The Redhorn Pass
There is a lot of snow on the ground.
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
Exits: ^south^, ^west^.
)<~ W HP:Fine Move:Weak>

Dong tells the group 'it out'
)<~ W HP:Fine Move:Weak>
tg in deep
tell group in deep
Ok.
)<~ W HP:Fine Move:Weak>
r
You sit down and rest your tired bones.
)<~ W HP:Fine Move:Weak>

Dong has arrived from the south.



### I wanted to give up chase, but Dong is bloodthirsty!
### We track Elf all the way from OOC to Wyrdda.



Dong leaves south.
Grassland of Eregion
Exits: ^north^, ^east^, ^south^, ^west^.

!.~ W>

Dong leaves south.
Hills of Eregion
A wild bull is here, fighting *an Elf*.
A wild bull seems ready to charge you.
A wild bull seems ready to charge you.
*an Elf* is here, fighting a wild bull.
Exits: ^north^, ^east^, south, ^west^.
*an Elf* panics, and attempts to flee.
*an Elf* strongly pierces a wild bull's head.

!(~ W>

*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

!(~ W>
kill *elf*
They aren't here.

!(~ W>
kill *elf*
They aren't here.

!(~ W>
kill *elf*
They aren't here.
Dong leaves south.
A Small Cave
A brown bear is sleeping here.
A brown bear is sleeping here.
A brown bear is sleeping here.
*an Elf* is standing here giggling.

Exits: ^north^.

![ W>
kill *elf*
Dong carefully examines the ground 
around him, looking for tracks...
You try to hit *an Elf*, but she parries successfully.

![ W *an Elf*:Fine>

*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

![ W>

Dong leaves north.
Hills of Eregion
A wild bull seems ready to charge you.
A wild bull seems ready to charge you.
A wild bull seems ready to charge you.
*an Elf* is standing here.
Exits: ^north^, ^east^, south, ^wes
t^.

!(~ W>

Dong tries to slash *an Elf*, but she parries successfully.

!(~ W>kill *elf*

*an Elf* says: well that sucks
You approach *an Elf*, trying to hit her.
*an Elf* swiftly dodges a wild bull's attempt to hit her.

!(~ W *an Elf*:Fine Dong:Healthy>

*an Elf* swiftly dodges a wild bull
's attempt to hit her.
*an Elf* panics, and attempts to flee.

!(~ W *an Elf*:Fine Dong:Healthy>

A wild bull barely hits *an Elf*'s 
right hand and tickles it.
*an Elf* panics, but can't stop fighting to flee.

!(~ W *an Elf*:Fine Dong:Healthy>

You hit *an Elf*'s right leg extrem
ely hard and shatter it.

!(~ W *an Elf*:Fine Dong:Healthy>

*an Elf* panics, and attempts to flee.

!(~ W *an Elf*:Fine Dong:Healthy>

*an Elf* panics, but can't stop fighting to flee.

!(~ W *an Elf*:Fine Dong:Healthy>

*an Elf* waves.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

!(~ W>
kill *elf*
They aren't here.

!(~ W>
kill *elf*
They aren't here.

!(~ W>
kill *elf*
They aren't here.
Dong sheathes the Morgul blade into  the black sheath.
Dong awkwardly draws a black runed dagger.

!(~ W>

Dong leaves south.
A Small Cave
A brown bear is sleeping here.
A brown bear is sleeping here.
A brown bear is sleeping here.
*an Elf* is standing here.
Exits: ^north^.

![ W>kill *elf*

You hit *an Elf*'s left leg extremely hard.

![ W *an Elf*:Hurt>

*an Elf* strongly pierces your left leg and tickles it.

![ W HP:Fine *an Elf*:Hurt>bash *elf*

*an Elf* waves.

*an Elf* sniffs sadly.
*an Elf* strongly pierces your right arm and tickles it.

war
Dong nods solemnly.

Your bash at *an Elf* sends her sprawling.

![ W HP:Fine *an Elf*:Hurt>
emote grins 'You got knocked out!'
Ok.

![ W HP:Fine *an Elf*:Hurt>

Dong waves good-bye to *an Elf*.

![ W HP:Fine *an Elf*:Hurt>

Dong strongly pierces *an Elf*'s body and tickles it.

![ W HP:Fine *an Elf*:Hurt>

You hit *an Elf*'s right arm extremely hard and shatter it.

![ W HP:Fine *an Elf*:Hurt>

*an Elf* seems to have recovered her senses.
bash

![ W HP:Fine *an Elf*:Hurt>
Dong tells the group 'wont waste a charge'
*an Elf* strikes for a weakness in your hide!
*an Elf* strongly pierces your body and tickles it.

*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
Your victim has disappeared!

![ W HP:Fine>
Dong leaves north.
Hills of Eregion
*an Elf* is standing here.
Exits: ^north^, ^east^, south, ^wes
t^.

