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(20 ratings and 646 hits. Posted 2020/10/28)
***Had been trying to pick a fight, as usual. Met Dytra, Dovregubbens, Niramor and orc slag ***
***None of these wanted to fight me after i kept trying to present myself to them***
***I find tracks of a packhorse heading to westnoc later, i realized he probably***
***Was going to get a lithe, so i charged right after it in, 1 tick behind***


!% CW>d
A Natural Stairway
Exits: (east), (up).

!= CW>close stone
Ok.

!= CW>norm
cha sp norm
Ok.

!= CW>cast 'block door' stone
You start to concentrate...

The exit up seems to blur for a while.

!= CW Mana:Burning>e
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
Exits: east, (west), (down).
An orkish scout yells 'A Dsalf ov hara an the Vidpes Caseln!'

!O CW Mana:Burning>
An orc apprentice has arrived from below.

!O CW Mana:Burning>
An orkish scout tries to hit you, but your parry is successful.

!O CW Mana:Burning an orkish scout:Healthy>
You smite an orkish scout's left hand very hard.

!O CW Mana:Burning an orkish scout:Fine>
*Niramor the Black Númenórean* has arrived from below.

!O CW Mana:Burning an orkish scout:Fine>open niche

*Niramor the Black Númenórean* leaves west.

!O CW Mana:Burning an orkish scout:Fine>It's already open!

!O CW Mana:Burning an orkish scout:Fine>close niche
Ok.

!O CW Mana:Burning an orkish scout:Fine>f
You flee head over heels.
You flee west.
A Natural Stairway
*Niramor the Black Númenórean* is standing here.
Exits: (east), [up].

!= CW Mana:Burning>east
cast 'block door' niche
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 

!O CW Mana:Burning>
You start to concentrate...

west
*Niramor the Black Númenórean* has arrived from the west.

*Niramor the Black Númenórean* leaves east.

The exit down seems to blur for a while.

!O CW Mana:Hot>
A Natural Stairway
Exits: (east), [up].

!= CW Mana:Hot>wie mattock
You stop using a bejewelled oak staff.
You confidently wield a war mattock, ready to fight evil.

!= CW Mana:Hot>cha moo agg
Ok.

!= CW Mana:Hot>#   $tar is now set to {*man} [local]
e
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 
An orkish scout yells 'A Dzarv is vere en ghe Hiddem Caverv!'

!O CW Mana:Hot>kill *man
They aren't here.

!O CW Mana:Hot>east
A Side Tunnel in the Cavern
The corpse of an orc apprentice is lying here.
*Niramor the Black Númenórean* is standing here.
Exits: south, west.

!= CW Mana:Hot>kill *man
You lightly smite *Niramor the Black Númenórean*'s right leg and tickle it.

!= CW Mana:Hot *Niramor the Black Númenórean*:Fine>
You swiftly dodge *Niramor the Black Númenórean*'s attempt to slash you.

!= CW Mana:Hot *Niramor the Black Númenórean*:Fine>bash *man
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves west.
Your victim has disappeared!

!= CW Mana:Hot>kill *man
west
kill *man
They aren't here.

!= CW Mana:Hot>west
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
*Niramor the Black Númenórean* is standing here.
Exits: east, (west). 

!O CW Mana:Hot>kill *man
You approach *Niramor the Black Númenórean*, trying to smite him.

!O CW Mana:Hot *Niramor the Black Númenórean*:Fine>west
bash *man
No way! You are fighting for your life!

!O CW Mana:Hot *Niramor the Black Númenórean*:Fine>west
You're already fighting!

!O CW Mana:Hot *Niramor the Black Númenórean*:Fine>No way! You are fighting for your life!

!O CW Mana:Hot *Niramor the Black Númenórean*:Fine>
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves west.
Your victim has disappeared!

!O CW Mana:Hot>west
A Natural Stairway
*Niramor the Black Númenórean* is standing here.
Exits: (east), [up]. 

!= CW Mana:Hot>kill *man
Alas, you cannot go that way...

!= CW Mana:Hot>bash *man
You approach *Niramor the Black Númenórean*, trying to smite him.

!= CW Mana:Hot *Niramor the Black Númenórean*:Fine>
*Niramor the Black Númenórean* barely slashes your left arm and tickles it.

*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves east.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>e
kill *man
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 
An orkish scout yells 'A Efalv ih wero an the Hidden Covars!'

!O CW HP:Fine Mana:Hot>They aren't here.
An orkish scout barely hits your left hand and tickles it.

!O CW HP:Fine Mana:Hot an orkish scout:Fine>west
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot an orkish scout:Fine>east
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot an orkish scout:Fine>flee
You flee head over heels.
You flee east.
A Side Tunnel in the Cavern
The corpse of an orc apprentice is lying here.
*Niramor the Black Númenórean* is standing here.
Exits: south, west. 

!= CW HP:Fine Mana:Hot>east
*Niramor the Black Númenórean* begins some strange incantations...
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>kill *man
west
You strongly smite *Niramor the Black Númenórean*'s right foot.

!= CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>kill *man
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>
You're already fighting!

!= CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>
*Niramor the Black Númenórean* utters the word 'grzzs'

!= CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>cha moo agg
Ok.

!= CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>bash *man
*Niramor the Black Númenórean* barely slashes your head and tickles it.

*Niramor the Black Númenórean* panics, but can't stop fighting to flee.

west
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves south.
Your victim has disappeared!

!= CW HP:Fine Mana:Hot>
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 

!O CW HP:Fine Mana:Hot>kill *man
They aren't here.

!O CW HP:Fine Mana:Hot>east
A Side Tunnel in the Cavern
The corpse of an orc apprentice is lying here.
Exits: south, west.

!= CW HP:Fine Mana:Hot>kill *man
south
They aren't here.

!= CW HP:Fine Mana:Hot>kill *man
A Circular Cave
*Niramor the Black Númenórean* is standing here.
Exits: north.

!O CW HP:Fine Mana:Hot>
You approach *Niramor the Black Númenórean*, trying to smite him.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>bash *man
north
ill *man
You swiftly dodge *Niramor the Black Númenórean*'s attempt to slash you.

*Niramor the Black Númenórean* begins some strange incantations...

Your bash at *Niramor the Black Númenórean* sends him sprawling.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>wie staff
You're already fighting!

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>
You stop using a war mattock.
You confidently wield a bejewelled oak staff, ready to strike your foes.
You light a bejewelled oak staff.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Fine>ear
c n 'ear'
You quickly recall your stored spell...

norm
ear
The earth trembles beneath your feet!
Some debris falls on you from above.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>cha sp norm
Ok.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>c n 'ear'
You quickly recall your stored spell...

The earth trembles beneath your feet!
Some debris falls on you from above.

!O CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Hurt>wie mattock
You stop using a bejewelled oak staff.
You confidently wield a war mattock, ready to fight evil.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>cha moo agg
Ok.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>bash *man
Bash someone already bashed? Aren't we funny?

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>
You barely smite *Niramor the Black Númenórean*'s right arm and tickle it.     ***Raw and pure power***

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>bash *man
north
Bash someone already bashed? Aren't we funny?

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>bash *man
No way! You are fighting for your life!
*Niramor the Black Númenórean* seems to have recovered his senses.

!O CW HP:Fine Mana:Hot *Niramor the Black Númenórean*:Hurt>north
bash *man
north
*Niramor the Black Númenórean* begins some strange incantations...

kill *man
*Niramor the Black Númenórean* utters the word 'earthquake'
*Niramor the Black Númenórean* makes the earth tremble and shiver.
You fall, and hit yourself!

*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves north.
Your victim has disappeared!

!O CW HP:Fine Mana:Hot>
A Side Tunnel in the Cavern
The corpse of an orc apprentice is lying here.
*Niramor the Black Númenórean* is standing here.
Exits: south, west.

!= CW HP:Fine Mana:Hot>wie staff
kill *man
*Niramor the Black Númenórean* leaves west.
Your victim has disappeared!
Alas, you cannot go that way...

!= CW HP:Fine Mana:Hot>They aren't here.

!= CW HP:Fine Mana:Hot>
You stop using a war mattock.
You confidently wield a bejewelled oak staff, ready to strike your foes.
You light a bejewelled oak staff.

