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#doblackswordsmatter (Sorry)comments   back
  
(8 ratings and 818 hits. Posted 2018/08/05)
You wake, and sit up.

![ CW HP:Fine Mana:Burning>st

Scorched Mansion
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.

*Fiend the Orc* is here, -<fighting>- Bardock.
Exits/emulated: {east}, south.

![ CW HP:Fine Mana:Burning>
You stand up.

![ CW HP:Fine Mana:Burning>

*a Man* begins some strange incantations...

![ CW HP:Fine Mana:Burning>
s
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Burning>
#   $target set to {*orc*}[local]
n
Scorched Mansion
Traces of red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
A sturdy pack horse is standing here.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.
*Fiend the Orc* is sitting here, trying to fight Bardock.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Burning>
#   $target set to {*man*}[local]
kill *man*
bash

*a Man* begins some strange incantations...
Bardock narrates 'block'

![ CW HP:Fine Mana:Burning>
You try to smite *a Man*, but he parries successfully.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
Bardock hits *Fiend the Orc*'s right foot very hard.


*a Man* utters the word --- FIREBALL ---
*a Man* throws a fireball at Bardock, completely enveloping him in flames.


cha mood a
*a Man* begins some strange incantations...


Bardock narrates 'do orc'


Bardock panics, and attempts to flee.
Bardock leaves vvv S O U T H vvv.


Bardock has ARRIVED from the south.
As *a Man* avoids your bash, you topple over and lose your balance.


Bardock hits *Fiend the Orc*'s left hand very hard and tickles it.
*a Man* begins some strange incantations...


![ CW HP:Fine Mana:Burning *a Man*:Healthy>
Ok.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
cha mood a

*Fiend the Orc* seems to have recovered his senses.
Bardock panics, and attempts to flee.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
kill *man*
bash
Ok.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
You're already -<fighting>-!
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* slashes Bardock's left hindleg extremely hard and shatters it.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
*Fiend the Orc* panics, and attempts to flee.


Bardock panics, and attempts to flee.


Bardock narrates 'orc'


![ CW HP:Fine Mana:Burning *a Man*:Healthy>

*Fiend the Orc* leaves vvv S O U T H vvv.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
o

*a Man* tries to pierce MMMMIIIISSSSSSSS-----------------------------------------------------------

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
open exit
The archdoor doesn't move, I'm afraid.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>

Bardock leaves vvv S O U T H vvv.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
e

*a Man* panics, and attempts to flee.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
No way! You are -<fighting>- for your life!
*a Man* swiftly dodges your attempt to smite him.

![ CW HP:Fine Mana:Burning *a Man*:Healthy>
s

*a Man* panics, and attempts to flee.
*a Man* leaves vvv S O U T H vvv.

![ CW HP:Fine Mana:Burning>
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.

*Fiend the Orc* is here, -<fighting>- Bardock.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.
*a Man* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.
*Fiend the Orc* slashes Bardock's left hindfoot extremely hard and shatters it.

![ CW HP:Fine Mana:Burning>

Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.

![ CW HP:Fine Mana:Burning>

*a Man* leaves ^^^ N O R T H ^^^.
Bardock has ARRIVED from the north.

![ CW HP:Fine Mana:Burning>

*Fiend the Orc* leaves ^^^ N O R T H ^^^.

![ CW HP:Fine Mana:Burning>#   $target set to {*orc*}[local]


*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Burning>

*a Man* begins some strange incantations...

![ CW HP:Fine Mana:Burning>kill *orc*
bash

*Fiend the Orc* has ARRIVED from the north.
You approach *Fiend the Orc*, trying to smite him.
Bardock leaves ^^^ N O R T H ^^^.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Fine>
n
kill *orc*
bash
Bardock has ARRIVED from the north.


*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.


*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>
Scorched Mansion
Traces of fierce red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
A sturdy pack horse is standing here.
*Fiend the Orc* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Burning>
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Fine>
*a Man* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.

kill *orc*
bash

*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>
They aren't here.

![ CW HP:Fine Mana:Burning>
Bash what or whom?

![ CW HP:Fine Mana:Burning>
s
kill *orc*
bash
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.
*a Man* is standing here trying to concentrate.
A sturdy pack horse is standing here.

*Fiend the Orc* is here, -<fighting>- Bardock.
Exits: north, [down].
A pack horse has ARRIVED from the north.
Bardock panics, and attempts to flee.

