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We're not Invincible! (Eiluvial)comments   back
(3842 hits. Posted 2012/08/18)
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## Me and Aramarth have been fighting Psyduck and Snorlax a few times before this, ##
## where they survived on ridicolously low hps                                     ##



Aramarth (ara) has arrived from the south riding a pack horse.

!+ CRW HP:Fine Mana:Cold>
Junction to an Inn
A grey hare stands alert, looking and listening for predators.
Exits: north, =east=, south, =west=.
Aramarth (ara) has arrived from the east riding a pack horse.

!+ CRW HP:Fine Mana:Cold>
You carefully examine the ground around you, looking for tracks...


Aramarth (ara) stops using a stone.


Aramarth (ara) wears a rough wooden horn around his neck.


Aramarth (ara) puts a stone in a leather backpack.
A lones-hare leaves east.
Inactivity timeout postponed...


You see:
   - a track of a lones-hare leading east done less than 1 hour ago
   - a track of a lones-hare leading west done less than 2 hours ago
You stop searching, you don't seem to find anything else.

!+ CRW HP:Fine Mana:Cold>
east
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: north, =south=, =west=.
Aramarth (ara) has arrived from the west riding a pack horse.

!+ CRW HP:Fine Mana:Cold>
north
north
Forested Hills
Exits: north, \east/, south, west.
Aramarth (ara) has arrived from the south riding a pack horse.

!f CRW HP:Fine Mana:Cold>
east
Edge of the Forest
The corpse of a large elk is lying here.
*Psyduck the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a brown wolf.
Exits: ~north~, east, south, west.
Aramarth (ara) has arrived from the south riding a pack horse.
*Psyduck the Orc* leans over the corpse, tears it open, and fills his skin with the blood.

!f CRW HP:Fine Mana:Cold>
north
*Psyduck the Orc* drinks blood from a water skin.


east
*Psyduck the Orc* leaves east riding a hungry warg.
*an Orc* leaves east riding a brown wolf.
Edge of the Forest
*Psyduck the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a brown wolf.
Exits: north, east, \south/, west.
Aramarth (ara) has arrived from the west riding a pack horse.

!f CRW HP:Fine Mana:Cold>east

Light Forest
Exits: north, east, south, ~west~.
Aramarth (ara) has arrived from the south riding a pack horse.

!. CRW HP:Fine Mana:Cold>
Heathery Slope
Exits: north, east, south, west.
Aramarth (ara) has arrived from the west riding a pack horse.

!. CRW HP:Fine Mana:Cold>
Forest by the Temple Wall
The corpse of a butterfly is lying here.
Exits: north, (east), south, west. - e:irondoor.
Aramarth (ara) has arrived from the west riding a pack horse.

!f CRW HP:Fine Mana:Cold>
lead
You stop riding a warhorse (min).
A warhorse (min) starts following you.

!f CW HP:Fine Mana:Cold>

Aramarth (ara) dismounts from a pack horse, and stops riding him.
A pack horse now follows Aramarth (ara).

!f CW HP:Fine Mana:Cold>
e
The Guardroom
Exits: east, (west). - w:irondoor.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>e

Domed Chamber
Exits: east, west.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>e

Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.
Aramarth (ara) quietly scouts eastwards...

![ CW HP:Fine Mana:Cold>
e
Small Chamber
Exits: west. - d:floorstone.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
Aramarth (ara) stops scouting eastwards.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
w
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
n
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south. - n:door.
A warhorse (min) has arrived from the south.
Aramarth (ara) has arrived from the south.
A pack horse has arrived from the south.

![ CW HP:Fine Mana:Cold>
s
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the north.
Aramarth (ara) has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Cold>
e
Small Chamber
Exits: west. - d:floorstone.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold>
f
You flee head over heels.
You flee west.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

![ CW HP:Fine Mana:Cold>
north
open exit n
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south. - n:door.

![ CW HP:Fine Mana:Cold>north

Ok.

![ CW HP:Fine Mana:Cold>
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south). - n:door.

![ CW HP:Fine Mana:Cold>

An evil priest says 'YOU! Eiluvial! You will die before your vime.'
An evil priest barely pierces your left leg and tickles it.

![ CW HP:Fine Mana:Cold an evil priest:Healthy>k priest

You're already fighting!
An evil priest yells 'Velp me, tuards!'

![ CW HP:Fine Mana:Cold an evil priest:Healthy>f

You flee head over heels.
You flee south.
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (north), south. - s:door w:curtain.

![ CW HP:Fine Mana:Cold>
s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Cold>
scout n
You quietly scout northwards...


By the Dark Altar


You stop scouting.

![ CW HP:Fine Mana:Cold>e

Small Chamber
A warhorse (min) is standing here.
Aramarth the Elf (ara) is standing here.
A sturdy pack horse is standing here.
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Cold>
w
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
n
By the Dark Altar
Exits: (north), south. - n:door.
A warhorse (min) has arrived from the south.
Aramarth (ara) has arrived from the south.
A pack horse has arrived from the south.

![ CW HP:Fine Mana:Cold>
close exit n
Ok.

![ CW HP:Fine Mana:Cold>
sa block door
Ok.

![ CW HP:Fine Mana:Cold>

Aramarth (ara) begins some strange incantations...

![ CW HP:Fine Mana:Cold>

Aelten narrates 'any basher for xp?'

![ CW HP:Fine Mana:Cold>

Aramarth (ara) utters the words 'braqt eaaf'
The exit north seems to blur for a while.

![ CW HP:Fine Mana:Cold>
s
e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A warhorse (min) has arrived from the north.
Aramarth (ara) has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Cold>
Small Chamber
Exits: west. - d:floorstone.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
sa block floorstone
Ok.

![ CW HP:Fine Mana:Cold>

Aramarth (ara) begins some strange incantations...

![ CW HP:Fine Mana:Cold>
#   $targ set to {psyduck}[local]

Aramarth (ara) utters the words 'braqt eaaf'
The exit down seems to blur for a while.

![ CW HP:Fine Mana:Cold>
w
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
w
Domed Chamber
Exits: east, west.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>w

The Guardroom
Exits: east, (west). - w:irondoor.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
close exit w
Ok.

![ CW HP:Fine Mana:Cold>
rest
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Cold>

The irondoor is opened from the other side.

![ CW HP:Fine Mana:Cold>
sco
360/436 hits, 12/57 mana, and 135/156 moves.

![ CW HP:Fine Mana:Cold>
st
You stop resting, and stand up.

![ CW HP:Fine Mana:Cold>
close exit w
i
Ok.

![ CW HP:Fine Mana:Cold>
You are carrying:
a broad silver belt
a fine grey cloak (flawless)
an engraved broadsword (flawless)
a pair of soft leather boots (well-maintained)

![ CW HP:Fine Mana:Cold>

The irondoor is opened from the other side.

![ CW HP:Fine Mana:Cold>
close exit w
Ok.

![ CW HP:Fine Mana:Cold>
rem mantle
wear cloak
You stop using an imposing, golden mantle.

![ CW HP:Fine Mana:Cold>
You wear a fine grey cloak about your body.

![ CW HP:Fine Mana:Cold>

The irondoor is opened from the other side.

![ CW HP:Fine Mana:Cold>
rem belt
wear 2.belt
wear ruby belt
wear all
You stop using a gleaming belt.
You take a red ruby off the belt.
You take a water skin off the belt.
You take a small pouch off the belt.
You take a sable pouch off the belt.
You take a gem-inlaid knife off the belt.

![ CW HP:Fine Mana:Cold>
You wear a broad silver belt about your waist.

![ CW HP:Fine Mana:Cold>
You fasten a red ruby on your belt.

![ CW HP:Fine Mana:Cold>
You are already wearing a fine pair of metal boots on your feet.
You are already holding too much.
You are already wearing a fine grey cloak around your body.
You are already wearing a broad silver belt around your waist.
You fasten a water skin on your belt.
You fasten a small pouch on your belt.
You fasten a sable pouch on your belt.
You fasten a gem-inlaid knife on your belt.

![ CW HP:Fine Mana:Cold>
cha moo agg
l
Ok.

![ CW HP:Fine Mana:Cold>
The Guardroom
A warhorse (min) is standing here.
Aramarth the Elf (ara) is standing here.
A sturdy pack horse is standing here.

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*an Orc* has arrived from the west.
A brown wolf has arrived from the west.

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Fine Mana:Cold>
hit psyduck
*an Orc* begins some strange incantations...
You strongly pound *Psyduck the Orc*'s left arm and tickle it.

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>bash psyduck

*Psyduck the Orc* crushes your head very hard.
You feel a sharp pain there!


Aramarth (ara) closes the irondoor.
*Psyduck the Orc* opens the irondoor.


*an Orc* utters the words 'gpaqtuio ofags'
*an Orc* tries to crush Aramarth (ara), but he parries successfully.


*Psyduck the Orc* stops using a heavy morningstar.
*Psyduck the Orc* confidently draws a broadsword.


Aramarth (ara) closes the irondoor.
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves east.
Your victim has disappeared!

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* has arrived from the east.

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* opens the irondoor.
Aramarth (ara) panics, and attempts to flee.
Aramarth (ara) leaves east.

![ CW HP:Fine Mana:Cold>hit psyduck

You approach *Psyduck the Orc*, trying to pound him.
*an Orc* leaves west.

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>bash psyduck

Aramarth (ara) has arrived from the east.


You swiftly dodge *Psyduck the Orc*'s attempt to slash you.


*an Orc* has arrived from the west.


*an Orc* begins some strange incantations...
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves east.
Your victim has disappeared!

![ CW HP:Fine Mana:Cold>

Aramarth (ara) closes the irondoor.

![ CW HP:Fine Mana:Cold>
hit psyduck
They aren't here.

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* has arrived from the east.

![ CW HP:Fine Mana:Cold>hit psyduck

You approach *Psyduck the Orc*, trying to pound him.
*Psyduck the Orc* opens the irondoor.

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>
#   $targ set to {*orc*}[local]

Aramarth (ara) closes the irondoor.
*an Orc* utters the words 'gpaqtuio ofags'

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>hit *orc*

bash *orc*
You're already fighting!
*an Orc* swiftly dodges Aramarth (ara)'s attempt to pierce him.
You barely pound *Psyduck the Orc*'s left arm and tickle it.

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>
You cannot bash someone you aren't fighting!

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>

*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves east.

![ CW HP:Fine Mana:Cold>hit *orc*

bash *orc*
You approach *an Orc*, trying to pound him.
*Psyduck the Orc* has arrived from the east.
Aramarth (ara) panics, and attempts to flee.
Aramarth (ara) leaves east.

![ CW HP:Fine Mana:Cold *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.
Your victim has disappeared!

![ CW HP:Fine Mana:Cold>

*Psyduck the Orc* opens the irondoor.

![ CW HP:Fine Mana:Cold>hit *orc*

You approach *Psyduck the Orc*, trying to pound him.
Aramarth (ara) has arrived from the east.

![ CW HP:Fine Mana:Cold *Psyduck the Orc*:Fine>bash *orc*

*an Orc* has arrived from the east.
You swiftly dodge *Psyduck the Orc*'s attempt to slash you.

hit *orc*

Aramarth (ara) closes the irondoor.


hit *orc*
Aramarth (ara) begins some strange incantations...


