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The crack crackalacks? (Ragface)comments   back
   (8 ratings and 1178 hits. Posted 2016/09/27)
*Ragface the Noobenorean*
Date: Sept 27, 2016



*** Logged on to help an unretired BN find the Sorcerer GM.



!< CRW Mana:Hot>
west
Trail through the Mountains
Exits: north, -east-, south, -west-.

!< CRW Mana:Hot>
up
Alas, you cannot go that way...

!< CRW Mana:Hot>
west
Trail through the Mountains
Exits: north, -east-, -south-, -up-.

!< CRW Mana:Hot>up

north
Trail over a Mountain Top
Exits: -north-, -down-.

!< CRW Mana:Hot>
west
down
Bend in the Trail
Exits: -south-, -west-, down.

!< CRW Mana:Hot>
Trail over a Mountain Top
Exits: -east-, -down-.

!< CRW Mana:Hot>
Trail through the Mountains
Exits: -south-, -west-, -up-.

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!< CRW Mana:Hot>

*Gal the Dunadan Man* leaves UP riding a trained horse.

!< CRW Mana:Hot>
#   $tar set to {gal}[local]
q
search quick
You begin to search...

You didn't find anyone.

!< CRW Mana:Hot>
score
191/191 hits, 71/123 mana, and 102/103 moves.

!< CRW Mana:Hot>
stat
OB: 53%, DB: 73%, PB: 63%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- shroud
- strength
- shield
- armour

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from above riding a trained horse.

!< CRW Mana:Hot>

*Gal the Dunadan Man* leaves WEST riding a trained horse.

!< CRW Mana:Hot>
east
Alas, you cannot go that way...

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!< CRW Mana:Hot>
up
Trail over a Mountain Top
Exits: -east-, -down-.

!< CRW Mana:Hot>
east
Bend in the Trail
Exits: -south-, -west-, down.

!< CRW Mana:Hot>
south
Trail over a Mountain Top
Exits: -north-, -down-.

!< CRW Mana:Hot>
down
Trail through the Mountains
Exits: north, -east-, -south-, -up-.

!< CRW Mana:Hot>
east
Trail through the Mountains
Exits: north, -east-, south, -west-.

!< CRW Mana:Hot>
score
191/191 hits, 72/123 mana, and 100/103 moves.

!< CRW Mana:Hot>
eq
You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!< CRW Mana:Hot>

*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW Mana:Hot>
east
Trail beside a Peak
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -east-, south, -west-, up.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW Mana:Hot>
east
Trail Leading Upwards
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -east-, south, -west-.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW Mana:Hot>
up
Alas, you cannot go that way...

!< CRW Mana:Hot>
east
up
Trail through the Mountains
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -east-, -west-.

!< CRW Mana:Hot>
You swiftly dodge *Gal the Dunadan Man*'s attempt to stab you.
No way! You are fighting for your life!

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>

You feel yourself exposed.

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>
flee
You flee head over heels.
You flee west.
Trail Leading Upwards
Exits: -east-, south, -west-.

!< CRW Mana:Hot>
south
On the Mountainside
Exits: north, up.
You feel a hidden presence.

!< CRW Mana:Hot>
up
On Top of a Mountain
Exits: east, down.

!< CRW Mana:Hot>
east
On Top of a Mountain
Exits: east, west, down.

!< CRW Mana:Hot>
where
Players in your zone
--------------------
Ragface              - On Top of a Mountain

!< CRW Mana:Hot>
who
Players
-------
      Ragface the evil-doer
      Reccared the Orkish Rider
 [Va] Rogon Rogoff (Linkless)
      Erzsebeth the Black Numenorean Envoy
 [Ms] Naga the White Serpent (Idle)

5 allies and visible Ainur on.

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!< CRW Mana:Hot>

*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW Mana:Hot>
t erzsebeth gal around
Ok.

!< CRW Mana:Hot>
east
On Top of a Mountain
Exits: east, west.

!< CRW Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW Mana:Hot>

*Gal the Dunadan Man* tries to stab you, but your parry is successful.

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>
east
No way! You are fighting for your life!

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>

You barely slash *Gal the Dunadan Man*'s right foot and tickle it.

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>
flee
You flee head over heels.
PANIC! You couldn't escape!

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>

PANIC! You can't quit the fight!

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>
east
No way! You are fighting for your life!

!< CRW Mana:Hot *Gal the Dunadan Man*:Fine>

*Gal the Dunadan Man* strongly stabs your head.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

You flee head over heels.
You flee east.
On the Mountainside
Exits: east, south, west.

!< CRW HP:Fine Mana:Hot>east

Trail on a Mountainside
Exits: east, south, west.

!( CRW HP:Fine Mana:Hot>east

Trail on a Mountainside
Exits: north, west.

!( CRW HP:Fine Mana:Hot>
east
Alas, you cannot go that way...

!( CRW HP:Fine Mana:Hot>north

Trail on a Mountainside
Exits: north, south.

!( CRW HP:Fine Mana:Hot>north
Crossing of the Paths
Exits: north, -east-, south, -west-.

!< CRW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Hot>
east
Bend in the Trail
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Hot>
south
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

!< CRW HP:Fine Mana:Hot>
south
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW HP:Fine Mana:Hot>
west
Rocky Path
Exits: -north-, -east-, -south-.

!< CRW HP:Fine Mana:Hot>
north
A Slag Pit
Exits: -south-, down.

!< CRW HP:Fine Mana:Hot>
kead
Arglebargle, glop-glyf!?!

!< CRW HP:Fine Mana:Hot>
lead
You stop riding a pack horse.
A pack horse starts following you.

!< CW HP:Fine Mana:Hot>
d
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
A pack horse has arrived from above.

![ CW HP:Fine Mana:Hot>
score
176/191 hits, 79/123 mana, and 90/103 moves.

![ CW HP:Fine Mana:Hot>
stat
OB: 56%, DB: 63%, PB: 65%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- shield
- armour

![ CW HP:Fine Mana:Hot>
sq
c normal 'store' earthquake
You start to concentrate...

![ CW HP:Fine Mana:Hot>
sq
c normal 'store' earthquake
You start to concentrate...

You stored it.

![ CW HP:Fine Mana:Hot>
sq
c normal 'store' earthquake
You start to concentrate...

*Gal the Dunadan Man* has arrived from above.
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'

*Gal the Dunadan Man* leaves EAST.

*Gal the Dunadan Man* has arrived from the east.

*Gal the Dunadan Man* leaves UP.
You stored it.

![ CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* has arrived from above.

![ CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* stabs your head and tickles it.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

Reccared has arrived from the east.
An orc-guard lightly stabs *Gal the Dunadan Man*'s body and tickles it.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

An orc-guard says 'I will hunt you until you're dead, Gal!'

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

You barely slash *Gal the Dunadan Man*'s body and tickle it.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

Reccared leaves EAST.
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves EAST.

![ CW HP:Fine Mana:Warm>
east

*Gal the Dunadan Man* has arrived from the east.
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard yells '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard tries to pound *Gal the Dunadan Man*, but he parries successfully.

![ CW HP:Fine Mana:Warm>
east
Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Warm>
south
Mineshaft
Exits: (north), south, west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Warm>
south
Mineshaft
Exits: north, south, west.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Warm>
Sharp Bend
Reccared the Tarkhnarb Orc is standing here.
Exits: north, west.
A pack horse has arrived from the north.
Reccared leaves WEST.

![ CW HP:Fine Mana:Warm>
west
south
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Reccared the Tarkhnarb Orc is standing here.
Exits: east, south.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Warm>
east
Reccared leaves SOUTH.
Quarry Overlook
Reccared the Tarkhnarb Orc is standing here.
Exits: north, east.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Warm>south

Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.
A pack horse has arrived from the west.
Reccared has arrived from the west.

![ CW HP:Fine Mana:Warm>down

Narrow Opening
Exits: north, down.
A pack horse has arrived from the north.
Reccared has arrived from the north.

![ CW HP:Fine Mana:Warm>
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits: [south], up. - s:irongate.
A pack horse has arrived from above.
Reccared has arrived from above.

![ CW HP:Fine Mana:Warm>
slee
You go to sleep.

o[ CW HP:Fine Mana:Warm>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 5 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:11 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -12%, Parrying Bonus: 65%.
Your armour provides an average protection of 78%.
You have 168/191 hit, 34/123 mana, and 92/103 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- panic
- strength
- shield
- armour

o[ CW HP:Fine Mana:Warm>

You feel bolder.

o[ CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* strongly stabs your head.
You feel a sharp pain there!

![ CW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

You barely slash *Gal the Dunadan Man*'s right arm and tickle it.

![ CW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

The orkish bodyguard lightly slashes *Gal the Dunadan Man*'s right arm and tickles it.
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves UP.

![ CW HP:Fine Mana:Hot>

Reccared clambers on his feet.
Loud drum rolls echo through the tunnels, signalling that the guardian of the well is being attacked!

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>

Reccared begins some strange incantations...

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>

Reccared utters the words 'judicandus dies'

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>
score
161/191 hits, 64/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Hot>
look
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
Reccared the Tarkhnarb Orc is standing here.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Hot>
slee
You go to sleep.

o[ CW HP:Fine Mana:Hot>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 6 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:11 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -12%, Parrying Bonus: 66%.
Your armour provides an average protection of 78%.
You have 161/191 hit, 66/123 mana, and 103/103 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- a light wound at the head (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Hot>score

161/191 hits, 66/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
score
166/191 hits, 81/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
score
166/191 hits, 81/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
who
Players
-------
      Ragface the evil-doer
      Reccared the Orkish Rider
 [Va] Rogon Rogoff (Linkless)
      Erzsebeth the Black Numenorean Envoy (Idle)
 [Ms] Naga the White Serpent (Idle)

5 allies and visible Ainur on.

o[ CW HP:Fine Mana:Hot>
score
169/191 hits, 92/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
whoi reccared
Reccared is a level thirteen Tarkhnarb Rider.
Is playing from *.net.

o[ CW HP:Fine Mana:Burning>
score
170/191 hits, 94/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Burning>
score
170/191 hits, 95/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Burning>
stat
OB: 56%, DB: -12%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the head (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Burning>

*Gal the Dunadan Man* strongly stabs your left foot.
You feel a sharp pain there!

![ CW HP:Fine Mana:Burning *Gal the Dunadan Man*:Fine>

The guardian lightly smites *Gal the Dunadan Man*'s head and tickles it.

![ CW HP:Fine Mana:Burning *Gal the Dunadan Man*:Fine>

You barely slash *Gal the Dunadan Man*'s body and tickle it.

![ CW HP:Fine Mana:Burning *Gal the Dunadan Man*:Fine>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves UP.

![ CW HP:Fine Mana:Burning>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Burning>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Burning>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Burning>
yell damnit!
Ok.

