Argle links Logs MUME Players Profiles
ElvenRunes Logo
Fixing Thardbad (pt. 2) (Adams)comments   back
(2009 hits. Posted 2017/06/11)
Click here to show another random log

#### Wife is out of town and 2 year old is down for a nap so I log in for a quick session ####
#### Grabbed myself a lithe WNOC and then ran to get a mount slag ####
#### It had been a long time since Adams had wandered Arda so I was ####
#### A bit rusty but eager to find some weaklings ####


*+ CW Mana:Hot>
Road through the Lower Pass
Exits: (north), =east=, =west=. - n:mountainside.  #### Oh exit open is unusual ####


*+ CW Mana:Hot Move:Tired>
A shade leaves its hiding place.
You swiftly dodge a shade's attempt to hit you.


No way! You are fighting for your life!


*+ CW Mana:Hot Move:Tired a shade:Healthy>
You flee head over heels.
You flee west.
Road through the Lower Pass
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =up=. - n:mountainside.


*+ CW Mana:Hot Move:Tired>
Road through the Lower Pass
A shade is here, shrouded in an inky blackness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), =east=, =west=. - n:mountainside.


*+ CW Mana:Hot Move:Tired>
Road through the Lower Pass
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =up=.


*+ CW Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...


You see:
   -  vague tracks of a Man coming from the east done less than 1 hour ago
   -  vague tracks of a Man leading east done less than 1 hour ago


   -  faint tracks of a black wolf leading up done less than 2 hours ago
   -  faint tracks of *a Man* leading up done less than 5 hours ago   #### Bingo ####
   -  faint tracks of *a Man* coming from the east done less than 5 hours ago
   -  faint tracks of *a Man* leading east done less than 5 hours ago
   -  faint tracks of *a Man* coming from above done less than 5 hours ago


You stop searching.


*+ CW Mana:Hot Move:Tired>
cha moo wimpy
Ok.


*+ CW Mana:Hot Move:Tired>
Sharp Bend
The corpse of an orkish scout is lying here.
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =down=.


*+ CW Mana:Hot Move:Tired>
Sharp Bend
Exits: =west=, =up=.


*+ CW Mana:Hot Move:Tired>
Trail through the Mountains
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.


*+ CW Mana:Hot Move:Tired>
Small Crossing
An experienced orkish scout is looking for tracks on the ground.
Exits: -north-, =east=, -west-.


*+ CW Mana:Hot Move:Tired>
Trail through the Mountains
Exits: -east-, -west-.


*< CW Mana:Hot Move:Tired>
Trail through the Mountains
Exits: -east-, -west-.


*< CW Mana:Hot Move:Tired>
Bend in the Trail
Exits: -north-, -east-, -south-.


*< CW Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...


You see:
   -  vague tracks of a Man coming from the east done less than 1 hour ago
   -  faint tracks of *a Man* leading east done less than 3 hours ago
   -  faint tracks of a hungry warg leading south done less than 5 hours ago


   -  faint tracks of *a Man* coming from the south done less than 3 hours ago
   -  faint tracks of *a Man* leading south done less than 5 hours ago
   -  faint tracks of *a Man* coming from the east done less than 5 hours ago


You stop searching.


*< CW Mana:Hot Move:Tired>
Rocky Path
Exits: -north-, -east-, -west-.


*< CW Mana:Hot Move:Tired>
Rocky Path
Exits: -east-, -west-.


*< CW Mana:Hot Move:Tired>
Rocky Path
Exits: -south-, -west-.


*< CW Mana:Hot Move:Tired>
End of the Path
Exits: -north-, (south), -(west)-. - s:fence w:woodendoor.


*< CW Mana:Hot Move:Slow>
Animal Pen
A pig is here, covered in mud.
Exits: (north). - n:fence.


*[ CW Mana:Hot Move:Slow>
End of the Path
Exits: -north-, (south), -(west)-. - s:fence w:woodendoor.


*< CW Mana:Hot Move:Slow>
Rocky Path
Exits: -south-, -west-.


*< CW Mana:Hot Move:Slow>
Rocky Path
Exits: -east-, -west-.


*< CW Mana:Hot Move:Slow>
Rocky Path
Exits: -north-, -east-, -west-.


*< CW Mana:Hot Move:Slow>
Rocky Path
Exits: -north-, -east-, -south-.


*< CW Mana:Hot Move:Slow>
A Slag Pit
Exits: -south-, down.


*< CW Mana:Hot Move:Slow>
Drafty Tunnel
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: east, up.


*[ CW Mana:Hot Move:Weak>
Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.


![ CW Mana:Hot Move:Weak>
Mineshaft
Exits: (north), south, west.


![ CW Mana:Hot Move:Weak>
Abandoned Foreman's Office
Exits: (south).


#### I guess i was  a little excited for action ####
#### I had no idea what to expect or who was around ####
#### I figured by walking in here first i might catch someone ####
#### off guard and get a cheap little kill ####


![ CW Mana:Hot Move:Weak>
close exit
Ok.


![ CW Mana:Burning Move:Weak>
You sit down and rest your tired bones.


![ CW Mana:Burning Move:Weak>
Abandoned Foreman's Office
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits/emulated: {south}.


![ CW Mana:Burning Move:Weak>
cha moo wimpy
Ok.


![ CW Mana:Burning Move:Slow>
163/163 hits, 98/126 mana, and 17/103 moves.


![ CW Mana:Burning Move:Slow>
OB: 45%, DB: 7%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 272,862 xp, 0 tp. Gold: 252. Alert: normal.
Affected by:
- panic
- noquit
- breath of briskness
- shield
- armour


![ CW Mana:Burning Move:Slow>
163/163 hits, 101/126 mana, and 21/103 moves.


![ CW Mana:Burning Move:Slow>
163/163 hits, 105/126 mana, and 28/103 moves.


![ CW Mana:Burning Move:Slow>


The door is opened from the other side.


![ CW Mana:Burning Move:Slow>


*Varulv the Rohirric Man* has arrived from the south.


#### wow right on cue ####


![ CW Mana:Burning Move:Slow>


*Varulv the Rohirric Man* closes the door.


![ CW Mana:Burning Move:Tired>


You feel bolder.


![ CW Mana:Burning Move:Tired>


*Varulv the Rohirric Man* barely pounds your left leg and tickles it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Healthy>
Do you not consider fighting as standing?


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Healthy>
order followers assist
A lithe orc joins your fight.
Ok.
A lithe orc barely hits *Varulv the Rohirric Man*'s body and tickles it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
order followers assist
Ok.
You barely pierce *Varulv the Rohirric Man*'s left foot and tickle it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
order followers bash
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
order followers bash
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
order followers bash
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
close exit
It's already closed!


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
![ CW HP:Fine Mana:Burning Move:Tired 
*Varulv the Rohirric Man*
:Fine>


close exit
It's already closed!
*Varulv the Rohirric Man* sends you sprawling with a powerful bash.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>


A lithe orc sends *Varulv the Rohirric Man* sprawling with a powerful bash.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>


A lithe orc barely hits *Varulv the Rohirric Man*'s left arm and tickles it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>


A lithe orc barely hits *Varulv the Rohirric Man*'s body and tickles it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>


Your head stops stinging.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man*:Fine>
close exit
Maybe you should get on your feet first?
*Varulv the Rohirric Man* seems to have recovered his senses.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
alias h order followers kill varulv
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
order followers bash
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>


*Varulv the Rohirric Man* (dead) panics, but can't stop fighting to flee.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
open exit
Maybe you should get on your feet first?
*Varulv the Rohirric Man* (dead) panics, but can't stop fighting to flee.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
Maybe you should get on your feet first?


#### this seems odd? ####


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>


*Varulv the Rohirric Man* (dead) panics, and attempts to flee.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>


A lithe orc sends *Varulv the Rohirric Man* (dead) sprawling with a powerful bash.
A lithe orc hits *Varulv the Rohirric Man* (dead)'s right foot and tickles it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
You stand up.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
close exit
It's already closed!


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
close exit
It's already closed!