![ CW HP:Fine Mana:Burning>
You smite *Fiend the Orc*'s left leg extremely hard.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt Bardock:Bad>
Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.


n
kill *orc*
bash
Bardock has ARRIVED from the north.


*a Man* begins some strange incantations...


Bardock approaches *Fiend the Orc*, trying to hit him.
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>
Scorched Mansion
Traces of fierce red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*Fiend the Orc* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Burning>
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
kill *orc*
bash
Bardock has ARRIVED from the south.


*a Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
*Fiend the Orc* slashes your body very hard.


*a Man* begins some strange incantations...
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>
s
They aren't here.

![ CW HP:Fine Mana:Burning>kill *orc*
bash

Bash what or whom?

![ CW HP:Fine Mana:Burning>
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Fiend the Orc* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Burning>
You approach *Fiend the Orc*, trying to smite him.
Bardock has ARRIVED from the north.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>n

kill *orc*
bash
*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
Scorched Mansion
Traces of fierce red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*Fiend the Orc* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Burning>
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
s
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning>kill *orc*
bash

Bardock has ARRIVED from the south.
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*Fiend the Orc* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Burning>
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
*Fiend the Orc* slashes your right arm very hard.
You feel a sharp pain there!


n
Bardock has ARRIVED from the north.

kill *orc*
bash

*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.
*Fiend the Orc* panics, and attempts to flee.


Bardock hits *Fiend the Orc*'s left leg very hard.


*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
*Fiend the Orc* panics, and attempts to flee.
Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.


Your bash at *Fiend the Orc* sends him sprawling.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>#   $spellspeed set to {quick}[local]

*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.
No way! You are -<fighting>- for your life!

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
You're already -<fighting>-!
Bardock has ARRIVED from the north.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
Bash someone already bashed? Aren't we funny?

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>f

#   $fleedir set to {head over heels.}[local]
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
s
cast quick 'colour' *orc*
No way! You are -<fighting>- for your life!
*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Burning *Fiend the Orc*:Hurt>
You start to concentrate...
Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.
#   $fleedir set to {head over heels.}[local]
You flee head over heels.
^^NORTH^^-------------------^^NORTH^^-------------------^^NORTH^^.
Scorched Mansion
Traces of fierce red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
Bardock the Bear is standing here.
Exits: [east], south.

![ CW HP:Fine Mana:Burning>
s
cast quick 'colour' *orc*
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Fiend the Orc* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, [down].

![ CW HP:Fine Mana:Burning>
You start to concentrate...


cast quick 'colour' *orc*
*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.
Bardock has ARRIVED from the north.


Bardock hits *Fiend the Orc*'s left leg extremely hard.


*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
Ok.
You spray *Fiend the Orc* with many-coloured rays of bright light.

![ CW HP:Fine Mana:Burning>
You start to concentrate...
*a Man* begins some strange incantations...
Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.


cast quick 'colour' *orc*
Bardock has ARRIVED from the north.


The black sword of *Fiend the Orc* starts hitting a pack horse.


Bardock approaches *Fiend the Orc*, trying to hit him.
*Fiend the Orc* seems to have recovered his senses.
Ok.
You spray *Fiend the Orc* with many-coloured rays of bright light.

![ CW HP:Fine Mana:Hot>
*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.
You start to concentrate...


*Fiend the Orc* slashes Bardock's left forefoot extremely hard and shatters it.


cast quick 'colour' *orc*
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
Nobody here by that name.
*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>

*a Man* begins some strange incantations...

![ CW HP:Fine Mana:Hot>
n
kill *orc*
bash

Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.

![ CW HP:Fine Mana:Hot>
Bardock has ARRIVED from the north.
Scorched Mansion
Traces of intense red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*Fiend the Orc* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>
You smite *Fiend the Orc*'s right leg very hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Wounded>
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
s
Crumbled Hall
Traces of intense white tones form the aura of this place.
The burnt and blackened skeletal remains of a human are here.
*a Man* is standing here trying to concentrate.
A sturdy pack horse is standing here.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.

*Fiend the Orc* is here, -<fighting>- Bardock.
Exits: north, [down].
A pack horse has ARRIVED from the north.
Bardock hits *Fiend the Orc*'s right foot extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>kill *orc*
bash

You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad Bardock:Awful>cha mood a

Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.


*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
Ok.

![ CW HP:Fine Mana:Hot>

*Fiend the Orc* has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>
kill *orc*
bash

Bardock has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>
Bardock approaches *Fiend the Orc*, trying to hit him.
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad Bardock:Awful>
kill *orc*
bash
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>
Bash what or whom?