![ CW HP:Fine Mana:Burning>
score
161/191 hits, 115/123 mana, and 101/102 moves.

![ CW HP:Fine Mana:Burning>
st
You are already standing.

![ CW HP:Fine Mana:Burning>
ds
drink skin
You drink the water.

![ CW HP:Fine Mana:Burning>stat

OB: 56%, DB: 62%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot (clean)
- noquit
- a light wound at the head (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Burning>
sq
c normal 'store' earthquake
You start to concentrate...

You see *Gal the Dunadan Man* scouting from above!

You stored it.

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>
stat
OB: 56%, DB: 62%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- stored spell earthquake
- a deep wound at the left foot (clean)
- noquit
- a light wound at the head (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Hot>
sq
c normal 'store' earthquake
You start to concentrate...

You stored it.

![ CW HP:Fine Mana:Hot>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Hot>score

161/191 hits, 69/123 mana, and 102/102 moves.

![ CW HP:Fine Mana:Hot>
scout u
You quietly scout upwards...

Narrow Opening
*Gal the Dunadan Man* is standing here.

You stop scouting.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Hot>
slee
You go to sleep.

o[ CW HP:Fine Mana:Hot>
info
score
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 7 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:10 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -13%, Parrying Bonus: 66%.
Your armour provides an average protection of 78%.
You have 161/191 hit, 69/123 mana, and 102/102 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- stored spell earthquake
- stored spell earthquake
- a deep wound at the left foot (clean)
- noquit
- a light wound at the head (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Hot>161/191 hits, 70/123 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>

*Gal the Dunadan Man* stabs your head hard.
You feel a sharp pain there!

![ CW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

The orkish bodyguard slashes *Gal the Dunadan Man*'s body very hard and tickles it.
You lightly slash *Gal the Dunadan Man*'s right hand and tickle it.

![ CW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

The guardian joins the orkish bodyguard's fight.
The orkish bodyguard slashes *Gal the Dunadan Man*'s right leg very hard.
The guardian smites *Gal the Dunadan Man*'s body and tickles it.

![ CW HP:Fine Mana:Hot *Gal the Dunadan Man*:Fine>

The orkish bodyguard joins the guardian's fight.
The orkish bodyguard says 'Blood for Sauron!'
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves UP.

![ CW HP:Fine Mana:Hot>
slee
You go to sleep.

o[ CW HP:Fine Mana:Hot>
score
139/191 hits, 74/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 7 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:16 Wis:16 Dex:10 Con:13 Wil:14 Per:8.
Offensive Bonus: 56%, Dodging Bonus: -13%, Parrying Bonus: 66%.
Your armour provides an average protection of 75%.
You have 139/191 hit, 74/116 mana, and 102/102 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- a serious wound at the head (clean)
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- a deep wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Hot>
score
140/191 hits, 77/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>
score
140/191 hits, 77/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>
score
140/191 hits, 78/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>
score
140/191 hits, 78/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>
score
141/191 hits, 81/116 mana, and 102/102 moves.

o[ CW HP:Fine Mana:Hot>

*Gal the Dunadan Man* strongly stabs your left foot.

![ CW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Hurt>

The orkish bodyguard slashes *Gal the Dunadan Man*'s right hand hard.
You lightly slash *Gal the Dunadan Man*'s right foot and tickle it.

![ CW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Hurt>

The guardian smites *Gal the Dunadan Man*'s head and tickles it.

![ CW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Hurt>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves UP.

![ CW HP:Hurt Mana:Hot>
st
You are already standing.

![ CW HP:Hurt Mana:Hot>
score
126/191 hits, 82/116 mana, and 102/102 moves.
You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Hurt Mana:Hot>
scout u
You quietly scout upwards...

Narrow Opening
*Gal the Dunadan Man* is standing here trying to concentrate.

You stop scouting.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Hurt Mana:Hot>
yell dude!
Ok.

![ CW HP:Hurt Mana:Hot>
stat
OB: 56%, DB: 62%, PB: 66%, Armour: 75%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a serious wound at the head (clean)
- stored spell earthquake
- stored spell earthquake
- a deep wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Hurt Mana:Hot>score

126/191 hits, 82/116 mana, and 101/102 moves.

![ CW HP:Hurt Mana:Hot>
score
126/191 hits, 84/116 mana, and 102/102 moves.

![ CW HP:Hurt Mana:Hot>
where
Players in your zone
--------------------
Reccared             - Somewhere
Ragface              - Hall of Murals

![ CW HP:Hurt Mana:Hot>
eq
You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

![ CW HP:Hurt Mana:Burning>
sq
c normal 'store' earthquake
You start to concentrate...
You see *Gal the Dunadan Man* scouting from above!

Your mind is too full to store it.

![ CW HP:Hurt Mana:Hot>
score
127/191 hits, 63/116 mana, and 102/102 moves.

![ CW HP:Hurt Mana:Hot>
stat
OB: 56%, DB: 62%, PB: 66%, Armour: 75%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a serious wound at the head (clean)
- stored spell earthquake
- stored spell earthquake
- a deep wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Hurt Mana:Hot>
curc
c norm 'cure critic'
You start to concentrate...

sq
You can feel the broken bones within you heal and reshape themselves.

![ CW HP:Fine Mana:Warm>
c normal 'store' earthquake
You start to concentrate...

You see *Gal the Dunadan Man* scouting from above!

You stored it.

![ CW HP:Fine Mana:Cold>
score
142/191 hits, 18/123 mana, and 103/103 moves.
You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Cold>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- stored spell earthquake
- noquit
- stored spell earthquake
- stored spell earthquake
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Cold>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Cold>
look
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Cold>
ds
drink skin
Your stomach can't contain anymore!

![ CW HP:Fine Mana:Cold>
score
142/191 hits, 20/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Cold>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Cold>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- stored spell earthquake
- noquit
- stored spell earthquake
- stored spell earthquake
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Cold>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Cold>
r
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Cold>score

142/191 hits, 23/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Cold>

*Gal the Dunadan Man* yells loudly from above 'bleh'

![ CW HP:Fine Mana:Cold>
yell how im supposed to regen
Ok.

![ CW HP:Fine Mana:Cold>
yell IF YOU KEEP HITTING ME!
Ok.

![ CW HP:Fine Mana:Cold>

![ CW HP:Fine Mana:Cold>score

143/191 hits, 26/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Cold>
st
You stop resting, and stand up.

![ CW HP:Fine Mana:Cold>ds

stat
drink skin
Your stomach can't contain anymore!

![ CW HP:Fine Mana:Cold>
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- stored spell earthquake
- noquit
- stored spell earthquake
- stored spell earthquake
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Cold>

The loud booming of drums echoes through the tunnels.

![ CW HP:Fine Mana:Cold>
score
143/191 hits, 28/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Cold>
where
Players in your zone
--------------------
Reccared             - Somewhere
Ragface              - Hall of Murals

![ CW HP:Fine Mana:Cold>
scout u
You quietly scout upwards...

Narrow Opening
*Gal the Dunadan Man* is standing here.

You stop scouting.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Cold>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Cold>
up
Narrow Opening
Exits: north, down.
A pack horse has arrived from below.

![ CW HP:Fine Mana:Cold>exa gal

down
You don't see a gal.

![ CW HP:Fine Mana:Cold>
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits: [south], up.
A pack horse has arrived from above.

![ CW HP:Fine Mana:Warm>
slee
You go to sleep.

o[ CW HP:Fine Mana:Warm>
score
147/191 hits, 39/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Warm>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 9 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:11 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -12%, Parrying Bonus: 66%.
Your armour provides an average protection of 78%.
You have 147/191 hit, 39/123 mana, and 103/103 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- a light wound at the left foot (clean)
- novoid
- stored spell earthquake
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Warm>
score
148/191 hits, 41/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Warm>
score
148/191 hits, 42/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Warm>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 9 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:11 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -12%, Parrying Bonus: 66%.
Your armour provides an average protection of 78%.
You have 148/191 hit, 42/123 mana, and 103/103 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- a light wound at the left foot (clean)
- novoid
- stored spell earthquake
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Warm>
who
Players
-------
      Ragface the evil-doer
      Reccared the Orkish Rider
 [Va] Rogon Rogoff (Linkless)
      Erzsebeth the Black Numenorean Envoy (Idle)
 [Ms] Naga the White Serpent (Idle)

5 allies and visible Ainur on.

o[ CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* strongly stabs your right foot.
You feel a sharp pain there!
The orkish bodyguard says 'YOU! Gal! You will die before your time.'
The orkish bodyguard barely slashes *Gal the Dunadan Man*'s right leg and tickles it.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

*Gal the Dunadan Man* panics, and attempts to flee.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Fine>

The orkish bodyguard joins the orkish bodyguard's fight.
The orkish bodyguard says 'Blood for Sauron!'
The guardian joins the orkish bodyguard's fight.
The guardian smites *Gal the Dunadan Man*'s right arm hard.
The orkish bodyguard slashes *Gal the Dunadan Man*'s body very hard.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Hurt>

The orkish bodyguard slashes *Gal the Dunadan Man*'s right leg and tickles it.

![ CW HP:Fine Mana:Warm *Gal the Dunadan Man*:Hurt>

The orkish bodyguard says 'YOU! Gal! You will die before your time.'
The orkish bodyguard strongly slashes *Gal the Dunadan Man*'s right foot and tickles it.
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves UP.

![ CW HP:Fine Mana:Warm>

You see *Gal the Dunadan Man* scouting from above!

![ CW HP:Fine Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* yells loudly from above 'ouch'

![ CW HP:Fine Mana:Warm>
cha lang west
Very well, you now speak Westron.

![ CW HP:Fine Mana:Warm>
yell how do you aim at feet and head
Ok.

![ CW HP:Fine Mana:Warm>eq

You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

![ CW HP:Fine Mana:Warm>
score
135/191 hits, 53/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Warm>
st
ds
You are already standing.

![ CW HP:Fine Mana:Warm>
stat
drink skin
You drink the water.

![ CW HP:Fine Mana:Warm>
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Warm>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.
The loud booming of drums echoes through the tunnels.

![ CW HP:Fine Mana:Warm>
score
169/191 hits, 40/123 mana, and 103/103 moves.

![ CW HP:Fine Mana:Warm>
ds
stat
drink skin
Your stomach can't contain anymore!

![ CW HP:Fine Mana:Warm>
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Warm>
look
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Warm>
scout u
You quietly scout upwards...