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
cast 'block door' exit
Impossible! You can't concentrate enough.
You barely pierce *Varulv the Rohirric Man* (dead)'s right arm and tickle it.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
open exit
Ok.


![ CW HP:Fine Mana:Burning Move:Tired *Varulv the Rohirric Man* (dead):Fine>
You flee head over heels.
You flee south.
Mineshaft
Exits: (north), south, west.


![ CW HP:Fine Mana:Burning Move:Tired>
Abandoned Foreman's Office
A lithe orc is here, fighting *Varulv the Rohirric Man* (dead).
*Varulv the Rohirric Man* (dead) is here, fighting a lithe orc.
Exits: (south).


![ CW HP:Fine Mana:Burning Move:Tired>
close exit
Ok.


![ CW HP:Fine Mana:Burning Move:Tired>
cast 'block door' exit
You start to concentrate...


A lithe orc barely hits *Varulv the Rohirric Man* (dead)'s left foot and tickles it.


*Varulv the Rohirric Man* (dead) seems to have recovered his senses.


The exit south seems to blur for a while.


#### Like clock work baby ####


*Varulv the Rohirric Man* (dead) panics, but can't stop fighting to flee.


![ CW HP:Fine Mana:Hot Move:Tired>


*Varulv the Rohirric Man* (dead) begins some strange incantations...


![ CW HP:Fine Mana:Hot Move:Tired>


*Varulv the Rohirric Man* (dead) utters the word 'earthquake'  #### FML… he bashes and quakes ####
*Varulv the Rohirric Man* (dead) makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
*Varulv the Rohirric Man* (dead) panics, and attempts to flee.
*Varulv the Rohirric Man* (dead) pounds a lithe orc's right leg extremely hard.


![ CW HP:Fine Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Hurt>


*Varulv the Rohirric Man* (dead) begins some strange incantations...
A lithe orc lightly hits *Varulv the Rohirric Man* (dead)'s left leg and tickles it.


![ CW HP:Fine Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Hurt>
order followers bash
Ok.


![ CW HP:Fine Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Hurt>
order followers bash
Ok.


![ CW HP:Fine Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Hurt>


*Varulv the Rohirric Man* (dead) utters the word 'earthquake'
*Varulv the Rohirric Man* (dead) makes the earth tremble and shiver.
You feel less protected.
You fall, and hit yourself!
Some debris falls on you from above.
*Varulv the Rohirric Man* (dead) panics, but can't stop fighting to flee.


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>


*Varulv the Rohirric Man* (dead) panics, and attempts to flee.


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>
label dead
Ok. Replaced label "dead".


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>


*Varulv the Rohirric Man* (dead) panics, and attempts to flee.


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>


*Varulv the Rohirric Man* (dead) panics, and attempts to flee.


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>


A lithe orc sends *Varulv the Rohirric Man* (dead) sprawling with a powerful bash.


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Fine a lithe orc:Wounded>
cast 'lightning bolt' dead
You start to concentrate...


Ok.
The lightning bolt hits *Varulv the Rohirric Man* (dead) with full impact.


#### I kinda freaked out and just pressed bolt rather than ball ####


![ CW HP:Hurt Mana:Hot Move:Tired *Varulv the Rohirric Man* (dead):Hurt a lithe orc:Wounded>
cast 'lightning bolt' dead
You start to concentrate...


Ok.
The lightning bolt hits *Varulv the Rohirric Man* (dead) with full impact.


![ CW HP:Hurt Mana:Warm Move:Tired *Varulv the Rohirric Man* (dead):Hurt a lithe orc:Wounded>
cast 'lightning bolt' dead
You start to concentrate...


*Varulv the Rohirric Man* (dead) panics, and attempts to flee.


*Varulv the Rohirric Man* (dead) seems to have recovered his senses.


*Varulv the Rohirric Man* (dead) begins some strange incantations...


Ok.
The lightning bolt hits *Varulv the Rohirric Man* (dead) with full impact.


![ CW HP:Hurt Mana:Warm Move:Tired 
*Varulv the Rohirric Man*
 (dead):Wounded a lithe orc:Wounded>
cast 'fireball' dead
You start to concentrate...


#### notice still freaking out here and not having lithe bash ####


*Varulv the Rohirric Man* (dead) utters the word 'earthquake'
*Varulv the Rohirric Man* (dead) makes the earth tremble and shiver.
Argh! You cannot concentrate any more...
That really HURT!
You are wracked with overwhelming PAIN!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
*Varulv the Rohirric Man* (dead) panics, and attempts to flee.
A lithe orc hits *Varulv the Rohirric Man* (dead)'s body.


![ CW HP:Awful Mana:Warm Move:Tired *Varulv the Rohirric Man* (dead):Wounded a lithe orc:Awful>


*Varulv the Rohirric Man* (dead) begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!
You barely pierce *Varulv the Rohirric Man* (dead)'s body and tickle it.


![ CW HP:Awful Mana:Warm Move:Tired *Varulv the Rohirric Man* (dead):Wounded a lithe orc:Awful>


You flee head over heels.
PANIC! You couldn't escape!


![ CW HP:Awful Mana:Warm Move:Tired *Varulv the Rohirric Man* (dead):Wounded a lithe orc:Awful>


*Varulv the Rohirric Man* (dead) utters the word 'earthquake'
*Varulv the Rohirric Man* (dead) makes the earth tremble and shiver.
You hear a lithe orc's death cry as he collapses.
A lithe orc is dead! R.I.P.


You are dead! Sorry...


You fall, and hit yourself! #### sounds about right ####




###########


Well death depression didn’t dissuade me too much.  
Guruthos helps reco eq and I run back to slag - grabbed a chieftain shadow 
that was hanging around and fought for a minute but 
Varuly ran off, but by then Gilhdur had showed up and then ran off too.
I guess they were too scared of me…


I ran to Brolg headed south because I longed for the mean streets of Tbad 
Ran into Gilhdur again around Khuzur and spammed the rest of the way

We skirmished around Farmer Black for a bit until i basically bail
Farmer Black has apparently lost his edge so I moved deeper into my safe space
I was depressed and shitty moves so I needed a better plan - or at a minimum 
I needed picks…
Log picks up as I settle on a plan - loop around to south gate, get picks, come back 
and murder with my shadow


##########


*. CRW HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
The shadow of the orkish chieftain is floating here.
Exits: (north), -south-.


*: CRW HP:Fine Mana:Hot Move:Tired>

*Gilhdur the Half-Elf* has arrived from the south riding a pack horse.
A mother eagle has arrived from the south.


*: CRW HP:Fine Mana:Hot Move:Tired>


*Gilhdur the Half-Elf* begins some strange incantations...


*: CRW HP:Fine Mana:Hot Move:Tired>
order followers kill gilhdur
An enslaved shadow lightly hits *Gilhdur the Half-Elf*'s body and tickles it.
Ok.
A mother eagle lightly hits your right foot and tickles it.


*: CRW HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
order followers kill gilhdur
Ok.


*: CRW HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
No way! You are fighting for your life!


*: CRW HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
You flee head over heels.
You flee south.
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.


*. CRW HP:Fine Mana:Hot Move:Tired>


*Gilhdur the Half-Elf* has arrived from the north riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Tired>


*Gilhdur the Half-Elf* leaves south riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Tired>
On a Trail through the Marshland
*Gilhdur the Half-Elf* is here, riding a pack horse.
Exits: -north-, -east-, south, west.


*. CRW HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.


*. CRW HP:Fine Mana:Hot Move:Tired>
On an Overgrown Pathway
The shadow of the orkish chieftain is floating here.
A mother eagle flies high above, looking for prey.
Exits: (north), -south-.


*: CRW HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
Exits: -north-, (east), -south-.


*. CRW HP:Fine Mana:Hot Move:Tired>


*Gilhdur the Half-Elf* has arrived from the south riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Tired>
*Gilhdur the Half-Elf* begins some strange incantations...
order followers kill gilhdur
An enslaved shadow barely hits *Gilhdur the Half-Elf*'s left arm and tickles it.
Ok.