!= CW HP:Fine Mana:Warm>
*Niramor the Black Númenórean* has arrived from the west.
You approach *Niramor the Black Númenórean*, trying to smite him.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>west
kill *man
No way! You are fighting for your life!
You swiftly dodge *Niramor the Black Númenórean*'s attempt to slash you.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
You're already fighting!

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves south.

!= CW HP:Fine Mana:Warm>south
kill *man
kill *man
A Circular Cave
*Niramor the Black Númenórean* is standing here.
Exits: north.

!O CW HP:Fine Mana:Warm>
*Niramor the Black Númenórean* swiftly dodges your attempt to smite him.

!O CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
You're already fighting!

!O CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves north.

!O CW HP:Fine Mana:Warm>north
kill *man
A Side Tunnel in the Cavern
The corpse of an orc apprentice is lying here.
*Niramor the Black Númenórean* is standing here.
Exits: south, west.
*Niramor the Black Númenórean* leaves west.

!= CW HP:Fine Mana:Warm>west

They aren't here.

!= CW HP:Fine Mana:Warm>
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 
An orkish scout yells 'A Dwarz if here in tne Hotden Cavarn!'

!O CW HP:Fine Mana:Warm>west
kill *man
A Natural Stairway
*Niramor the Black Númenórean* is standing here trying to concentrate.
Exits: (east), [up]. 

!= CW HP:Fine Mana:Warm>
You approach *Niramor the Black Númenórean*, trying to smite him.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
The stone seems to blur for a while.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>ewie mattock
I do not understand that command. Did you mean "wield mattock" ?

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>cha moo agg
The stone is opened from the other side.
Ok.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
*an Orc* has arrived from above.
An enslaved shadow has arrived from above.
A hungry warg has arrived from above.
You try to smite *Niramor the Black Númenórean*, but he parries successfully.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>close stone
Ok.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
The stone is opened from the other side.
*Niramor the Black Númenórean* utters the word 'armour'

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
*an Orc* has arrived from above.
A hungry warg has arrived from above.

!= CW HP:Fine Mana:Warm *Niramor the Black Númenórean*:Wounded>
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves up.

!= CW HP:Fine Mana:Warm>
*an Orc* closes the stone.

!= CW HP:Fine Mana:Warm>
*an Orc* tries to slash you, but your parry is successful.

!= CW HP:Fine Mana:Warm *an Orc*:Healthy>open stone
Ok.

!= CW HP:Fine Mana:Warm *an Orc*:Healthy>f
*an Orc* closes the depression.
You flee head over heels.
You flee up.
A Dark Lake
Exits: north, (down). 

!% CW HP:Fine Mana:Warm Move:Tired>
*Niramor the Black Númenórean* has arrived from the north.

!% CW HP:Fine Mana:Warm Move:Tired>n
The stone closes quietly.
An Underground River
Exits: north, south.

!% CW HP:Fine Mana:Warm Move:Tired>s
kill *man
A Dark Lake
*Niramor the Black Númenórean* is standing here.
Exits: north. 

!% CW HP:Fine Mana:Warm Move:Tired>
You strongly smite *Niramor the Black Númenórean*'s head and shatter it.
Your victim is shocked by your hit!

!% CW HP:Fine Mana:Warm Move:Tired *Niramor the Black Númenórean*:Wounded>
The stone is opened from the other side.
*Niramor the Black Númenórean* panics, and attempts to flee.
*Niramor the Black Númenórean* leaves north.

!% CW HP:Fine Mana:Warm Move:Tired>
*an Orc* has arrived from below.
An enslaved shadow has arrived from below.
A hungry warg has arrived from below.

!% CW HP:Fine Mana:Warm Move:Tired>cha moo agg
Ok.
*an Orc* has arrived from below.
A hungry warg has arrived from below.

!% CW HP:Fine Mana:Warm Move:Tired>kill *man
north
They aren't here.

!% CW HP:Fine Mana:Warm Move:Tired>
*an Orc* leaves north.
A hungry warg leaves north.
*an Orc* tries to slash you, but your parry is successful.
No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>kill *man
They aren't here.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>
*an Orc* issues the order 'assist'.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>flee
You flee head over heels.
You flee north.
An Underground River
Exits: north, south.

!% CW HP:Fine Mana:Warm Move:Tired>e

*an Orc* has arrived from the south.
An enslaved shadow has arrived from the south.
A hungry warg has arrived from the south.

!% CW HP:Fine Mana:Warm Move:Tired>
*an Orc* quickly approaches, trying to slash you.
No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>n

*an Orc* issues the order 'assist'.
An enslaved shadow joins *an Orc*'s fight.
An enslaved shadow barely hits your left leg and tickles it.
*an Orc* barely slashes your left hand and tickles it.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>
You try to smite *an Orc*, but he parries successfully.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>f
You flee head over heels.
You flee north.
An Underground Stream
The corpse of a giant lizard is lying here.
An albino salamander is here, perched on some rocks (hidden).
An albino salamander is here, perched on some rocks (hidden).
A hungry-looking giant lizard is slithering towards you.
Exits: east, south.

!% CW HP:Fine Mana:Warm Move:Tired>rem boots
g boots pack
wear boots
put boots pack
You stop using a fine pair of metal boots.

!% CW HP:Fine Mana:Warm Move:Tired>e
You get a black pair of padded boots from a leather backpack.

!% CW HP:Fine Mana:Warm Move:Tired>
You wear a black pair of padded boots on your feet.
*an Orc* has arrived from the south.
An enslaved shadow has arrived from the south.
A hungry warg has arrived from the south.

!% CW HP:Fine Mana:Warm Move:Tired>
*an Orc* tries to slash you, but your parry is successful.
You put a fine pair of metal boots in a leather backpack.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>e
No way! You are fighting for your life!
*an Orc* issues the order 'assist'.
An enslaved shadow joins *an Orc*'s fight.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>No way! You are fighting for your life!
An enslaved shadow barely hits your right hand and tickles it.

!% CW HP:Fine Mana:Warm Move:Tired *an Orc*:Healthy>f
You flee head over heels.
You flee east.
An Underground Stream
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.

!% CW HP:Fine Mana:Warm Move:Slow>u
Alas, you cannot go that way...
*an Orc* has arrived from the west.
An enslaved shadow has arrived from the west.
A hungry warg has arrived from the west.

!% CW HP:Fine Mana:Warm Move:Slow>e
*an Orc* quickly approaches, trying to slash you.
No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>u
*an Orc* issues the order 'assist'.
No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>w
No way! You are fighting for your life!

!% CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
*an Orc* issues the order 'assist'.

!% CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>f
You flee head over heels.
You flee east.
Silvery Cavern
Exits: west, up.

!O CW HP:Fine Mana:Warm Move:Slow>s
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm Move:Slow>ui

*an Orc* has arrived from the west.
An enslaved shadow has arrived from the west.
A hungry warg has arrived from the west.

!O CW HP:Fine Mana:Warm Move:Slow>I do not understand that command. Did you mean "li" ?
You swiftly dodge *an Orc*'s attempt to slash you.

!O CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>u
*an Orc* issues the order 'assist'.
An enslaved shadow joins *an Orc*'s fight.
No way! You are fighting for your life!

!O CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
*an Orc* swiftly dodges your attempt to smite him.

!O CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>f
You flee head over heels.
You flee up.
Darkness
Exits: west, down.

!= CW HP:Fine Mana:Warm Move:Slow>w
Darkness
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
Exits: east, up.

!= CW HP:Fine Mana:Warm Move:Slow>u
Applefell narrates 'bashed nea sgrate'
Limestone Tunnel
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
The corpse of a large bat is lying here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west, down.

!= CW HP:Fine Mana:Warm Move:Slow>
*an Orc* tries to slash you, but your parry is successful.

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>e
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
*an Orc* has arrived from below.
An enslaved shadow has arrived from below.
A hungry warg has arrived from below.

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>f
*an Orc* leaves west.
An enslaved shadow leaves west.
A hungry warg leaves west.
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
PANIC! You can't quit the fight!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
You try to smite *an Orc*, but he parries successfully.