*Psyduck the Orc* opens the irondoor.

hit *orc*

*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves east.
Your victim has disappeared!

![ CW HP:Fine Mana:Cold>
*Psyduck the Orc* has arrived from the east.
You approach *an Orc*, trying to pound him.

![ CW HP:Fine Mana:Cold *an Orc*:Fine>hit *orc*

You're already fighting!

![ CW HP:Fine Mana:Cold *an Orc*:Fine>bash *orc*

You're already fighting!

![ CW HP:Fine Mana:Cold *an Orc*:Fine>
east
*an Orc* begins some strange incantations...
*Psyduck the Orc* leaves west.
A hungry warg leaves west.
You're already fighting!
Aramarth (ara) closes the irondoor.

![ CW HP:Fine Mana:Cold *an Orc*:Fine>hit *orc*
bash *orc*

The irondoor is opened from the other side.


*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
Your victim has disappeared!

![ CW HP:Fine Mana:Cold>
Domed Chamber
Exits: east, west. - w:irondoor.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
They aren't here.

![ CW HP:Fine Mana:Cold>
Aramarth (ara) begins some strange incantations...
You don't see any *orc* here.

![ CW HP:Fine Mana:Cold>west

The Guardroom
A large brown wolf stands here, its teeth partly bared.
Exits: east, (west). - w:irondoor.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
east
Domed Chamber
Exits: east, west.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>east

Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>south

Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north.
A warhorse (min) has arrived from the north.
Aramarth (ara) has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Cold>

You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Cold a spirit:Healthy>
north
No way! You are fighting for your life!
You pound a spirit's right leg hard.

![ CW HP:Fine Mana:Cold a spirit:Fine>
sa regen abit mana
Ok.

![ CW HP:Fine Mana:Cold a spirit:Fine>

Aramarth (ara) leaves north.
A pack horse leaves north.

![ CW HP:Fine Mana:Cold a spirit:Fine>

You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Cold a spirit:Fine>
wield sword
You stop using an ornate, steel-shafted warhammer.
You confidently wield an engraved broadsword, ready to fight evil.

![ CW HP:Fine Mana:Cold a spirit:Fine>

You slash a spirit's right arm very hard.

![ CW HP:Fine Mana:Cold a spirit:Fine>
t aramarth we gotta block it
Ok.

![ CW HP:Fine Mana:Cold a spirit:Fine>

You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Cold a spirit:Fine>where

You are too busy right now!

![ CW HP:Fine Mana:Cold a spirit:Fine>
flee

You slash a spirit's right hand very hard.

![ CW HP:Fine Mana:Cold a spirit:Hurt>
You flee head over heels.
You flee north.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Cold>
north
By the Dark Altar
Exits: [north], south. - n:door.

![ CW HP:Fine Mana:Cold>
south
west
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Cold>
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Cold>
west
The Guardroom
A large brown wolf stands here, its teeth partly bared.
Aramarth the Elf (ara) is standing here.
A sturdy pack horse is standing here.
Exits: east, (west). - w:irondoor.

![ CW HP:Fine Mana:Cold>
sco
339/436 hits, 12/57 mana, and 126/156 moves.

![ CW HP:Fine Mana:Cold>

Aramarth tells you 'left'

![ CW HP:Fine Mana:Cold>
#   $door set to {exit}[local]
sco
340/436 hits, 13/57 mana, and 128/156 moves.

![ CW HP:Fine Mana:Cold>
close exit w
Ok.

![ CW HP:Fine Mana:Cold>
e
Domed Chamber
Exits: east, west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
e
Dark Hallway
Exits: north, east, south, west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
e
Small Chamber
Exits: west. - d:floorstone.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>

You feel bolder.

![ CW HP:Fine Mana:Cold>
camp
You start making your camp here.

![ CW HP:Fine Mana:Cold>

You finish gathering the wood into a pile and set it on fire.
A warm fire lights the place.

![ CW HP:Fine Mana:Cold>
sa hows mana
Ok.

![ CW HP:Fine Mana:Cold>
sco
342/436 hits, 14/57 mana, and 130/156 moves.

![ CW HP:Fine Mana:Cold>

Aramarth (ara) sits down and rests.

![ CW HP:Fine Mana:Cold>

Aramarth (ara) reports: 194/215 Hits 98/128 Mana and 89/110 Moves.

![ CW HP:Fine Mana:Warm>
rest
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Warm>
nod
You nod solemnly.

![ CW HP:Fine Mana:Warm>
o
Open what?

![ CW HP:Fine Mana:Warm>
sa we qblock it
Ok.

![ CW HP:Fine Mana:Warm>
sa and do snorlax
Ok.

![ CW HP:Fine Mana:Warm>
whois snorlax
Snorlax the Pokémon is an Orc.
.

![ CW HP:Fine Mana:Warm>

Aramarth (ara) says 'was trying'

![ CW HP:Fine Mana:Warm>
sa u sure it was him tho?
Ok.

![ CW HP:Fine Mana:Warm>

Aramarth (ara) says 'was snorlax, right?'

![ CW HP:Fine Mana:Warm>

Aramarth (ara) says 'no'

![ CW HP:Fine Mana:Warm>

score
WARNING: inactivity timeout in 5 seconds.

![ CW HP:Fine Mana:Warm>
351/436 hits, 18/57 mana, and 142/156 moves.

![ CW HP:Fine Mana:Warm>
sa ok psyduck is the target then
Ok.

![ CW HP:Fine Mana:Warm>

Aramarth (ara) says 'but I'm guessing'

![ CW HP:Fine Mana:Warm>
sa doesnt matter
Ok.

![ CW HP:Fine Mana:Warm>
cha moo agg
Ok.

![ CW HP:Fine Mana:Warm>
#   $targ set to {psyduck}[local]
sa both same chars
Ok.

![ CW HP:Fine Mana:Warm>
sa and equally naked prob
Ok.

![ CW HP:Fine Mana:Warm>
sco
355/436 hits, 20/57 mana, and 148/156 moves.

![ CW HP:Fine Mana:Warm>
stat
OB: 125%, DB: 4%, PB: 59%, Armour: 89%. Wimpy: 120. Mood: aggressive.
Needed: 1,326,639 xp, 0 tp. Gold: 337. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head (clean)
- strength
- tiredness

![ CW HP:Fine Mana:Warm>
st
You stop resting, and stand up.

![ CW HP:Fine Mana:Warm>

Aramarth (ara) stops resting, and clambers on his feet.

![ CW HP:Fine Mana:Warm>
sa lets regen w
Ok.

![ CW HP:Fine Mana:Warm>
w
Dark Hallway
Exits: north, east, south, west.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Warm>rest

You sit down and rest your tired bones.

![ CW HP:Fine Mana:Warm>
st
You stop resting, and stand up.

![ CW HP:Fine Mana:Warm>
track
You carefully examine the ground around you, looking for tracks...


Aramarth (ara) quietly scouts westwards...


Aramarth (ara) stops scouting westwards.


You see:
   - a track of an Elf coming from the east done less than 1 hour ago
   - a track of a Man coming from the east done less than 1 hour ago
   - a track of a pack horse leading east done less than 1 hour ago
   - a track of an Elf leading east done less than 1 hour ago
   - a track of a Man leading east done less than 1 hour ago
   - a track of an Elf coming from the west done less than 1 hour ago
   - a track of a Man coming from the west done less than 1 hour ago
   - a track of a Man leading west done less than 1 hour ago
   - a track of a Man coming from the north done less than 1 hour ago
   - a track of a Man leading north done less than 1 hour ago
   - a track of a Man coming from the south done less than 1 hour ago
   - a track of a pack horse leading west done less than 1 hour ago
   - a track of an Elf leading west done less than 1 hour ago
   - a track of an Elf coming from the south done less than 2 hours ago
   - a track of a pack horse leading south done less than 2 hours ago
   - a track of an Elf leading south done less than 2 hours ago
   - a track of a warhorse leading south done less than 2 hours ago
   - a track of a Man leading south done less than 2 hours ago
   - a track of a warhorse leading west done less than 2 hours ago
   - a track of a warhorse leading east done less than 2 hours ago
   - a track of an Elf coming from the north done less than 2 hours ago
   - two tracks of a pack horse leading north done less than 2 hours ago
   - two tracks of an Elf leading north done less than 2 hours ago
   - two tracks of a warhorse leading north done less than 2 hours ago


Inactivity timeout postponed...


   - a track of a hungry warg leading west done less than 8 hours ago
   - a track of *an Orc* leading west done less than 8 hours ago
   - a track of *an Orc* coming from the north done less than 8 hours ago
   - a track of a hungry warg leading north done less than 8 hours ago
   - a track of *an Orc* leading north done less than 8 hours ago
   - a track of *an Orc* coming from the west done less than 8 hours ago


Aramarth (ara) quietly scouts westwards...


Aramarth (ara) stops scouting westwards.


You stop searching.

![ CW HP:Fine Mana:Warm>sco

360/436 hits, 22/57 mana, and 154/156 moves.

![ CW HP:Fine Mana:Warm>
cl
cast 'cure light'
You start to concentrate...


Aramarth (ara) quietly scouts westwards...


Your scratches and bruises disappear.
Aramarth (ara) stops scouting westwards.

![ CW HP:Fine Mana:Cold>cl

cast 'cure light'
You muster all of your concentration...


stat
Aramarth (ara) quietly scouts westwards...


![ CW HP:Fine Mana:Cold>
Aramarth (ara) stops scouting westwards.
OB: 125%, DB: 54%, PB: 59%, Armour: 89%. Wimpy: 120. Mood: aggressive.
Needed: 1,326,639 xp, 0 tp. Gold: 337. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head (clean)
- strength
- tiredness

![ CW HP:Fine Mana:Cold>
bless
cast 'bless'
You muster all of your concentration...


Aramarth (ara) quietly scouts westwards...


Aramarth (ara) stops scouting westwards.


wield cweapon
cha wim 120
You begin to feel the light of Aman shine upon you.

![ CW HP:Fine Mana:Cold>
You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, ready to fight evil.

![ CW HP:Fine Mana:Cold>
Wimpy set to: 120

![ CW HP:Fine Mana:Cold>
cha wim 200
Wimpy set to: 200

![ CW HP:Fine Mana:Cold>
reveal quick
You begin to search...


#   $targ set to {*orc*}[local]
w
You didn't find anyone.

![ CW HP:Fine Mana:Cold>
Domed Chamber
Exits: east, west.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
scout w
You quietly scout westwards...


The Guardroom
A large brown wolf stands here, its teeth partly bared.


You stop scouting.

![ CW HP:Fine Mana:Cold>west

The Guardroom
A large brown wolf stands here, its teeth partly bared.
Exits: east, [west]. - w:irondoor.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
scout w
The irondoor seems to be closed.

![ CW HP:Fine Mana:Cold>
open exit w
scout w
Ok.

![ CW HP:Fine Mana:Cold>
You quietly scout westwards...


Forest by the Temple Wall


You stop scouting.

![ CW HP:Fine Mana:Cold>
close exit w
Ok.

![ CW HP:Fine Mana:Cold>
w
The irondoor seems to be closed.

![ CW HP:Fine Mana:Cold>
open exit w
w
Ok.

![ CW HP:Fine Mana:Cold>
Forest by the Temple Wall
The corpse of a butterfly is lying here.
Exits: north, (east), south, west. - w:irondoor.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

!f CW HP:Fine Mana:Cold>rid

What do you want to ride?