![ CW HP:Fine Mana:Hot>kill *orc*
bash

*a Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
They aren't here.

![ CW HP:Fine Mana:Hot>
Bardock swiftly dodges *a Man*'s attempt to pierce him.
Bash what or whom?

![ CW HP:Fine Mana:Hot>
kill *orc*
bash

*a Man* begins some strange incantations...
Bardock lightly hits *a Man*'s left leg and tickles it.

![ CW HP:Fine Mana:Hot>
*Fiend the Orc* has ARRIVED from the north.
You approach *Fiend the Orc*, trying to smite him.

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad>
~~~~~ARMOUR DOWN~~~~~~~~~~ARMOUR DOWN~~~~~
*Fiend the Orc* slashes your right hand very hard.


Bardock leaves ^^^ N O R T H ^^^.


*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>

*a Man* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.


//I don't really know this old alias set very well......

![ CW HP:Fine Mana:Hot>order followers kill *orc*

But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot>order followers kill *orc*

But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot>
ah
order followers kill *orc*
Arglebargle, glop-glyf!?!

![ CW HP:Fine Mana:Hot>
But you have no loyal subjects here?
Bardock has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>n

order followers kill *orc*
Scorched Mansion
Traces of intense red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
*Fiend the Orc* is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>
*Fiend the Orc* leaves vvv S O U T H vvv.
But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot>
kill *orc*
ofa
They aren't here.

![ CW HP:Fine Mana:Hot>
order followers kill *orc*
order followers assist
But you have no loyal subjects here?
*a Man* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.

![ CW HP:Fine Mana:Hot>
But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot>

Bardock has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>kill *orc*
ofa


*Fiend the Orc* has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>
order followers kill *orc*
You strongly smite *Fiend the Orc*'s body and shatter it.

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad>kill *orc*

order followers assist
But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad>
But you have no loyal subjects here?

![ CW HP:Fine Mana:Hot *Fiend the Orc*:Bad>
You're already -<fighting>-!
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.

![ CW HP:Fine Mana:Hot>

*a Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>
s

*a Man* approaches Bardock, trying to pierce him.

![ CW HP:Fine Mana:Hot>kill *orc*
bash

*Fiend the Orc* has ARRIVED from the south.
Crumbled Hall
Traces of intense white tones form the aura of this place.
The burnt and blackened skeletal remains of a human are here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>
Bash what or whom?

![ CW HP:Fine Mana:Hot>
n
kill *orc*
bash
Scorched Mansion
Traces of intense red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
Bardock the Bear is here, -<fighting>- *a Man*.

*a Man* is here, -<fighting>- Bardock.
A sturdy pack horse is standing here.
*Fiend the Orc* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>
You approach *Fiend the Orc*, trying to smite him.
*Fiend the Orc* slashes your body extremely hard and shatters it.
You feel a sharp pain there!

![ CW HP:Hurt Mana:Hot *Fiend the Orc*:Bad>#   $spellspeed set to {quick}[local]

cast quick 'colour' *orc*
Bardock panics, and attempts to flee.
Bardock leaves vvv S O U T H vvv.

*Fiend the Orc* panics, but can't stop -<fighting>- to flee.


You bleed from open wounds.
*Fiend the Orc* panics, and attempts to flee.
*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!

![ CW HP:Hurt Mana:Hot>
*a Man* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.
Nobody here by that name.

![ CW HP:Hurt Mana:Hot>
cast quick 'colour' *orc*
Nobody here by that name.

![ CW HP:Hurt Mana:Hot>

*Fiend the Orc* has ARRIVED from the south.

![ CW HP:Hurt Mana:Hot>cast quick 'colour' *orc*


Bardock has ARRIVED from the south.

![ CW HP:Hurt Mana:Hot>s

*a Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
You start to concentrate...

cast quick 'colour' *orc*

*Fiend the Orc* leaves vvv S O U T H vvv.
Your victim has disappeared!
Crumbled Hall
Traces of rich white tones form the aura of this place.
The burnt and blackened skeletal remains of a human are here.
*Fiend the Orc* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Hurt Mana:Hot>
Bardock narrates 'awf'
You start to concentrate...


*Fiend the Orc* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Hurt Mana:Hot>
cast quick 'colour' *orc*
Nobody here by that name.

![ CW HP:Hurt Mana:Hot>