Narrow Opening

You stop scouting.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine Mana:Warm>
slee
You go to sleep.

o[ CW HP:Fine Mana:Warm>
score
175/191 hits, 59/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
info
You are a male Black Numenorean.
You are 57 years, 4 months and 12 days old.
You have played 1 month, 24 days and 5 hours (real time). Session: 10 mins.
This ranks you as Ragface the evil-doer (level 71).
You are five feet eleven and weigh eleven stone and four pounds.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs eighty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:18 Wis:16 Dex:11 Con:13 Wil:14 Per:9.
Offensive Bonus: 56%, Dodging Bonus: -12%, Parrying Bonus: 66%.
Your armour provides an average protection of 78%.
You have 175/191 hit, 59/123 mana, and 103/103 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 76,407,478 experience points and you have 391,541 travel points.
You have fought many battles for the forces of the Dark Lord (5 wp).
You need 1,092,522 exp. points and 0 travel points to reach the next level.
You have 224 gold coins, 13 silver pennies, and 35 copper pennies.
You are speaking Westron.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- a light wound at the right foot (clean)
- noquit
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Hot>
score
178/191 hits, 66/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
score
178/191 hits, 67/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
stat
OB: 56%, DB: -12%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Hot>
who
Players
-------
      Ragface the evil-doer
      Reccared the Orkish Rider
 [Va] Rogon Rogoff (Linkless)
      Erzsebeth the Black Numenorean Envoy (Idle)
 [Ms] Naga the White Serpent (Idle)

5 allies and visible Ainur on.

o[ CW HP:Fine Mana:Hot>
score
score
185/191 hits, 88/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Hot>
score
189/191 hits, 105/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Burning>
score
189/191 hits, 106/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Burning>
stat
OB: 56%, DB: -12%, PB: 66%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- a light wound at the left foot (dirty)
- novoid
- a light wound at the right foot (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

o[ CW HP:Fine Mana:Burning>
score
190/191 hits, 107/123 mana, and 103/103 moves.

o[ CW HP:Fine Mana:Burning>
score
191/191 hits, 113/123 mana, and 103/103 moves.

o[ CW Mana:Burning>
score
191/191 hits, 114/123 mana, and 103/103 moves.

o[ CW Mana:Burning>
score
191/191 hits, 114/123 mana, and 103/103 moves.

o[ CW Mana:Burning>
score
191/191 hits, 119/123 mana, and 103/103 moves.

o[ CW Mana:Burning>
wak
You wake, and sit up.

![ CW Mana:Burning>st

You stand up.

![ CW Mana:Burning>ds

drink skin
Your stomach can't contain anymore!

![ CW Mana:Burning>l

Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
Exits/emulated: {south}, up. - s:irongate.

![ CW Mana:Burning>
look
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A sturdy pack horse is standing here.
Exits/emulated: {south}, up. - s:irongate.

![ CW Mana:Burning>
up
Narrow Opening
Exits: north, down.
A pack horse has arrived from below.

![ CW Mana:Burning>
north
Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.
A pack horse has arrived from the south.

![ CW Mana:Burning>
west
With effort, you climb the steep and narrow ledge.

Quarry Overlook
Exits: north, east.
A pack horse has arrived from the east.

![ CW Mana:Burning>north

Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.
A pack horse has arrived from the south.

![ CW Mana:Burning>east

Sharp Bend
Exits: north, west.
A pack horse has arrived from the west.

![ CW Mana:Burning>north

Mineshaft
Exits: north, south, west.
A pack horse has arrived from the south.

![ CW Mana:Burning>north

Mineshaft
An orc-guard is here, fighting *Gal the Dunadan Man*.
*Gal the Dunadan Man* is here, fighting an orc-guard.
Exits: (north), south, west.
A pack horse has arrived from the south.

![ CW Mana:Burning>
kill gal

![ CW Mana:Burning>
Alas! You failed to reach him through the melee.

![ CW Mana:Burning>
kill gal

*Gal the Dunadan Man* stabs an orc-guard's left arm very hard and shatters it.

![ CW>
*Gal the Dunadan Man* swiftly dodges your attempt to slash him.

![ CW *Gal the Dunadan Man*:Hurt an orc-guard:Awful>

An orc-guard barely pounds *Gal the Dunadan Man*'s right leg and tickles it.

![ CW *Gal the Dunadan Man*:Hurt an orc-guard:Awful>cast 'fire' gal

You start to concentrate...

An orc-guard barely pounds *Gal the Dunadan Man*'s right arm and tickles it.

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves NORTH.
Your victim has disappeared!

![ CW>

*Gal the Dunadan Man* has arrived from the north.
An orc-guard yells '*Gal the Man* is here in the Mineshaft!'

![ CW>
close exit

*Gal the Dunadan Man* stabs your right foot and tickles it.

![ CW HP:Fine *Gal the Dunadan Man*:Hurt>
Ok.

![ CW HP:Fine *Gal the Dunadan Man*:Hurt>
cast 'shock' gal
You start to concentrate...

An orc-guard barely pounds *Gal the Dunadan Man*'s right arm and tickles it.

flee
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves WEST.
Your victim has disappeared!

![ CW HP:Fine>
You flee head over heels.
You flee west.
Ore Pit'
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
*Gal the Dunadan Man* is standing here.
Exits: north, east, south, west.

![ CW HP:Fine>

*Gal the Dunadan Man* leaves EAST.
Erzsebeth tells you 'ah great :D'

![ CW HP:Fine>kill gal

They aren't here.

![ CW HP:Fine>

You hear a death cry from the east.

![ CW HP:Fine>
ws
wield sword
You stop using an engraved broadsword.
You awkwardly wield a steel claymore, ready to defend yourself.

![ CW HP:Fine>

*Gal the Dunadan Man* has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine>

*Gal the Dunadan Man* leaves WEST.
A pack horse leaves WEST.
An orc-guard yells loudly from the west '*Gal the Man* is here in the Drafty Tunnel!'
An orc-guard yells loudly from the west '*Gal the Man* is here in the Drafty Tunnel!'

![ CW HP:Fine>+

cha mood aggr
Ok.

![ CW HP:Fine>
stat
OB: 98%, DB: 63%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right foot (clean)
- a light wound at the left foot (dirty)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine>
look
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits/emulated: north, east, south, west.

![ CW HP:Fine>
east
Mineshaft
The corpse of an orc-guard is lying here.
Exits: [north], south, west.

![ CW HP:Fine>

A single loud drum roll signals the end of the attack on the guardian.

![ CW HP:Fine>
open exit
Ok.

![ CW HP:Fine>north

Abandoned Foreman's Office
Exits: (south).

![ CW HP:Fine>
south
south
Mineshaft
The corpse of an orc-guard is lying here.
Exits: (north), south, west.

![ CW HP:Fine>
Mineshaft
Exits: north, south, west.

![ CW HP:Fine>look

Mineshaft
Exits/emulated: north, south, west.

![ CW HP:Fine>
west
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

![ CW HP:Fine>
north
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

![ CW HP:Fine>
look
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits/emulated: north, east, south, west.

![ CW HP:Fine>
east
Mineshaft
The corpse of an orc-guard is lying here.
Exits: (north), south, west.

![ CW HP:Fine>south

Mineshaft
Exits: north, south, west.

![ CW HP:Fine>south

Sharp Bend
Exits: north, west.

![ CW HP:Fine>
west
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

![ CW HP:Fine>
south
Quarry Overlook
Exits: north, east.

![ CW HP:Fine>east

Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ CW HP:Fine>south

Narrow Opening
Exits: north, down.

![ CW HP:Fine>
down
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits: [south], up. - s:irongate.

![ CW HP:Fine>
look
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits/emulated: {south}, up. - s:irongate.

![ CW HP:Fine>
eq
You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            a steel claymore (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

![ CW HP:Fine>
rem cloak
wear mantle
You stop using a fine grey cloak.

![ CW HP:Fine>
You don't have a mantle.

![ CW HP:Fine>
stat
OB: 98%, DB: 53%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right foot (clean)
- a light wound at the left foot (dirty)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine>
rem mantle
wear cloak
You aren't wearing a mantle.

![ CW HP:Fine>
You wear a fine grey cloak about your body.

![ CW HP:Fine>
rem cloak
get cloak pack
wear cloak
put cloak pack
You stop using a fine grey cloak.

![ CW HP:Fine>
You get a ragged, blackened cloak from a leather backpack.

![ CW HP:Fine>
You wear a ragged, blackened cloak about your body.

![ CW HP:Fine>
stat
You put a fine grey cloak in a leather backpack.

![ CW HP:Fine>
OB: 98%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right foot (clean)
- a light wound at the left foot (dirty)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine>
lip
look in pack
In your backpack (worn on back):
a fine grey cloak (flawless)
five flasks of orkish draught
a fine chain mail coif (flawless)
a black amulet
two handfuls of narrow leaves
a man-like root
two piles of grey-green leaves
a broad silver belt
some scented crushed leaves
two short, moist tails
three piles of short, black fur
an azure scroll
a pair of snowshoes (flawless)
a wooden pipe
an ebony scroll
an amethyst

![ CW HP:Fine>
up
Narrow Opening
Exits: north, down.

![ CW HP:Fine>
north
Midst of a Quarry
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ CW HP:Fine>west

With effort, you climb the steep and narrow ledge.

Quarry Overlook
Exits: north, east.

![ CW HP:Fine>north

east
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

![ CW HP:Fine>
north
Sharp Bend
Exits: north, west.

![ CW HP:Fine>north

Mineshaft
Exits: north, south, west.

![ CW HP:Fine>
Mineshaft
The corpse of an orc-guard is lying here.
Exits: (north), south, west.

![ CW HP:Fine>
west
west
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

![ CW HP:Fine>
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.

![ CW HP:Fine>

You feel a slight tremor in your blade.

![ CW HP:Fine>up

A Slag Pit
Exits: -south-, down.

!< CW HP:Fine>
south
Rocky Path
Exits: -north-, -east-, -south-.

!< CW HP:Fine>
east
Rocky Path
Exits: -north-, -east-, -west-.

!< CW HP:Fine>
tp
tr pack
You carefully examine the ground around you, looking for tracks...

You see some plain tracks of a pack horse leading north, done less than 1 hour ago.

!< CW HP:Fine>
tr
You stop tracking your victim.

!< CW HP:Fine>
east
Rocky Path
Exits: -east-, -west-.

!< CW HP:Fine>
east
Rocky Path
Exits: -south-, -west-.

!< CW HP:Fine>
south
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CW HP:Fine>

Erzsebeth tells you 'gal still around or guardian?'

!< CW HP:Fine>
os
open exit s
It's already open!

!< CW HP:Fine>
scout s
You quietly scout southwards...
Animal Pen
A pack horse is here, fighting *Gal the Dunadan Man*.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
*Gal the Dunadan Man* is here, riding a trained horse, fighting a pack horse.

You stop scouting.
Exits/emulated: -north-, -{south}-, -{west}-. - s:fence w:woodendoor.

!< CW HP:Fine>

The fence closes quietly.

!< CW HP:Fine>

The fence is opened from the other side.