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
You flee head over heels.
You flee west.
***Getting spammed so badly here i'm losing hope my mps will hold, and i figure slab is for sure blocked now***
Limestone Tunnel
Exits: east, up.

!= CW HP:Fine Mana:Warm Move:Slow>
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.

!= CW HP:Fine Mana:Warm Move:Slow>
You swiftly dodge *an Orc*'s attempt to slash you.

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>west
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>up
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>flee
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>west
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>up
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Slow *an Orc*:Healthy>
You flee head over heels.
You flee east.
Limestone Tunnel
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
The corpse of a large bat is lying here.
Exits: west, down.

!= CW HP:Fine Mana:Warm Move:Weak>west
Limestone Tunnel
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, up.
*an Orc* quickly approaches, trying to slash you.

!= CW HP:Fine Mana:Warm Move:Weak *an Orc*:Healthy>east
No way! You are fighting for your life!

!= CW HP:Fine Mana:Warm Move:Weak *an Orc*:Healthy>flee
You flee head over heels.
You flee up.
Limestone Cave
*an Orc* is standing here.
Exits: east, down.

!O CW HP:Fine Mana:Warm Move:Weak>west
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm Move:Weak>up
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm Move:Weak>east
Underground Junction
*an Orc* is resting here.
The shadow of Zathdug the Monitor is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm Move:Weak>east
Sloping Tunnel
Exits: east, west.
You have found *an Orc*!

![ CW HP:Fine Mana:Warm Move:Weak>west
south
Underground Junction
*an Orc* is standing here.
The shadow of Zathdug the Monitor is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, down.
You feel less protected.
*an Orc* barely slashes your body and tickles it.
*an Orc* has arrived from the east.

![ CW HP:Fine Mana:Warm Move:Weak *an Orc*:Healthy>No way! You are fighting for your life!
*an Orc* issues the order 'assist'.
An enslaved shadow joins *an Orc*'s fight.
An enslaved shadow hits your right foot and tickles it.

![ CW HP:Hurt Mana:Warm Move:Weak *an Orc*:Healthy>flee
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
*an Orc* issues the order 'assist'.
*an Orc* leaves east.
You flee head over heels.
You flee east.
Sloping Tunnel
Exits: east, west.
You have found *an Orc*!

![ CW HP:Hurt Mana:Warm Move:Weak>
*an Orc* leaves his hiding place.
*an Orc* lightly pierces your body and tickles it.

![ CW HP:Hurt Mana:Warm Move:Weak *an Orc*:Healthy>east
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm Move:Weak *an Orc*:Healthy>
*an Orc* removes a nasty orkish fang.
*an Orc* confidently draws a darkened orkish axe.

![ CW HP:Hurt Mana:Warm Move:Weak *an Orc*:Healthy>
*an Orc* swiftly dodges your attempt to smite him.

![ CW HP:Hurt Mana:Warm Move:Weak *an Orc*:Healthy>flee
You flee head over heels.
You flee west.
Underground Junction
*an Orc* is standing here.
The shadow of Zathdug the Monitor is floating here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Warm Move:Fainting>south
*an Orc* strongly crushes your left arm.
*an Orc* strongly slashes your body and tickles it.
*an Orc* leaves east.
An enslaved shadow leaves east.
A hungry warg leaves east.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm Move:Fainting *an Orc*:Fine>south
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm Move:Fainting *an Orc*:Fine>flee
You flee head over heels.
You flee south.
Stone Tunnel
Exits: north, [south].
You have found an orkish scout!

![ CW HP:Hurt Mana:Warm Move:Exhausted>south
The hole seems to be closed.
An orkish scout leaves his hiding place.
An orkish scout yells 'A Dwaln es fero iz the Sbowa Tanvel!'

![ CW HP:Hurt Mana:Warm Move:Exhausted>south
The hole seems to be closed.

![ CW HP:Hurt Mana:Warm Move:Exhausted>open exit s
Ok.

![ CW HP:Hurt Mana:Warm Move:Exhausted>s
Stone Cave
Exits: (north), south.

![ CW HP:Hurt Mana:Warm Move:Exhausted>close exit n
Ok.

![ CW HP:Hurt Mana:Warm Move:Exhausted>cast 'block door' exit n
You start to concentrate...

The exit north seems to blur for a while.

![ CW HP:Hurt Mana:Cold Move:Fainting>rest
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold Move:Fainting>sco
#   {report} now aliases {emote has 185/312 hits, 33/133 mana and 1/130 moves.} in [default] group 
185/312 hits, 33/133 mana, and 1/130 moves.

![ CW HP:Hurt Mana:Cold Move:Fainting>eq
You are using:
<wielded two-handed> a bejewelled oak staff; it has a soft glowing aura
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a horned helmet (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a rough wooden horn

![ CW HP:Hurt Mana:Cold Move:Fainting>

![ CW HP:Hurt Mana:Cold Move:Fainting>sco
#   {report} now aliases {emote has 186/312 hits, 33/133 mana and 2/130 moves.} in [default] group 
186/312 hits, 33/133 mana, and 2/130 moves.

![ CW HP:Hurt Mana:Warm Move:Fainting>sta
You stop resting and stand up.

![ CW HP:Hurt Mana:Warm Move:Fainting>bob
c n 'breath'
You start to concentrate...

wimp
An energy begins to flow within your legs as your body becomes lighter.

![ CW HP:Hurt Mana:Cold Move:Tired>cha moo wimp
Ok.

![ CW HP:Hurt Mana:Cold Move:Tired>sco
#   {report} now aliases {emote has 187/312 hits, 14/133 mana and 30/130 moves.} in [default] group 
187/312 hits, 14/133 mana, and 30/130 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>stat
OB: 68%, DB: 48%, PB: 68%, Armour: 63%. Wimpy: 100. Mood: wimpy.
Needed: 47,140 xp, 0 tp. Gold: 93. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- bless
- shield
- strength
- stored spell earthquake
- stored spell earthquake

![ CW HP:Hurt Mana:Cold Move:Tired>i
You are carrying:
a war mattock
a butcher knife (flawless)
a stone
the scalp of Uktirp
a stone
a long hollow stem
a gem-inlaid knife (flawless)
a golden emerald ring
a wooden pipe
a black warg fur (flawless)

![ CW HP:Hurt Mana:Cold Move:Tired>sta
You are already standing.

![ CW HP:Hurt Mana:Cold Move:Tired>use pale
You attempt to use the power of a pale blue stone.

You feel the light touch of a benevolent power upon you.

![ CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 204/312 hits, 22/133 mana and 58/130 moves.} in [default] group 
204/312 hits, 22/133 mana, and 58/130 moves.

![ CW HP:Hurt Mana:Cold>rest
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 204/312 hits, 22/133 mana and 59/130 moves.} in [default] group 
204/312 hits, 22/133 mana, and 59/130 moves.

![ CW HP:Hurt Mana:Cold>l
Stone Cave
Exits/emulated: {north}, south.

![ CW HP:Hurt Mana:Cold>
Your power blocking the rockface has been overcome!
The rockface seems to blur for a while.

![ CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 205/312 hits, 21/133 mana and 64/130 moves.} in [default] group 
205/312 hits, 21/133 mana, and 64/130 moves.

![ CW HP:Hurt Mana:Cold>sta
You stop resting and stand up.

![ CW HP:Hurt Mana:Cold>n
The rockface seems to be closed.

![ CW HP:Hurt Mana:Cold>
The rockface is opened from the other side.

![ CW HP:Hurt Mana:Cold>north
Stone Tunnel
An experienced orkish scout is looking for tracks on the ground.
*an Orc* is standing here.
*an Orc* is standing here volunteering.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
The shadow of Zathdug the Monitor is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (south).
An orkish scout yells 'A Dwals oh vere in the Ntone Tennor!'

![ CW HP:Hurt Mana:Cold>north
Underground Junction
Exits: north, east, south, west, down.

![ CW HP:Hurt Mana:Cold>down
A Long, Sloping Tunnel
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: south, up, down.

!= CW HP:Hurt Mana:Cold>down
A Deeply Plunging Tunnel
Exits: up, down.

!= CW HP:Hurt Mana:Cold>down
Passage into the Depths
Exits: north, south, up.