order followers kill *orc*
But you have no loyal subjects here?

![ CW HP:Hurt Mana:Hot>
kill *orc*
ofa
n
They aren't here.

![ CW HP:Hurt Mana:Hot>
kill *orc*
bash
order followers assist
But you have no loyal subjects here?

![ CW HP:Hurt Mana:Hot>
Scorched Mansion
Traces of rich red tones form the aura of this place.
A skeleton of some humanoid lies in the dust.
Bardock the Bear is here, -<fighting>- *Fiend the Orc*.

*a Man* is here, -<fighting>- Bardock.
A sturdy pack horse is standing here.
*Fiend the Orc* is lying here, incapacitated.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Hurt Mana:Hot>

![ CW HP:Hurt Mana:Hot>
Alas! You failed to reach him through the melee.


![ CW HP:Hurt Mana:Hot>
*a Man* begins some strange incantations...
Bardock panics, and attempts to flee.
Bardock leaves vvv S O U T H vvv.


![ CW HP:Hurt Mana:Hot>
kill *orc*
bash

Bardock has ARRIVED from the south.

![ CW HP:Hurt Mana:Hot>
Bardock tries to hit *a Man*, but he parries successfully.
Bash what or whom?
*a Man* begins some strange incantations...

![ CW HP:Hurt Mana:Hot>
kill *orc*
bash
You smite *Fiend the Orc*'s body extremely hard and shatter it.
info to level %X
#   $xpToLevelOld set to {1216290}[local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Fiend the Orc*'s death cry as he collapses.
#   $xpLastKill set to {*Fiend the Orc*}[local]
*Fiend the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Fiend the Orc*.

![ CW HP:Hurt Mana:Hot>
Bash what or whom?

![ CW HP:Hurt Mana:Hot>
They aren't here.

![ CW HP:Hurt Mana:Hot>
Bash what or whom?

![ CW HP:Hurt Mana:Hot>
Bardock panics, and attempts to flee.
Bardock leaves vvv S O U T H vvv.
#   $xpToLevel set to {1126290}[local]

Killed *Fiend the Orc*, got 90000 xp,
to level 1126290

![ CW HP:Hurt Mana:Hot>
#   $target set to {*man*}[local]
kill *man*
bash

*Marco the Black Numenorean* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.

![ CW HP:Hurt Mana:Hot>
They aren't here.

![ CW HP:Hurt Mana:Hot>
Bash what or whom?

![ CW HP:Hurt Mana:Hot>
kill *man*
bash
Bardock has ARRIVED from the south.
They aren't here.

![ CW HP:Hurt Mana:Hot>
Bash what or whom?

![ CW HP:Hurt Mana:Hot>
s

Bardock leaves vvv S O U T H vvv.
You follow Bardock.
Crumbled Hall
Traces of rich white tones form the aura of this place.
The burnt and blackened skeletal remains of a human are here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
A pack horse has ARRIVED from the north.
Exits/emulated: north, {down}.

![ CW HP:Hurt Mana:Hot>
kill *man*
bash
Bardock approaches *Marco the Black Numenorean*, trying to hit him.
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Hot>
You lightly smite *Marco the Black Numenorean*'s body and tickle it.

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine Bardock:Awful>
Bardock panics, and attempts to flee.
Bardock leaves ^^^ N O R T H ^^^.


You swiftly dodge *Marco the Black Numenorean*'s attempt to pierce you.


n
kill *man*
bash
Bardock narrates 'bn'
*Marco the Black Numenorean* panics, and attempts to flee.
Bardock has ARRIVED from the north.


Bardock lightly hits *Marco the Black Numenorean*'s body and tickles it.
*Marco the Black Numenorean* begins some strange incantations...


*Marco the Black Numenorean* panics, and attempts to flee.


*Marco the Black Numenorean* panics, and attempts to flee.


Your bash at *Marco the Black Numenorean* sends him sprawling.

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
No way! You are -<fighting>- for your life!

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
You're already -<fighting>-!

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
Bash someone already bashed? Aren't we funny?

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
f
s
#   $fleedir set to {head over heels.}[local]
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
No way! You are -<fighting>- for your life!

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
s
cast quick 'colour' *man*
No way! You are -<fighting>- for your life!
#   $fleedir set to {head over heels.}[local]
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Hot *Marco the Black Numenorean*:Fine>
You start to concentrate...
Bardock waves good-bye to *Marco the Black Numenorean*.
Bardock strongly hits *Marco the Black Numenorean*'s left foot.


#   $fleedir set to {head over heels.}[local]
You flee head over heels.
^^NORTH^^-------------------^^NORTH^^-------------------^^NORTH^^.
Scorched Mansion
Traces of rich red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
Exits: [east], south.

![ CW HP:Hurt Mana:Hot>
s
cast quick 'colour' *man*
Crumbled Hall
Traces of rich white tones form the aura of this place.