!< CW HP:Fine>
open exit
south
It's already open!

!< CW HP:Fine>ri pack

Animal Pen
A pack horse is lying here, mortally wounded.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
*Gal the Dunadan Man* is here, riding a trained horse, fighting a pack horse.
Exits: (north). - s:fence w:woodendoor.

![ CW HP:Fine>north

Your mount is too busy for that!

![ CW HP:Fine>
End of the Path
Exits: -north-, (south), [west]. - n:fence.

!< CW HP:Fine>
south
Animal Pen
A pack horse is lying here, mortally wounded.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
*Gal the Dunadan Man* is here, riding a trained horse, fighting a pack horse.
Exits: (north). - n:fence.

![ CW HP:Fine>
close exit
Ok.

![ CW HP:Fine>cast 'fire' gal

You start to concentrate...

*Gal the Dunadan Man* stabs a pack horse's right hindleg extremely hard and shatters it.
You hear a pack horse's death cry as he collapses.
get coins corpse
A pack horse is dead! R.I.P.

*Gal the Dunadan Man* opens the fence.

Your victim has disappeared!
*Gal the Dunadan Man* leaves NORTH riding a trained horse.
You can't find a coins in the corpse.

![ CW HP:Fine>
open exit
It's already open!

![ CW HP:Fine>
north
*Gal the Dunadan Man* has arrived from the north riding a trained horse.
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CW HP:Fine>
south
Animal Pen
The corpse of a pack horse is lying here.
A pack horse is here, fighting *Gal the Dunadan Man*.
A pig is here, covered in mud.
*Gal the Dunadan Man* is here, riding a trained horse, fighting a pack horse.
Exits: (north). - n:fence.

![ CW HP:Fine>
north
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CW HP:Fine>
south
close exit
Animal Pen
The corpse of a pack horse is lying here.
A pack horse is sitting here, trying to fight *Gal the Dunadan Man*.
A pig is here, covered in mud.
*Gal the Dunadan Man* is here, riding a trained horse, fighting a pack horse.
Exits: (north). - n:fence.

![ CW HP:Fine>cast 'fire' gal

Ok.

![ CW HP:Fine>
You start to concentrate...

*Gal the Dunadan Man* stabs a pack horse's left foreleg extremely hard and shatters it.

*Gal the Dunadan Man* opens the fence.

close exit
A pack horse bleeds from open wounds.
*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves NORTH riding a trained horse.

![ CW HP:Fine>
Ok.

![ CW HP:Fine>

The fence is opened from the other side.

![ CW HP:Fine>
ri pack
You pick up a pack horse's reins and start riding him.

![ CRW HP:Fine>
open exit
*Gal the Dunadan Man* has arrived from the north riding a trained horse.
It's already open!

![ CRW HP:Fine>
north
A pack horse seems to have recovered his senses.
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CRW HP:Fine>
west
The woodendoor seems to be closed.

!< CRW HP:Fine>north

Rocky Path
Exits: -south-, -west-.

!< CRW HP:Fine>
west
Rocky Path
Exits: -east-, -west-.

!< CRW HP:Fine>
west
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW HP:Fine>
west
Rocky Path
Exits: -north-, -east-, -south-.

!< CRW HP:Fine>
north
A Slag Pit
Exits: -south-, down.

!< CRW HP:Fine>
lead
d
You stop riding a pack horse.
A pack horse starts following you.

!< CW HP:Fine>
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
A pack horse has arrived from above.

![ CW HP:Fine>
exa pack
This horse follows his master, and carries whatever he is given. Stout,
yet strong, this pack horse is used on long hauls often carrying the
weight of his master and his master's belongings.
A pack horse seems well-rested and has several bruises.
A pack horse seems well-rested and has several bruises.
A pack horse seems to have:
       A clean deep wound at the left foreleg.

![ CW HP:Fine>
cure
c normal 'cure serious'
You start to concentrate...

![ CW HP:Fine>
cure pack
c normal 'cure serious' pack
You start to concentrate...

stat
Ok.

![ CW HP:Fine Mana:Burning>
OB: 98%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right foot (clean)
- a light wound at the left foot (dirty)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

![ CW HP:Fine Mana:Burning>
up
A Slag Pit
Exits: -south-, down.
A pack horse has arrived from below.

!< CW HP:Fine Mana:Burning>
ri
A pack horse stops following you.
You pick up a pack horse's reins and start riding him.

!< CRW HP:Fine Mana:Burning>
south
Rocky Path
Exits: -north-, -east-, -south-.
*Gal the Dunadan Man* has arrived from the south riding a trained horse.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW HP:Fine Mana:Burning>
cha spell quick
Ok.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* stabs a pack horse's right hindleg extremely hard and shatters it.

!< CRW HP:Fine Mana:Burning>
cast 'fire' gal
You start to concentrate...

kill gal

!< CRW HP:Fine Mana:Burning>
You slash *Gal the Dunadan Man*'s body extremely hard.

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded a pack horse:Hurt>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves NORTH riding a trained horse.

!< CRW HP:Fine Mana:Burning>
flee
You flee head over heels.
You flee east.
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW HP:Fine Mana:Burning>
east
Rocky Path
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>
east
Rocky Path
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Burning>
south
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CRW HP:Fine Mana:Burning>
score
stat
190/191 hits, 113/123 mana, and 80/103 moves.

!< CRW HP:Fine Mana:Burning>
OB: 93%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty, suppurating)
- noquit
- a light wound at the right foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

!< CRW HP:Fine Mana:Burning>
cha spell quick
Ok.

!< CRW HP:Fine Mana:Burning>

Erzsebeth tells you 'well I got bob atleast, try keep him occupied and I take a gander for sorc :D'

!< CRW Mana:Burning>
cast 'shock' gal
Nobody here by that name.

!< CRW Mana:Burning>
score
191/191 hits, 115/123 mana, and 84/103 moves.

!< CRW Mana:Burning>
stat
OB: 93%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty, suppurating)
- noquit
- a light wound at the right foot (clean)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

!< CRW Mana:Burning>
north
Rocky Path
Exits: -south-, -west-.

!< CRW Mana:Burning>
west
Rocky Path
Exits: -east-, -west-.

!< CRW Mana:Burning>
west
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW Mana:Burning>
tp
tr pack
You carefully examine the ground around you, looking for tracks...

You see some clear, bloody tracks of a pack horse leading east, done less than 1 hour ago.

!< CRW Mana:Burning>
north
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

You see some plain tracks of a pack horse leading north, done less than 2 hours ago.

!< CRW Mana:Burning>
north
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

You see some plain tracks of a pack horse leading west, done less than 2 hours ago.

!< CRW Mana:Burning>
west
Trail through the Mountains
Exits: -east-, -west-.

west
You see some vague tracks of a pack horse leading east, done less than 2 hours ago.

!< CRW Mana:Burning>
Crossing of the Paths
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, south, -west-.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

You see some faint tracks of a pack horse leading east, done less than 9 hours ago.

!< CRW Mana:Burning>

!< CRW Mana:Burning>
rt

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW Mana:Burning>
tr
Arglebargle, glop-glyf!?!

!< CRW Mana:Burning>
ARMOUR DOWN!!!
*Gal the Dunadan Man* lightly stabs your body and tickles it.
No way! You are fighting for your life!

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded>
cast 'fire' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

!< CRW HP:Fine Mana:Burning>
south
Trail on a Mountainside
Exits: north, south.

ca
*Gal the Dunadan Man* has arrived from the south riding a trained horse.
You see some faint tracks of a pack horse leading north, done less than 9 hours ago.

!( CRW HP:Fine Mana:Burning>
c normal 'armour'
You start to concentrate...

*Gal the Dunadan Man* stabs your left foot hard.
Argh! You cannot concentrate any more...

!( CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded>

You lightly slash *Gal the Dunadan Man*'s body and tickle it.

!( CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves NORTH riding a trained horse.

!( CRW HP:Fine Mana:Burning>
north
Crossing of the Paths
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, south, -west-.

east
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

You see some clear, bloody tracks of a pack horse leading south, done less than 1 hour ago.

!< CRW HP:Fine Mana:Burning>
Trail through the Mountains
Exits: -east-, -west-.

You stop tracking your victim.

!< CRW HP:Fine Mana:Burning>
south
east
Alas, you cannot go that way...

!< CRW HP:Fine>
south
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

!< CRW HP:Fine>
east
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.
A pack horse bleeds from open wounds.

!< CRW HP:Fine>ca

Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine>
c normal 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

!< CRW HP:Fine Mana:Burning>
west
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

!< CRW HP:Fine Mana:Burning>
score
165/191 hits, 93/123 mana, and 80/103 moves.

!< CRW HP:Fine Mana:Burning>
stat
OB: 93%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- armour
- novoid
- a light wound at the left foot (dirty, suppurating)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CRW HP:Fine Mana:Burning>
cha spell quick
Ok.

!< CRW HP:Fine Mana:Burning>
north
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Burning>
west
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!< CRW HP:Fine Mana:Burning>west

Crossing of the Paths
Exits: north, -east-, south, -west-.

!< CRW HP:Fine Mana:Burning>
east
cast 'shock' gal
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>
Nobody here by that name.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW HP:Fine Mana:Burning>
cast 'shock' gal
*Gal the Dunadan Man* lightly stabs your right foot and tickles it.
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves WEST riding a trained horse.

!< CRW HP:Fine Mana:Burning>cast 'shock' gal

Nobody here by that name.

!< CRW HP:Fine Mana:Burning>
east
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Burning>
west
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>
west
kill gal
Crossing of the Paths
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, south, -west-.

!< CRW HP:Fine Mana:Burning>
You approach *Gal the Dunadan Man*, but he manages to keep you at bay.
*Gal the Dunadan Man* stabs your right leg.
You feel a sharp pain there!

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Hurt>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* has arrived from the south riding a trained horse.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* quickly approaches, trying to stab you.

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Hurt>

You lightly slash *Gal the Dunadan Man*'s right hand and tickle it.

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* stabs your left arm and tickles it.

!< CRW HP:Fine Mana:Burning *Gal the Dunadan Man*:Wounded>
flee
You flee head over heels.
You flee west.
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW HP:Fine Mana:Burning>
east
Crossing of the Paths
Exits: north, -east-, south, -west-.

!< CRW HP:Fine Mana:Burning>
east
Trail through the Mountains
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>
east
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Burning>south

south
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

!< CRW HP:Fine Mana:Burning>
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW HP:Fine Mana:Burning>
score
141/191 hits, 94/123 mana, and 75/103 moves.

!< CRW HP:Fine Mana:Burning>
stat
OB: 93%, DB: 58%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- armour
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CRW HP:Fine Mana:Burning>
cha mood wimpy
Ok.