!f CW HP:Fine Mana:Cold>
track
You carefully examine the ground around you, looking for tracks...


Aramarth (ara) says 'didn't even take wolf'


A pack horse stops following Aramarth (ara).
Aramarth (ara) picks up a pack horse's reins, and starts riding him.
You see:
   - a track of an Elf coming from the east done less than 1 hour ago
   - a track of a Man coming from the east done less than 1 hour ago
   - a track of a hungry warg leading south done less than 1 hour ago
   - a track of a hungry warg leading north done less than 1 hour ago
   - a track of *an Orc* leading south done less than 2 hours ago
   - two tracks of *an Orc* coming from the west done less than 2 hours ago
   - two tracks of *an Orc* leading west done less than 2 hours ago
   - a track of a hungry warg leading west done less than 2 hours ago
   - two tracks of *an Orc* coming from the east done less than 2 hours ago
   - a track of *an Orc* coming from the east done less than 2 hours ago
   - two tracks of *an Orc* leading east done less than 2 hours ago
   - a track of a brown wolf leading east done less than 2 hours ago
   - a track of a hungry warg leading east done less than 2 hours ago
   - a track of *an Orc* leading east done less than 2 hours ago
   - a track of a pack horse leading east done less than 3 hours ago
   - a track of an Elf leading east done less than 3 hours ago
   - a track of a warhorse leading east done less than 3 hours ago
   - a track of a Man leading east done less than 3 hours ago
   - a track of a brown wolf leading west done less than 3 hours ago


You stop searching.

!f CW HP:Fine Mana:Cold>
s
e
Forested Slope
Exits: north, east, south, west.
Aramarth (ara) has arrived from the north riding a pack horse.

!( CW HP:Fine Mana:Cold>
d
The trees are left below as the slope climbs to the top of the hill.

Among the Ruins
Exits: north, south, west, down.
Aramarth (ara) has arrived from the west riding a pack horse.

!( CW HP:Fine Mana:Cold>
track
Forest under the Ridge
*Psyduck the Orc* is here picking a lock, riding a hungry warg.
*an Orc* is here searching for something, riding a hungry warg driven by *Psyduck the Orc*.
Exits: north, east, south, up. - w:mossydoor.
Aramarth (ara) has arrived from above riding a pack horse.

!f CW HP:Fine Mana:Cold>
You carefully examine the ground around you, looking for tracks...


You stop searching.

!f CW HP:Fine Mana:Cold>
hit *orc*
You try to pound *Psyduck the Orc*, but he parries successfully.

!f CW HP:Fine Mana:Cold *Psyduck the Orc*:Healthy>bash *orc*

*Psyduck the Orc* psychs: i check where priest mobs are
You swiftly dodge *Psyduck the Orc*'s attempt to slash you.


A hungry warg panics, and throws *an Orc* off!
*Psyduck the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Psyduck the Orc* leaves up riding a hungry warg.

!f CW HP:Fine Mana:Cold>
up
Moving up the slope is really hard.

Among the Ruins
*Psyduck the Orc* is here, riding a hungry warg.
Exits: north, south, west, down.
Aramarth (ara) has arrived from below riding a pack horse.

!( CW HP:Fine Mana:Cold>

*an Orc* has arrived from below.

!( CW HP:Fine Mana:Cold>
west
Forested Slope
Exits: north, east, south, west.
Aramarth (ara) has arrived from the east riding a pack horse.
*Psyduck the Orc* has arrived from the east riding a hungry warg.
*an Orc* has arrived from the east.
Aramarth (ara) begins some strange incantations...

!( CW HP:Fine Mana:Cold>
north
Forest by the Temple Wall
The corpse of a butterfly is lying here.
Exits: north, (east), south, west. - e:irondoor.
Aramarth (ara) has arrived from the south riding a pack horse.

!f CW HP:Fine Mana:Cold>
east
The Guardroom
A large brown wolf stands here, its teeth partly bared.
Exits: east, (west). - w:irondoor.
ACK! Aramarth didn't follow you, you lost him.

![ CW HP:Fine Mana:Cold>
scout w
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.
You quietly scout westwards...


Forest by the Temple Wall


You stop scouting.

![ CW HP:Fine Mana:Cold>
e
Domed Chamber
Exits: east, west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
e
Dark Hallway
Exits: north, east, south, west.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
e
Small Chamber
A small campfire burns here, its low flames giving off only a little light.
Exits: west. - d:floorstone.
Aramarth (ara) has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Cold>
w
Dark Hallway
Exits: north, east, south, west.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
s
n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A warhorse (min) is standing here.
Exits: north.
Aramarth (ara) has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Cold>
n
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the south.
Aramarth (ara) has arrived from the south.
A pack horse has arrived from the south.

![ CW HP:Fine Mana:Cold>
By the Dark Altar
Exits: [north], south. - n:door.
A warhorse (min) has arrived from the south.
Aramarth (ara) has arrived from the south.
A pack horse has arrived from the south.

![ CW HP:Fine Mana:Cold>w

Alas, you cannot go that way...

![ CW HP:Fine Mana:Cold>
s
Dark Hallway
Exits: north, east, south, west.
A warhorse (min) has arrived from the north.
Aramarth (ara) has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Cold>w

Domed Chamber
Exits: east, west.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
w
The Guardroom
A large brown wolf stands here, its teeth partly bared.
Exits: east, (west). - w:irondoor.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Cold>
scout w
You quietly scout westwards...


Forest by the Temple Wall


You stop scouting.

![ CW HP:Fine Mana:Cold>
sa let them have priestmobs
Ok.

![ CW HP:Fine Mana:Cold>
sa we can quake em in priestroom
Ok.

![ CW HP:Fine Mana:Cold>
sa after purple
Ok.

![ CW HP:Fine Mana:Cold>
#   $door set to {curtain}[local]
sa deal=?
Ok.

![ CW HP:Fine Mana:Cold>
sco
384/436 hits, 11/57 mana, and 136/156 moves.

![ CW HP:Fine Mana:Cold>
stat
OB: 147%, DB: 54%, PB: 44%, Armour: 89%. Wimpy: 200. Mood: aggressive.
Needed: 1,326,639 xp, 0 tp. Gold: 337. Alert: normal.
Affected by:
- novoid
- noquit
- bless
- strength
- tiredness

![ CW HP:Fine Mana:Cold>
cl
cast 'cure light'
You muster all of your concentration...


w
s
Aramarth (ara) says 'OK'
Your scratches and bruises disappear.

![ CW HP:Fine Mana:Icy>
Forest by the Temple Wall
The corpse of a butterfly is lying here.
Exits: north, (east), south, west. - w:irondoor.
A warhorse (min) has arrived from the east.
Aramarth (ara) has arrived from the east.
A pack horse has arrived from the east.

!f CW HP:Fine Mana:Icy>e

Forested Slope
Exits: north, east, south, west. - w:irondoor.
A warhorse (min) has arrived from the north.

![ CW HP:Fine Mana:Icy>

A shadow tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Icy a shadow:Healthy>
sa sure
Ok.

![ CW HP:Fine Mana:Icy a shadow:Healthy>

Aramarth (ara) begins some strange incantations...
You pound a shadow's body extremely hard.
Your victim is shocked by your hit!

![ CW HP:Fine Mana:Icy a shadow:Fine>
wield sword
You stop using an ornate, steel-shafted warhammer.
You confidently wield an engraved broadsword, ready to fight evil.

![ CW HP:Fine Mana:Icy a shadow:Fine>

Aramarth (ara) utters the words 'braqt eaaf'
The exit east seems to blur for a while.

![ CW HP:Fine Mana:Icy a shadow:Fine>

You swiftly dodge a shadow's attempt to hit you.

![ CW HP:Fine Mana:Icy a shadow:Fine>
f
Aramarth (ara) joins your fight.
A shadow says 'There is no way you can win this fight!'
Aramarth (ara) tries to pierce a shadow, but it parries successfully.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Icy a shadow:Fine>

PANIC! You can't quit the fight!
You slash a shadow's left leg hard.

![ CW HP:Fine Mana:Icy a shadow:Fine>

You swiftly dodge a shadow's attempt to hit you.

![ CW HP:Fine Mana:Icy a shadow:Fine>
sa d

Aramarth (ara) panics, and attempts to flee.
Aramarth (ara) leaves down.
You flee head over heels.
You flee down.
Underground Crypt
Aramarth the Elf (ara) is standing here.
Exits: north, west, up. - e:irondoor u:floorstone.

!O CW HP:Fine Mana:Icy>
Ok.

!O CW HP:Fine Mana:Icy>
w
Underground Crypt
Exits: north, east, west.
Aramarth (ara) has arrived from the east.

!O CW HP:Fine Mana:Icy>
n
Underground Crypt
Exits: north, east, south.
Aramarth (ara) has arrived from the south.

!O CW HP:Fine Mana:Icy>
wield cweapon
You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, ready to fight evil.

!O CW HP:Fine Mana:Icy>
sa ok
Ok.

!O CW HP:Fine Mana:Icy>
n
u
A Chamber in the Rock
Exits: south, up.
Aramarth (ara) has arrived from the south.

![ CW HP:Fine Mana:Icy>
u
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Fine Mana:Icy>
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Fine Mana:Icy>
u
In the Bell-tower
Exits: down.
Aramarth (ara) has arrived from below.

![ CW HP:Fine Mana:Icy>
d
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from above.

![ CW HP:Fine Mana:Icy>
e
The Hidden Passage
Exits: (east), west. - e:curtain.
Aramarth (ara) has arrived from the west.

![ CW HP:Fine Mana:Icy>
scout e
You quietly scout eastwards...


The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Psyduck the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here nodding.


You stop scouting.

![ CW HP:Fine Mana:Icy>
sa ok
Ok.

![ CW HP:Fine Mana:Icy>
sa purple me
Ok.

![ CW HP:Fine Mana:Icy>

You see *an Orc* scouting from the east!

![ CW HP:Fine Mana:Icy>
#   $door set to {curtain}[local]
get purple all
Aramarth (ara) gets a purple scroll from a leather backpack.
You get a purple scroll from a sable pouch.

![ CW HP:Fine Mana:Icy>

Aramarth (ara) begins to recite a purple scroll.

![ CW HP:Fine Mana:Icy>
sa quake
Ok.
Your eyes tingle.
You start glowing.
Aramarth (ara) creates a noxious cloud around you!
You ignore the effects.

![ CW HP:Fine Mana:Icy>
cha moo wim
Ok.

![ CW HP:Fine Mana:Icy>e

The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Psyduck the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Exits: [south], (west). - s:door w:curtain.
Aramarth (ara) has arrived from the west.
An evil priest says 'YOU! Eiluvial! You hill die betore your time.'
An evil priest tries to pierce you, but your parry is successful.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

Ok.
An evil priest yells 'Help me, guards!'

![ CW HP:Fine Mana:Icy an evil priest:Healthy>

The orkish bodyguard says 'YOG! Uarefaar! Yao werl keo dafiri yeir bimi.'
The orkish bodyguard slashes your right leg and tickles it.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

It's already closed!
You feel your muscles regain some of their former energy.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

close curtain
It's already closed!
You try to pound an evil priest, but he parries successfully.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>
bash *orc*
close curtain
*Psyduck the Orc* opens the curtain.
Ok.
Aramarth (ara) begins some strange incantations...