*. CRW HP:Fine Mana:Hot Move:Tired>
order followers kill gilhdur
Ok.


*. CRW HP:Fine Mana:Hot Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.


*. CRW HP:Fine Mana:Hot Move:Tired>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
An enslaved shadow is here, fighting *Gilhdur the Half-Elf*.
*Gilhdur the Half-Elf* is here, riding a pack horse, fighting an enslaved shadow.
Exits: -north-, (east), -south-.


*. CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* begins some strange incantations...


*. CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* panics, but can't stop fighting to flee.


*. CRW HP:Fine Mana:Hot Move:Tired>
On a Trail through the Marshland
Exits: -north-, -east-, south, west.


*. CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* has arrived from the north riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* leaves south riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Slow>
By the Neglected Cottage
A mass of dark green leaves clings to a wall.
The shadow of the orkish chieftain is floating here.
Exits: -north-, (east), -south-.


*. CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* has arrived from the south riding a pack horse.


*. CRW HP:Fine Mana:Hot Move:Slow>
133/163 hits, 62/101 mana, and 29/103 moves.


#### Flex ####


*. CRW HP:Fine Mana:Hot Move:Slow>
*Gilhdur the Half-Elf* begins some strange incantations...
On a Trail through the Marshland
Exits: -north-, -east-, south, west.


*. CRW HP:Fine Mana:Hot Move:Slow>
Far into the Marshes
Exits: north, east, south, west.


*% CRW HP:Fine Mana:Hot Move:Slow>


You are thirsty.


*% CRW HP:Fine Mana:Hot Move:Slow>
On a Path at the Edge of the Marshes
Exits: north, east, south, west.


*. CRW HP:Fine Mana:Hot Move:Slow>
In the Mire
A swarm of mosquitoes is here, humming around you.
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.


*% CRW HP:Fine Mana:Hot Move:Slow>
Rank Marshland
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Exits: north, ~east~, ~south~, west.


*% CRW HP:Fine Mana:Hot Move:Slow>


A large leech tries to hit you, but your parry is successful.
You pierce a large leech's body hard and shatter it.


*% CRW HP:Fine Mana:Hot Move:Slow a large leech:Hurt>
You can't find a water.


*% CRW HP:Fine Mana:Hot Move:Slow a large leech:Hurt>


You pierce a large leech's tail hard and shatter it.


*% CRW HP:Fine Mana:Hot Move:Slow a large leech:Awful>
You flee head over heels.
You flee north.
In the Mire
A swarm of mosquitoes is here, humming around you.
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.


*% CRW HP:Fine Mana:Hot Move:Slow>


A nightingale leaves west.


*% CRW HP:Fine Mana:Hot Move:Slow>
You can't find a water.


*% CRW HP:Fine Mana:Hot Move:Slow>
You can't find a cub.


*% CRW HP:Fine Mana:Hot Move:Slow>
cast 'create water' goblet
You start to concentrate...


A cattle egret has arrived from the east.


Your spell backfired! 
Alas, you realise that yet again the mighty knowledge of drowned Nmenor has been lost... Despair settles on you.


#### on the plus side at least this doesn’t matter much ####


*% CRW HP:Fine Mana:Hot Move:Slow>
It's empty already.


*% CRW HP:Fine Mana:Hot Move:Slow>
cast 'create water' goblet
You start to concentrate...


A jewel-encrusted goblet is filled.


*% CRW HP:Fine Mana:Warm Move:Slow>
You drink the water.
You do not feel thirsty anymore.


*% CRW HP:Fine Mana:Warm Move:Slow>


*Gilhdur the Half-Elf* has arrived from the north riding a pack horse.
A mother eagle has arrived from the north.


*% CRW HP:Fine Mana:Warm Move:Slow>
132/163 hits, 42/101 mana, and 22/103 moves.


*% CRW HP:Fine Mana:Warm Move:Slow>
cha moo wimpy
Ok.
A cattle egret leaves east.


*% CRW HP:Fine Mana:Warm Move:Slow>
On a Path by the Marshes
Exits: north, east, -south-, west.


*. CRW HP:Fine Mana:Warm Move:Slow>
Lush Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.


*. CRW HP:Fine Mana:Warm Move:Slow>
Curve in the Road
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.


*+ CRW HP:Fine Mana:Warm Move:Slow>
A Bend in the Road
Exits: =north=, =east=, south, west.


*+ CRW HP:Fine Mana:Warm Move:Slow>
Road to Tharbad
Exits: north, east, =south=, =west=.


*+ CRW HP:Fine Mana:Warm Move:Slow>
On a Grassy Bank
Exits: north, east, south, west.


*( CRW HP:Fine Mana:Warm Move:Slow>
Road to Tharbad
Exits: north, east, =south=, =west=.


*+ CRW HP:Fine Mana:Warm Move:Slow>
Bend in the Road
Exits: =north=, =east=, south, west.


*+ CRW HP:Fine Mana:Warm Move:Slow>
Turn in the Road
Exits: north, east, =south=, =west=.


*+ CRW HP:Fine Mana:Warm Move:Slow>
In a Ditch beside the Road
Exits: north, east, south, west.


*. CRW HP:Fine Mana:Warm Move:Slow>
Rugged Plains
Exits: north, east, south, west.


*. CRW HP:Fine Mana:Warm Move:Slow>
Bushy Plains
A large thorny branched shrub is growing here.
On the shrub, there are three piles of blackberries.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.


*: CRW HP:Fine Mana:Hot Move:Slow>
133/163 hits, 46/101 mana, and 17/103 moves.


*: CRW HP:Fine Mana:Hot Move:Slow>
Bushy Plains
A large thorny branched shrub is growing here.
On the shrub, there are three piles of blackberries.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: east, south, west.


*: CRW HP:Fine Mana:Hot Move:Slow>
You sit down and rest your tired bones.


*: CRW HP:Fine Mana:Hot Move:Slow>
134/163 hits, 47/101 mana, and 17/103 moves.


*: CRW HP:Fine Mana:Hot Move:Slow>
Bushy Plains
A large thorny branched shrub is growing here.
On the shrub, there are three piles of blackberries.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits/emulated: east, south, west.


*: CRW HP:Fine Mana:Hot Move:Slow>
You are already resting.


*: CRW HP:Fine Mana:Hot Move:Slow>
You are carrying:
a dark coloured flask
a dark coloured flask
a jewel-encrusted goblet
a golden cup


*: CRW HP:Fine Mana:Hot Move:Slow>


A brown fox has arrived from the west.


*: CRW HP:Fine Mana:Hot Move:Slow>
According to the Dnadan calendar, it is:
11am on Mersday, the 19th of Wedmath, Year 2998 of the Third Age.
The sun is near its zenith, it's noon.
Real time is Sat Jun 10 19:24:11 2017 UTC.
Last reboot after an external shutdown signal at Tue Jun  6 22:28:45 2017 UTC.


*: CRW HP:Fine Mana:Hot Move:Slow>


*Gilhdur the Half-Elf* has arrived from the west riding a pack horse.
A mother eagle has arrived from the west.


*: CRW HP:Fine Mana:Hot Move:Slow>
You stop resting, and stand up.


*: CRW HP:Fine Mana:Hot Move:Slow>
*Gilhdur the Half-Elf* barely slashes your body and tickles it.
No way! You are fighting for your life!
A mother eagle lightly hits your left foot and tickles it.


*: CRW HP:Fine Mana:Hot Move:Slow *Gilhdur the Half-Elf*:Fine>
No way! You are fighting for your life!


*: CRW HP:Fine Mana:Hot Move:Slow *Gilhdur the Half-Elf*:Fine>


You barely pierce *Gilhdur the Half-Elf*'s head and tickle it.


*: CRW HP:Fine Mana:Hot Move:Slow *Gilhdur the Half-Elf*:Fine>
You flee head over heels.
You flee south.
Rugged Plains
Exits: north, east, south, west.


*. CRW HP:Fine Mana:Hot Move:Slow>
Bushy Plains
A large thorny branched shrub is growing here.
On the shrub, there are three piles of blackberries.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A brown fox is here, looking for some rabbits to chew up.
*Gilhdur the Half-Elf* is here, riding a pack horse.
A mother eagle flies high above, looking for prey.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.