The burnt and blackened skeletal remains of a human are here.

*Marco the Black Numenorean* is here, -<fighting>- Bardock.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Bardock the Bear is here, -<fighting>- *Marco the Black Numenorean*.
Exits: north, [down].

![ CW HP:Hurt Mana:Hot>
You start to concentrate...


#   $spellspeed set to {normal}[local]
Bardock barely hits *Marco the Black Numenorean*'s body and tickles it.


cast normal 'colour' *man*
*Marco the Black Numenorean* seems to have recovered his senses.
You spray *Marco the Black Numenorean* with many-coloured rays of bright light.

![ CW HP:Hurt Mana:Warm>
You start to concentrate...
*Marco the Black Numenorean* begins some strange incantations...


*Marco the Black Numenorean* panics, and attempts to flee.


Bardock panics, and attempts to flee.


*Marco the Black Numenorean* panics, and attempts to flee.
Bardock panics, and attempts to flee.


*Marco the Black Numenorean* utters the words --- LIGHTNING BOLT ---
Bardock staggers back as the lightning bolt sent by *Marco the Black Numenorean* hits him.
Bardock is mortally wounded and will die soon if not aided.


*Marco the Black Numenorean* pierces Bardock's body extremely hard and shatters it.
You hear Bardock's death cry as he collapses.
#   $xpLastKill set to {Bardock}[local]
Bardock has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of Bardock.


Ok.
You spray *Marco the Black Numenorean* with many-coloured rays of bright light.
You barely smite *Marco the Black Numenorean*'s body and tickle it.

![ CW HP:Hurt Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.

![ CW HP:Hurt Mana:Warm>

*Marco the Black Numenorean* has ARRIVED from the north.

![ CW HP:Hurt Mana:Warm>
n
kill *man*
bash
Scorched Mansion
Traces of rich red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Hurt Mana:Warm>
They aren't here.

![ CW HP:Hurt Mana:Warm>order followers kill *man*

Bash what or whom?

![ CW HP:Hurt Mana:Warm>
But you have no loyal subjects here?

![ CW HP:Hurt Mana:Warm>

*Marco the Black Numenorean* has ARRIVED from the south.
A pack horse has ARRIVED from the south.

![ CW HP:Hurt Mana:Warm>
s
kill *man*
bash
*Marco the Black Numenorean* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.
Crumbled Hall
Traces of red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Hurt Mana:Warm>
*Marco the Black Numenorean* swiftly dodges your attempt to smite him.

![ CW HP:Hurt Mana:Warm *Marco the Black Numenorean*:Hurt>
*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Hurt Mana:Warm>
cha mood a
Ok.

![ CW HP:Hurt Mana:Warm>
kill *man*
bash
They aren't here.

![ CW HP:Hurt Mana:Warm>
Bash what or whom?

![ CW HP:Hurt Mana:Warm>s

kill *man*
bash
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Warm>
*Marco the Black Numenorean* has ARRIVED from the north.
You approach *Marco the Black Numenorean*, trying to smite him.

![ CW HP:Hurt Mana:Warm *Marco the Black Numenorean*:Hurt>
*Marco the Black Numenorean* begins some strange incantations...

cha mood a
f
*Marco the Black Numenorean* utters the words --- LIGHTNING BOLT ---
*Marco the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

#   $spellspeed set to {normal}[local]

*Marco the Black Numenorean* begins some strange incantations...


As *Marco the Black Numenorean* avoids your bash, you topple over and lose your balance.


![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
Ok.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>f


You try to smite *Marco the Black Numenorean*, but he parries successfully.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
You are already attempting to flee!

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
cha mood a
Ok.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
*Marco the Black Numenorean* utters the words --- LIGHTNING BOLT ---
*Marco the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* begins some strange incantations...
You flee head over heels.
^^NORTH^^-------------------^^NORTH^^-------------------^^NORTH^^.
Scorched Mansion
Traces of rich red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
Exits: [east], south.

![ CW HP:Wounded Mana:Warm>
s
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].

![ CW HP:Wounded Mana:Warm>order followers kill *man*

But you have no loyal subjects here?

![ CW HP:Wounded Mana:Warm>
n
Scorched Mansion
Traces of rich red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Wounded Mana:Warm>

*Marco the Black Numenorean* has ARRIVED from the south.
A pack horse has ARRIVED from the south.

![ CW HP:Wounded Mana:Warm>
kill *orc*