!= CW HP:Hurt Mana:Cold>down
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Cold>south
Silent Tunnel
Exits: north, south.

!= CW HP:Hurt Mana:Cold>open hiddencrack
Ok.

!= CW HP:Hurt Mana:Cold>e
Side Tunnel
Exits: south, (west).

!= CW HP:Hurt Mana:Cold>close exit w
Ok.

!= CW HP:Hurt Mana:Cold>norm
cha sp norm
Ok.

!= CW HP:Hurt Mana:Cold>cast 'block door' exit w
Alas, not enough mana flows through you...

!= CW HP:Hurt Mana:Cold>rset
I do not understand that command. Did you mean "reset" ?

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 207/312 hits, 22/133 mana and 66/130 moves.} in [default] group 
207/312 hits, 22/133 mana, and 66/130 moves.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 207/312 hits, 22/133 mana and 67/130 moves.} in [default] group 
207/312 hits, 22/133 mana, and 67/130 moves.

!= CW HP:Hurt Mana:Cold>drink skin
It's empty already.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 208/312 hits, 23/133 mana and 68/130 moves.} in [default] group 
208/312 hits, 23/133 mana, and 68/130 moves.

!= CW HP:Hurt Mana:Cold>norm
cha sp norm
Ok.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 208/312 hits, 23/133 mana and 68/130 moves.} in [default] group 
208/312 hits, 23/133 mana, and 68/130 moves.

!= CW HP:Hurt Mana:Cold>sta
You are already standing.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 208/312 hits, 23/133 mana and 70/130 moves.} in [default] group 
208/312 hits, 23/133 mana, and 70/130 moves.

!= CW HP:Hurt Mana:Cold>norm
cha sp norm
Ok.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 209/312 hits, 24/133 mana and 71/130 moves.} in [default] group 
209/312 hits, 24/133 mana, and 71/130 moves.

!= CW HP:Hurt Mana:Cold>eq
You are using:
<wielded two-handed> a bejewelled oak staff; it has a soft glowing aura
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a horned helmet (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a rough wooden horn

!= CW HP:Hurt Mana:Cold>rest
You sit down and rest your tired bones.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 209/312 hits, 24/133 mana and 72/130 moves.} in [default] group 
209/312 hits, 24/133 mana, and 72/130 moves.

!= CW HP:Hurt Mana:Cold>sta
You stop resting and stand up.

!= CW HP:Hurt Mana:Cold>norm
cha sp norm
Ok.

!= CW HP:Hurt Mana:Cold>sco
#   {report} now aliases {emote has 209/312 hits, 25/133 mana and 74/130 moves.} in [default] group 
209/312 hits, 25/133 mana, and 74/130 moves.

!= CW HP:Hurt Mana:Cold>cast 'block door' exit w
You start to concentrate...

The exit west seems to blur for a while.

!= CW HP:Hurt Mana:Frozen>nar someone break slab wnoc
Ok.

!= CW HP:Hurt Mana:Frozen>nar i am blocked in with many. niramor is bad     ***Was wounded awhile ago, i guess is more accurate***
Ok.

!= CW HP:Hurt Mana:Icy>rest
You sit down and rest your tired bones.

!= CW HP:Hurt Mana:Icy>sco
#   {report} now aliases {emote has 213/312 hits, 3/133 mana and 82/130 moves.} in [default] group 
213/312 hits, 3/133 mana, and 82/130 moves.

***a lot of resists later***

!= CW HP:Fine Mana:Warm>
Your power blocking the crack has been overcome!
The crack seems to blur for a while.

!= CW HP:Fine Mana:Warm>who
The crack is opened from the other side.
Players
-------
      Kuntet Mangkulangit
      Bhoud the Dwarven Mercenary
      Clerio the Half-Elven Apprentice
      Ragamuffin
      Timble Rice with jambal roti
      Ygritte the Man Huntress
      Beata the helf
      Ibhal the Dwarven Adventurer
      Pummeler the undecided
      Sváfnir
 [Va] Rogon Rogoff
      Frostbeard
      Kili, brother of Hili, Pili, Fili and Dili
      Applefell the Man
      Hatharil Isilmornië, the Broken One,
      Celedac the Hobbit Scout
      Bhugbór, The Black Knight
 [Ms] Almarian - Queen of Númenor, Beloved of Meneldur
      Rael the Midnight Rambler (Linkless)
      Kock the Dwarf

*** Return: continue, b: back, r: redisplay, q: quit (89%) *** 
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Dovregubbens the Mountain Troll* has arrived from the west.
*Ghushúgh the Orc* has arrived from the west.
*Niramor the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
*an Orc* has arrived from the west.
A hungry warg has arrived from the west.
An enslaved shadow has arrived from the west.

*** Return: continue, b: back, r: redisplay, q: quit (89%) *** 
*Ghushúgh the Orc* pierces your right hand and tickles it.

*** Return: continue, b: back, r: redisplay, q: quit (89%) *** sta
*an Orc* closes the crack.
You flee head over heels.
You flee south.
Rough Tunnel
Exits: north, east.
You have found a small bat!

*** Return: continue, b: back, r: redisplay, q: quit (89%) *** 
      Grimreaper the Dwarven Apprentice

21 allies and visible Ainur on.

!= CW HP:Fine Mana:Warm>w
Alas, you cannot go that way...

!= CW HP:Fine Mana:Warm>n
Side Tunnel
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dovregubbens the Mountain Troll* is standing here.
*Ghushúgh the Orc* is standing here.
*Niramor the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of Zathdug the Monitor is floating here.
Exits: south, [west].
*Ghushúgh the Orc* lightly pierces your body and tickles it.

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>
*an Orc* begins some strange incantations...

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>w
*an Orc* crushes your left foot hard.
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!
You try to smite *Ghushúgh the Orc*, but he parries successfully.

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>open exit w
Ok.
*an Orc* closes the crack.

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>f
You are already attempting to flee!

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>_open west

You flee head over heels.
You flee south.
Rough Tunnel
A small bat is standing here (hidden).
Exits: north, east.

!= CW HP:Fine Mana:Warm>open exit w
You don't see any exit there.

!= CW HP:Fine Mana:Warm>north
open exit w
Side Tunnel
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dovregubbens the Mountain Troll* is standing here.
*Ghushúgh the Orc* is standing here.
*Niramor the Black Númenórean* is standing here trying to concentrate.
A sturdy pack horse is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of Zathdug the Monitor is floating here.
Exits: south, [west].
*Ghushúgh the Orc* pierces your left hand hard.
You feel a sharp pain there!
*an Orc* quickly approaches, trying to crush you.

!= CW HP:Fine Mana:Warm *Ghushúgh the Orc*:Healthy>flee
Ok.
You flee head over heels.
You flee west.
Silent Tunnel
Exits: north, (east), south.

!= CW HP:Fine Mana:Warm>
You flee head over heels.
You flee north.
Passage into the Depths
Exits: north, south, up.

!= CW HP:Fine Mana:Warm>north
Deep Passage
Exits: south, west.

!= CW HP:Fine Mana:Warm>south
Passage into the Depths
Exits: north, south, up.

!= CW HP:Fine Mana:Warm>up
A Deeply Plunging Tunnel
Exits: up, down.
Some very close noise can be heard from below.

!= CW HP:Fine Mana:Warm>up
A Long, Sloping Tunnel
Exits: south, up, down.

!= CW HP:Fine Mana:Warm>up
Underground Junction
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>south
Stone Tunnel
An experienced orkish scout is looking for tracks on the ground.
Exits: north, [south].
An orkish scout yells 'A Dwaln ef vele in kve Ftome Tannol!'

![ CW HP:Fine Mana:Warm>south
Some close noise can be heard from the north.
The hole seems to be closed.

![ CW HP:Fine Mana:Warm>

![ CW HP:Fine Mana:Warm>n
Underground Junction
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, down.
Some close noise can be heard from below.

![ CW HP:Fine Mana:Warm>n
*an Orc* has arrived from below.
A hungry warg has arrived from below.
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: ~north~, south.

!= CW HP:Fine Mana:Warm>n
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: ~(east)~, south. 
You swim and manage to keep your head above water.

!~ CW HP:Fine Mana:Warm>open waterhole
It's already open!
You hear some close noise from the south.