*: CRW HP:Fine Mana:Hot Move:Slow>
In the Eaves of a Small Wood
On the ground, there are two piles of wild strawberries.
A clear spring babbles as cool water trickles out of the ground.
A robin is here, carrying small pieces of wood to its nest.
Exits: east, south, west.


#### SNIP - I run to s Tbad ####


*+ CRW HP:Fine Mana:Warm Move:Slow>
Small Hill
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: east, south.


*( CRW HP:Fine Mana:Warm Move:Weak>
You flee head over heels.
You flee south.
Trail in the Plains
Exits: north, east, south, ~west~.


#### leaving my shadow here ####


*. CRW HP:Fine Mana:Warm Move:Weak>
Trail in the Plains
A wild bull seems ready to charge you.
A wild bull seems ready to charge you.
A wild bull seems ready to charge you.
Exits: north, east, west.


*. CRW HP:Fine Mana:Warm Move:Weak>
Old South Road
Exits: =north=, =east=, south, west.


*+ CRW HP:Fine Mana:Warm Move:Weak>
Old South Road
Exits: ~north~, east, =south=, west.


*+ CRW HP:Fine Mana:Warm Move:Weak>
The North-South Road
A citizen-mercenary is here, waiting for a job.
Exits: north, east.


*# CRW HP:Fine Mana:Warm Move:Weak>
Outside the South Gate of Tharbad
A guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: (north), south.


*# CRW HP:Fine Mana:Warm Move:Weak>


A woman leaves north.


*# CRW HP:Fine Mana:Warm Move:Weak>
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A woman is here, looking for someone to chat with.
Exits: east, (south).


*# CRW HP:Fine Mana:Warm Move:Weak>
134/163 hits, 38/101 mana, and 13/103 moves.


*# CRW HP:Fine Mana:Warm Move:Weak>
cha moo wimpy
Ok.


*# CRW HP:Fine Mana:Warm Move:Weak>
OB: 42%, DB: 57%, PB: 54%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,794 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- breath of briskness
- novoid
- depression
- noquit
- panic
- stored spell fireball
- stored spell earthquake
- shield
- armour


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: east, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
The Cross
Exits: north, east, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: north, south.
You feel a hidden presence.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: east, south, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: east, west.
You feel a hidden presence.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
A little boy is here, running around.
Exits: north, east, south.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: north, south.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: east, south, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
A domesticated pony, beast of burden to many, stands here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
Exits: north, east, south.


*# CRW HP:Fine Mana:Warm Move:Weak>
On the Bridge
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A little boy is here, running around.
Exits: north, east, south, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.


*# CRW HP:Fine Mana:Warm Move:Weak>
Main Street
A woman is here, looking for someone to chat with.
Exits: north, south, west.


*# CRW HP:Fine Mana:Warm Move:Weak>
Snake Alley
Exits: east, [south], west.


*# CRW HP:Fine Mana:Warm Move:Weak>
You stop riding a pack horse.
A pack horse starts following you.


*# CW HP:Fine Mana:Warm Move:Weak>
open exit
Ok.


*# CW HP:Fine Mana:Warm Move:Weak>
Thieves Shop
A large grocer is here, waiting to buy or sell some goods.
A sturdy pack horse is standing here.
Exits: (north).


!# CW HP:Fine Mana:Warm Move:Weak>
A grocer tells you 'Sorry, we are closed. We will open in a couple of hours.'


!# CW HP:Fine Mana:Warm Move:Weak>
136/163 hits, 43/101 mana, and 9/103 moves.


!# CW HP:Fine Mana:Warm Move:Weak>
cha moo wimpy
Ok.
You feel bolder.


!# CW HP:Fine Mana:Warm Move:Weak>
You sit down and rest your tired bones.


!# CW HP:Fine Mana:Warm Move:Weak>
136/163 hits, 43/101 mana, and 11/103 moves.


!# CW HP:Fine Mana:Warm Move:Weak>
According to the Dnadan calendar, it is:
12pm on Mersday, the 19th of Wedmath, Year 2998 of the Third Age.
You cannot guess the time indoors.
Real time is Sat Jun 10 19:25:17 2017 UTC.
Last reboot after an external shutdown signal at Tue Jun  6 22:28:45 2017 UTC.


!# CW HP:Fine Mana:Warm Move:Weak>
You are using:
<wielded>            a double edged eket (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a forest green cloak (well-maintained)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (well-maintained)
<worn on wrist>      a keyring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a lantern; it is lit


#### SNIP - I wait for Grocer to open and buy picks ####

*# CRW HP:Fine Mana:Hot>
Main Street
Exits: north, south, west.


*# CRW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* has arrived from the north riding a pack horse.
A mother eagle has arrived from the north.


*# CRW HP:Fine Mana:Hot>
Main Street
A woman is here, looking for someone to chat with.
Exits: north, [east], south.


*# CRW HP:Fine Mana:Hot>
Before the North Gate of Tharbad
A guard is here looking for someone to abuse.
Exits: north, east, south, west.


*# CRW HP:Fine Mana:Hot>
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, west.


*# CRW HP:Fine Mana:Hot>
The Old Tower Street
Exits: east, west.


*# CRW HP:Fine Mana:Hot>
The Old Tower Street
Exits: east, south, west.


*# CRW HP:Fine Mana:Hot>
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: north, [east], south.


*# CRW HP:Fine Mana:Hot>
The Old Tower Street
Exits: north, south, [west].


*# CRW HP:Fine Mana:Hot>
A Small Bridge
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
A little boy is here, running around.
Exits: north, east, south.


*# CRW HP:Fine Mana:Hot>
The Black Moon Street
Exits: north, (east), south, west.


*# CRW HP:Fine Mana:Hot>
You stop riding a pack horse.
A pack horse starts following you.


*# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
Exits: (west).


!# CW HP:Fine Mana:Burning Move:Tired>
OB: 44%, DB: 57%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,794 xp, 0 tp. Gold: 9. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- breath of briskness
- depression
- stored spell fireball
- stored spell earthquake
- shield
- armour


!# CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.


!# CW HP:Fine Mana:Burning>
149/163 hits, 76/101 mana, and 51/103 moves.


!# CW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Burning>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Burning>
According to the Dnadan calendar, it is:
2pm on Mersday, the 19th of Wedmath, Year 2998 of the Third Age.
You cannot guess the time indoors.
Real time is Sat Jun 10 19:26:53 2017 UTC.
Last reboot after an external shutdown signal at Tue Jun  6 22:28:45 2017 UTC.


!# CW HP:Fine Mana:Burning>
149/163 hits, 78/101 mana, and 55/103 moves.


!# CW HP:Fine Mana:Burning>
150/163 hits, 80/101 mana, and 58/103 moves.


!# CW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Burning>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Burning>
151/163 hits, 82/101 mana, and 63/103 moves.


!# CW HP:Fine Mana:Burning>
OB: 44%, DB: 7%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,794 xp, 0 tp. Gold: 9. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- breath of briskness
- depression
- stored spell fireball
- stored spell earthquake
- shield
- armour


!# CW HP:Fine Mana:Burning>
152/163 hits, 84/101 mana, and 68/103 moves.


!# CW HP:Fine Mana:Burning>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Burning>
152/163 hits, 86/101 mana, and 71/103 moves.


!# CW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Burning>
You stop resting, and stand up.


!# CW HP:Fine Mana:Burning>
The Black Moon Street
A little boy is here, running around.
*Gilhdur the Half-Elf* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, (east), south, west.
A little boy leaves west.


*# CW HP:Fine Mana:Burning>
A pack horse stops following you.
You pick up a pack horse's reins and start riding him.
*Gilhdur the Half-Elf* quietly scouts eastwards...


*# CRW HP:Fine Mana:Burning>
A Small Dark Path
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.


*# CRW HP:Fine Mana:Burning>
The Black Blood Alley
Exits: north, [east], south, west.