*Marco the Black Numenorean* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.

![ CW HP:Wounded Mana:Warm>
They aren't here.

![ CW HP:Wounded Mana:Warm>kill *man*

s
They aren't here.

![ CW HP:Wounded Mana:Warm>
*Marco the Black Numenorean* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Wounded Mana:Warm>kill *man*

They aren't here.

![ CW HP:Wounded Mana:Warm>
n
kill *man*
Scorched Mansion
Traces of pale red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.
A pack horse leaves vvv S O U T H vvv.

![ CW HP:Wounded Mana:Warm>
They aren't here.

![ CW HP:Wounded Mana:Warm>cha mood a

Ok.

![ CW HP:Wounded Mana:Warm>
kill *man*
s
They aren't here.

![ CW HP:Wounded Mana:Warm>
kill *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Wounded Mana:Warm>
You are too afraid.

![ CW HP:Wounded Mana:Warm>

Your magical shield wears off.

![ CW HP:Wounded Mana:Warm>

*Marco the Black Numenorean* gets an azure scroll from a sable pouch.

![ CW HP:Wounded Mana:Warm>

*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.
A pack horse leaves ^^^ N O R T H ^^^.

![ CW HP:Wounded Mana:Warm>
n
kill *man*
Scorched Mansion
Traces of pale red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Wounded Mana:Warm>
*Marco the Black Numenorean* begins to recite an azure scroll.
You are too afraid.

![ CW HP:Wounded Mana:Warm>
cha wim
Wimpy removed.

![ CW HP:Wounded Mana:Warm>kill *man*

You lightly smite *Marco the Black Numenorean*'s left arm and tickle it.
*Marco the Black Numenorean* barely pierces your right foot and tickles it.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
cha mood a

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.

![ CW HP:Wounded Mana:Warm>
Ok.

![ CW HP:Wounded Mana:Warm>
s
kill *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Wounded Mana:Warm>
You approach *Marco the Black Numenorean*, trying to smite him.
*Marco the Black Numenorean* begins to recite an azure scroll.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

You smite *Marco the Black Numenorean*'s right leg very hard and shatter it.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
cha mood a
Ok.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* panics, but can't stop -<fighting>- to flee.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* lightly pierces your left arm.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* panics, and attempts to flee.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* begins to recite an azure scroll.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.

![ CW HP:Wounded Mana:Warm>
n
kill *man*
Scorched Mansion
Traces of pale red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
*Marco the Black Numenorean* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Wounded Mana:Warm>
You approach *Marco the Black Numenorean*, trying to smite him.
*Marco the Black Numenorean* begins to recite an azure scroll.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Hurt>
cha mood a
You smite *Marco the Black Numenorean*'s left foot hard and shatter it.

![ CW HP:Wounded Mana:Warm *Marco the Black Numenorean*:Wounded>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.

![ CW HP:Wounded Mana:Warm>

You bleed from open wounds.

![ CW HP:Bad Mana:Warm>
s
kill *man*
bash
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Bad Mana:Warm>
You approach *Marco the Black Numenorean*, trying to smite him.
*Marco the Black Numenorean* lightly pierces your body.

![ CW HP:Bad Mana:Warm *Marco the Black Numenorean*:Wounded>kill *man*

*Marco the Black Numenorean* begins to recite an azure scroll.


#   $spellspeed set to {quick}[local]
*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!

![ CW HP:Bad Mana:Warm>
They aren't here.

![ CW HP:Bad Mana:Warm>
n
kill *man*
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
*Marco the Black Numenorean* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Bad Mana:Warm>
You approach *Marco the Black Numenorean*, trying to smite him.
*Marco the Black Numenorean* tries to pierce MMMMIIIISSSSSSSS--------------------------------------
----------------------

![ CW HP:Bad Mana:Warm *Marco the Black Numenorean*:Wounded>

You try to smite *Marco the Black Numenorean*, but he parries successfully.

![ CW HP:Bad Mana:Warm *Marco the Black Numenorean*:Wounded>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.

![ CW HP:Bad Mana:Warm>

You hear some cracking noise from the archdoor to the east.

![ CW HP:Bad Mana:Warm>
s
cast quick 'colour' *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Bad Mana:Warm>
You start to concentrate...


*Marco the Black Numenorean* begins some strange incantations...


Ok.