!< CRW HP:Fine Mana:Burning>
ws
wield sword
You stop using a steel claymore.
You awkwardly wield an engraved broadsword, ready to defend yourself.

!< CRW HP:Fine Mana:Burning>eq

You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a ragged, blackened cloak (flawless)
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

!< CRW HP:Fine Mana:Burning>
east
Rocky Path
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Burning>
rem cloak
get cloak pack
wear cloak
put cloak pack
You stop using a ragged, blackened cloak.

!< CRW HP:Fine Mana:Burning>
You get a fine grey cloak from a leather backpack.

!< CRW HP:Fine Mana:Burning>
You wear a fine grey cloak about your body.

!< CRW HP:Fine Mana:Burning>
You put a ragged, blackened cloak in a leather backpack.

!< CRW HP:Fine Mana:Burning>
east
Rocky Path
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Burning>
south
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

!< CRW HP:Fine Mana:Burning>
score
141/191 hits, 95/123 mana, and 76/103 moves.

!< CRW HP:Fine Mana:Burning>
stat
OB: 53%, DB: 63%, PB: 64%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- armour
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CRW HP:Fine Mana:Burning>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

!< CRW HP:Fine Mana:Hot>
score
173/191 hits, 82/123 mana, and 78/103 moves.

!< CRW HP:Fine Mana:Hot>
ds
drink skin
Your stomach can't contain anymore!

!< CRW HP:Fine Mana:Hot>
eq
You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

!< CRW HP:Fine Mana:Hot>
north
Rocky Path
Exits: -south-, -west-.

!< CRW HP:Fine Mana:Hot>
west
Rocky Path
Exits: -east-, -west-.

!< CRW HP:Fine Mana:Hot>
west
Rocky Path
Exits: -north-, -east-, -west-.

!< CRW HP:Fine Mana:Hot>
score
173/191 hits, 84/123 mana, and 78/103 moves.

!< CRW HP:Fine Mana:Hot>
stat
OB: 53%, DB: 63%, PB: 64%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- armour
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* yells from the north 'wheres'

!< CRW HP:Fine Mana:Hot>
yell :P
Ok.

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* yells faintly from the north 'your stabber'

!< CRW HP:Fine Mana:Hot>
score
174/191 hits, 87/123 mana, and 80/103 moves.

!< CRW HP:Fine Mana:Hot>
stat
OB: 53%, DB: 63%, PB: 64%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- armour
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the north riding a trained horse.

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* lightly stabs your left foot and tickles it.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Hurt>
yell died
Ok.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Hurt>

You barely slash *Gal the Dunadan Man*'s right arm and tickle it.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Hurt>
flee
You flee head over heels.
You flee north.
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

!< CRW HP:Fine Mana:Hot>
cast 'shock' gal
Nobody here by that name.

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the south riding a trained horse.

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* tries to stab you, but your parry is successful.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Hurt>
cast 'shock' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves EAST riding a trained horse.

!< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!< CRW HP:Fine Mana:Hot>
cast 'shock' gal

*Gal the Dunadan Man* quickly approaches, trying to stab you.

!< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Hurt>
You start to concentrate...

The sun rises above the mountains in the east.

Ok.
You grasp at *Gal the Dunadan Man*, shocking him.
*Gal the Dunadan Man* panics, but can't stop fighting to flee.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* stabs your right foot.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

*< CRW HP:Fine Mana:Hot>
cast 'shock' gal
Nobody here by that name.

*< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the south riding a trained horse.

*< CRW HP:Fine Mana:Hot>
south
cast 'shock' gal
Rocky Path
Exits: -north-, -east-, -west-.

*< CRW HP:Fine Mana:Hot>
Nobody here by that name.

*< CRW HP:Fine Mana:Hot>
north
cast 'shock' gal
Bend in the Trail
There is a water skin lying on the ground.
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -north-, -east-, -south-.

*< CRW HP:Fine Mana:Hot>
You start to concentrate...

Your victim has disappeared!
*Gal the Dunadan Man* leaves NORTH riding a trained horse.

*< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the north riding a trained horse.

*< CRW HP:Fine Mana:Hot>
cast 'shock' gal

*Gal the Dunadan Man* stabs your head and tickles it.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
our victim has disappeared!
Gal the Dunadan Man* leaves SOUTH riding a trained horse.
< CRW HP:Fine Mana:Hot>flee

You flee head over heels.
You flee north.
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

*< CRW HP:Fine Mana:Hot>
south
Bend in the Trail
There is a water skin lying on the ground.
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -north-, -east-, -south-.

*< CRW HP:Fine Mana:Hot>cast 'shock' gal

You start to concentrate...

*Gal the Dunadan Man* quickly approaches, trying to stab you.

Ok.
You grasp at *Gal the Dunadan Man*, shocking him.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

*< CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*< CRW HP:Fine Mana:Hot>
east

You swiftly dodge *Gal the Dunadan Man*'s attempt to stab you.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>cast 'shock' gal

No way! You are fighting for your life!
You barely slash *Gal the Dunadan Man*'s body and tickle it.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves EAST riding a trained horse.

*< CRW HP:Fine Mana:Hot>
east
cast 'shock' gal
Trail through the Mountains
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -east-, -west-.
*Gal the Dunadan Man* leaves WEST riding a trained horse.

*< CRW HP:Fine Mana:Hot>
Nobody here by that name.

*< CRW HP:Fine Mana:Hot>
west
kill gal
Bend in the Trail
There is a water skin lying on the ground.
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -north-, -east-, -south-.

*< CRW HP:Fine Mana:Hot>cast 'shock' gal

You approach *Gal the Dunadan Man*, trying to slash him.

*< CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>
You start to concentrate...

Ok.
You grasp at *Gal the Dunadan Man*, shocking him.

*< CRW HP:Fine Mana:Warm *Gal the Dunadan Man*:Bad>

*Gal the Dunadan Man* strongly stabs your left foot.
You barely slash *Gal the Dunadan Man*'s right arm and tickle it.

*< CRW HP:Fine Mana:Warm *Gal the Dunadan Man*:Bad>
flee
You flee head over heels.
You flee north.
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

*< CRW HP:Fine Mana:Warm>
south
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

*< CRW HP:Fine Mana:Warm>kill gal

They aren't here.
An orkish scout yells faintly from the east '*Gal the Man* is here at the Small Crossing!'

*< CRW HP:Fine Mana:Warm>
north
Bend in the Trail
The corpse of a pack horse is lying here.
Exits: -south-, -west-.

*< CRW HP:Fine Mana:Warm>
south
east
Bend in the Trail
There is a water skin lying on the ground.
Exits: -north-, -east-, -south-.

*< CRW HP:Fine Mana:Warm>
Trail through the Mountains
Exits: -east-, -west-.

*< CRW HP:Fine Mana:Warm>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CRW HP:Fine Mana:Warm>east

Small Crossing
An experienced orkish scout is looking for tracks on the ground.
Exits: -north-, =east=, -west-.

*+ CRW HP:Fine Mana:Warm>
east
Trail through the Mountains
Exits: =west=, =down=.

*+ CRW HP:Fine Mana:Warm>
down
Sharp Bend
The corpse of an orkish scout is lying here.
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =up=.

*+ CRW HP:Fine Mana:Warm>
west
Sharp Bend
Exits: =east=, =down=.

*+ CRW HP:Fine Mana:Warm>
down
Road through the Lower Pass
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =up=.

*+ CRW HP:Fine Mana:Warm>
east
east
Road through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CRW HP:Fine Mana:Warm>
Road through the Lower Pass
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: =east=, -south-, =west=.

*+ CRW HP:Fine Mana:Warm>tp

tr pack
You carefully examine the ground around you, looking for tracks...

A cute, bouncing rabbit leaves EAST.

You stop searching.

*+ CRW HP:Fine Mana:Warm>west

Road through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CRW HP:Fine Mana:Warm>west

Road through the Lower Pass
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =up=.

*+ CRW HP:Fine Mana:Warm>
up
Sharp Bend
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =down=.

*+ CRW HP:Fine Mana:Warm>
east
Sharp Bend
The corpse of an orkish scout is lying here.
Exits: =west=, =up=.

*+ CRW HP:Fine Mana:Warm>up

Trail through the Mountains
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.

*+ CRW HP:Fine Mana:Warm>
west
north
Small Crossing
An experienced orkish scout is looking for tracks on the ground.
Exits: -north-, =east=, -west-.

*+ CRW HP:Fine Mana:Warm>north

Small Path
Exits: -north-, -south-.

*< CRW HP:Fine Mana:Warm>
ws
Bend in the Path
Exits: -south-, -west-. - e:rock.

*< CRW HP:Fine Mana:Warm>+

wield sword
You stop using an engraved broadsword.
You awkwardly wield a steel claymore, ready to defend yourself.

*< CRW HP:Fine Mana:Warm>
cha mood aggr
Ok.

*< CRW HP:Fine Mana:Warm>
or
east
op rock
Ok.

*< CRW HP:Fine Mana:Warm>kill gal

You cannot ride there.

*< CRW HP:Fine Mana:Warm>
They aren't here.

*< CRW HP:Fine Mana:Warm>
lead
You stop riding a pack horse.
A pack horse starts following you.

*< CW HP:Fine Mana:Warm>
east
kill gal
Abandoned Hovel
Exits: south, (west). - w:rock.
A pack horse has arrived from the west.

!< CW HP:Fine Mana:Warm>
They aren't here.

!< CW HP:Fine Mana:Warm>
close exit
You don't see any exit here.

!< CW HP:Fine Mana:Warm>
cr
clo rock
Ok.

!< CW HP:Fine Mana:Warm>score

141/191 hits, 54/123 mana, and 71/103 moves.

!< CW HP:Fine Mana:Warm>
stat
OB: 93%, DB: 63%, PB: 25%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (dirty, suppurating)
- panic
- a light wound at the right leg (clean)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!< CW HP:Fine Mana:Warm>q

search quick
You begin to search...

tr
You didn't find anyone.

!< CW HP:Fine Mana:Warm>
You carefully examine the ground around you, looking for tracks...

You see:
   - a vague track of a Man coming from the west done less than 1 hour ago

You feel bolder.

You stop searching.

!< CW HP:Fine Mana:Hot>
or
op rock
Ok.

!< CW HP:Fine Mana:Hot>w

Bend in the Path
Exits: (east), -south-, -west-. - e:rock.
A pack horse has arrived from the east.

*< CW HP:Fine Mana:Hot>
cr
clo rock
Ok.
The day has begun.
A pack horse bleeds from open wounds.

*< CW HP:Fine Mana:Hot>
ri
A pack horse stops following you.
You pick up a pack horse's reins and start riding him.

*< CRW HP:Fine Mana:Hot>
south
Small Path
Exits: -north-, -south-.

*< CRW HP:Fine Mana:Hot>south

Small Crossing
An experienced orkish scout is looking for tracks on the ground.
Exits: -north-, =east=, -west-.