!~ CW HP:Fine Mana:Warm>e
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: ~(west)~, [up]. 

!~ CW HP:Fine Mana:Warm>open exit u
u
The slab doesn't move, I'm afraid.
You hear some very far noise from the west.

!~ CW HP:Fine Mana:Warm>The slab seems to be closed.

!~ CW HP:Fine Mana:Warm>w
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
*an Orc* is standing here.
Exits: ~(east)~, south. 
Some rather far noise can be heard from the south.

!~ CW HP:Fine Mana:Warm>
You swiftly dodge *an Orc*'s attempt to slash you.

!~ CW HP:Fine Mana:Warm *an Orc*:Healthy>s
s
No way! You are fighting for your life!
You flee head over heels.
You flee south.
Wet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: ~north~, south.

!= CW HP:Fine Mana:Warm>
Underground Junction
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>f
You flee head over heels.
You flee east.
Sloping Tunnel
Exits: east, west.
You hear some apparently rather far noise from the west.

![ CW HP:Fine Mana:Warm>w
Underground Junction
Exits: north, east, south, west, down.

![ CW HP:Fine Mana:Warm>
*an Orc* has arrived from the north.
A hungry warg has arrived from the north.

![ CW HP:Fine Mana:Warm>w
Limestone Cave
Exits: east, down.

!O CW HP:Fine Mana:Warm>w
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>d
Limestone Tunnel
Exits: east, up.

!= CW HP:Fine Mana:Warm>e
Limestone Tunnel
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
The corpse of a large bat is lying here.
Exits: west, down.

!= CW HP:Fine Mana:Warm>d
Darkness
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
The butchered corpse of a large bat is lying here.
Exits: east, up.

!= CW HP:Fine Mana:Warm>d
Alas, you cannot go that way...

!= CW HP:Fine Mana:Warm>e
Darkness
Exits: west, down.

!= CW HP:Fine Mana:Warm>d
Silvery Cavern
Exits: west, up.

!O CW HP:Fine Mana:Warm>d
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>w
An Underground Stream
A hungry warg stands here, sniffing around for flesh.
A hungry-looking giant lizard is slithering towards you.
Exits: east, west.

!% CW HP:Fine Mana:Warm>w
w
An Underground Stream
The corpse of a giant lizard is lying here.
An albino salamander is here, perched on some rocks (hidden).
An albino salamander is here, perched on some rocks (hidden).
Exits: east, south.
A giant lizard has arrived from the east.

!% CW HP:Fine Mana:Warm>s
Alas, you cannot go that way...

!% CW HP:Fine Mana:Warm>s
An Underground River
Exits: north, south.

!% CW HP:Fine Mana:Warm>
A Dark Lake
Exits: north, (down). 

!% CW HP:Fine Mana:Warm>open stone
It's already open!

!% CW HP:Fine Mana:Warm>d
A Natural Stairway
Exits: (east), (up).

!= CW HP:Fine Mana:Warm>close stone
Ok.

!= CW HP:Fine Mana:Warm>norm
cha sp norm
Ok.

!= CW HP:Fine Mana:Warm>cast 'block door' stone
You start to concentrate...

The stone is opened from the other side.
You can't proceed while the stone is in motion.

!= CW HP:Fine Mana:Warm>rest
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Warm>sta
You stop resting and stand up.

!= CW HP:Fine Mana:Warm>
The stone closes quietly.

!= CW HP:Fine Mana:Warm>e
Hidden Cavern
An orc apprentice is here, going about his duties.
An experienced orkish scout is looking for tracks on the ground.
An orc apprentice is here, going about his duties.
An orc apprentice is here, going about his duties.
Exits: east, (west). 
An orkish scout yells 'A Dvarz iw hele iv tna Sidgen Cowers!'

!O CW HP:Fine Mana:Warm>w
A Natural Stairway
Exits: (east), [up].

!= CW HP:Fine Mana:Warm>cucu
Arglebargle, glop-glyf!?!

!= CW HP:Fine Mana:Warm>cast 'block door' stone
You start to concentrate...

The exit up seems to blur for a while.

!= CW HP:Fine Mana:Cold>reveal q
You begin to search...

rest
sco
You didn't find anyone.

!= CW HP:Fine Mana:Cold>
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Cold>#   {report} now aliases {emote has 234/312 hits, 23/133 mana and 90/130 moves.} in [default] group 
234/312 hits, 23/133 mana, and 90/130 moves.

!= CW HP:Fine Mana:Cold>sco
#   {report} now aliases {emote has 234/312 hits, 24/133 mana and 91/130 moves.} in [default] group 
234/312 hits, 24/133 mana, and 91/130 moves.

!= CW HP:Fine Mana:Cold>t applefell can you please bash slab to westnoc?
Ok.

!= CW HP:Fine Mana:Cold>sco
#   {report} now aliases {emote has 236/312 hits, 26/133 mana and 95/130 moves.} in [default] group 
236/312 hits, 26/133 mana, and 95/130 moves.

!= CW HP:Fine Mana:Cold>sco
#   {report} now aliases {emote has 236/312 hits, 26/133 mana and 95/130 moves.} in [default] group 
236/312 hits, 26/133 mana, and 95/130 moves.

!= CW HP:Fine Mana:Cold>l
A Natural Stairway
Exits/emulated: {east}, {up}. 

!= CW HP:Fine Mana:Cold>stat
OB: 63%, DB: -2%, PB: 64%, Armour: 63%. Wimpy: 311. Mood: wimpy.
Needed: 47,140 xp, 0 tp. Gold: 93. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left hand (clean)
- panic
- shield
- strength
- stored spell earthquake
- stored spell earthquake

!= CW HP:Fine Mana:Cold>who
Players
-------
      Kuntet Mangkulangit
      Bhoud the Dwarven Mercenary
      Clerio the Half-Elven Apprentice
      Ragamuffin
      Timble Rice with jambal roti
      Ygritte the Man Huntress
      Beata the helf
	    Ibhal the Dwarven Adventurer
      Pummeler the undecided
      Sváfnir
 [Va] Rogon Rogoff
      Frostbeard
      Kili, brother of Hili, Pili, Fili and Dili
      Applefell the Man
      Hatharil Isilmornië, the Broken One,
      Celedac the Hobbit Scout
      Bhugbór, The Black Knight
 [Ms] Almarian - Queen of Númenor, Beloved of Meneldur
      Rael the Midnight Rambler (Linkless)
      Kock the Dwarf

*** Return: continue, b: back, r: redisplay, q: quit (89%) *** 
      Grimreaper the Dwarven Apprentice

21 allies and visible Ainur on.

!= CW HP:Fine Mana:Cold>t kili can you come bash slab?
Ok.

!= CW HP:Fine Mana:Cold>
Your power blocking the stone resisted a breaking attempt!

!= CW HP:Fine Mana:Cold>
#   $friend is now set to {Kili} [local]
Kili tells you 'im like liche'

!= CW HP:Fine Mana:Cold>
Applefell narrates 'i not near wnoc'

***Alot of break or bash resist spam later, and Kili has made his way and bashed slab ***

!= CW Mana:Burning>open stone
u
The stone doesn't move, I'm afraid.

!= CW Mana:Burning>The stone seems to be closed.

!= CW Mana:Burning>tra
You carefully examine the ground around you, looking for tracks...    ***Yeah this was stupid but i was sure my block shoulda decayed by now***

The exit up blurs for a while.


The stone is opened from the other side.
You stop searching.

!= CW Mana:Burning>
*an Orc* has arrived from above.
*Marbdug the Orc* has arrived from above.
A hungry warg has arrived from above.
*Fleck the Orc* has arrived from above.
*an Orc* has arrived from above.
A hungry warg has arrived from above.
*Dovregubbens the Mountain Troll* has arrived from above.
*an Orc* has arrived from above.
A hungry warg has arrived from above.
An enslaved shadow has arrived from above.
*an Orc* barely crushes your body and tickles it.

!= CW HP:Fine Mana:Burning *an Orc*:Healthy>open stone
It's already open!
You flee head over heels.
You flee up.
A Dark Lake
*Niramor the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (down). 

!% CW HP:Fine Mana:Burning>u
Alas, you cannot go that way...