You spray *Marco the Black Numenorean* with many-coloured rays of bright light.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Bad>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.

![ CW HP:Bad Mana:Cold>
kill *man*
n
They aren't here.

![ CW HP:Bad Mana:Cold>
kill *man*
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
*Marco the Black Numenorean* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Bad Mana:Cold>
You smite *Marco the Black Numenorean*'s right leg and shatter it.
You swiftly dodge *Marco the Black Numenorean*'s attempt to pierce you.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>

*Marco the Black Numenorean* begins some strange incantations...
You hear some noise from the archdoor to the east.
*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.

![ CW HP:Bad Mana:Cold>
s
kill *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Bad Mana:Cold>
You approach *Marco the Black Numenorean*, trying to smite him.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves ^^^ N O R T H ^^^.

![ CW HP:Bad Mana:Cold>
n
kill *man*
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
*Marco the Black Numenorean* is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Bad Mana:Cold>
You smite *Marco the Black Numenorean*'s body and shatter it.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>

*Marco the Black Numenorean* barely pierces your right foot and tickles it.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>

*Marco the Black Numenorean* panics, and attempts to flee.
*Marco the Black Numenorean* leaves vvv S O U T H vvv.

![ CW HP:Bad Mana:Cold>
s
kill *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Bad Mana:Cold>
*Marco the Black Numenorean* begins some strange incantations...
You approach *Marco the Black Numenorean*, trying to smite him.

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>
f
PANIC! You can't quit the fight!

![ CW HP:Bad Mana:Cold *Marco the Black Numenorean*:Awful>

*Marco the Black Numenorean* utters the words --- LIGHTNING BOLT ---
*Marco the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
You flee head over heels.
^^NORTH^^-------------------^^NORTH^^-------------------^^NORTH^^.
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
Exits: [east], south.

![ CW HP:Awful Mana:Cold Move:Tired>
s
kill *man*
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
*Marco the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: north, [down].

![ CW HP:Awful Mana:Cold Move:Tired>
You smite *Marco the Black Numenorean*'s left hand hard and shatter it.
*Marco the Black Numenorean* is incapacitated and will slowly die, if not aided.

![ CW HP:Awful Mana:Cold Move:Tired *Marco the Black Numenorean*:Dying>

You smite *Marco the Black Numenorean*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
info to level %X
#   $xpToLevelOld set to {1126290}[local]
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Marco the Black Numenorean*'s death cry as he collapses.
#   $xpLastKill set to {*Marco the Black Numenorean*}[local]
*Marco the Black Numenorean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Marco the Black Numenorean*.

![ CW HP:Awful Mana:Cold Move:Tired>
#   $xpToLevel set to {1026290}[local]

Killed *Marco the Black Numenorean*, got 100000 xp,
to level 1026290

![ CW HP:Awful Mana:Cold Move:Tired>
ec
exam corpse
In the corpse (here):
a fortune in gold
an embellished longbow; it glows blue
a small pouch
a sable pouch; it glows blue
a sable pouch; it glows blue
a sable pouch; it glows blue
a laced quiver; it glows blue
a gleaming belt; it glows blue
a black runed dagger (flawless); it glows blue
a keyring with a few keys and a set of lock picks
a wolfskin wristband (flawless)
a leather backpack
a ragged, blackened cloak (flawless); it glows blue
a metal-shod staff; it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a pair of smooth, black boots
a shining pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a shining chain mail shirt (flawless)
a red ruby; it glows blue
an icy ring; it glows blue
a jewelled ring; it glows blue
a water skin
an enhanced herbal kit
an azure scroll; it glows blue

![ CW HP:Awful Mana:Cold Move:Tired>
n
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Awful Mana:Cold Move:Tired>
ec
exam corpse
In the corpse (here):
a fortune in gold
a small pouch
a water skin
a herbal kit
a gem-inlaid knife (flawless)
a gleaming belt; it glows blue
the black sword (flawless); it glows blue; it emits a faint humming sound
a keyring with a couple of keys and a set of lock picks
a leather backpack
an imposing, golden mantle (flawless); it glows blue