![ CW HP:Fine Mana:Icy an evil priest:Healthy>
You cannot bash someone you aren't fighting!
*an Orc* opens the curtain.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

close curtain
Ok.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

It's already closed!
The orkish bodyguard crushes your body and tickles it.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

close curtain
It's already closed!
You swiftly dodge the orkish bodyguard's attempt to slash you.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>
close curtain
*Psyduck the Orc* opens the curtain.
Ok.

![ CW HP:Fine Mana:Icy an evil priest:Healthy>close curtain

*Psyduck the Orc* opens the curtain.
Ok.
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
An evil priest yells 'Help me, fuards!'
An evil priest says 'Oxwers tawe already zried go kill me. Vvey are dead now.'
An evil priest yells 'Help me, guards!'
The orkish bodyguard says 'Fu! Yui call khus hotwbifk?'
close curtain
A hungry warg says 'Tuicy meav. Jresv trom xxe bone!'
The orkish bodyguard says 'Maaw O serl faast eh yoel coldva!'
*Psyduck the Orc* tries to slash Aramarth (ara), but he parries successfully.
Aramarth (ara) swiftly dodges a hungry warg's attempt to hit him.
Aramarth (ara) tries to pierce a hungry warg, but it parries successfully.

![ CW HP:Fine Mana:Icy an evil priest:Fine>
close curtain
It's already closed!
Aramarth (ara) begins some strange incantations...
*Psyduck the Orc* opens the curtain.
*an Orc* barely crushes Aramarth (ara)'s right leg and tickles it.

![ CW HP:Fine Mana:Icy an evil priest:Fine>
close curtain
Ok.

![ CW HP:Fine Mana:Icy an evil priest:Fine>close curtain

close curtain
It's already closed!
*an Orc* opens the curtain.
You swiftly dodge an evil priest's attempt to pierce you.

![ CW HP:Fine Mana:Icy an evil priest:Fine>
close curtain
Ok.
*an Orc* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Icy an evil priest:Fine>close curtain

It's already closed!

![ CW HP:Fine Mana:Icy an evil priest:Fine>close curtain

close curtain
It's already closed!
*Psyduck the Orc* opens the curtain.

![ CW HP:Fine Mana:Icy an evil priest:Fine>close curtain

Ok.
*an Orc* opens the curtain.
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You fall, and hit yourself!
An evil priest yells 'Help me, guards!'
An evil priest yells 'Help me, juards!'
The orkish bodyguard barely slashes your right leg and tickles it.
You pound an evil priest's left hand hard and tickle it.

![ CW HP:Fine Mana:Icy an evil priest:Fine>close curtain

close curtain
Aramarth (ara) begins some strange incantations...
Ok.
*Psyduck the Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
The orkish bodyguard crushes your body and tickles it.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>close curtain

*an Orc* opens the curtain.
Ok.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>close curtain

close curtain
*an Orc* opens the curtain.
Ok.
*Psyduck the Orc* opens the curtain.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>
close curtain
Ok.
*Psyduck the Orc* opens the curtain.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>close curtain

Ok.
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* barely slashes Aramarth (ara)'s left foot and tickles it.
*an Orc* panics, and attempts to flee.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>close curtain

close curtain
It's already closed!
*an Orc* opens the curtain.

![ CW HP:Hurt Mana:Icy an evil priest:Fine>close curtain

Ok.
*Psyduck the Orc* opens the curtain.
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You fall, and hit yourself!
You receive your share of experience.
This is really a genocide...
You hear a hungry warg's death cry as it collapses.
A hungry warg is dead! R.I.P.
An evil priest yells 'Welp me, guards!'

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

close curtain
Ok.
Aramarth (ara) begins some strange incantations...

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
close curtain
*an Orc* opens the curtain.
Ok.
*Psyduck the Orc* opens the curtain.
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves west.
*an Orc* panics, and attempts to flee.
*an Orc* lightly crushes Aramarth (ara)'s head and tickles it.
An evil priest lightly pierces your right leg and tickles it.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

close curtain
Ok.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

It's already closed!
*an Orc* opens the curtain.
The orkish bodyguard barely crushes your left leg and tickles it.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

Ok.
The curtain is opened from the other side.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
Ok.
*an Orc* opens the curtain.
*an Orc* panics, and attempts to flee.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

close curtain
Ok.
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You fall, and hit yourself!
The orkish bodyguard is incapacitated and will slowly die, if not aided.
An evil priest yells 'Velp me, tuards!'
You pound an evil priest's body hard.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
close curtain
It's already closed!
Aramarth (ara) begins some strange incantations...
*an Orc* opens the curtain.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

Ok.
The curtain is opened from the other side.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>close curtain

close curtain
Ok.
The curtain is opened from the other side.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
close curtain
Ok.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
It's already closed!
The curtain is opened from the other side.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
Ok.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
open curtain
It's already closed!
An evil priest tries to pierce you, but your parry is successful.

![ CW HP:Hurt Mana:Icy an evil priest:Hurt>
It's already closed!
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You receive your share of experience.
One more death... It seems to be a litany... 
You hear the orkish bodyguard's death cry as he collapses.
The orkish bodyguard is dead! R.I.P.
You fall, and hit yourself!
You receive your share of experience.
One more death... It seems to be a litany... 
You hear the orkish bodyguard's death cry as he collapses.
The orkish bodyguard is dead! R.I.P.
An evil priest yells 'Help me, guards!'
An evil priest yells 'Zelp me, guards!'
An evil priest begins some strange incantations...

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
Aramarth (ara) begins some strange incantations...
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>wield cweapon

It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
It's already closed!

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
It's already closed!
You try to pound an evil priest, but he parries successfully.

![ CW HP:Hurt Mana:Icy an evil priest:Wounded>
Ok.
Aramarth (ara) utters the word 'zabrahpdjatz'
Aramarth (ara) makes the earth tremble and shiver.
You fall, and hit yourself!
An evil priest yells 'Velp me, juards!'

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
You don't have a cweapon.
You flee head over heels.
You flee west.
The Hidden Passage
Exits: (east), west. - s:door w:curtain.

![ CW HP:Wounded Mana:Icy>

Aramarth (ara) has arrived from the east.

![ CW HP:Wounded Mana:Icy>
cha wim 0
Wimpy set to: 0
Darkbane narrates 'damn it!'
Aramarth (ara) leaves west.

![ CW HP:Wounded Mana:Icy>
west
On a Landing
Aramarth the Elf (ara) is standing here.
Exits: east, up, down.

![ CW HP:Wounded Mana:Icy>hit *orc*

They aren't here.

![ CW HP:Wounded Mana:Icy>up

In the Bell-tower
Exits: down.
Aramarth (ara) has arrived from below.

![ CW HP:Wounded Mana:Icy>
up
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy>down

On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from above.

![ CW HP:Wounded Mana:Icy>down

hit *orc*
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from above.

![ CW HP:Wounded Mana:Icy>
They aren't here.

![ CW HP:Wounded Mana:Icy>down

A Chamber in the Rock
*Psyduck the Orc* is standing here trying to concentrate.
*an Orc* is standing here.
Exits: south, up.
Aramarth (ara) has arrived from above.
*Psyduck the Orc* utters the word 'abrawajf'

![ CW HP:Wounded Mana:Icy>south

hit *orc*
Underground Crypt
Exits: north, east, south.
Aramarth (ara) has arrived from the north.

!O CW HP:Wounded Mana:Icy>
They aren't here.

!O CW HP:Wounded Mana:Icy>north

hit *orc*
A Chamber in the Rock
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: south, up.
Aramarth (ara) has arrived from the south.
*Psyduck the Orc* psychs: do elf
*an Orc* snores: well

![ CW HP:Wounded Mana:Icy>
You approach *Psyduck the Orc*, trying to pound him.

![ CW HP:Wounded Mana:Icy *Psyduck the Orc*:Hurt>bash *orc*

*an Orc* leaves up.
*Psyduck the Orc* tries to slash you, but your parry is successful.

south

hit *orc*
bash *orc*
Aramarth (ara) begins some strange incantations...


*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves south.
Your victim has disappeared!

![ CW HP:Wounded Mana:Icy>
Underground Crypt
*Psyduck the Orc* is standing here.
Exits: north, east, south.
Aramarth (ara) has arrived from the north.

!O CW HP:Wounded Mana:Icy>
*Psyduck the Orc* swiftly dodges your attempt to pound him.

!O CW HP:Wounded Mana:Icy *Psyduck the Orc*:Hurt>
north
hit *orc*
bash *orc*
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves east.
Your victim has disappeared!

!O CW HP:Wounded Mana:Icy>
A Chamber in the Rock
Exits: south, up.
Aramarth (ara) has arrived from the south.

![ CW HP:Wounded Mana:Icy>
south
They aren't here.

![ CW HP:Wounded Mana:Icy>
hit *orc*
You don't see any *orc* here.

![ CW HP:Wounded Mana:Icy>bash *orc*

Underground Crypt
Exits: north, east, south.
Aramarth (ara) has arrived from the north.
*Psyduck the Orc* has arrived from the east.

!O CW HP:Wounded Mana:Icy>
You approach *Psyduck the Orc*, trying to pound him.

!O CW HP:Wounded Mana:Icy *Psyduck the Orc*:Hurt>
Aramarth (ara) begins some strange incantations...
Darkbane narrates 'im too drunk to store mah spells :('

hit *orc*

bash *orc*
*Psyduck the Orc* tries to slash you, but your parry is successful.


Aramarth (ara) utters the words 'diesilla barh'
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves north.
Your victim has disappeared!

!O CW HP:Wounded Mana:Icy>
They aren't here.

!O CW HP:Wounded Mana:Icy>
east
You don't see any *orc* here.

!O CW HP:Wounded Mana:Icy>
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.
Aramarth (ara) has arrived from the west.

!O CW HP:Wounded Mana:Icy>
west
north
Underground Crypt
Exits: north, east, south.
Aramarth (ara) has arrived from the east.

!O CW HP:Wounded Mana:Icy>
A Chamber in the Rock
Exits: south, up.
Aramarth (ara) has arrived from the south.

![ CW HP:Wounded Mana:Icy>hit *orc*

up
They aren't here.

![ CW HP:Wounded Mana:Icy>
hit *orc*
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Wounded Mana:Icy>up

hit *orc*
They aren't here.

![ CW HP:Wounded Mana:Icy>
up
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Wounded Mana:Icy>
hit *orc*
They aren't here.

![ CW HP:Wounded Mana:Icy>
In the Bell-tower
Exits: down.
Aramarth (ara) has arrived from below.

![ CW HP:Wounded Mana:Icy>down

They aren't here.

![ CW HP:Wounded Mana:Icy>east

On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from above.

east

![ CW HP:Wounded Mana:Icy>
hit *orc*
The Hidden Passage
Exits: (east), west. - e:curtain.
Aramarth (ara) has arrived from the west.

![ CW HP:Wounded Mana:Icy>bash *orc*

The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
*an Orc* is standing here trying to concentrate.
*Psyduck the Orc* is standing here.
Exits: [south], (west). - e:curtain.
Aramarth (ara) has arrived from the west.
Aramarth (ara) begins some strange incantations...
*Psyduck the Orc* closes the curtain.
An evil priest tries to pierce you, but your parry is successful.
You try to pound an evil priest, but he parries successfully.