*+ CRW HP:Fine Mana:Hot>tr

You carefully examine the ground around you, looking for tracks...

You see:
   - a plain, bloody track of a pack horse leading north done less than 1 hour ago
   - a plain, bloody track of a pack horse leading east done less than 1 hour ago

   - a vague track of a trained horse leading east done less than 1 hour ago

   - a faint track of a black wolf leading east done less than 1 hour ago
   - a faint track of *an Orc* leading east done less than 5 hours ago *** Ack, NastyZorc around!
   - a faint track of *an Orc* coming from the west done less than 5 hours ago

You stop searching.

*+ CRW HP:Fine Mana:Hot>down

Alas, you cannot go that way...

*+ CRW HP:Fine Mana:Hot>
west
Trail through the Mountains
Exits: -east-, -west-.

*< CRW HP:Fine Mana:Hot>down

Alas, you cannot go that way...

*< CRW HP:Fine Mana:Hot>
east
Small Crossing
An experienced orkish scout is looking for tracks on the ground.
Exits: -north-, =east=, -west-.

*+ CRW HP:Fine Mana:Hot>
east
Trail through the Mountains
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.

*+ CRW HP:Fine Mana:Hot>
down
Sharp Bend
The corpse of an orkish scout is lying here.
Exits: =west=, =up=.

*+ CRW HP:Fine Mana:Hot>
west
Sharp Bend
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: =east=, =down=.

*+ CRW HP:Fine Mana:Hot>
down
Road through the Lower Pass
Exits: =east=, =up=.

*+ CRW HP:Fine Mana:Hot>
east
Road through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CRW HP:Fine Mana:Hot>
east
Road through the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: =east=, -south-, =west=.

*+ CRW HP:Fine Mana:Hot>
tt
tr trained
You carefully examine the ground around you, looking for tracks...

pursue
You see some vague tracks of a trained horse leading south, done less than 1 hour ago.

*+ CRW HP:Fine Mana:Hot>
You follow the tracks south.
Small Dell
Exits: -north-, east, -south-.

pursue
You see some clear tracks of a trained horse leading east, done less than 1 hour ago.

*. CRW HP:Fine Mana:Hot>
You follow the tracks east.
Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
Exits: north, ~east~, south, west.

You see some clear tracks of a trained horse leading south, done less than 1 hour ago.

*. CRW HP:Fine Mana:Hot>pursue

You follow the tracks south.
Rough Path
Exits: north, -east-, south, -west-.

pursue
You see some plain tracks of a trained horse leading east, done less than 1 hour ago.

*( CRW HP:Fine Mana:Hot>
You follow the tracks east.
Rocky Plains
Exits: ~north~, east, south, -west-, down.

pursue
You see some clear tracks of a trained horse leading east, done less than 1 hour ago.

*. CRW HP:Fine Mana:Hot>
You follow the tracks east.
Slope above a Stream
Exits: ~/north\~, east, south, west.

pursue
You see some clear tracks of a trained horse leading east, done less than 1 hour ago.

*. CRW HP:Fine Mana:Hot>
You follow the tracks east.
Old Dwarven Road
Exits: =north=, east, =south=, west.

pursue
You see some vague tracks of a trained horse leading east, done less than 1 hour ago.

*+ CRW HP:Fine Mana:Hot>
You follow the tracks east.
Dark Green Forest
A hungry warg stands here, sniffing around for flesh.
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
*Gal the Dunadan Man* is here, riding a trained horse.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
Aha, you have found your victim!

!f CRW HP:Fine Mana:Hot>
pursue
Which tracks?

!f CRW HP:Fine Mana:Hot>
east
Deep inside the Forest
Exits: north, east, south, west.
*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!f CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* leaves WEST riding a trained horse.

!f CRW HP:Fine Mana:Hot>
west
Dark Green Forest
A hungry warg stands here, sniffing around for flesh.
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
A fallow deer is grazing peacefully here.
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Hot>west

Old Dwarven Road
Exits: =north=, east, =south=, west.

*+ CRW HP:Fine Mana:Hot>
score
145/191 hits, 70/123 mana, and 62/103 moves.

*+ CRW HP:Fine Mana:Hot>
cha mood wimpy
Ok.

*+ CRW HP:Fine Mana:Hot>stat

OB: 64%, DB: 63%, PB: 54%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the right leg (clean)
- noquit
- a light wound at the left foot (dirty, suppurating)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*+ CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* leaves EAST riding a trained horse.

*+ CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*+ CRW HP:Fine Mana:Hot>
cha spell quick
You swiftly dodge *Gal the Dunadan Man*'s attempt to stab you.
Ok.

*+ CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>
cast 'shock' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves WEST riding a trained horse.

*+ CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

*+ CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* leaves EAST riding a trained horse.

*+ CRW HP:Fine Mana:Hot>cast 'shock' gal

Nobody here by that name.

*+ CRW HP:Fine Mana:Hot>
east
cast 'shock' gal
Dark Green Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Hot>
Nobody here by that name.

!f CRW HP:Fine Mana:Hot>
north
Dark Green Forest
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
*Gal the Dunadan Man* is here searching for something, riding a trained horse.
Exits: ~north~, east, south, west.

!f CRW HP:Fine Mana:Hot>
cast 'shock' gal
You start to concentrate...

Your victim has disappeared!
*Gal the Dunadan Man* leaves EAST riding a trained horse.

!f CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

!f CRW HP:Fine Mana:Hot>
east

*Gal the Dunadan Man* tries to stab you, but your parry is successful.

!f CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>cast 'shock' gal

No way! You are fighting for your life!

!f CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>
You start to concentrate...

A very large man barely cleaves your right leg and tickles it.
Argh! You cannot concentrate any more...

!f CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>

A very large man says 'I will hunt you until you're dead, Black Numenorean!'

!f CRW HP:Fine Mana:Hot *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves WEST riding a trained horse.

!f CRW HP:Fine Mana:Hot a very large man:Healthy>
flee
You flee head over heels.
You flee east.
Deep inside the Forest
A fallow deer is grazing peacefully here.
Exits: ~north~, east, south, west, /up\.

!f CRW HP:Fine Mana:Hot>
west
cast 'shock' gal
Dark Green Forest
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
Exits: ~north~, east, south, west.

!f CRW HP:Fine Mana:Hot>
Nobody here by that name.
*Gal the Dunadan Man* has arrived from the west riding a trained horse.

!f CRW HP:Fine Mana:Hot>

*Gal the Dunadan Man* stabs your head.

!f CRW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Wounded>
west
No way! You are fighting for your life!
You strongly slash *Gal the Dunadan Man*'s body.

!f CRW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Wounded>
cast 'shock' gal
You start to concentrate...

ARMOUR DOWN!!!
A very large man lightly cleaves your body and tickles it.
Argh! You cannot concentrate any more...

!f CRW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Wounded>

A very large man says 'I will hunt you until you're dead, Black Numenorean!'

!f CRW HP:Hurt Mana:Hot *Gal the Dunadan Man*:Wounded>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves WEST riding a trained horse.

!f CRW HP:Hurt Mana:Hot a very large man:Healthy>flee

You flee head over heels.
You cannot ride there.
You flee west.
South of a Ford
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -north-, east, =south=, ~/west\~.

*+ CRW HP:Hurt Mana:Hot>
south
Old Dwarven Road
Exits: =north=, east, =south=, west.

*+ CRW HP:Hurt Mana:Hot>
west
Slope above a Stream
Exits: ~/north\~, east, south, west.

*. CRW HP:Hurt Mana:Hot>
ca
c normal 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

*. CRW HP:Hurt Mana:Warm>
north
You cannot ride there.

*. CRW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

*. CRW HP:Hurt Mana:Warm>
score
125/191 hits, 41/123 mana, and 60/103 moves.

*. CRW HP:Hurt Mana:Warm>
stat
OB: 63%, DB: 63%, PB: 53%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- armour
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*. CRW HP:Hurt Mana:Warm>
ds
drink skin
You drink the water.

*. CRW HP:Hurt Mana:Warm>
cha mood wimpy
Ok.

*. CRW HP:Hurt Mana:Warm>
score
125/191 hits, 42/123 mana, and 61/103 moves.

*. CRW HP:Hurt Mana:Warm>
stat
OB: 63%, DB: 63%, PB: 53%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- armour
- novoid
- panic
- a light wound at the right leg (clean)
- noquit
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*. CRW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

Argh! You cannot concentrate any more...
*Gal the Dunadan Man* stabs your head very hard.

*. CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
cast 'shock' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

*. CRW HP:Hurt Mana:Warm>
south
cast 'shock' gal
*Gal the Dunadan Man* has arrived from the south riding a trained horse.
Small Forest
There are two slender plants here.
A small evergreen plant grows here, its woody stems reaching two feet.
A large shrub covered with dark violet berries grows here.
On the shrub, there are three piles of violet berries.
Exits: north, east, south, west, /up\.

*f CRW HP:Hurt Mana:Warm>
Nobody here by that name.

*f CRW HP:Hurt Mana:Warm>
north
cast 'shock' gal
Slope above a Stream
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: ~/north\~, east, south, west.
A pack horse bleeds from open wounds.

*. CRW HP:Hurt Mana:Warm>
You start to concentrate...

Your victim has disappeared!
*Gal the Dunadan Man* leaves EAST riding a trained horse.

*. CRW HP:Hurt Mana:Warm>
east

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*. CRW HP:Hurt Mana:Warm>cast 'shock' gal

*Gal the Dunadan Man* strongly stabs your right foot.
No way! You are fighting for your life!

*. CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
You start to concentrate...

You flee head over heels.
You flee east.
Old Dwarven Road
Exits: =north=, east, =south=, west.

*+ CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

*+ CRW HP:Hurt Mana:Warm>
west
Slope above a Stream
Exits: ~/north\~, east, south, west.

*. CRW HP:Hurt Mana:Warm>
west
Rocky Plains
Exits: ~north~, east, south, -west-, down.

*. CRW HP:Hurt Mana:Warm>
west
Rough Path
Exits: north, -east-, south, -west-.

*( CRW HP:Hurt Mana:Warm>
north
dw
Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
Exits: north, ~east~, south, west.

*. CRW HP:Hurt Mana:Warm>
drink water
Your stomach can't contain anymore!

*. CRW HP:Hurt Mana:Warm>
north
Road through the Lower Pass
Exits: =east=, south, =west=.

*+ CRW HP:Hurt Mana:Warm>
west
Road through the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: =east=, -south-, =west=.

*+ CRW HP:Hurt Mana:Warm>
west
Road through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CRW HP:Hurt Mana:Warm>
score
92/191 hits, 44/123 mana, and 57/103 moves.