!(~ W HP:Fine>kill *elf*

You hit *an Elf*'s body extremely hard and shatter it.
Dong tries to pierce *an Elf*, but she parries successfully.

!(~ W HP:Fine *an Elf*:Wounded>bash
 *elf*

*an Elf* pierces your right foot and tickles it.

Your bash at *an Elf* sends her sprawling.

!(~ W HP:Fine *an Elf*:Wounded>

Dong strongly pierces *an Elf*'s left leg.

!(~ W HP:Fine *an Elf*:Wounded>

You hit *an Elf*'s body extremely hard and shatter it.

!(~ W HP:Fine *an Elf*:Bad>

Dong strongly pierces *an Elf*'s left arm and shatters it.

!(~ W HP:Fine *an Elf*:Awful>

Dong tells the group 'then shadow ooc'

!(~ W HP:Fine *an Elf*:Awful>

score
WARNING: inactivity timeout in 5 seconds.

!(~ W HP:Fine *an Elf*:Awful>
You can't do that while fighting.

!(~ W HP:Fine *an Elf*:Awful>

*an Elf* seems to have recovered her senses.
You hit *an Elf*'s body extremely hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided
.

!(~ W HP:Fine *an Elf*:Dying>

A wild bull has arrived from the west.
A wild bull has arrived from the west.
A wild bull has arrived from the west.
A wild bull strongly hits *an Elf*'s right leg and shatters
 it.
*an Elf* is mortally wounded and will die soon if not aided
.

!(~ W HP:Fine *an Elf*:Dying>

A wild bull strongly hits *an Elf*'s head and shatters it.
*an Elf* is mortally wounded and will die soon if not aided.

!(~ W HP:Fine *an Elf*:Dying>

A wild bull strongly hits *an Elf*'s left leg and shatters it.
You hear *an Elf*'s death cry as she collapses.
*an Elf* has drawn her last breath! R.I.P. ### Nooo, damn BULL!

!(~ W HP:Fine>
ec
exa corpse
In the corpse (here):
a pile of coins
an embellished longbow
a laced quiver
a herbal kit
a white leather belt
a slender dagger (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (satisfactory)
a gilded round shield (flawless)
a black pair of sleeves (flawless)
a fine pair of soft leather gloves (flawless)
a black pair of padded boots (flawless)
a black pair of pants (flawless)
a black hood (flawless)
a grey tunic (flawless)
a red ruby
a pale blue stone
a ring
a nasty orkish fang (flawless)

!(~ W HP:Fine>
peer
You peer around trying to look into the shadows.

!(~ W HP:Fine>

Dong slaps: FUCK

!(~ W HP:Fine>gg

get all.coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There were 21 gold coins, 18 silver pennies, and 80 copper 
pennies.

!(~ W HP:Fine>
get pale corpse
Dong gets a pale blue stone from the corpse of *an Elf*.
You can't find any pale in the corpse.



### My first pks after sundying at 55...
### Oldi, Emi, Stitch and Millie RIP.





2021/01/24 22:10, Draz:   
That was fun :)

Fucking wild bull brigade stealing your exp tho!

2021/01/24 23:03, Iminyë:Rated: Awful 
Ain't using coin-loot actions in pk illegal?

You hear a starving warg's death cry as it collapses.
get coins corpse
A starving warg is dead! R.I.P.

2021/01/24 23:45, Torkild: 
!= HP:Fine *Emi the Noldorin Elf*:Wounded a shadow:Hurt>
It's already open!
*Emi the Noldorin Elf* begins some strange incantations...
You flee head over heels.
You flee east.

Were you afraid you'd drop to mid fine? what's the point of getting healing up, if you'd even potentially waste kills because you're afraid of quakes from a 1hitfromdead elfcaster on high fine hps?

2021/01/25 01:35, Belamir:edited 1x  Rated: Average 
Iminye, they changed the 'R.I.P.' message for players so that people can have a coin loot trigger on mobs only (and thus - legal). They did this at least a DECADE ago.

Stop trying to police other players. Thanks.

You hear a starving warg's death cry as it collapses.
get coins corpse
A starving warg is dead! R.I.P.

You hear *Oldi the Dwarf*'s death cry as he collapses.
*Oldi the Dwarf* has drawn his last breath! R.I.P.

2021/01/25 12:15, Zongan:Rated: Average 
It's always fun to jump smobbers. Thanks for the log!

2021/01/25 12:38, Enforcer:edited 1x   
You are right Torkild, however, you never know when backup shows up. Also I knew it was a Hail Mary, why waste my hps on that - who moved this log to notables anyway..?

2021/01/25 13:26, Madox:Rated: Superb 
Although i rip i like this log alot. Dong after just getting Gac coming back strong. We actually chased troll tracks into OOC as why we entered. However other group mates would only enter on the premise of breaking rack. So we enter kill mobs get keys AND then they dont break rack. Then the Boss's Boss shows up ...