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
You're already fighting!
An evil priest yells 'Telp me, guards!'

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
You cannot bash someone you aren't fighting!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>

Aramarth (ara) utters the words 'diesilla barh'
*Psyduck the Orc* staggers back as the lightning bolt sent by Aramarth (ara) hits him.
Aramarth (ara) tries to pierce *Psyduck the Orc*, but he parries successfully.

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
flee
east
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
hit *orc*
bash *orc*
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
*an Orc* begins some strange incantations...
You're already fighting!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
You cannot bash someone you aren't fighting!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>east

No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
east
No way! You are fighting for your life!
An evil priest tries to pierce you, but your parry is successful.

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
east
Aramarth (ara) opens the curtain.
No way! You are fighting for your life!
*an Orc* utters the words 'gpaqtuio ofags'
You get a shock as *an Orc* grasps at you.
You flee head over heels.
You flee west.
The Hidden Passage
Exits: (east), west. - s:door w:curtain.

![ CW HP:Wounded Mana:Icy>

An evil priest yells loudly from the east 'Help me, fuards!'

![ CW HP:Wounded Mana:Icy>
e
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here, fighting Aramarth (ara) (glowing).
*an Orc* is standing here.
*Psyduck the Orc* is here, fighting Aramarth (ara).
hit *orc*
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
Exits: [south], (west). - s:door w:curtain.

![ CW HP:Wounded Mana:Icy>
hit *orc*
bash *orc*
You pound *an Orc*'s body.
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
You're already fighting!
*Psyduck the Orc* panics, and attempts to flee.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
*an Orc* tries to crush you, but your parry is successful.


bash *orc*
Aramarth (ara) leaves west.


*an Orc* panics, and attempts to flee.


Aramarth (ara) has arrived from the west.


Aramarth (ara) leaves west.
*an Orc* begins some strange incantations...


*an Orc* panics, but can't stop fighting to flee.


*Psyduck the Orc* closes the curtain.


An evil priest quickly approaches, trying to pierce you.
*an Orc* panics, and attempts to flee.

nar bashed

*Psyduck the Orc* opens the curtain.
An evil priest yells 'Help me, guards!'


*Psyduck the Orc* closes the curtain.


*an Orc* opens the curtain.


*Psyduck the Orc* closes the curtain.
*an Orc* panics, and attempts to flee.


*an Orc* opens the curtain.
An evil priest barely pierces your left hand and tickles it.


*Psyduck the Orc* closes the curtain.
*an Orc* opens the curtain.


*Psyduck the Orc* closes the curtain.
*an Orc* opens the curtain.
Your bash at *an Orc* sends him sprawling.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
*Psyduck the Orc* closes the curtain.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
Ok.
An evil priest begins some strange incantations...

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

Aramarth narrates 'no mana'

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>nar bashed

Ok.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
l
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here, fighting YOU (glowing).
*an Orc* is sitting here.
*Psyduck the Orc* is standing here trying to concentrate.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

*Psyduck the Orc* utters the words 'gpaqtuio ofags'
You get a shock as *Psyduck the Orc* grasps at you.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
nar do
Ok.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
open exit w
You don't see any exit there.
You pound *an Orc*'s left leg and shatter it.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
flee
*Psyduck the Orc* utters the words 'gpaqtuio ofags'
You get a shock as *Psyduck the Orc* grasps at you.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

*Psyduck the Orc* stops using a broadsword.
*Psyduck the Orc* skilfully draws a heavy morningstar.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>

*an Orc* seems to have recovered his senses.
*an Orc* tries to crush you, but your parry is successful.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
open exit w
*an Orc* opens the curtain.
You don't see any exit there.

![ CW HP:Wounded Mana:Icy *an Orc*:Bad>
open exit w

*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

![ CW HP:Wounded Mana:Icy an evil priest:Wounded>
You don't see any exit there.
An evil priest utters the word 'pabraw'
An evil priest's spell backfires, and he squeals in surprise!
You flee head over heels.
You flee west.
The Hidden Passage
*an Orc* is standing here.
Exits: (east), west. - s:door w:curtain.

![ CW HP:Wounded Mana:Icy>open exit w

Aramarth (ara) has arrived from the west.
You don't see any exit there.

![ CW HP:Wounded Mana:Icy>cha wim 0

hit *orc*
Wimpy set to: 0

![ CW HP:Wounded Mana:Icy>
*an Orc* leaves east.
They aren't here.
The curtain closes quietly.

![ CW HP:Wounded Mana:Icy>bash *orc*

You don't see any *orc* here.

![ CW HP:Wounded Mana:Icy>

Aramarth (ara) opens the curtain.

![ CW HP:Wounded Mana:Icy>hit *orc*

They aren't here.

![ CW HP:Wounded Mana:Icy>

The curtain closes quietly.

![ CW HP:Wounded Mana:Icy>

The curtain is opened from the other side.

![ CW HP:Wounded Mana:Icy>

The curtain closes quietly.

![ CW HP:Wounded Mana:Icy>oer

Arglebargle, glop-glyf!?!

![ CW HP:Wounded Mana:Icy>e

The curtain seems to be closed.

![ CW HP:Wounded Mana:Icy>
e
The curtain is opened from the other side.
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: [south], (west). - s:door w:curtain.
Aramarth (ara) has arrived from the west.

![ CW HP:Wounded Mana:Icy>
open exit e

*Psyduck the Orc* closes the curtain.

![ CW HP:Wounded Mana:Icy>
e
hit *orc*
You don't see any exit there.
*an Orc* begins some strange incantations...

![ CW HP:Wounded Mana:Icy>bash *orc*

Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy>
*Psyduck the Orc* begins some strange incantations...
You strongly pound *Psyduck the Orc*'s left hand.

![ CW HP:Wounded Mana:Icy *Psyduck the Orc*:Hurt>
*an Orc* begins some strange incantations...


*Psyduck the Orc* tries to crush you, but your parry is successful.


An evil priest says 'YOU! Eiluhial! You zill die before your time.'
An evil priest barely pierces your body and tickles it.


open exit w
*Psyduck the Orc* opens the curtain.
*an Orc* utters the words 'gpaqtuio ofags'
You get a shock as *an Orc* grasps at you.
An evil priest yells 'Velp me, guards!'


*Psyduck the Orc* panics, and attempts to flee.


flee
Crispies narrates 'empty bottle first'


*Psyduck the Orc* lightly crushes your left leg and tickles it.


Your bash at *Psyduck the Orc* sends him sprawling.

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
You don't see any exit there.

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
*an Orc* utters the words 'gpaqtuio ofags'
You get a shock as *an Orc* grasps at you.
You are wracked with overwhelming PAIN!
An evil priest tries to pierce you, but your parry is successful.
You flee head over heels.
You flee west.
The Hidden Passage
Exits: (east), west. - s:door w:curtain.

![ CW HP:Bad Mana:Icy>
west
On a Landing
Exits: east, up, down.

![ CW HP:Bad Mana:Icy>

Aramarth (ara) has arrived from the east.

![ CW HP:Bad Mana:Icy>
down
down
*an Orc* has arrived from the east.
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from above.

![ CW HP:Bad Mana:Icy>t arama

A Chamber in the Rock
Exits: south, up.
Aramarth (ara) has arrived from above.

![ CW HP:Bad Mana:Icy>
Who do you wish to tell what?

![ CW HP:Bad Mana:Icy>
sa blue me
Ok.
Aramarth (ara) draws upon the power of a pale blue stone.

![ CW HP:Bad Mana:Icy>
#   $targ set to {*orc*}[local]

*an Orc* has arrived from above.

![ CW HP:Bad Mana:Icy>

*an Orc* begins some strange incantations...

![ CW HP:Bad Mana:Icy>
hit *orc*
bash *orc*
You pound *an Orc*'s left leg very hard and shatter it.

![ CW HP:Bad Mana:Icy *an Orc*:Awful>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.
Your victim has disappeared!

![ CW HP:Bad Mana:Icy>

*Psyduck the Orc* has arrived from above.

![ CW HP:Bad Mana:Icy>
hit *orc*

*Psyduck the Orc* leaves south.
*an Orc* has arrived from the south.

![ CW HP:Bad Mana:Icy>
hit *orc*
You approach *an Orc*, trying to pound him.

![ CW HP:Bad Mana:Icy *an Orc*:Awful>
You're already fighting!
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.

![ CW HP:Bad Mana:Icy>
hit *orc*

*Psyduck the Orc* has arrived from the south.

![ CW HP:Bad Mana:Icy>
hit *orc*
You approach *Psyduck the Orc*, trying to pound him.

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
hit *orc*
Aramarth (ara) draws upon the power of a pale blue stone.
*Psyduck the Orc* begins some strange incantations...
You're already fighting!

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
You're already fighting!

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>hit *orc*

You're already fighting!

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>flee

PANIC! You can't quit the fight!

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
north
No way! You are fighting for your life!
*Psyduck the Orc* utters the words 'gpaqtuio ofags'
You get a shock as *Psyduck the Orc* grasps at you.
You are wracked with overwhelming PAIN!
*Psyduck the Orc* tries to crush you, but your parry is successful.

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>
north
*Psyduck the Orc* begins some strange incantations...
No way! You are fighting for your life!

![ CW HP:Bad Mana:Icy *Psyduck the Orc*:Hurt>

You flee head over heels.
You flee up.
Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Icy>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Icy>
down
A Chamber in the Rock
Aramarth the Elf (ara) is standing here.
*Psyduck the Orc* is standing here.
Exits: south, up.

![ CW HP:Bad Mana:Icy>hit *orc*

*Psyduck the Orc* leaves up.
Darkbane narrates 'oh i did that long ago'
They aren't here.

![ CW HP:Bad Mana:Icy>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Icy>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Icy>
hit *orc*

*Psyduck the Orc* has arrived from above.
You feel a surge of healing power flow through you.

![ CW HP:Bad Mana:Warm>
*Psyduck the Orc* quickly approaches, trying to crush you.
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Hurt>

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Hurt>

You lightly pound *Psyduck the Orc*'s left leg and tickle it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>sa scroll me

Ok.
Aramarth (ara) joins your fight.
Aramarth (ara) pierces *Psyduck the Orc*'s left arm and tickles it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>flee

You flee head over heels.
You flee up.
Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Warm>
down
A Chamber in the Rock
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is here, fighting Aramarth (ara).
Exits: south, up.
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves up.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

![ CW HP:Bad Mana:Warm>

Aramarth (ara) leaves up.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.
*Psyduck the Orc* has arrived from above.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* quickly approaches, trying to crush you.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>sa scroll me

Ok.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
flee
You flee head over heels.
You flee up.
Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Warm>
north
Alas, you cannot go that way...

![ CW HP:Bad Mana:Warm>
up
Aramarth (ara) has arrived from above.
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

![ CW HP:Bad Mana:Warm>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Warm>
*Psyduck the Orc* has arrived from below.

![ CW HP:Bad Mana:Warm>sa scroll me

*Psyduck the Orc* begins some strange incantations...
Ok.

![ CW HP:Bad Mana:Warm>
sa scroll me
Aramarth (ara) tries to pierce *Psyduck the Orc*, but he parries successfully.
Ok.