*+ CRW HP:Hurt Mana:Warm>
stat
*Gal the Dunadan Man* has arrived from the east riding a trained horse.
OB: 63%, DB: 63%, PB: 53%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- a light wound at the left foot (dirty, suppurating)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* stabs your right foot.

*+ CRW HP:Wounded Mana:Warm *Gal the Dunadan Man*:Wounded>

PANIC! You can't quit the fight!

*+ CRW HP:Wounded Mana:Warm *Gal the Dunadan Man*:Wounded>

You slash *Gal the Dunadan Man*'s body extremely hard and shatter it.

*+ CRW HP:Wounded Mana:Warm *Gal the Dunadan Man*:Bad>
east
No way! You are fighting for your life!
PANIC! You can't quit the fight!

*+ CRW HP:Wounded Mana:Warm *Gal the Dunadan Man*:Bad>east

No way! You are fighting for your life!

*+ CRW HP:Wounded Mana:Warm *Gal the Dunadan Man*:Bad>

You flee head over heels.
You flee east.
Road through the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: =east=, -south-, =west=. - n:mountainside.

*+ CRW HP:Wounded Mana:Warm>
east
Road through the Lower Pass
Exits: =east=, south, =west=.

*+ CRW HP:Wounded Mana:Warm>
east
Bend in the Road
Exits: =north=, ~east~, ~south~, =west=.

*+ CRW HP:Wounded Mana:Warm>
north
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

*+ CRW HP:Wounded Mana:Warm>
north
Green Slope
Exits: east, south, west.

*. CRW HP:Wounded Mana:Warm>
ccure
Arglebargle, glop-glyf!?!

*. CRW HP:Wounded Mana:Warm>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Hurt Mana:Warm>
look
Green Slope
Exits/emulated: east, south, west.

*. CRW HP:Hurt Mana:Warm>
score
113/191 hits, 32/123 mana, and 57/103 moves.

*. CRW HP:Hurt Mana:Warm>
stat
OB: 63%, DB: 63%, PB: 53%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- a light wound at the left foot (dirty)
- novoid
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*. CRW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

*. CRW HP:Hurt Mana:Warm>
score
113/191 hits, 33/123 mana, and 57/103 moves.

*. CRW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

*. CRW HP:Hurt Mana:Warm>
gr
score
What group?!

*. CRW HP:Hurt Mana:Warm>
114/191 hits, 35/123 mana, and 58/103 moves.

*. CRW HP:Hurt Mana:Warm>
stat
OB: 63%, DB: 63%, PB: 53%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- a light wound at the left foot (dirty)
- novoid
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*. CRW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

*Gal the Dunadan Man* has arrived from the south riding a trained horse.

You didn't find anyone.

*. CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* tries to stab you, but your parry is successful.

*. CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Bad>east

No way! You are fighting for your life!

*. CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Bad>
cast 'shock' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves WEST riding a trained horse.

*. CRW HP:Hurt Mana:Warm>flee

You flee head over heels.
You flee west.
Small Hill
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: east, south.

*( CRW HP:Hurt Mana:Warm>
cast 'shock' gal
You start to concentrate...

Your victim has disappeared!
*Gal the Dunadan Man* leaves EAST riding a trained horse.

*( CRW HP:Hurt Mana:Warm>
south
cast 'shock' gal
*Gal the Dunadan Man* has arrived from the east riding a trained horse.
Trail to the High Pass
Exits: north, =east=, =up=.

*+ CRW HP:Hurt Mana:Warm>
Nobody here by that name.

*+ CRW HP:Hurt Mana:Warm>
north
cast 'shock' gal
Small Hill
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: east, south. - d:rubble.

*( CRW HP:Hurt Mana:Warm>
You start to concentrate...

*Gal the Dunadan Man* stabs your head.
Argh! You cannot concentrate any more...

*( CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Bad>
cast 'shock' gal
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves SOUTH riding a trained horse.

*( CRW HP:Hurt Mana:Warm>
east
Green Slope
Exits: east, south, west.

*. CRW HP:Hurt Mana:Warm>cast 'shock' gal

Nobody here by that name.

*. CRW HP:Hurt Mana:Warm>south

Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

*+ CRW HP:Hurt Mana:Warm>west

cast 'shock' gal
Trail to the High Pass
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, =east=, =up=.

*+ CRW HP:Hurt Mana:Warm>
You start to concentrate...
*Gal the Dunadan Man* quickly approaches, trying to stab you.

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves UP riding a trained horse.

*+ CRW HP:Hurt Mana:Warm>
up
Trail to the High Pass
A mountain goat is here, jumping from cliff to cliff.
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: =up=, =down=.

*+ CRW HP:Hurt Mana:Warm>cast 'shock' gal

You swiftly dodge *Gal the Dunadan Man*'s attempt to stab you.
You start to concentrate...

*Gal the Dunadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Gal the Dunadan Man* leaves DOWN riding a trained horse.

*+ CRW HP:Hurt Mana:Warm>
up
End of the Broken Trail
Exits: =west=, =down=.

*+ CRW HP:Hurt Mana:Warm>
west
Narrow Part of the Broken Trail
Exits: =east=, -west-.

*+ CRW HP:Hurt Mana:Warm>
west
Trail at a Cave
Exits: north, -east-, -west-.

*< CRW HP:Hurt Mana:Warm>
lead
You stop riding a pack horse.
A pack horse starts following you.

*< CW HP:Hurt Mana:Warm>
n
Dark Dry Cave
Exits: south. - n:crack.
A pack horse has arrived from the south.

!O CW HP:Hurt Mana:Warm>
score
105/191 hits, 35/123 mana, and 54/103 moves.

!O CW HP:Hurt Mana:Warm>
stat
OB: 65%, DB: 63%, PB: 55%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
stat
OB: 65%, DB: 63%, PB: 55%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>q

search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>score

106/191 hits, 38/123 mana, and 56/103 moves.

!O CW HP:Hurt Mana:Warm>
stat
OB: 65%, DB: 63%, PB: 55%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- panic
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.
You feel bolder.

!O CW HP:Hurt Mana:Warm>
score
107/191 hits, 40/123 mana, and 57/103 moves.

!O CW HP:Hurt Mana:Warm>
score
107/191 hits, 40/123 mana, and 57/103 moves.

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
wim 50
cha wimpy 50
Wimpy set to: 50

!O CW HP:Hurt Mana:Warm>
stat
OB: 66%, DB: 63%, PB: 56%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
eq
You are using:
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on head>       a twisted crown
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a fine grey cloak (flawless)
<wielded>            a steel claymore (flawless)
<used as shield>     a metal-shod staff
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

!O CW HP:Hurt Mana:Warm>
ws
wield sword
You stop using a steel claymore.
You awkwardly wield an engraved broadsword, ready to defend yourself.

!O CW HP:Hurt Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
score
107/191 hits, 43/123 mana, and 58/103 moves.

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...
You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
score
107/191 hits, 44/123 mana, and 58/103 moves.

!O CW HP:Hurt Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (dirty)
- armour
- a light wound at the right leg (clean)
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
scout s
You quietly scout southwards...

Trail at a Cave

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW HP:Hurt Mana:Warm>
south
ri
Trail at a Cave
Exits: north, -east-, -west-.
A pack horse has arrived from the north.

*< CW HP:Hurt Mana:Warm>
A pack horse stops following you.
You pick up a pack horse's reins and start riding him.

*< CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*< CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* leaves WEST riding a trained horse.

*< CRW HP:Hurt Mana:Warm>
west
Broken Trail
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: -east-, -west-.

*< CRW HP:Hurt Mana:Warm>
east
Trail at a Cave
Exits: north, -east-, -west-.

*< CRW HP:Hurt Mana:Warm>

*Gal the Dunadan Man* has arrived from the west riding a trained horse.

*< CRW HP:Hurt Mana:Warm>east

Narrow Part of the Broken Trail
Exits: =east=, -west-.

*+ CRW HP:Hurt Mana:Warm>
west
Trail at a Cave
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, -west-.

*< CRW HP:Hurt Mana:Warm>

You swiftly dodge *Gal the Dunadan Man*'s attempt to stab you.

*< CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>

You barely slash *Gal the Dunadan Man*'s right leg and tickle it.

*< CRW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
flee
You flee head over heels.
You flee west.
Broken Trail
Exits: -east-, -west-.

*< CRW HP:Hurt Mana:Warm>
east
lead
Trail at a Cave
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, -west-.

*< CRW HP:Hurt Mana:Warm>
north
You stop riding a pack horse.
A pack horse starts following you.
*Gal the Dunadan Man* quickly approaches, trying to stab you.

*< CW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
No way! You are fighting for your life!

*< CW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
flee
PANIC! You can't quit the fight!
*Gal the Dunadan Man* lightly stabs your right foot and tickles it.

*< CW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>

Erzsebeth tells you 'found sorc, got all I need kinda for now, thx a bunch :D'
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

*< CW HP:Hurt Mana:Warm>
lead
A pack horse is already following you!

*< CW HP:Hurt Mana:Warm>north

Dark Dry Cave
Exits: south. - n:crack.
A pack horse has arrived from the south.

!O CW HP:Hurt Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- a light wound at the left foot (dirty)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
score
101/191 hits, 49/123 mana, and 53/103 moves.

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- a light wound at the left foot (dirty)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>look

Dark Dry Cave
A sturdy pack horse is standing here.
Exits/emulated: {north}, south. - n:crack.

!O CW HP:Hurt Mana:Warm>
exit
South - Trail at a Cave - n:crack.

!O CW HP:Hurt Mana:Warm>
score
102/191 hits, 52/123 mana, and 55/103 moves.

!O CW HP:Hurt Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- a light wound at the left foot (dirty)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
score
103/191 hits, 55/123 mana, and 56/103 moves.

!O CW HP:Hurt Mana:Warm>
cure
c normal 'cure serious'
You start to concentrate...

*Gal the Dunadan Man* has arrived from the south.
A trained horse has arrived from the south.

You begin to see scars fade away and a feeling of health comes over you.

!O CW HP:Fine Mana:Warm>

*Gal the Dunadan Man* leaves SOUTH.
A trained horse leaves SOUTH.

!O CW HP:Fine Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
stat
OB: 56%, DB: 63%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,092,522 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (clean)
- a light wound at the left foot (dirty)
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
#   $tar set to {gal}[local]
q
search quick
You begin to search...

csn
*Gal the Dunadan Man* has arrived from the south.
A trained horse has arrived from the south.

*Gal the Dunadan Man* leaves SOUTH.
A trained horse leaves SOUTH.
You didn't find anyone.

!O CW HP:Fine Mana:Warm>
cha spellcasting normal
Ok.

!O CW HP:Fine Mana:Warm>
q
search quick
You begin to search...

*Gal the Dunadan Man* has arrived from the south.
A trained horse has arrived from the south.