*# CRW HP:Fine Mana:Burning>
The Sharp Knife Alley
Exits: north, south.


*# CRW HP:Fine Mana:Burning>
The Sharp Knife Alley
A citizen-mercenary is here, waiting for a job.
Exits: north, west.


*# CRW HP:Fine Mana:Burning>
The Sharp Knife Alley
Exits: east, west.
You hear a loud horn, signalling the immediate departure of a ship.


*# CRW HP:Fine Mana:Burning>
The Cross
A thief is here looking for some stranger to rob.
A guard is here looking for someone to abuse.
Exits: north, east, west.


*# CRW HP:Fine Mana:Burning>
Main Street
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
Exits: east, west.


*# CRW HP:Fine Mana:Burning>
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
Exits: east, (south).


*# CRW HP:Fine Mana:Burning>
153/163 hits, 88/101 mana, and 71/103 moves.


*# CRW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


*# CRW HP:Fine Mana:Burning>
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking for someone to abuse.
Exits/emulated: east, {south}.


*# CRW HP:Fine Mana:Burning>


A guard leaves south.


*# CRW HP:Fine Mana:Burning>
153/163 hits, 90/101 mana, and 76/103 moves.


*# CRW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


*# CRW HP:Fine Mana:Burning>
OB: 44%, DB: 57%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,794 xp, 0 tp. Gold: 9. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- breath of briskness
- depression
- stored spell fireball
- stored spell earthquake
- shield
- armour


*# CRW HP:Fine Mana:Burning>
154/163 hits, 92/101 mana, and 79/103 moves.


*# CRW HP:Fine Mana:Burning>


You feel bolder.


*# CRW HP:Fine Mana:Burning>


Your legs feel heavier.


*# CRW HP:Fine Mana:Burning>
Kaisa narrates 'who wants my eagle?'
154/163 hits, 95/101 mana, and 84/103 moves.


*# CRW HP:Fine Mana:Burning>
cha moo wimpy
Ok.


*# CRW HP:Fine Mana:Burning>
154/163 hits, 95/101 mana, and 85/103 moves.


*# CRW HP:Fine Mana:Burning>
You are already standing.


*# CRW HP:Fine Mana:Burning>


An assassin leaves his hiding place.
An assassin tries to pierce you, but your parry is successful.


*# CRW HP:Fine Mana:Burning an assassin:Healthy>
cast norm 'armour'
Impossible! You can't concentrate enough.


*# CRW HP:Fine Mana:Burning an assassin:Healthy>
You flee head over heels.
You flee south.
Outside the South Gate of Tharbad
A guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: (north), south.


*# CRW HP:Fine Mana:Burning>


A guard leaves south.


*# CRW HP:Fine Mana:Burning>
cast norm 'armour'
You start to concentrate...


*Gilhdur the Half-Elf* has arrived from the north riding a pack horse.
A mother eagle has arrived from the north.


*Gilhdur the Half-Elf* leaves south riding a pack horse.
A mother eagle leaves south.
Your magic armour is revitalised.


*# CRW HP:Fine Mana:Hot>
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
An assassin is here looking for fresh blood and shining coins.
Exits: east, (south).


*# CRW HP:Fine Mana:Hot>
You flee head over heels.
You flee south.
Outside the South Gate of Tharbad
A little boy is here, running around.
*Gilhdur the Half-Elf* is here, riding a pack horse.
A mother eagle flies high above, looking for prey.
Exits: (north), south.


*# CRW HP:Fine Mana:Hot>


You swiftly dodge *Gilhdur the Half-Elf*'s attempt to slash you.


*# CRW HP:Fine Mana:Hot 
*Gilhdur the Half-Elf*
:Healthy>
No way! You are fighting for your life!


*# CRW HP:Fine Mana:Hot 
*Gilhdur the Half-Elf*
:Healthy>
You flee head over heels.
You flee north.
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
An assassin is here looking for fresh blood and shining coins.
Exits: east, (south).


*# CRW HP:Fine Mana:Hot>
Main Street
Exits: east, west.


*# CRW HP:Fine Mana:Hot>
The Cross
A thief is here looking for some stranger to rob.
A citizen-mercenary is here, waiting for a job.
Exits: north, east, west.


*# CRW HP:Fine Mana:Hot>
154/163 hits, 67/101 mana, and 81/103 moves.


*# CRW HP:Fine Mana:Hot>
*Gilhdur the Half-Elf* has arrived from the west riding a pack horse.
A mother eagle has arrived from the west.
cha moo wimpy
Ok.


*# CRW HP:Fine Mana:Hot>


You swiftly dodge *Gilhdur the Half-Elf*'s attempt to slash you.


*# CRW HP:Fine Mana:Hot 
*Gilhdur the Half-Elf*
:Healthy>


A thief leaves north.


*# CRW HP:Fine Mana:Hot 
*Gilhdur the Half-Elf*
:Healthy>
*Gilhdur the Half-Elf* issues the order 'assist'.
A mother eagle joins *Gilhdur the Half-Elf*'s fight.
No way! You are fighting for your life!
A mother eagle barely hits your left arm and tickles it.


*# CRW HP:Fine Mana:Hot 
*Gilhdur the Half-Elf*
:Healthy>
You flee head over heels.
You flee west.
Main Street
Exits: east, west.


*# CRW HP:Fine Mana:Hot>
Inside the South Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
An assassin is here looking for fresh blood and shining coins.
Exits: east, (south).


*# CRW HP:Fine Mana:Hot>
Alas, you cannot go that way...


*# CRW HP:Fine Mana:Hot>
Outside the South Gate of Tharbad
A little boy is here, running around.
Exits: (north), south.


*# CRW HP:Fine Mana:Hot>
Alas, you cannot go that way...


*# CRW HP:Fine Mana:Hot>
The North-South Road
A guard is here looking for someone to abuse.
Exits: north, east.


*# CRW HP:Fine Mana:Hot>
Old South Road
A restless rabbit bounces around.
Exits: ~north~, east, =south=, west.


*+ CRW HP:Fine Mana:Hot>
Old South Road
Exits: =north=, =east=, south, west.


*+ CRW HP:Fine Mana:Hot>
Small Hill
A stocky mountain mule is here, waiting to serve.
A stocky mountain mule is here, waiting to serve.
Exits: east, south.


#### Damnit, he killed my only friend ####
#### never mind, friends come easy ####
#### I go back in Tbad and find myself a Thief friend ####


*# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
A little boy is here, running around.
Exits: (west).


!# CW HP:Fine Mana:Hot>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.


!# CW HP:Fine Mana:Hot>
160/163 hits, 63/101 mana, and 59/103 moves.


!# CW HP:Fine Mana:Hot>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Hot>


You see *Gilhdur the Half-Elf* scouting from the west!


!# CW HP:Fine Mana:Hot>
161/163 hits, 66/101 mana, and 58/103 moves.


!# CW HP:Fine Mana:Hot>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Hot>
cast 'create food'
You start to concentrate...


A magic mushroom suddenly appears.


!# CW HP:Fine Mana:Hot>
You eat the mushroom.
You are full.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* has arrived from the west.
A pack horse has arrived from the west.
A mother eagle has arrived from the west.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* closes the door.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* begins some strange incantations...


!# CW HP:Fine Mana:Hot>
kill *elf
You try to pierce *Gilhdur the Half-Elf*, but he parries successfully.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>


*Gilhdur the Half-Elf* utters the words 'block door'


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>


*Gilhdur the Half-Elf* issues the order 'hit adams'.
A mother eagle barely hits your right hand and tickles it.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>


An armourer starts cleaning up his shop.
*Gilhdur the Half-Elf* panics, and attempts to flee.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
order followers resc adams
Ok.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>


A thief leaves his hiding place.
You are rescued by a thief, you are confused!
A thief yells 'HELP! *Gilhdur the Half-Elf* is trying to kill me in the Armoury!'
*Gilhdur the Half-Elf* panics, and attempts to flee.


*Gilhdur the Half-Elf* opens the door.
*Gilhdur the Half-Elf* slashes a thief's left foot and tickles it.