![ CW HP:Bad Mana:Warm>
hit *orc*
You pound *Psyduck the Orc*'s left leg and tickle it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

*Psyduck the Orc* begins some strange incantations...
*an Orc* has arrived from the east.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
bash *orc*
*an Orc* begins some strange incantations...


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>flee

You flee head over heels.
You flee east.
The Hidden Passage
Exits: (east), west.

![ CW HP:Bad Mana:Warm>
west
*an Orc* has arrived from the west.
On a Landing
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is here, fighting Aramarth (ara).
Exits: east, up, down.

![ CW HP:Bad Mana:Warm>down

Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Warm>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Warm>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.
*an Orc* has arrived from above.

![ CW HP:Bad Mana:Warm>up

hit *orc*
On a Landing
Aramarth the Elf (ara) is standing here.
*Psyduck the Orc* is standing here.
Exits: east, up, down.
Aramarth (ara) approaches *Psyduck the Orc*, trying to pierce him.

![ CW HP:Bad Mana:Warm>
You pound *Psyduck the Orc*'s right leg very hard.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded Aramarth (ara):Fine>
down
No way! You are fighting for your life!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded Aramarth (ara):Fine>
hit *orc*

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded Aramarth (ara):Fine>
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded Aramarth (ara):Fine>

*an Orc* has arrived from below.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded Aramarth (ara):Fine>flee

*an Orc* leaves up.
You flee head over heels.
You flee down.
Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* has arrived from above.

![ CW HP:Bad Mana:Warm>
hit *orc*
You approach *Psyduck the Orc*, trying to pound him.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

*Psyduck the Orc* tries to crush you, but your parry is successful.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
flee
*Psyduck the Orc* begins some strange incantations...
You will attempt to flee!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

You flee head over heels.
You flee up.
On a Landing
Aramarth the Elf (ara) is here, fighting *an Orc*.
*an Orc* is here, fighting Aramarth (ara).
Exits: east, up, down.

![ CW HP:Bad Mana:Warm>

*an Orc* panics, but can't stop fighting to flee.
Aramarth (ara) swiftly dodges *an Orc*'s attempt to slash him.

![ CW HP:Bad Mana:Warm>
hit *orc*

![ CW HP:Bad Mana:Warm>
Alas! You failed to reach him through the melee.


![ CW HP:Bad Mana:Warm>hit *orc*


*Psyduck the Orc* has arrived from below.
*an Orc* panics, but can't stop fighting to flee.


![ CW HP:Bad Mana:Warm>
*Psyduck the Orc* begins some strange incantations...


![ CW HP:Bad Mana:Warm>

*an Orc* panics, but can't stop fighting to flee.

![ CW HP:Bad Mana:Warm>hit *orc*

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
Alas! You failed to reach him through the melee.
*Psyduck the Orc* utters the words 'gpaqtuio ofags'
You get a shock as *Psyduck the Orc* grasps at you.
You are wracked with overwhelming PAIN!


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
*Psyduck the Orc* begins some strange incantations...
Aramarth (ara) tries to pierce *an Orc*, but he parries successfully.


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
You pound *Psyduck the Orc*'s left arm hard.


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
*Psyduck the Orc* tries to crush you, but your parry is successful.
*an Orc* leaves up.


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
flee

Aramarth (ara) approaches *Psyduck the Orc*, trying to pierce him.


*an Orc* has arrived from above.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
You're already fighting!
*an Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
*Psyduck the Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
You flee head over heels.
You flee up.
In the Bell-tower
Exits: down.

*[ CW HP:Bad Mana:Warm>

*[ CW HP:Bad Mana:Warm>

*[ CW HP:Bad Mana:Warm>

*an Orc* has arrived from below.

*[ CW HP:Bad Mana:Warm>

*an Orc* begins some strange incantations...

*[ CW HP:Bad Mana:Warm>down

On a Landing
Aramarth the Elf (ara) is standing here.
*Psyduck the Orc* is standing here.
Exits: east, up, down.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm>up

hit *orc*
In the Bell-tower
*an Orc* is standing here.
Exits: down.
Aramarth (ara) has arrived from below.
Aramarth (ara) lightly pierces *an Orc*'s head.

*[ CW HP:Bad Mana:Warm>
You approach *an Orc*, trying to pound him.

*[ CW HP:Bad Mana:Warm *an Orc*:Bad Aramarth (ara):Fine>

*an Orc* tries to slash Aramarth (ara), but he parries successfully.

*[ CW HP:Bad Mana:Warm *an Orc*:Bad Aramarth (ara):Fine>
hit *orc*

*Psyduck the Orc* has arrived from below.
*an Orc* panics, and attempts to flee.
You lightly pound *an Orc*'s head.

*[ CW HP:Bad Mana:Warm *an Orc*:Bad>down

You're already fighting!

*[ CW HP:Bad Mana:Warm *an Orc*:Bad>hit *orc*

No way! You are fighting for your life!

*[ CW HP:Bad Mana:Warm *an Orc*:Bad>
flee
You're already fighting!

*[ CW HP:Bad Mana:Warm *an Orc*:Bad>
*an Orc* panics, but can't stop fighting to flee.
You flee head over heels.
You flee down.
On a Landing
Exits: east, up, down.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* has arrived from above.

![ CW HP:Bad Mana:Warm>
down
*Psyduck the Orc* begins some strange incantations...
Winding Stairwell
Exits: up, down.

![ CW HP:Bad Mana:Warm>
down
A Chamber in the Rock
Exits: south, up.

![ CW HP:Bad Mana:Warm>
south
Underground Crypt
Exits: north, east, south.

!O CW HP:Bad Mana:Warm>
co
Do you feel uncomfortable?

!O CW HP:Bad Mana:Warm>
cl
cast 'cure light'
You start to concentrate...


north
hit *orc*
*Psyduck the Orc* has arrived from the north.
*an Orc* has arrived from the north.


*Psyduck the Orc* strongly crushes your right hand and shatters it.
Aye! You cannot concentrate any more...
You are wracked with overwhelming PAIN!
No way! You are fighting for your life!

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
Aramarth (ara) has arrived from the north.
*an Orc* begins some strange incantations...
You're already fighting!

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

Aramarth (ara) leaves east.

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

*Psyduck the Orc* begins some strange incantations...
*Psyduck the Orc* swiftly dodges your attempt to pound him.

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
flee

Aramarth (ara) has arrived from the east.

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
You flee head over heels.
You flee south.
Underground Crypt
Exits: north, east, west.

!O CW HP:Bad Mana:Warm>
north
hit *orc*
Underground Crypt
Aramarth the Elf (ara) is standing here.
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: north, east, south.
*an Orc* tries to slash you, but your parry is successful.

!O CW HP:Bad Mana:Warm *an Orc*:Bad>
You're already fighting!
*Psyduck the Orc* quickly approaches, trying to crush you.

!O CW HP:Bad Mana:Warm *an Orc*:Bad>

*Psyduck the Orc* begins some strange incantations...

!O CW HP:Bad Mana:Warm *an Orc*:Bad>flee

You flee head over heels.
You flee south.
Underground Crypt
Exits: north, east, west.

!O CW HP:Bad Mana:Warm>
south
hit *orc*
Alas, you cannot go that way...

!O CW HP:Bad Mana:Warm>
They aren't here.

!O CW HP:Bad Mana:Warm>
north
hit *orc*
Underground Crypt
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is here, fighting Aramarth (ara).
*an Orc* is standing here.
Exits: north, east, south.
*an Orc* begins some strange incantations...
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves south.

!O CW HP:Bad Mana:Warm>
You strongly pound *an Orc*'s right leg and shatter it.
Aramarth (ara) approaches *an Orc*, trying to pierce him.
You swiftly dodge *an Orc*'s attempt to slash you.

!O CW HP:Bad Mana:Warm *an Orc*:Awful>

Aramarth (ara) pierces *an Orc*'s right foot and shatters it.

!O CW HP:Bad Mana:Warm *an Orc*:Awful>

*Psyduck the Orc* has arrived from the south.
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.

!O CW HP:Bad Mana:Warm>flee

*Psyduck the Orc* quickly approaches, trying to crush you.
You will attempt to flee!

!O CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

You flee head over heels.
You flee east.
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.

!O CW HP:Bad Mana:Warm>
south
Underground Crypt
Exits: north, west, up.

!O CW HP:Bad Mana:Warm>
hit *orc*
They aren't here.

!O CW HP:Bad Mana:Warm>west

Underground Crypt
Exits: north, east, west.

!O CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

!O CW HP:Bad Mana:Warm>west

hit *orc*
Underground Crypt
Exits: east. - w:door.

!O CW HP:Bad Mana:Warm>
They aren't here.

!O CW HP:Bad Mana:Warm>east

Underground Crypt
Exits: north, east, west.

!O CW HP:Bad Mana:Warm>north

Underground Crypt
Aramarth the Elf (ara) is standing here.
Exits: north, east, south.

!O CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

!O CW HP:Bad Mana:Warm>
north
A Chamber in the Rock
Exits: south, up.
Aramarth (ara) has arrived from the south.

![ CW HP:Bad Mana:Warm>hit *orc*

They aren't here.

![ CW HP:Bad Mana:Warm>up

up
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Bad Mana:Warm>
hit *orc*
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Bad Mana:Warm>
east
They aren't here.

![ CW HP:Bad Mana:Warm>
hit *orc*
The Hidden Passage
Exits: (east), west.
Aramarth (ara) has arrived from the west.
The curtain closes quietly.

![ CW HP:Bad Mana:Warm>east

They aren't here.

![ CW HP:Bad Mana:Warm>hit *orc*

The curtain seems to be closed.

![ CW HP:Bad Mana:Warm>
They aren't here.

![ CW HP:Bad Mana:Warm>
open exit e
e
Ok.

![ CW HP:Bad Mana:Warm>hit *orc*

The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
*an Orc* is standing here.
Exits: [south], (west). - e:curtain.
Aramarth (ara) has arrived from the west.

![ CW HP:Bad Mana:Warm>bash *orc*

You try to pound *an Orc*, but he parries successfully.

![ CW HP:Bad Mana:Warm *an Orc*:Awful>
*an Orc* panics, but can't stop fighting to flee.


You swiftly dodge *an Orc*'s attempt to slash you.


Aramarth (ara) tries to pierce *an Orc*, but he parries successfully.
*an Orc* panics, and attempts to flee.


west
hit *orc*
*Psyduck the Orc* has arrived from the west.


*Psyduck the Orc* leaves west.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
Your victim has disappeared!

![ CW HP:Bad Mana:Warm>
The Hidden Passage
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: (east), west. - s:door w:curtain.
Aramarth (ara) has arrived from the east.

![ CW HP:Bad Mana:Warm>
You approach *Psyduck the Orc*, trying to pound him.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
hit *orc*

*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
Boltok tells you 'err iblockef self in front gimme key for tower?'<---- Just shows up unannounced looking for free kills as always?
You're already fighting!
Aramarth (ara) approaches *Psyduck the Orc*, trying to pierce him.
*Psyduck the Orc* tries to crush you, but your parry is successful.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>hit *orc*

*an Orc* has arrived from the west.
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>hit *orc*

*an Orc* leaves east.
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
hit *orc*
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>

The curtain closes quietly.
Aramarth (ara) tries to pierce *Psyduck the Orc*, but he parries successfully.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Wounded>
hit *orc*
You're already fighting!
*Psyduck the Orc* panics, and attempts to flee.
*Psyduck the Orc* leaves west.