Argh! You cannot concentrate any more...
*Gal the Dunadan Man* strongly stabs your head.

!O CW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
z
c 'earthquake'
You quickly recall your stored spell...

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves SOUTH.

The earth trembles beneath your feet!
Some debris falls on you from above.
A pack horse stops following you.
A pack horse is mortally wounded and will die soon if not aided.
You slash a pack horse's right hindleg extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear a pack horse's death cry as he collapses.
get coins corpse
A pack horse is dead! R.I.P.

!O CW HP:Hurt Mana:Warm a trained horse:Bad>
You can't find a coins in the corpse.
A trained horse panics, but can't stop fighting to flee.

!O CW HP:Hurt Mana:Warm a trained horse:Bad>

*Gal the Dunadan Man* has arrived from the south.

!O CW HP:Hurt Mana:Warm a trained horse:Bad>

*Gal the Dunadan Man* leaves SOUTH.

!O CW HP:Hurt Mana:Warm a trained horse:Bad>

A trained horse panics, and attempts to flee.
A trained horse leaves SOUTH.

!O CW HP:Hurt Mana:Warm>
kill gal
They aren't here.

!O CW HP:Hurt Mana:Warm>
look
Dark Dry Cave
The corpse of a pack horse is lying here.
Exits/emulated: {north}, south. - n:crack.

!O CW HP:Hurt Mana:Warm>
south
Trail at a Cave
*Gal the Dunadan Man* is here, riding a trained horse.
Exits: north, -east-, -west-.

*< CW HP:Hurt Mana:Warm>kill gal

You approach *Gal the Dunadan Man*, but he manages to keep you at bay.
*Gal the Dunadan Man* barely stabs your left arm and tickles it.

*< CW HP:Hurt Mana:Warm *Gal the Dunadan Man*:Wounded>
z
c 'earthquake'
You quickly recall your stored spell...

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves EAST riding a trained horse.

The earth trembles beneath your feet!

*< CW HP:Hurt Mana:Cold>

*Gal the Dunadan Man* has arrived from the east riding a trained horse.

*< CW HP:Hurt Mana:Cold>

*Gal the Dunadan Man* quickly approaches, trying to stab you.

*< CW HP:Hurt Mana:Cold *Gal the Dunadan Man*:Wounded>
z
c 'earthquake'
You quickly recall your stored spell...

*Gal the Dunadan Man* lightly stabs your head and tickles it.

*Gal the Dunadan Man* panics, and attempts to flee.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a trained horse's death cry as he collapses.
get coins corpse
A trained horse is dead! R.I.P.
*Gal the Dunadan Man* dismounts from a trained horse as he falls to the ground.

*< CW HP:Hurt Mana:Icy *Gal the Dunadan Man*:Bad>
You can't find a coins in the corpse.

*< CW HP:Hurt Mana:Icy *Gal the Dunadan Man*:Bad>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves NORTH.

*< CW HP:Hurt Mana:Icy>

*Gal the Dunadan Man* has arrived from the north.

*< CW HP:Hurt Mana:Icy>

*Gal the Dunadan Man* quickly approaches, trying to stab you.

*< CW HP:Hurt Mana:Icy *Gal the Dunadan Man*:Bad>kill gal

You're already fighting!
*Gal the Dunadan Man* barely stabs your body and tickles it.

*< CW HP:Hurt Mana:Icy *Gal the Dunadan Man*:Bad>
cast 'shock' gal
Alas, not enough mana flows through you...
Alas, not enough mana flows through you...
*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves EAST.

*< CW HP:Hurt Mana:Icy>
csn
cha spellcasting normal
Ok.

*< CW HP:Hurt Mana:Icy>
north
Dark Dry Cave
The corpse of a pack horse is lying here.
Exits: south. - n:crack.

!O CW HP:Hurt Mana:Icy>
get pipe pack
wield pipe
rest
smoke
wield sweapon
You get a wooden pipe from a leather backpack.

!O CW HP:Hurt Mana:Icy>
You stop using an engraved broadsword.
You hold a wooden pipe.

!O CW HP:Hurt Mana:Icy>
You sit down and rest your tired bones.

!O CW HP:Hurt Mana:Icy>
Aahhh. Good Old Toby's! *** Goo Toby!
You feel focused.

!O CW HP:Hurt Mana:Cold>
You stop using a wooden pipe.
You awkwardly wield an engraved broadsword, ready to defend yourself.

!O CW HP:Hurt Mana:Cold>
score
99/191 hits, 13/123 mana, and 61/102 moves. *** Just a bit more mana!
*Gal the Dunadan Man* has arrived from the south.

!O CW HP:Hurt Mana:Cold>
st
You stop resting, and stand up.

!O CW HP:Hurt Mana:Cold>

*Gal the Dunadan Man* leaves SOUTH.

!O CW HP:Hurt Mana:Cold>
score
99/191 hits, 13/123 mana, and 62/102 moves. *** Wait for it!

!O CW HP:Hurt Mana:Cold>
score
99/191 hits, 13/123 mana, and 62/102 moves.

!O CW HP:Hurt Mana:Cold>
score
99/191 hits, 13/123 mana, and 63/102 moves.

!O CW HP:Hurt Mana:Cold>
stat
OB: 56%, DB: 62%, PB: 66%, Armour: 78%. Wimpy: 50. Mood: wimpy.
Needed: 1,091,947 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot (dirty)
- noquit
- a light wound at the right leg (clean)
- armour
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Cold>

*Gal the Dunadan Man* has arrived from the south.

!O CW HP:Hurt Mana:Cold>

ARMOUR DOWN!!!
*Gal the Dunadan Man* lightly stabs your head.

!O CW HP:Hurt Mana:Cold *Gal the Dunadan Man*:Bad>score

You can't do that while fighting.

!O CW HP:Hurt Mana:Cold *Gal the Dunadan Man*:Bad>

You barely slash *Gal the Dunadan Man*'s body and tickle it.

!O CW HP:Hurt Mana:Cold *Gal the Dunadan Man*:Bad>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves SOUTH.

!O CW HP:Hurt Mana:Cold>
wim 0
cha wimpy 0
Wimpy set to: 0

!O CW HP:Hurt Mana:Cold>
score
92/191 hits, 16/123 mana, and 66/102 moves. *** Locknload!

!O CW HP:Hurt Mana:Cold>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Cold>
score
93/191 hits, 17/123 mana, and 66/102 moves.

!O CW HP:Hurt Mana:Cold>
score
93/191 hits, 17/123 mana, and 66/102 moves.
*Gal the Dunadan Man* has arrived from the south.

!O CW HP:Hurt Mana:Cold>

*Gal the Dunadan Man* leaves SOUTH.

!O CW HP:Hurt Mana:Cold>
kill gal
They aren't here.

!O CW HP:Hurt Mana:Cold>
kill gal
They aren't here.

!O CW HP:Hurt Mana:Cold>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Cold>
score
94/191 hits, 20/123 mana, and 67/102 moves.

!O CW HP:Hurt Mana:Cold>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Cold>
score
94/191 hits, 21/123 mana, and 67/102 moves.

!O CW HP:Hurt Mana:Cold>
q
*Gal the Dunadan Man* has arrived from the south.
search quick
You begin to search...

Argh! You cannot concentrate any more...
*Gal the Dunadan Man* stabs your left foot hard.

!O CW HP:Wounded Mana:Cold *Gal the Dunadan Man*:Bad>

!O CW HP:Wounded Mana:Cold *Gal the Dunadan Man*:Bad>

*Gal the Dunadan Man* panics, and attempts to flee.
*Gal the Dunadan Man* leaves SOUTH.

!O CW HP:Wounded Mana:Cold>
score
77/191 hits, 21/123 mana, and 69/102 moves.

!O CW HP:Wounded Mana:Cold>
stat
OB: 56%, DB: 62%, PB: 66%, Armour: 50%. Wimpy: 0. Mood: wimpy.
Needed: 1,091,947 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot (dirty)
- noquit
- a light wound at the right leg (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Wounded Mana:Cold>

You bleed from open wounds.

!O CW HP:Wounded Mana:Cold>

*Gal the Dunadan Man* has arrived from the south.

!O CW HP:Wounded Mana:Cold>
stat
*Gal the Dunadan Man* tries to stab you, but your parry is successful.
OB: 56%, DB: 62%, PB: 66%, Armour: 50%. Wimpy: 0. Mood: wimpy.
Needed: 1,091,947 xp, 0 tp. Gold: 224. Alert: normal.
Affected by:
- novoid
- a deep wound at the left foot (dirty)
- noquit
- a light wound at the right leg (clean)
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Wounded Mana:Cold *Gal the Dunadan Man*:Bad>
z
c 'earthquake'
You quickly recall your stored spell...

*Gal the Dunadan Man* panics, and attempts to flee. *** There it is!

The earth trembles beneath your feet! *** Kaboom! :P
*Gal the Dunadan Man* is incapacitated and will slowly die, if not aided.

!O CW HP:Wounded Mana:Icy *Gal the Dunadan Man*:Dying>

You slash *Gal the Dunadan Man*'s right leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Gal the Dunadan Man*'s death cry as he collapses.
*Gal the Dunadan Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Gal the Dunadan Man*.

!O CW HP:Wounded Mana:Icy>
ec
exa corpse
In the corpse (here):
a fortune in gold
a weapon sheath
a fragrant-smelling bag
a water skin
a sable pouch
a gem-inlaid knife (flawless)
a gleaming belt
a blackened spear (well-maintained)
a keyring with a few keys and a set of lock picks
an imposing, golden mantle (flawless)
a bejewelled shield (flawless)
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a red ruby
a golden quartzite ring
a sapphire ring
a fine grey cloak (flawless)
a flask of miruvor

!O CW HP:Wounded Mana:Icy>
score
75/191 hits, 8/123 mana, and 72/102 moves.

!O CW HP:Wounded Mana:Icy>
q
search quick
You begin to search...

You didn't find anyone.

!O CW HP:Wounded Mana:Icy>

Reccared narrates 'ragface u quaking?'

!O CW HP:Wounded Mana:Icy>
na yes, gal dies
Ok.

!O CW HP:Wounded Mana:Icy>
score
76/191 hits, 11/123 mana, and 72/102 moves.


2016/09/27 13:29, Ragface: 
Just posted to bump the Bromm log :P

2016/09/28 13:27, Bungo:Rated: Average 
Ehh, this stat/info/eq spam. But something to read, thank You.

2016/09/29 16:27, Naga:Rated: Superb 
Good log, nonetheless. You could have edited, but I'd rather have you go out and play/have fun and post more of these!


top
 


 Rating-Summary 
 Superb Naga 
 Good Fieldy, Singleton 
 Average Bungo, Faine, Ghanic, Rik, Ruen 
 Poor  
 Awful  
Rating period for this log has expired!


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