A mother eagle strongly hits a thief's right arm and tickles it.


An armourer joins *Gilhdur the Half-Elf*'s fight.
An armourer hits a thief's left leg very hard.


#### The armourer is a traitor ####


*Gilhdur the Half-Elf* panics, and attempts to flee.
*Gilhdur the Half-Elf* leaves west.


*Gilhdur the Half-Elf* has arrived from the west.


*Gilhdur the Half-Elf* closes the door.


An armourer hits a thief's body hard.


!# CW HP:Fine Mana:Hot>
cast 'lightning bolt' *elf
You start to concentrate...
A mother eagle hits a thief's body hard.


*Gilhdur the Half-Elf* opens the door.


*Gilhdur the Half-Elf* leaves west.
Your victim has disappeared!
A pack horse leaves west.


!# CW HP:Fine Mana:Hot>


An armourer hits a thief's left foot very hard.


!# CW HP:Fine Mana:Hot>
order followers flee
Ok.
A thief panics, and attempts to flee.
A thief leaves west.


!# CW HP:Fine Mana:Hot>
*Gilhdur the Half-Elf* has arrived from the west.
A pack horse has arrived from the west.
order followers flee
But you have no loyal subjects here?


!# CW HP:Fine Mana:Hot>


A little boy leaves west.


!# CW HP:Fine Mana:Hot>
*Gilhdur the Half-Elf* closes the door.
The door seems to be closed.


!# CW HP:Fine Mana:Hot>
open exit w
Ok.


!# CW HP:Fine Mana:Hot>
The Black Moon Street
A thief lurks here, looking for a stranger to rob.
A little boy is here, running around.
Exits: north, (east), south, west.


*# CW HP:Fine Mana:Hot>
The door closes quietly.
The door seems to be closed.


*# CW HP:Fine Mana:Hot>
open exit
Ok.


*# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
A mother eagle flies high above, looking for prey.
*Gilhdur the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: (west).
An armourer screams 'Argh, eagles are not allowed here'
A mother eagle swiftly dodges an armourer's attempt to hit her.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* leaves west.
A pack horse leaves west.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* has arrived from the west.
A pack horse has arrived from the west.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* closes the door.


!# CW HP:Fine Mana:Hot>


An armourer strongly hits a mother eagle's left foot and tickles it.


!# CW HP:Fine Mana:Hot>
kill *elf
You try to pierce *Gilhdur the Half-Elf*, but he parries successfully.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
*Gilhdur the Half-Elf* opens the door.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>


*Gilhdur the Half-Elf* panics, and attempts to flee.
*Gilhdur the Half-Elf* leaves west.


!# CW HP:Fine Mana:Hot>
kill *elf
They aren't here.
An armourer hits a mother eagle's body extremely hard.


!# CW HP:Fine Mana:Hot>


A little boy has arrived from the west.


!# CW HP:Fine Mana:Hot>


A mother eagle hits an armourer's right foot and tickles it.


!# CW HP:Fine Mana:Hot>


A mother eagle strongly hits an armourer's left arm and tickles it.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* has arrived from the west.


!# CW HP:Fine Mana:Hot>


*Gilhdur the Half-Elf* issues the order 'flee'.
A mother eagle panics, and attempts to flee.


!# CW HP:Fine Mana:Hot>


A mother eagle panics, and attempts to flee.
A mother eagle leaves west.


!# CW HP:Fine Mana:Hot>
kill *elf
You try to pierce *Gilhdur the Half-Elf*, but he parries successfully.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
Ok.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
It's already closed!
*Gilhdur the Half-Elf* opens the door.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
Ok.
*Gilhdur the Half-Elf* lightly slashes your right foot and tickles it.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
*Gilhdur the Half-Elf* opens the door.
close exit
Ok.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
It's already closed!
*Gilhdur the Half-Elf* panics, and attempts to flee.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
It's already closed!
*Gilhdur the Half-Elf* opens the door.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
Ok.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
It's already closed!
*Gilhdur the Half-Elf* opens the door.


!# CW HP:Fine Mana:Hot *Gilhdur the Half-Elf*:Healthy>
close exit
Ok.
*Gilhdur the Half-Elf* opens the door.
*Gilhdur the Half-Elf* panics, and attempts to flee.
*Gilhdur the Half-Elf* leaves west.


!# CW HP:Fine Mana:Hot>
close exit
Ok.
The door is opened from the other side.


!# CW HP:Fine Mana:Hot>
close exit
Ok.
The door is opened from the other side.


!# CW HP:Fine Mana:Hot>
close exit
Ok.
The door is opened from the other side.


!# CW HP:Fine Mana:Hot>
close exit
Ok.


!# CW HP:Fine Mana:Hot>
151/163 hits, 65/101 mana, and 62/103 moves.


!# CW HP:Fine Mana:Hot>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Hot>
According to the Dnadan calendar, it is:
5pm on Mersday, the 19th of Wedmath, Year 2998 of the Third Age.
You cannot guess the time indoors.
Real time is Sat Jun 10 19:30:07 2017 UTC.
Last reboot after an external shutdown signal at Tue Jun  6 22:28:45 2017 UTC.


!# CW HP:Fine Mana:Hot>
reveal q
You begin to search...


You have revealed a thief!


!# CW HP:Fine Mana:Hot>
153/163 hits, 70/101 mana, and 65/103 moves.


!# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob (hidden).
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Hot>
153/163 hits, 72/101 mana, and 67/103 moves.


!# CW HP:Fine Mana:Hot>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Hot>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob (hidden).
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Hot>
OB: 44%, DB: 57%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,778 xp, 0 tp. Gold: 9. Alert: normal.
Affected by:
- novoid
- noquit
- depression
- stored spell fireball
- stored spell earthquake
- shield
- armour


!# CW HP:Fine Mana:Hot>


An armourer closes his shop.


!# CW HP:Fine Mana:Burning>
156/163 hits, 78/101 mana, and 75/103 moves.


!# CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.


!# CW HP:Fine Mana:Burning>
157/163 hits, 80/101 mana, and 78/103 moves.


#### Regaining for a bit here ####


!# CW>
163/163 hits, 101/101 mana, and 103/103 moves.


!# CW>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob (hidden).
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits/emulated: {west}.


!# CW>
You stop resting, and stand up.


!# CW>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob (hidden).
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits/emulated: {west}.


!# CW>
163/163 hits, 101/101 mana, and 103/103 moves.


!# CW>
open exit
Ok.


!# CW>
You quietly scout westwards...


You feel a hidden presence.
The Black Moon Street
Exits/emulated: {west}.


You stop scouting.


!# CW>
open exit w
Ok.


!# CW>
You flee head over heels.
PANIC! You couldn't escape!


!# CW>
You flee head over heels.
You flee west.
The Black Moon Street
Exits: north, (east), south, west.
You feel a hidden presence.


*# CW>
reveal q
You begin to search...


You have revealed an assassin!


*# CW>


Your magical shield wears off.


*# CW>
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: [north], east, west.


*# CW>
cast norm 'shield'
You start to concentrate...


You feel protected.


#### I run a loop inside Tbad and don’t see him ####


*# CW>
The Black Moon Street
Exits: north, (east), south, west.


*# CW>


A citizen has arrived from the south.


*# CW>
You carefully examine the ground around you, looking for tracks...


You see:
   -  vague tracks of a Man coming from the south done less than 1 hour ago
   -  vague tracks of a woman leading west done less than 1 hour ago
   -  vague tracks of a citizen leading south done less than 1 hour ago
   -  vague tracks of *a Half-Elf* leading north done less than 1 hour ago  


#### He was checking on me, so i enter and wait ####


*# CW>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief is sleeping here.
A sturdy pack horse is standing here.
A little boy is here, running around.
Exits: (west).


!# CW>
order followers wak
A thief wakes up.
Ok.


!# CW>
order followers stand
A thief clambers on his feet.
Ok.


!# CW>
cha moo wimpy
Ok.