![ CW HP:Bad Mana:Warm>
hit *orc*
They aren't here.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* has arrived from the west.
Aramarth (ara) approaches *Psyduck the Orc*, trying to pierce him.

![ CW HP:Bad Mana:Warm>

*Psyduck the Orc* opens the curtain.

![ CW HP:Bad Mana:Warm>
open exit e
It's already open!

![ CW HP:Bad Mana:Warm>e

The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
*an Orc* is standing here trying to concentrate.
Exits: [south], (west). - s:door w:curtain.

![ CW HP:Bad Mana:Warm>
w
hit *orc*
The Hidden Passage
Aramarth the Elf (ara) is standing here.
Exits: (east), west. - e:curtain.

![ CW HP:Bad Mana:Warm>
They aren't here.

![ CW HP:Bad Mana:Warm>
east

*Psyduck the Orc* has arrived from the west.

![ CW HP:Bad Mana:Warm>hit *orc*

The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
*an Orc* is standing here trying to concentrate.
Exits: [south], (west). - s:door w:curtain.
Aramarth (ara) has arrived from the west.

![ CW HP:Bad Mana:Warm>
west
*Psyduck the Orc* has arrived from the west.
Darkbane narrates 'they should implement coffee or tea into this game'
You try to pound *an Orc*, but he parries successfully.

![ CW HP:Bad Mana:Warm *an Orc*:Awful>hit *orc*

No way! You are fighting for your life!

![ CW HP:Bad Mana:Warm *an Orc*:Awful>
You're already fighting!
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

![ CW HP:Bad Mana:Warm>

Aramarth (ara) tries to pierce *Psyduck the Orc*, but he parries successfully.

![ CW HP:Bad Mana:Warm>close exit w

You don't see any exit there.
*Psyduck the Orc* tries to crush Aramarth (ara), but he parries successfully.

![ CW HP:Bad Mana:Warm>
open exit w
w
You don't see any exit there.
*an Orc* has arrived from the west.

![ CW HP:Bad Mana:Warm>
hit *orc*
The Hidden Passage
Exits: (east), west. - s:door w:curtain.
The curtain closes quietly.

![ CW HP:Bad Mana:Warm>
west
They aren't here.

![ CW HP:Bad Mana:Warm>
hit *orc*
On a Landing
Exits: east, up, down. - e:curtain.

![ CW HP:Bad Mana:Warm>
east
They aren't here.

![ CW HP:Bad Mana:Warm>east

The Hidden Passage
Exits: [east], west. - e:curtain.

![ CW HP:Bad Mana:Warm>
The curtain seems to be closed.

![ CW HP:Bad Mana:Warm>open exit e

e
Ok.
The curtain closes quietly.

![ CW HP:Bad Mana:Warm>
The curtain seems to be closed.

![ CW HP:Bad Mana:Warm>

An evil priest yells loudly from the east 'Zelp me, tuards!'

![ CW HP:Bad Mana:Warm>

The curtain is opened from the other side.

![ CW HP:Bad Mana:Warm>

The curtain closes quietly.

![ CW HP:Bad Mana:Warm>
open exit e
e
Ok.

![ CW HP:Bad Mana:Warm>
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here, fighting Aramarth (ara) (glowing).
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is here, fighting Aramarth (ara).
*an Orc* is here, fighting Aramarth (ara).
Exits: [south], (west). - e:curtain.
*Psyduck the Orc* closes the curtain.

![ CW HP:Bad Mana:Warm>e

Alas, you cannot go that way...
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm>
hit *orc*
You strongly pound *Psyduck the Orc*'s left foot.
An evil priest barely pierces Aramarth (ara)'s right hand and tickles it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>

Aramarth (ara) opens the curtain.
*Psyduck the Orc* closes the curtain.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>hit *orc*
bash *orc*

You're already fighting!
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
*an Orc* panics, and attempts to flee.

bash *orc*

Aramarth (ara) panics, and attempts to flee.


*an Orc* opens the curtain.
*Psyduck the Orc* closes the curtain.
Aramarth (ara) panics, and attempts to flee.


*an Orc* opens the curtain.
*Psyduck the Orc* closes the curtain.
*an Orc* panics, and attempts to flee.
An evil priest pierces Aramarth (ara)'s body and tickles it.
Aramarth (ara) barely pierces *Psyduck the Orc*'s right leg and tickles it.


*an Orc* opens the curtain.
*Psyduck the Orc* closes the curtain.
*Psyduck the Orc* crushes Aramarth (ara)'s left arm.


*an Orc* opens the curtain.


*Psyduck the Orc* closes the curtain.
*an Orc* opens the curtain.
Aramarth (ara) panics, and attempts to flee.


*Psyduck the Orc* closes the curtain.
*an Orc* panics, and attempts to flee.


*an Orc* opens the curtain.


*Psyduck the Orc* closes the curtain.
*an Orc* opens the curtain.
*an Orc* tries to slash Aramarth (ara), but he parries successfully.


Darkbane narrates 'so you can get rid of hangovers faster'
*Psyduck the Orc* closes the curtain.
As *Psyduck the Orc* avoids your bash, you topple over and lose your balance.
Aramarth (ara) panics, and attempts to flee.

nar bashed

*an Orc* panics, and attempts to flee.


![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
*an Orc* panics, but can't stop fighting to flee.
Aramarth (ara) panics, and attempts to flee.


cha moo agg
Aramarth (ara) opens the curtain.
*Psyduck the Orc* closes the curtain.
*Psyduck the Orc* swiftly dodges Aramarth (ara)'s attempt to pierce him.


An evil priest lightly pierces Aramarth (ara)'s right leg and tickles it.
Aramarth (ara) swiftly dodges *Psyduck the Orc*'s attempt to crush him.


#   $targ set to {*orc*}[local]
Aramarth (ara) panics, and attempts to flee.


Aramarth (ara) opens the curtain.
*Psyduck the Orc* closes the curtain.
*an Orc* panics, but can't stop fighting to flee.


Aramarth (ara) panics, and attempts to flee.


Aramarth (ara) opens the curtain.


*an Orc* closes the curtain.
Your bash at *Psyduck the Orc* sends him sprawling.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
Ok.
Aramarth (ara) opens the curtain.
*an Orc* closes the curtain.
An evil priest begins some strange incantations...
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
Ok.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>

*an Orc* panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
l

Aramarth (ara) opens the curtain.
*an Orc* closes the curtain.
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
The Priest's Study
A water barrel has been left here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a hungry warg is lying here.
An evil priest is here, fighting Aramarth (ara) (glowing).
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is sitting here.
*an Orc* is here, fighting Aramarth (ara).
*Psyduck the Orc* swiftly dodges Aramarth (ara)'s attempt to pierce him.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
cha moo agg
Ok.
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
#   $targ set to {*orc*}[local]

*an Orc* lightly slashes Aramarth (ara)'s left arm and tickles it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>

An evil priest utters the word 'noselacri'

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>

Aramarth (ara) opens the curtain.
*an Orc* closes the curtain.
Aramarth (ara) panics, and attempts to flee.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad Aramarth (ara):Hurt>
open exit w
You don't see any exit there.
Aramarth (ara) opens the curtain.
Aramarth (ara) panics, and attempts to flee.
Aramarth (ara) leaves west.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

*an Orc* closes the curtain.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

The curtain is opened from the other side.
*an Orc* closes the curtain.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>open exit w

hit *orc*
You don't see any exit there.
You pound *Psyduck the Orc*'s body hard and shatter it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>
You're already fighting!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

The white aura around your body fades.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

An evil priest quickly approaches, trying to pierce you.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

An evil priest yells 'Help me, guards!'

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>

*an Orc* barely slashes your right foot and tickles it.
You are wracked with overwhelming PAIN!
The curtain is opened from the other side.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>#   $door set to {curtain}[local]


*Psyduck the Orc* seems to have recovered his senses.
You swiftly dodge an evil priest's attempt to pierce you.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>open curtain

It's already open!
*Psyduck the Orc* begins some strange incantations...

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>
flee

*an Orc* closes the curtain.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>
open curtain
Ok.
Aramarth (ara) has arrived from the west.
*an Orc* closes the curtain.
You pound *Psyduck the Orc*'s left leg very hard and shatter it.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>open curtain

Ok.
*Psyduck the Orc* stops using a heavy morningstar.
*Psyduck the Orc* confidently draws a broadsword.
*an Orc* closes the curtain.

![ CW HP:Bad Mana:Warm *Psyduck the Orc*:Bad>open curtain

Ok.
*Psyduck the Orc* lightly slashes your right leg.
You are wracked with overwhelming PAIN!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Awful Mana:Warm *Psyduck the Orc*:Bad>open curtain

open curtain
*Psyduck the Orc* begins some strange incantations...
It's already open!
*an Orc* closes the curtain.

![ CW HP:Awful Mana:Warm *Psyduck the Orc*:Bad>
open curtain
Ok.

![ CW HP:Awful Mana:Warm *Psyduck the Orc*:Bad>
flee
*an Orc* closes the curtain.
Ok.
An evil priest barely pierces your right foot and tickles it.
You are wracked with overwhelming PAIN!
You flee head over heels.
You flee west.
The Hidden Passage
Exits: (east), west. - s:door w:curtain.

![ CW HP:Awful Mana:Warm>
open curtain
The curtain closes quietly.
You flee head over heels.
You flee west.
On a Landing
Exits: east, up, down. - e:curtain.

![ CW HP:Awful Mana:Warm>
open curtain
You don't see any curtain here.

![ CW HP:Awful Mana:Warm>
west
You don't see any curtain here.

![ CW HP:Awful Mana:Warm>
Alas, you cannot go that way...

![ CW HP:Awful Mana:Warm>down

Winding Stairwell
Exits: up, down.
An evil priest yells from above 'Zelp me, guards!'

![ CW HP:Awful Mana:Warm>
down
A Chamber in the Rock
Exits: south, up.

![ CW HP:Awful Mana:Warm>
east
Alas, you cannot go that way...

![ CW HP:Awful Mana:Warm>sc

south
40/436 hits, 22/57 mana, and 67/156 moves.

![ CW HP:Awful Mana:Warm>
south
Underground Crypt
Exits: north, east, south.

!O CW HP:Awful Mana:Warm>
south
Underground Crypt
Exits: north, east, west.

!O CW HP:Awful Mana:Warm>
Alas, you cannot go that way...

!O CW HP:Awful Mana:Warm>
north
Underground Crypt
Exits: north, east, south.

!O CW HP:Awful Mana:Warm>north

A Chamber in the Rock
Exits: south, up.

![ CW HP:Awful Mana:Warm>
up
Winding Stairwell
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: up, down.

![ CW HP:Awful Mana:Warm>
up
hit *orc*
*an Orc* barely slashes your body and tickles it.
You are wracked with overwhelming PAIN!
No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Bad>
You're already fighting!

![ CW HP:Awful Mana:Warm *an Orc*:Bad>

You swiftly dodge *Psyduck the Orc*'s attempt to slash you.

![ CW HP:Awful Mana:Warm *an Orc*:Bad>
flee
PANIC! You can't quit the fight!

![ CW HP:Awful Mana:Warm *an Orc*:Bad>down

No way! You are fighting for your life!
You pound *an Orc*'s body very hard and shatter it.