!% CW HP:Fine Mana:Burning>f
You flee head over heels.
You flee down.
A Natural Stairway
*an Orc* is standing here.
*Marbdug the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Fleck the Orc* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
*Dovregubbens the Mountain Troll* is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of Zathdug the Monitor is floating here.
Exits: (up). 
*an Orc* begins some strange incantations...

!= CW HP:Fine Mana:Burning>
You swiftly dodge *Fleck the Orc*'s attempt to slash you.
*an Orc* strongly cleaves your head.
You feel a sharp pain there!
*an Orc* quickly approaches, trying to crush you.

!= CW HP:Fine Mana:Burning *Fleck the Orc*:Fine>n
*Marbdug the Orc* leaves up.
A hungry warg leaves up.
No way! You are fighting for your life!
You flee head over heels.
You flee up.
A Dark Lake
*Niramor the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Marbdug the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (down).

!% CW HP:Fine Mana:Burning>
*an Orc* tries to slash you, but your parry is successful.

!% CW HP:Fine Mana:Burning *an Orc*:Healthy>
PANIC! You can't quit the fight!

!% CW HP:Fine Mana:Burning *an Orc*:Healthy>
You try to smite *an Orc*, but he parries successfully.

!% CW HP:Fine Mana:Burning *an Orc*:Healthy>
*Marbdug the Orc* leaves north.
A hungry warg leaves north.


***I run out of wnoc. Some time later i try to fight some bn and an orc. ends up with 5, so i retreat for some minutes***
***Finally I find an opponent who seems to be willing to fight my weakass character solo***

!O CW>n
Cave
Exits: east, (south).
A brown donkey has arrived from the south.

!O CW>reveal q
You begin to search...

wimp
You didn't find anyone.

!O CW>cha moo wimp
Ok.

!O CW>
*Fleck the Orc* has arrived from the south.
A hungry warg has arrived from the south.
An enslaved shadow has arrived from the south.

!O CW>cha sp q
Ok.

!O CW>sco
#   {report} now aliases {emote has 312/312 hits, 133/133 mana and 129/130 moves.} in [default] group 
312/312 hits, 133/133 mana, and 129/130 moves.

!O CW>close rock
Ok.

!O CW>cast 'block door' rock
You start to concentrate...

*Fleck the Orc* leaves east.
A hungry warg leaves east.
An enslaved shadow leaves east.

*Fleck the Orc* has arrived from the east.
A hungry warg has arrived from the east.
An enslaved shadow has arrived from the east.

norm
The exit south seems to blur for a while.

!O CW Mana:Hot>
*Fleck the Orc* begins some strange incantations...
cha sp norm
Ok.

!O CW Mana:Hot>e
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A brown donkey has arrived from the west.
A spirit tries to hit you, but your parry is successful.

!O CW Mana:Hot a spirit:Healthy>w
No way! You are fighting for your life!

!O CW Mana:Hot a spirit:Healthy>cha moo agg
f
Ok.

!O CW Mana:Hot a spirit:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

!O CW Mana:Hot a spirit:Healthy>
*Fleck the Orc* has arrived from the west.
A hungry warg has arrived from the west.
An enslaved shadow has arrived from the west.
A spirit swiftly dodges your attempt to smite it.

!O CW Mana:Hot a spirit:Healthy>w

*Fleck the Orc* leaves west.
A hungry warg leaves west.
An enslaved shadow leaves west.

!O CW Mana:Hot a spirit:Healthy>No way! You are fighting for your life!

!O CW Mana:Hot a spirit:Healthy>
You flee head over heels.
You flee east.
Abandoned Storage Cave
A falchion lies on the ground.
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: west. 
You have found *an Orc*!                       ***Oh I see***

!O CW Mana:Hot>
A dark wraith quickly approaches, trying to slash you.

!O CW Mana:Hot a dark wraith:Healthy>#   $tar is now set to {*orc*} [local]

*Fleck the Orc* has arrived from the west.
A hungry warg has arrived from the west.
An enslaved shadow has arrived from the west.

!O CW Mana:Hot a dark wraith:Healthy>kill *orc*
*an Orc* leaves west.
*Fleck the Orc* begins some strange incantations...
You're already fighting!

!O CW Mana:Hot a dark wraith:Healthy>
You swiftly dodge a spirit's attempt to hit you.

!O CW Mana:Hot a dark wraith:Healthy>
A dark wraith begins some strange incantations...

!O CW Mana:Hot a dark wraith:Healthy>wimp
cha moo wimp
Ok.

!O CW Mana:Hot a dark wraith:Healthy>f
You flee head over heels.
You flee west.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
Exits: east, west.

!O CW Mana:Hot>west

A spirit tries to hit you, but your parry is successful.

!O CW Mana:Hot a spirit:Healthy>west
*Fleck the Orc* has arrived from the east.
A hungry warg has arrived from the east.
An enslaved shadow has arrived from the east.
No way! You are fighting for your life!

!O CW Mana:Hot a spirit:Healthy>west
*Fleck the Orc* begins some strange incantations...
No way! You are fighting for your life!

!O CW Mana:Hot a spirit:Healthy>flee
No way! You are fighting for your life!

!O CW Mana:Hot a spirit:Healthy>west
You flee head over heels.
You flee east.
Abandoned Storage Cave
A falchion lies on the ground.
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: west.

!O CW Mana:Hot>west
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Fleck the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of the orkish chieftain is floating here.
Exits: east, west.
You have found *an Orc*!
*Fleck the Orc* swiftly dodges a spirit's attempt to hit him.

!O CW Mana:Hot>west
Cave
Exits: east. -
A brown donkey has arrived from the east.

!O CW Mana:Hot>west
Alas, you cannot go that way...

!O CW Mana:Hot>Alas, you cannot go that way...

!O CW Mana:Hot>wie staff
You don't have any staff.

!O CW Mana:Hot>wimp
cha moo wimp
Ok.
*Fleck the Orc* has arrived from the east.
A hungry warg has arrived from the east.
An enslaved shadow has arrived from the east.

!O CW Mana:Hot>sco
#   {report} now aliases {emote has 312/312 hits, 95/133 mana and 124/130 moves.} in [default] group 
312/312 hits, 95/133 mana, and 124/130 moves.

!O CW Mana:Hot>reveal q
You begin to search...


!O CW Mana:Hot>ear
*Fleck the Orc* gives an enslaved shadow an order.
An enslaved shadow barely hits your left foot and tickles it.
c n 'ear'
You quickly recall your stored spell...

*Fleck the Orc* leaves east.
A hungry warg leaves east.

*Fleck the Orc* has arrived from the east.
A hungry warg has arrived from the east.
The earth trembles beneath your feet!
A brown donkey stops following you.
Some debris falls on you from above.
A hungry warg says 'I'll gnaw on your bones!'
You swiftly dodge a hungry warg's attempt to hit you.
A brown donkey fails to hit you.

!O CW HP:Fine Mana:Hot an enslaved shadow:Fine>
*Fleck the Orc* begins some strange incantations...
You try to smite an enslaved shadow, but it parries successfully.

!O CW HP:Fine Mana:Hot an enslaved shadow:Fine>
*an Orc* has arrived from the east.

!O CW HP:Fine Mana:Hot an enslaved shadow:Fine>
An enslaved shadow barely hits your left leg and tickles it.

!O CW HP:Fine Mana:Hot an enslaved shadow:Fine>f
*Fleck the Orc* lightly slashes your left foot and tickles it.
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west. 

!O CW HP:Fine Mana:Hot>
*Fleck the Orc* has arrived from the west.

!O CW HP:Fine Mana:Hot>w
Cave
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
The shadow of the orkish chieftain is floating here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: east. 

!O CW HP:Fine Mana:Hot>
*an Orc* tries to cleave you, but your parry is successful.
*Fleck the Orc* has arrived from the east.

!O CW HP:Fine Mana:Hot *an Orc*:Fine>kill *orc*
You're already fighting!

!O CW HP:Fine Mana:Hot *an Orc*:Fine>ear
c n 'ear'
You quickly recall your stored spell...
*Fleck the Orc* leaves east.
A hungry warg leaves east.
An enslaved shadow leaves east.