!# CW>
OB: 44%, DB: 67%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 367,778 xp, 0 tp. Gold: 9. Alert: normal.
Affected by:
- shroud
- shield
- novoid
- noquit
- depression
- stored spell fireball
- stored spell earthquake
- armour


!# CW>


A little boy leaves west.


!# CW>
The Armoury
An armourer stands here.
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
A sturdy pack horse is standing here.
Exits/emulated: {west}.


!!# CW>


The door is opened from the other side.


!# CW>


*Gilhdur the Half-Elf* has arrived from the west.
A mother eagle has arrived from the west.


!# CW>


*Gilhdur the Half-Elf* closes the door.


!# CW>


*Gilhdur the Half-Elf* begins some strange incantations...


!# CW>


A mother eagle tries to hit you, but your parry is successful.


!# CW a mother eagle:Healthy>
Do you not consider fighting as standing?


!# CW a mother eagle:Healthy>


You feel more exposed.


!# CW a mother eagle:Healthy>


*Gilhdur the Half-Elf* utters the word 'noselacri'
An armourer seems to be blinded!


#### Um…. was not anticipating this ####


!# CW a mother eagle:Healthy>
order followers resc adams
You failed to control a thief.
Ok.


!# CW a mother eagle:Healthy>
order followers resc adams
You are rescued by a thief, you are confused!
Ok.
A thief pierces a mother eagle's body and tickles it.


A mother eagle hits a thief's left leg hard.


*Gilhdur the Half-Elf* begins some strange incantations...


A thief pierces a mother eagle's body and tickles it.


*Gilhdur the Half-Elf* utters the words 'block door'
The exit west seems to blur for a while.


A mother eagle strongly hits a thief's right hand and tickles it.


!# CW>
order followers resc adams
Ok.


!# CW>
kill *elf
You try to pierce *Gilhdur the Half-Elf*, but he parries successfully.


!# CW 
*Gilhdur the Half-Elf*
:Healthy>


A thief pierces a mother eagle's body and tickles it.


!# CW 
*Gilhdur the Half-Elf*
:Healthy>
order followers resc adams
You are rescued by a thief, you are confused!
Ok.


*Gilhdur the Half-Elf* issues the order 'assist'.
A mother eagle strongly hits a thief's right arm.


!# CW>
cast 'burning hands' *elf
You start to concentrate...
A mother eagle strongly hits a thief's body.


Alas! There was no clear line of sight to him!


!# CW Mana:Burning>
cast 'lightning bolt' *elf
You start to concentrate...


A mother eagle strongly hits a thief's left leg.


*Gilhdur the Half-Elf* slashes a thief's right arm hard.


Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Burning>
cast 'lightning bolt' *elf
You start to concentrate...


Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Burning>
cast 'lightning bolt' *elf
You start to concentrate...
A mother eagle hits a thief's right arm very hard and shatters it.


Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Hot>
cast 'lightning bolt' *elf
You start to concentrate...


A mother eagle hits a thief's right leg very hard and shatters it.


*Gilhdur the Half-Elf* issues the order 'assist'.
Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Hot>
cast 'lightning bolt' *elf
You start to concentrate...
*Gilhdur the Half-Elf* issues the order 'assist'.


*Gilhdur the Half-Elf* issues the order 'assist'.


*Gilhdur the Half-Elf* slashes a thief's right hand hard and shatters it.


*Gilhdur the Half-Elf* begins some strange incantations...
A thief panics, but can't stop fighting to flee.


Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Warm>
*Gilhdur the Half-Elf* begins some strange incantations...
cast 'lightning bolt' *elf
You start to concentrate...


A thief panics, and attempts to flee.
A mother eagle hits a thief's left leg and shatters it.


A thief panics, but can't stop fighting to flee.


Ok.
The lightning bolt hits *Gilhdur the Half-Elf* with full impact.


!# CW Mana:Warm>
*Gilhdur the Half-Elf* begins some strange incantations...
cast 'fireball' *elf
You quickly recall your stored spell...


A thief panics, and attempts to flee.


*Gilhdur the Half-Elf* utters the words 'burning hands'
*Gilhdur the Half-Elf* burns a thief.


*Gilhdur the Half-Elf* issues the order 'assist'.
Ok.
Your fireball completely envelops *Gilhdur the Half-Elf* in flames.
*Gilhdur the Half-Elf* is mortally wounded and will die soon if not aided.
A thief panics, and attempts to flee.
A mother eagle hits a thief's left arm very hard and shatters it.
A thief is mortally wounded and will die soon if not aided.


!# CW Mana:Cold>
cast 'lightning bolt' *elf
You start to concentrate...


A mother eagle hits a thief's left leg very hard and shatters it.
You hear a thief's death cry as he collapses.
A thief is dead! R.I.P.


!# CW Mana:Cold>
cast 'burning hands' *elf
You start to concentrate...


Ok.
You burned *Gilhdur the Half-Elf* to death.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Gilhdur the Half-Elf*'s death cry as he collapses.
*Gilhdur the Half-Elf* has drawn his last breath! R.I.P.


!# CW Mana:Cold>
get coins corpse
You get a fortune in gold from the corpse of *a Half-Elf*.
There were 187 gold coins and 65 copper pennies.


!# CW Mana:Cold>


A mother eagle barely hits your body and tickles it.


!# CW HP:Fine Mana:Cold a mother eagle:Fine>
In the corpse (here):
the scalp of Gilhdur
a laced quiver
a fragrant-smelling bag
a butcher knife (worn)
a gleaming belt
an engraved broadsword (flawless)
a keyring with a few keys and a set of lock picks
a leather backpack
a russet cloak (flawless)
a bejewelled oak staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a ring
a jewelled ring


!# CW HP:Fine Mana:Cold a mother eagle:Fine>
label dead
Ok.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Fine>
cast 'fireball' dead
Alas, not enough mana flows through you...


#### ok now i’m feeling fucked ####


!# CW HP:Fine Mana:Cold a mother eagle (dead):Fine>
You can't do that while fighting.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Fine>
cast 'lightning bolt' dead
You start to concentrate...


Ok.
The lightning bolt hits a mother eagle (dead) with full impact.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You get a ring from the corpse of *a Half-Elf*.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You put a ring on your right finger.


!# CW Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your left leg and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You get a jewelled ring from the corpse of *a Half-Elf*.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You put a jewelled ring on your left finger.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


You feel a sudden aura of energy coalescing with your own powers, helping to renew them in a shorter span of time.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
The Armoury
The corpse of *a Half-Elf* is lying here.
The corpse of a thief is lying here.
An armourer stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A mother eagle (dead) is here, fighting YOU.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
In the corpse (here):
the scalp of Gilhdur
a laced quiver
a fragrant-smelling bag
a butcher knife (worn)
a gleaming belt
an engraved broadsword (flawless)
a keyring with a few keys and a set of lock picks
a leather backpack
a russet cloak (flawless)
a bejewelled oak staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)


#### kinda hoping for something special here to save me ####


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your head and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your right arm and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You get a leather backpack from the corpse of *a Half-Elf*.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
In your backpack (worn on back):
a fragrant-smelling bag
a lantern
an amethyst
some short, black fur
some short, black fur
some short, black fur
a short, moist tail
a short, moist tail
a short, moist tail
a short, moist tail
some short, black fur
some short, black fur
some short, black fur
a short, moist tail
a short, moist tail
a short, moist tail


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


Reinholdmessner tells you 'any action?'


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
In your backpack (in inventory):
some grey-green leaves
some grey-green leaves
some grey-green leaves
a wooden pipe
a handful of narrow leaves
a handful of narrow leaves
a handful of narrow leaves
a cluster of hard, round, black berries
a cluster of hard, round, black berries
an emerald pendant
a nugget of gold
a lustrous opal
a lustrous green emerald
a lustrous opal
an amethyst
some grey-green leaves
a handful of narrow leaves
a man-like root
a chunk of metal
an amethyst
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a silver-leaf brooch
a silver-leaf brooch
a cluster of hard, round, black berries
a flask of miruvor
some sweet-smelling dried mauve petals
some sweet-smelling dried mauve petals
some grey-green leaves
some grey-green leaves
some scented crushed leaves
a flask of orkish draught


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
label dead
Ok. Replaced label "dead".