a bejewelled shield (flawless); it glows blue
a black pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a soft pair of padded boots (flawless); it glows blue
a pair of plate greaves (flawless)
a great helm (flawless)
a crimson metal breastplate (flawless)
a black amulet; it glows blue
a diamond ring
a banded ring; it glows blue
a fine grey cloak (flawless); it glows blue
a fine pair of metal boots (flawless)
a black pair of padded boots (used)
The archdoor seems to blur for a while.

![ CW HP:Awful Mana:Cold Move:Tired>
s
Crumbled Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of *a Bear* is lying here.
The burnt and blackened skeletal remains of a human are here.
The shadow of *a Bear* is floating here.
The shadow of *a Man* is floating here.
Exits: north, [down].
A pack horse has ARRIVED from the north.

![ CW HP:Awful Mana:Cold Move:Tired>
n
o
Scorched Mansion
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
A skeleton of some humanoid lies in the dust.
The shadow of *an Orc* is floating here.
A sturdy pack horse is standing here.
Exits: [east], south.
A pack horse has ARRIVED from the south.

![ CW HP:Awful Mana:Cold Move:Tired>e

open exit
Ok.

![ CW HP:Awful Mana:Cold Move:Tired>e

Ruined Yard
Traces of rich red tones form the aura of this place.
*Zud the Orc* is standing here.
*Memnoch the Black Numenorean* is standing here.
A sturdy pack horse is standing here.
Exits: east, south, (west). - w:archdoor.
A pack horse has ARRIVED from the west.

!. CW HP:Awful Mana:Cold Move:Tired>
e
*Memnoch the Black Numenorean* leaves <<< W E S T <<<.
A pack horse leaves <<< W E S T <<<.


e
Entrance to the Burned Down Village
Exits: north, east, south, west.
A pack horse has ARRIVED from the west.

You are using:
<wielded two-handed> a two-handed sword (flawless); it glows blue
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless); it glows blue
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a pair of metal boots (flawless)
<worn on back>       a leather backpack
<worn as belt>       a brown leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a water skin

Darkies looted Bardock's foci out of embarassment but we got it back later that night :)


2018/08/05 07:52, Bardock:Rated: Superb 
#allswordsmatter

2018/08/05 10:10, Fiend:Rated: Good 
Was a good fight, you took so many hits that Bardock was supposed to take, so you won :). Marco entered on 40 mana too. Congrats!

2018/08/05 13:23, Bungo:Rated: Good 
Fireball and 3 bolts certainly do cost more than 40 mana, especially if last ones seem to be quickbolts. Those are spells which are seen. Who blocked?

2018/08/05 16:57, Torkild:Rated: Average 
If the bn haf started fighting before fiend died im sure it woulda been different

2018/08/05 17:04, Torkild:Rated: Average 
Also he did 4 bolts after Fiend died. +The fireball in the beginning

2018/08/05 19:06, Marco:   
I figured Fiend was going to kick ass with the sword more then anything and yes 71 mana sc outside and i blocked. All spells were normal casted. Was big headed since he had BS.

2018/08/05 20:15, Samurai:  Rated: Good 
Good fight! Seems like there are weird references to racial issues though.

2018/08/05 20:32, Bardock:edited 1x  Rated: Superb 
was just a funny log title considering :D its just a light joke no worries.

2018/08/05 21:01, Torkild:Rated: Average 
Bs is why they needed to casted quickly. 1 target rip and you can tank for the black sword

2018/08/05 22:18, Valamir:   
Elestir-follower dies in a virtually unloseable fight due to an exceptionally shitty performance! I can only rate this:

Now go back to your XP and bother us no more!

2018/08/05 22:18, Valamir:   
Elestir-follower dies in a virtually unloseable fight due to an exceptionally shitty performance! I can only rate this:

Now go back to your XP and bother us no more!

2018/08/06 04:38, Fiend:Rated: Good 
If Marco had taken 1-2 hits from Sorry or Bardock, we woulda won :/

2018/08/06 10:53, Elestir:  edited 1x   
@Valamir Aren't we bit salty, Ole? Being able to handle a loss graciously is a skill you lack, apparently.

And who exactly is the Elestir-follower here?

2018/08/06 20:51, Bungo:Rated: Good 
Is Samurai one of those raciallly ubersensitive brainwashed dudes?

2018/08/08 04:22, Odoinn:   
I don't know, but as one of those spelling ueber-sensitive brain-washed dudes: 'über' is transliterated 'ueber'.

2018/08/14 17:25, Bungo:Rated: Good 
Über alles!


top
 


 Rating-Summary 
 Superb Bardock 
 Good Baratheon, Bungo, Fieldy, Fiend, Samurai 
 Average Torkild 
 Poor Kyndill 
 Awful  
Rating period for this log has expired!


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