The earth trembles beneath your feet!
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a brown donkey's death cry as she collapses.
A brown donkey is dead! R.I.P.

!O CW HP:Fine Mana:Hot *an Orc*:Fine>east
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot *an Orc*:Fine>flee
*Fleck the Orc* has arrived from the east.
PANIC! You can't quit the fight!

!O CW HP:Fine Mana:Hot *an Orc*:Fine>east
No way! You are fighting for your life!
You dodge a bash from *an Orc* who loses his balance.   ***wow is that even possible?***

!O CW HP:Fine Mana:Hot *an Orc*:Fine>
*Fleck the Orc* leaves east.
*an Orc* swiftly dodges your attempt to smite him.

!O CW HP:Fine Mana:Hot *an Orc*:Fine>east
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot *an Orc*:Fine>
*Fleck the Orc* has arrived from the east.
A hungry warg has arrived from the east.
An enslaved shadow has arrived from the east.
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Fine Mana:Hot>west
Cave
The corpse of a brown donkey is lying here.
*an Orc* is standing here.
*Fleck the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of the orkish chieftain is floating here.
Exits: east.

!O CW HP:Fine Mana:Hot>
*an Orc* quickly approaches, trying to cleave you.

!O CW HP:Fine Mana:Hot *an Orc*:Fine>ear
c n 'ear'
You quickly recall your stored spell...

*Fleck the Orc* begins some strange incantations...

lab ti
*an Orc* panics, and attempts to flee.

The earth trembles beneath your feet!
Some debris falls on you from above.
An enslaved shadow says 'You will regret that, Dwarf!'
A hungry warg says 'I'll feasw on your bowels, Dwarf.'
*an Orc* strongly cleaves your body and tickles it.

!O CW HP:Fine Mana:Warm *an Orc*:Hurt>flee
Ok.
A hungry warg bares its vicious teeth and growls.
You feel less protected.
An enslaved shadow barely hits your left leg and tickles it.
A hungry warg lightly hits your right arm and tickles it.
*Fleck the Orc* barely slashes your body and tickles it.
*an Orc* (ti) panics, and attempts to flee.

!O CW HP:Fine Mana:Warm *an Orc* (ti):Hurt>
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west. 

!O CW HP:Fine Mana:Warm>east
Abandoned Storage Cave
A falchion lies on the ground.
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: west.

!O CW HP:Fine Mana:Warm>west
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Fine Mana:Warm>west
Cave
The corpse of a brown donkey is lying here.
*an Orc* (ti) is standing here.
*Fleck the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of the orkish chieftain is floating here.
Exits: east. 

!O CW HP:Fine Mana:Warm>kill *orc*
*Fleck the Orc* begins some strange incantations...
You approach *an Orc* (ti), trying to smite him.

!O CW HP:Fine Mana:Warm *an Orc* (ti):Hurt>f
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Warm *an Orc* (ti):Hurt>
*Fleck the Orc* utters the word 'pabraw'
*Fleck the Orc* raises his voice and calls great pain upon you.
That really HURT!

!O CW HP:Hurt Mana:Warm *an Orc* (ti):Hurt>
*Fleck the Orc* leaves east.
*an Orc* (ti) swiftly dodges your attempt to smite him.

!O CW HP:Hurt Mana:Warm *an Orc* (ti):Hurt>
*an Orc* (ti) panics, and attempts to flee.
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
*Fleck the Orc* is standing here.
Exits: east, west. 

!O CW HP:Hurt Mana:Warm>
*Fleck the Orc* leaves west.

!O CW HP:Hurt Mana:Warm>west
Cave
The corpse of a brown donkey is lying here.
*an Orc* (ti) is standing here.
A hungry warg stands here, sniffing around for flesh.
The shadow of the orkish chieftain is floating here.
*Fleck the Orc* is standing here.
Exits: east. 

!O CW HP:Hurt Mana:Warm>ear
*an Orc* (ti) strongly cleaves your body.
c n 'ear'
You quickly recall your stored spell...

*Fleck the Orc* gives an enslaved shadow an order.
An enslaved shadow lightly hits your body and tickles it.

The earth trembles beneath your feet!
**Yawn** Boring kill, wasn't it?
You hear a hungry warg's death cry as it collapses.
A hungry warg is dead! R.I.P.

!O CW HP:Hurt Mana:Warm *an Orc* (ti):Wounded>
*Fleck the Orc* panics, and attempts to flee.
*an Orc* (ti) panics, and attempts to flee.
*an Orc* (ti) leaves east.

!O CW HP:Hurt Mana:Warm an enslaved shadow:Hurt>
*Fleck the Orc* tries to slash you, but your parry is successful.

!O CW HP:Hurt Mana:Warm an enslaved shadow:Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Hurt Mana:Warm an enslaved shadow:Hurt>west

*Fleck the Orc* panics, and attempts to flee.

!O CW HP:Hurt Mana:Warm an enslaved shadow:Hurt>No way! You are fighting for your life!

!O CW HP:Hurt Mana:Warm an enslaved shadow:Hurt>
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
*an Orc* (ti) is standing here.
Exits: east, west.

!O CW HP:Hurt Mana:Warm>west
Cave
The corpse of a hungry warg is lying here.
The corpse of a brown donkey is lying here.
The shadow of the orkish chieftain is floating here.
*Fleck the Orc* is standing here trying to concentrate.
Exits: east.

!O CW HP:Hurt Mana:Warm>ear
c n 'ear'
You start to concentrate...

*an Orc* (ti) leaves his hiding place.

*Fleck the Orc* panics, and attempts to flee.
The earth trembles beneath your feet!
*Fleck the Orc* lightly slashes your body and tickles it.

!O CW HP:Hurt Mana:Cold an enslaved shadow:Wounded>ear

*an Orc* (ti) panics, and attempts to flee.
*an Orc* (ti) leaves east.
An enslaved shadow lightly hits your body and tickles it.

!O CW HP:Hurt Mana:Cold an enslaved shadow:Wounded>c n 'ear'
You start to concentrate...
*Fleck the Orc* panics, and attempts to flee.
*Fleck the Orc* leaves east.

*an Orc* (ti) has arrived from the east.

*Fleck the Orc* has arrived from the east.

*Fleck the Orc* begins some strange incantations...
The earth trembles beneath your feet!
An enslaved shadow tries to hit you, but your parry is successful.

!O CW HP:Hurt Mana:Cold an enslaved shadow:Wounded>
*an Orc* (ti) strongly cleaves your left leg.
You try to smite an enslaved shadow, but it parries successfully.

!O CW HP:Wounded Mana:Cold an enslaved shadow:Wounded>flee
*Fleck the Orc* panics, and attempts to flee.
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west. 

!O CW HP:Wounded Mana:Cold>west

*Fleck the Orc* has arrived from the west.
An enslaved shadow has arrived from the west.

!O CW HP:Wounded Mana:Cold>
*Fleck the Orc* panics, and attempts to flee.
*Fleck the Orc* leaves east.
Cave
The corpse of a hungry warg is lying here.
The corpse of a brown donkey is lying here.
*an Orc* (ti) is standing here.
Exits: east. 

!O CW HP:Wounded Mana:Cold>ear
c n 'ear'
You start to concentrate...
*an Orc* (ti) quickly approaches, trying to cleave you.

*an Orc* (ti) panics, and attempts to flee.
*an Orc* (ti) leaves east.

*an Orc* (ti) has arrived from the east.

*an Orc* (ti) leaves east.


!O CW HP:Wounded Mana:Cold>
*Fleck the Orc* has arrived from the east.

!O CW HP:Wounded Mana:Cold>wie mattock
*Fleck the Orc* leaves east.
You stop using a bejewelled oak staff.
You confidently wield a war mattock, ready to fight evil.
You are too weak to use this mattock effectively.

!O CW HP:Wounded Mana:Cold>cha moo agg
e
Ok.

!O CW HP:Wounded Mana:Cold>kill *orc*
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
*an Orc* (ti) is standing here.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>east
You smite *an Orc* (ti)'s right leg very hard and shatter it.
*an Orc* (ti) is mortally wounded and will die soon if not aided.
A spirit hits *an Orc* (ti)'s left hand hard and shatters it.           ***Spirit gains a level***
You hear *an Orc* (ti)'s death cry as he collapses.
*an Orc* (ti) has drawn his last breath! R.I.P.