![ CW HP:Awful Mana:Warm *an Orc*:Awful>down

No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>
down
No way! You are fighting for your life!
*Psyduck the Orc* stops using a broadsword.
*Psyduck the Orc* skilfully draws a heavy morningstar.
You flee head over heels.
You flee down.
A Chamber in the Rock
Exits: south, up.

![ CW HP:Awful Mana:Warm>
down
Alas, you cannot go that way...

![ CW HP:Awful Mana:Warm>south

*Psyduck the Orc* has arrived from above.
*an Orc* has arrived from above.
*an Orc* quickly approaches, trying to slash you.
No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>
south

*Psyduck the Orc* quickly approaches, trying to crush you.
You swiftly dodge *an Orc*'s attempt to slash you.

![ CW HP:Awful Mana:Warm *an Orc*:Awful>west

No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>flee

No way! You are fighting for your life!
Aramarth (ara) has arrived from above.

![ CW HP:Awful Mana:Warm *an Orc*:Awful>
down
Aramarth (ara) leaves south.
You flee head over heels.
You flee up.
Winding Stairwell
Exits: up, down.

![ CW HP:Awful Mana:Warm>south

east
A Chamber in the Rock
*Psyduck the Orc* is standing here.
*an Orc* is standing here.
Exits: south, up.
*an Orc* quickly approaches, trying to slash you.

![ CW HP:Awful Mana:Warm *an Orc*:Awful>south

No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>
*Psyduck the Orc* leaves up.
No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>flee

No way! You are fighting for your life!

![ CW HP:Awful Mana:Warm *an Orc*:Awful>south

down
You flee head over heels.
You flee south.
Underground Crypt
Aramarth the Elf (ara) is standing here.
Exits: north, east, south.

!O CW HP:Awful Mana:Warm>south

Aramarth (ara) leaves north.
Underground Crypt
Exits: north, east, west.

!O CW HP:Awful Mana:Warm>
east
Alas, you cannot go that way...

!O CW HP:Awful Mana:Warm>south

Alas, you cannot go that way...

!O CW HP:Awful Mana:Warm>
Underground Crypt
Exits: north, west, up.

!O CW HP:Awful Mana:Warm>cl

Alas, you cannot go that way...

!O CW HP:Awful Mana:Warm>
cast 'cure light'
You start to concentrate...


cha moo wim
Your scratches and bruises disappear.

!O CW HP:Bad Mana:Cold>
Ok.
*Psyduck the Orc* has arrived from the west.
*an Orc* has arrived from the west.

!O CW HP:Bad Mana:Cold>cha moo agg

Ok.
*Psyduck the Orc* strongly crushes your right foot and shatters it.
You are wracked with overwhelming PAIN!
*an Orc* joins *Psyduck the Orc*'s fight.
You swiftly dodge *an Orc*'s attempt to slash you.

!O CW HP:Awful Mana:Cold *Psyduck the Orc*:Bad>
#   $targ set to {*orc*}[local]

You pound *Psyduck the Orc*'s left arm extremely hard and shatter it.

!O CW HP:Awful Mana:Cold *Psyduck the Orc*:Awful>
flee
west
You flee head over heels.
You flee north.
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.

!O CW HP:Awful Mana:Cold>
Underground Crypt
Exits: north, east, south.

!O CW HP:Awful Mana:Cold>north

A Chamber in the Rock
Aramarth the Elf (ara) is standing here.
Exits: south, up.

![ CW HP:Awful Mana:Cold>
up
Winding Stairwell
Exits: up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Awful Mana:Cold>up

On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from below.

![ CW HP:Awful Mana:Cold>up

In the Bell-tower
Exits: down.
Aramarth (ara) has arrived from below.

*[ CW HP:Awful Mana:Cold>
sa hit
Ok.

*[ CW HP:Awful Mana:Cold>sa hit

sa hit
Ok.

*[ CW HP:Awful Mana:Cold>
Ok.

*[ CW HP:Awful Mana:Cold>
down
hit *orc*
On a Landing
Exits: east, up, down.
Aramarth (ara) has arrived from above.

![ CW HP:Awful Mana:Cold>
They aren't here.

![ CW HP:Awful Mana:Cold>
as

*Psyduck the Orc* has arrived from below.
*an Orc* has arrived from below.

![ CW HP:Awful Mana:Cold>
as
*Psyduck the Orc* leaves up.
*an Orc* leaves up.
Who do you want to assist?

![ CW HP:Awful Mana:Cold>
as
Who do you want to assist?

![ CW HP:Awful Mana:Cold Move:Tired>
Who do you want to assist?
as
*Psyduck the Orc* has arrived from above.
*an Orc* has arrived from above.

![ CW HP:Awful Mana:Cold Move:Tired>
Who do you want to assist?
*Psyduck the Orc* tries to crush you, but your parry is successful.

![ CW HP:Awful Mana:Cold Move:Tired *Psyduck the Orc*:Awful>as

as
*Psyduck the Orc* swiftly dodges Aramarth (ara)'s attempt to pierce him.
No way! You are fighting for your life!
*an Orc* joins *Psyduck the Orc*'s fight.
*an Orc* barely slashes your head.
You are wracked with overwhelming PAIN!

![ CW HP:Awful Mana:Cold Move:Tired *Psyduck the Orc*:Awful>
No way! You are fighting for your life!
You pound *Psyduck the Orc*'s right hand very hard and shatter it.
*Psyduck the Orc* is incapacitated and will slowly die, if not aided.

![ CW HP:Awful Mana:Cold Move:Tired *Psyduck the Orc*:Dying>
flee
You flee head over heels.
You flee down.
Winding Stairwell
Exits: up, down.

![ CW HP:Awful Mana:Cold Move:Tired>

Kamill narrates 'anybody needs a warrior?'

![ CW HP:Awful Mana:Cold Move:Tired>
up
hit *orc*
On a Landing
Aramarth the Elf (ara) is here, fighting *Psyduck the Orc*.
*Psyduck the Orc* is lying here, incapacitated.
*an Orc* is standing here.
Exits: east, up, down.

![ CW HP:Awful Mana:Cold Move:Tired>

![ CW HP:Awful Mana:Cold Move:Tired *Psyduck the Orc*:Dying Aramarth (ara):Hurt>

Aramarth (ara) pierces *Psyduck the Orc*'s left foot extremely hard and shatters it.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Psyduck the Orc*'s death cry as he collapses.
*Psyduck the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Psyduck the Orc*.

![ CW HP:Awful Mana:Cold Move:Tired>
flee

Aramarth (ara) approaches *an Orc*, trying to pierce him.

![ CW HP:Awful Mana:Cold Move:Tired>
You flee head over heels.
You flee up.
In the Bell-tower
Exits: down.

*[ CW HP:Awful Mana:Cold Move:Tired>
down
On a Landing
The corpse of *an Orc* is lying here.
Aramarth the Elf (ara) is here, fighting *an Orc*.
*an Orc* is here, fighting Aramarth (ara).
The shadow of *an Orc* is floating here.
Exits: east, up, down.

![ CW HP:Awful Mana:Cold Move:Tired>hit *orc*

![ CW HP:Awful Mana:Cold Move:Tired>
Alas! You failed to reach him through the melee.


hit *orc*

![ CW HP:Awful Mana:Cold Move:Tired>

*an Orc* barely slashes Aramarth (ara)'s right leg and tickles it.


![ CW HP:Awful Mana:Cold Move:Tired>
hit *orc*

![ CW HP:Awful Mana:Cold Move:Tired>
Alas! You failed to reach him through the melee.


![ CW HP:Awful Mana:Cold Move:Tired>

*an Orc* panics, and attempts to flee.
*an Orc* leaves down.


![ CW HP:Awful Mana:Cold Move:Tired>hit *orc*


*an Orc* has arrived from below.
Aramarth (ara) barely pierces *an Orc*'s body and shatters it.


![ CW HP:Awful Mana:Cold Move:Tired>

*an Orc* stops using a Beorning sword.
*an Orc* skilfully draws a heavy morningstar.

![ CW HP:Awful Mana:Cold Move:Tired>
You pound *an Orc*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
*an Orc* is mortally wounded and will die soon if not aided.

![ CW HP:Awful Mana:Cold Move:Tired *an Orc*:Dying Aramarth (ara):Hurt>hit *orc*

You're already fighting!

![ CW HP:Awful Mana:Cold Move:Tired *an Orc*:Dying Aramarth (ara):Hurt>
You're already fighting!

![ CW HP:Awful Mana:Cold Move:Tired *an Orc*:Dying Aramarth (ara):Hurt>
kick

Aramarth (ara) pierces *an Orc*'s right leg extremely hard and shatters it.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *an Orc*'s death cry as he collapses.
*an Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.

![ CW HP:Awful Mana:Cold Move:Tired>
Kick whom?

![ CW HP:Awful Mana:Cold Move:Tired>
exa corpse
corpse (here) : 
a pile of coins
a water skin
a plain leather belt
a heavy morningstar
a keyring
a leather backpack
a forest green cloak (well-maintained)
a large metal full shield (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of metal boots (flawless)
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a Beorning sword (flawless)

![ CW HP:Awful Mana:Cold Move:Tired>
exa 2.corpse
corpse (here) : 
a pile of coins
a hunting knife (flawless)
a water skin
a plain leather belt
a heavy morningstar
a keyring with a couple of keys
a leather backpack
a forest green cloak (flawless)
a metal wall shield (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (well-maintained)
a fine pair of metal boots (well-maintained)
a fine pair of chain mail leggings (well-maintained)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a broadsword (flawless)



Honestly, when I examined their gear I was abit suprised:P
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 Very nice, I would like to see this log in the 'notables' section! 


2012/08/18 19:21, Eiluvial: 
I thought Aramarth had 1 healscroll from Lord, a few days ago, but I was wrong. That's the reason I spammed scroll me, blue me:P

2012/08/18 19:23, Psyduck:   
surprised about what? :P

2012/08/18 19:27, Eiluvial: 
That it was so crappy:P You fought well for having no eq.

2012/08/18 19:29, Snorlax:  edited 1x   
*an Orc* stops using a Beorning sword.
*an Orc* skilfully draws a heavy morningstar.

Might have done that handy switch to my unchanted star earlier if a gchat popup wasn't covering the right half of my client most the fight...

2012/08/18 19:37, Psyduck:   
after fights at abr tower and canyon, i think it was fine/fine and us awf/awf each time so youd figure we had bad eq ;) had just bought that shit at kormock and went to find you. was fun though, we should've won.

2012/08/18 23:54, Rik: 
If only the priest did not backfire his harm...
Good fight.

2012/08/19 00:39, Atticus:   
Nice log. Seemed like Snorlax was awf forever. :)

2012/08/19 04:51, Trample: 
Fun log!

2012/08/19 05:12, Samurai:   
Cool log. I am also surprised how hard they hit you given their shite eq.

2012/08/19 10:19, User requested to be deleted:   
A shitty log from shitty players. Demote them all to level 1 and then maybe they will learn on mobs how to fight. Shame boltok ported into wrong part of area as I would like to see him rape-quake these 4 idiots and THAT would be a fun log!

2012/08/20 22:23, Rhaerys:   
Labels. Use them. Love them long time! U win guaranteed! Much prowess.


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