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
The Armoury
The corpse of *a Half-Elf* is lying here.
The corpse of a thief is lying here.
An armourer stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A mother eagle (dead) is here, fighting YOU.
Exits/emulated: {west}.
A mother eagle (dead) barely hits your body and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cast 'lightning bolt' dead
Alas, not enough mana flows through you...


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
You can't do that while fighting.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your left foot and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
In the corpse (here):
the scalp of Gilhdur
a laced quiver
a fragrant-smelling bag
a butcher knife (worn)
a gleaming belt
an engraved broadsword (flawless)
a keyring with a few keys and a set of lock picks
a russet cloak (flawless)
a bejewelled oak staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your left leg and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
open exit w
The door doesn't move, I'm afraid.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
The Armoury
The corpse of *a Half-Elf* is lying here.
The corpse of a thief is lying here.
An armourer stands here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A mother eagle (dead) is here, fighting YOU.
Exits/emulated: {west}.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


A mother eagle (dead) barely hits your left hand and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cast 'lightning bolt' dead
Alas, not enough mana flows through you...


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
OB: 44%, DB: 57%, PB: 56%, Armour: 87%. Wimpy: 50. Mood: wimpy.
Needed: 267,479 xp, 0 tp. Gold: 196. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- depression
- stored spell earthquake
- armour


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
In the corpse (here):
the scalp of Gilhdur
a laced quiver
a fragrant-smelling bag
a butcher knife (worn)
a gleaming belt
an engraved broadsword (flawless)
a keyring with a few keys and a set of lock picks
a russet cloak (flawless)
a bejewelled oak staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


An armourer joins your fight.


#### Phew ####


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


An armourer hits a mother eagle (dead)'s left wing very hard.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
label dead
Ok. Replaced label "dead".


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cast 'lightning bolt' dead
Alas, not enough mana flows through you...


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>
cha moo wimpy
Ok.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Fine>


An armourer hits a mother eagle (dead)'s body very hard.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Hurt>


An armourer strongly hits a mother eagle (dead)'s body and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Hurt>


You pierce a mother eagle (dead)'s body and tickle it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Hurt>


An armourer hits a mother eagle (dead)'s body extremely hard.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>
You get a laced quiver from the corpse of *a Half-Elf*.
A mother eagle (dead) barely hits your left leg and tickles it.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>


An armourer strongly hits a mother eagle (dead)'s right foot and tickles it.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>
In your quiver (in inventory):
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>


An armourer strongly hits a mother eagle (dead)'s left wing.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>
You drop the quiver.
A mother eagle (dead) barely hits your right leg and tickles it.


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>
You are carrying:
a leather backpack
a dark coloured flask
a dark coloured flask
a jewel-encrusted goblet
a golden cup


!# CW HP:Fine Mana:Cold a mother eagle (dead):Hurt>
cast 'lightning bolt' dead
You start to concentrate...


An armourer hits a mother eagle (dead)'s right wing very hard.


Ok.
The lightning bolt hits a mother eagle (dead) with full impact.


!# CW HP:Fine Mana:Frozen a mother eagle (dead):Wounded>


An armourer hits a mother eagle (dead)'s body.


!# CW HP:Fine Mana:Frozen a mother eagle (dead):Wounded>
You can't do that while fighting.
You feel less protected.
A mother eagle (dead) barely hits your right foot and tickles it.


!# CW HP:Fine Mana:Frozen a mother eagle (dead):Wounded>
cha moo wimpy
Ok.
An armourer strongly hits a mother eagle (dead)'s tail.


!# CW HP:Fine Mana:Frozen a mother eagle (dead):Bad>
In your backpack (in inventory):
some grey-green leaves
some grey-green leaves
some grey-green leaves
a wooden pipe
a handful of narrow leaves
a handful of narrow leaves
a handful of narrow leaves
a cluster of hard, round, black berries
a cluster of hard, round, black berries
an emerald pendant
a nugget of gold
a lustrous opal
a lustrous green emerald
a lustrous opal
an amethyst
some grey-green leaves
a handful of narrow leaves
a man-like root
a chunk of metal
an amethyst
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a cluster of hard, round, black berries
a silver-leaf brooch
a silver-leaf brooch
a cluster of hard, round, black berries
a flask of miruvor
some sweet-smelling dried mauve petals
some sweet-smelling dried mauve petals
some grey-green leaves
some grey-green leaves
some scented crushed leaves
a flask of orkish draught


!# CW HP:Fine Mana:Frozen a mother eagle (dead):Bad>


A mother eagle (dead) barely hits your head and tickles it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Bad>


An armourer strongly hits a mother eagle (dead)'s left foot.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Bad>


You pierce a mother eagle (dead)'s body.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Bad>


An armourer hits a mother eagle (dead)'s left foot very hard and shatters it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Bad>


An armourer hits a mother eagle (dead)'s right wing very hard and shatters it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Awful>


You pierce a mother eagle (dead)'s left wing and shatter it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Awful>


An armourer hits a mother eagle (dead)'s body and shatters it.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Awful>
You get a wooden pipe from a leather backpack.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Awful>


An armourer hits a mother eagle (dead)'s body hard and shatters it.
A mother eagle (dead) is mortally wounded and will die soon if not aided.


!# CW HP:Fine Mana:Icy a mother eagle (dead):Dying>


You pierce a mother eagle (dead)'s right wing extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a mother eagle (dead)'s death cry as she collapses.
A mother eagle (dead) is dead! R.I.P.


!# CW HP:Fine Mana:Icy>
You get a flask of orkish draught from a leather backpack.


!# CW HP:Fine Mana:Icy>


*** Warlords Hall of Fame ***


    Armies of the West


 1  Bodo the Fallohid Quickblade
 2  Bafo the Dwarven Mountaineer
 3  Robal the Dwarven Battlemaster
 4  Lozen the Noldorin Warlock
 5  Daerandir the Silvan Ranger
 6  Fastolph the Harfoot Scout
 7  Hildifons the Fallohid Healer
 8  Thorgrim the Dwarven Warrior
 9  Linenthel the Half-Elven Beastmistress
10  Varulv the Rohirric Hero


    Forces of the Dark Lord


 1  Emrev the Tarkhnarb Fighter
 2  Kaisa the Black Nmenrean Witch
 3  Svarten the Mountain Troll Adventurer
 4  Trick the Mountain Troll Wrecker
 5  Granzu the Tarkhnarb Battlemaster
 6  Warrio the Cave Troll Warrior
 7  Khorga the Tarkhnarb Champion
 8  Fratus the Tarkhnarb Soldier
 9  Adams the Black Nmenrean Adventurer
10  Glasya the Black Nmenrean Beastmistress


!# CW HP:Fine Mana:Cold>


The door seems to blur for a while.


!# CW HP:Fine Mana:Cold>


The door is opened from the other side.


!# CW HP:Fine Mana:Cold>


You see *Gilhdur the Half-Elf* scouting from the west!


!# CW HP:Fine Mana:Cold>
You stop resting, and stand up.


!# CW HP:Fine Mana:Cold>
The door closes quietly.
The door seems to be closed.


!# CW HP:Fine Mana:Cold>
You are already standing.


!# CW HP:Fine Mana:Cold>
open exit w
Ok.


!# CW HP:Fine Mana:Warm>
The Black Moon Street
*Gilhdur the Half-Elf* is standing here.
Exits: north, (east), south, west.


!# CW HP:Fine Mana:Warm>
A Small Dark Path
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.


#### And I’m off just as the baby starts to cry through the monitor ####
Click here to show another random log



2017/06/11 02:31, Adams: 
lol at name typo

2017/06/11 15:51, Bjrn: 
When you relabelled dead dead the third time I knew you were gonna make it!

2017/06/11 17:12, Adams: 
you can never be too careful

2017/06/11 18:19, Gimilzagar:   
Was waiting for armourer to assist you in the end, glad he did!


top
 


Click here to show another random log

 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
    show without filters    back