!O CW HP:Wounded Mana:Cold>kill *orc*
Abandoned Storage Cave
A falchion lies on the ground.
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
*Fleck the Orc* is standing here trying to concentrate.
The shadow of the orkish chieftain is floating here.
Exits: west.

!O CW HP:Wounded Mana:Cold>
You approach *Fleck the Orc*, trying to smite him.
A dark wraith gets a falchion.
A dark wraith slashes *Fleck the Orc*'s right hand and shatters it.
*Fleck the Orc* lightly slashes your head and tickles it.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>west
No way! You are fighting for your life!
*Fleck the Orc* panics, but can't stop fighting to flee.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>flee
You will attempt to flee!

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>west
west
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>west
Cave
The corpse of a hungry warg is lying here.
The corpse of a brown donkey is lying here.
Exits: east.

!O CW HP:Wounded Mana:Cold>west
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>west
*Fleck the Orc* has arrived from the east.
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>
*Fleck the Orc* leaves east.

!O CW HP:Wounded Mana:Cold>#   $tar is now set to {*orc*} [local]
kill *orc*
They aren't here.

!O CW HP:Wounded Mana:Cold>east
kill *orc*
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>east
kill *orc*
They aren't here.
*Fleck the Orc* has arrived from the east.
An enslaved shadow has arrived from the east.

!O CW HP:Wounded Mana:Cold>east
*Fleck the Orc* leaves west.
An enslaved shadow leaves west.
Abandoned Storage Cave
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
Exits: west.

!O CW HP:Wounded Mana:Cold>kill *orc*
They aren't here.

!O CW HP:Wounded Mana:Cold>west
Alas, you cannot go that way...
You swiftly dodge a dark wraith's attempt to slash you.

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>west
They aren't here.

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>kill *orc*
No way! You are fighting for your life!
A spirit has arrived from the west.

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>flee
No way! You are fighting for your life!

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>west
They aren't here.
You smite a dark wraith's left arm very hard.

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>west
*Fleck the Orc* has arrived from the west.
An enslaved shadow has arrived from the west.
A dark wraith begins some strange incantations...
You flee head over heels.
You flee west.
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>west
Cave
The corpse of a hungry warg is lying here.
The corpse of a brown donkey is lying here.
Exits: east.

!O CW HP:Wounded Mana:Cold>west
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>kill *orc*
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>east
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>kill *orc*
They aren't here.

!O CW HP:Wounded Mana:Cold>east
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>kill *orc*
east
They aren't here.
*Fleck the Orc* has arrived from the east.
An enslaved shadow has arrived from the east.

!O CW HP:Wounded Mana:Cold>kill *orc*
Abandoned Storage Cave
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: west.

!O CW HP:Wounded Mana:Cold>They aren't here.

!O CW HP:Wounded Mana:Cold>west
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Cold>kill *orc*
*Fleck the Orc* has arrived from the west.
An enslaved shadow has arrived from the west.
You approach *Fleck the Orc*, trying to smite him.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>west
No way! You are fighting for your life!
*Fleck the Orc* panics, and attempts to flee.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>
You're already fighting!

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>No way! You are fighting for your life!
A dark wraith slashes your head.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>flee

*Fleck the Orc* panics, and attempts to flee.
*Fleck the Orc* leaves west.

!O CW HP:Wounded Mana:Cold a dark wraith:Fine>
You flee head over heels.
You flee west.
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>east
Abandoned Storage Cave
A plain pair of pants are on the ground.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
The shadow of the orkish chieftain is floating here.
Exits: west.

!O CW HP:Wounded Mana:Cold>kill *orc*
They aren't here.

!O CW HP:Wounded Mana:Cold>west
Deserted Mine Shaft
The corpse of *an Orc* is lying here.
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

!O CW HP:Wounded Mana:Cold>west
Cave
The corpse of a hungry warg is lying here.
The corpse of a brown donkey is lying here.
*Fleck the Orc* is standing here.
Exits: east. 

!O CW HP:Wounded Mana:Cold>kill *orc*
You smite *Fleck the Orc*'s body and shatter it.
*Fleck the Orc* is incapacitated and will slowly die, if not aided.

!O CW HP:Wounded Mana:Cold *Fleck the Orc*:Awful>kic
l in corpse
You kick *Fleck the Orc* to death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!                        ***Woohoo, I level too!***
You hear *Fleck the Orc*'s death cry as he collapses.
*Fleck the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Fleck the Orc*.

!O CW HP:Wounded Mana:Cold>In the corpse (here):
a fortune in gold
a longbow
a stone
a herbal kit
a sable pouch
a water skin
a gem-inlaid knife (flawless)
a gleaming belt
an engraved broadsword (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled shield (flawless)
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a shining pair of chain mail leggings (flawless)
a twisted crown
a shining chain mail shirt (flawless)
a ring
a disgusting elf-stew

!O CW HP:Wounded Mana:Cold>close rock
It's already closed!

!O CW HP:Wounded Mana:Cold>g shining corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!O CW HP:Wounded Mana:Cold>g shining corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!O CW HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Bhugbór              - Cave

!O CW HP:Wounded Mana:Cold>sco
#   {report} now aliases {emote has 92/258 hits, 18/122 mana and 86/122 moves.} in [default] group 
92/258 hits, 18/122 mana, and 86/122 moves.  

!O CW HP:Wounded Mana:Cold>rest
You sit down and rest your tired bones.

!O CW HP:Wounded Mana:Cold>sta
***Okay so just get enough mana to kill shadow and loot shining chain and flasks, and a belt from the other orc before the backup breaks open***
***For once the luck favours me***


2020/10/28 20:41, Redruth:Rated: Good 
Fuck yeah bro, that was rad af. And jesus christ, how about that overkill squad failing to kill you wnoc. How did you actually make it out of there? You cut that part out. They had a bn to block slab, did puke break for you?

2020/10/28 20:44, Bhugbór: 
Yeah, sorry I thought I made it clear Kili came from liche, and bashed slab for me. I cut out alot of spam in there during blocks.

2020/10/28 20:55, Malak:   
Congratz on warlord, the kills in orc camp, and making the darkies look foolish beforehand. I don't think your char is as weak as you make him out to be though. ;) Totally built for that kind of fight.

Well played by you, and terribly played by me (mood was wimpy from escaping spirit - typo'd my 'cha mood agg' alias and wimpy 0 alias due to panic and being rusty. I was auto-wimpy from trying to be sneaky and escaping the wraith in there, which is why I toppled.

Horrible WIL on this char with little spellsave so eating FIVE quakes is not a winning strategy. :p Cheers.

2020/10/28 21:01, Bhugbór: 
You are right! Under the right circumstances this character is not weak at all. Normally people aren't afraid of my hitting power though.

2020/10/28 21:01, Fleck:   
Well done, always enjoy our fights :)

2020/10/28 21:09, Redruth:Rated: Good 
Also, I elected for this to go to notables. Maybe others do the same? Would be cool to see a rating on it.

2020/10/29 01:54, Baratheon: 
I sat on page down after they goon squaded you then re-read when you didn't die. Embarrassing.

2020/10/29 08:22, Yzur:  Rated: Superb 
Nice escape from overkill squad! Those needs to be raped and gacced clean each time when they die!

2020/10/29 14:11, Breaux:Rated: Good 
Two things in this log made me go hehehehehehe
1 Niramor carrying a stored sleep just like that ;)
2 Flecks comment ;)

Nice log!

2020/10/30 21:13, Snarp:  Rated: Average 
This game has become so twisted from 15-20 years ago.

Nice escape from wnoc.

2020/10/31 09:46, Slampen:Rated: Good 
What level is Bhugbor?

2020/10/31 10:12, Torkild: 
48 now


top
 


 Rating-Summary 
 Superb Alweon, Bardock, Corny, Foroil, Grimble, Jeraziah, Toigan, Winzy, Yzur 
 Good Breaux, Faine, Fitzcarraldo, Impala, Nirlin, Rik, Slampen 
 Average Drogtash, Fieldy, Snarp, Zutror 
 Poor  
 Awful  
Rating period for this log has expired!


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