2021/01/25 14:03, Iminyë:edited 1x  Rated: Awful 
reminds me many many air crush (with crm issues) investigations.

aha, so there was an outstanding leader, who didn't care about them and those, shy enough, chosing to die keeping silence instead of be annoying but survive.

(here is place for my not-so-favorite-anymore expression but i'm too bored)

3 free frags for darkies - really worth posting that?

Belamir failed to answer my question and what if we replace warg-mobs with merc-mobs? anyway mobs were involved in pk

2021/01/25 15:04, Zongan:edited 1x  Rated: Average 
It was actually 4 kills. But I have to say all your comments show a terrible attitude, makes you really unlikable and obnoxious. Perhaps your IRL insecurities and failures play a role here because you constantly seek conflict and attention.

2021/01/25 15:10, Belamir:Rated: Average 
Iminye, I did answer your question, but I don't think you were able to understand what I wrote.

Reading RULES ACTIONS should clear up any confusion you have.

If it doesn't clear things up for you, then stop trying to police other players about the rules you don't understand. Thanks.

2021/01/25 16:35, Iminyë:edited 3x  Rated: Awful 
idk why ppl like Dr.psy.Zongan write something about rl.
what happens in this log is like known for 20 years

strategy.txt
Black Numenorean Sage
Level: Legend buffer (good basher), some 2-3 casters/shooters. Double this amount for whitie group - because a) all mobs in OOC aggressive to whities (of course!), and b) darkies can trap whitie group, even if whities outnumber them!

there're 3 kills in ooc, thank Elf for 4th, who killed herself, maybe she should read latest other log

2021/01/25 16:51, Torkild: 
your a) sounds fucking stupid atleast. The patrols are soloable by a lvl 13 bn. I'm sure you don't need to double your way too big group(from your strategy.txt) because of that. Every blue moon you can even find darkies in there so I guess your b) sounds if not stupid, atleast less stupid.

2021/01/25 17:43, Elizalde:   
Rad log, starring 2 badasses who are relentless. Pukes can often turn the tide quickly here, darkie mobs or not.

2021/01/25 17:47, Arcanum:   
Lets have a look on a group needed for sage last 20 years:
Sage used to be soloable.
It was changed, it still was soloable.
It was changed again and I think it is still soloable - for both sides (dont think a renegade can).

2021/01/25 22:15, Iminyë:Rated: Awful 
Arcanum, did you ever solo sage?

2021/01/25 23:33, Dearth:  Rated: Superb 
Great commentary Mr Iminye, maybe you could show one of your logs to p Sardaukar(one of the best warrior players ever imo) how to play warrior better and post better logs. You're like Mithfalen 2.0 honestly, Mithfalen didn't post retarded comments on logs at least

2021/01/26 13:58, Drogtash: 
Hah, Dearth. He did not? I remember it very differently

2021/01/26 14:30, Jeraziah:  edited 11x   
.

2021/01/26 22:19, Arcanum:   
It is like asking someone leading rogge every Wednesday if he has ever killed it. On the condition you spare me ingame lectures, trying to teach me what you have learned from me:
sage was slightly mad and casted his magic somewhat randomly. orcs on the other hand were not too agreeable nor were the shadows. before rentmobs were made weaklings one (of many) viable stragedies was to kill rentmob with bash-fleeing (usually shadowed) and lead sage to fight that room until he picked a fight with the shadow. after sage was engaged to the shadow he was dead meat whatever he casted. why kill the rentmob and wait for shadow? - cause the powersnaga does not like trolls.

I think the char Iminye could actually solo sage once you get pass step one: 1. get some balls. 2.get some basher mob like lithe, usual sanced giant(s), 3.lure, 4.blind it while he is bashed and shoot him to pieces, use mana to heal buffing giant. 5. let dungeonbrawler post the log 'saving the sage, again'.

2021/01/26 22:50, Torkild: 
Spot on.

2021/01/27 00:41, Iminyë:edited 2x  Rated: Awful 
dear all, my question is usually a question. i didn't know that you wanted police.

2021/01/27 07:03, Arcanum:   
Sorry for misinterpreting. In the realm of a question being a question without anyone wanting police: are you jewish?

2021/01/27 10:24, Zongan:Rated: Average 
Rofl

2021/01/27 15:24, Belamir:Rated: Average 
This is official request to remove Arcanum forever from this mud

2021/01/27 19:04, Draz:   
I don't know what's happening in the comments but I know I'm entertained!


top
 


 Rating-Summary 
 Superb Dearth, Emi, Kaisa, Xap, Zippo, Zíntilden 
 Good Alweon, Emerka, Fankil, Ignacio, Kaldae, Rincon, Singleton 
 Average Aglunk, Fandr, Rik 
 Poor Praska 
 Awful Iminyë 
Rating period for this log has expired!


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