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Insomnia (Thrag)comments   back
  
(31 ratings and 7730 hits. Posted 2006/04/20)
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Sleep.  I haven't slept in so long.  My eyes feel like they want
to pop out of my head.  But no matter how tired I am, I can't sleep.
There is only one cure for this insomnia of mine..... BLOOD!  I set
out into this cursed land killing everything I saw, but nothing helps.
I need to sley one of those pukeskins, or one of the traitors.

After killing some silly wargs by some kind of magician's house I was
sitting down resting my bones when one of the men of numenor walked in.
In my delerious state, it looked as though he had somehow enrolled a stag
to help him!  He narrowly escaped my mace a few times so now I try to trick
it into this cave so I can try to lock him in with me, and my hungry mace.


o+ cW HP:Hurt>e
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt>sc
205/402 hits and 67/157 moves.			# I'm beat up, tired, and generally pissed off.

o+ cW HP:Hurt>rq
reveal q
You begin to search...

You didn't find anyone.

o+ cW HP:Hurt>r
You sit down and rest your tired bones.

o+ cW HP:Hurt>sc
208/402 hits and 69/157 moves.

o+ cW HP:Hurt>
*Avoozl the Black Númenórean* has ARRIVED from the west riding a pack horse.   #Hello again

!+ cW HP:Hurt>
*Avoozl the Black Númenórean* begins some strange incantations...

!+ cW HP:Hurt>st
You stop resting, and stand up.

!+ cW HP:Hurt>w
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt>e

*Avoozl the Black Númenórean* has ARRIVED from the east riding a pack horse.

!+ cW HP:Hurt>
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt>k *man*
They aren't here.

o+ cW HP:Hurt>k *man*
They aren't here.

o+ cW HP:Hurt>
Shrouds of dark clouds roll in above you, blotting out the skies.

o+ cW HP:Hurt>sc
209/402 hits and 70/157 moves.

o+ cW HP:Hurt>w
An Ancient Broken Road
*Avoozl the Black Númenórean* is here, riding a pack horse.
Exits: =east=, =west=.

!+ cW HP:Hurt>k *man*
You strongly crush *Avoozl the Black Númenórean*'s head.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Hurt>b *man*
bash *man*

*Avoozl the Black Númenórean* begins some strange incantations...         #I have no fear of your cursed magic!

e
k *man*
Your bash at *Avoozl the Black Númenórean* sends him sprawling.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Hurt>No way! You are fighting for your life!

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Hurt>
You're already fighting!

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Hurt>
You crush *Avoozl the Black Númenórean*'s body.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>
You crush *Avoozl the Black Númenórean*'s right arm.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>b *man*
bash *man*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>
*Avoozl the Black Númenórean* seems to have recovered his senses.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>b *man*
bash *man*

*Avoozl the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!

*Avoozl the Black Númenórean* leaves >>> EAST >>> riding a pack horse.

o+ cW HP:Hurt>e
k *man*
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
*Avoozl the Black Númenórean* is here, riding a pack horse.
Exits: =north=, (east), =west=.

!+ cW HP:Hurt>
You approach *Avoozl the Black Númenórean*, trying to crush him.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>
*Avoozl the Black Númenórean* panics, and attempts to flee.
*Avoozl the Black Númenórean* leaves <<< WEST <<< riding a pack horse.

o+ cW HP:Hurt>b *man*
w
*Avoozl the Black Númenórean* has ARRIVED from the west riding a pack horse.
bash *man*

k *man*
Your victim has disappeared!
*Avoozl the Black Númenórean* leaves <<< WEST <<< riding a pack horse.

o+ cW HP:Hurt>k *man*
An Ancient Broken Road
*Avoozl the Black Númenórean* is here, riding a pack horse.
Exits: =east=, =west=.

!+ cW HP:Hurt>
You crush *Avoozl the Black Númenórean*'s body very hard and shatter it.

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>
You're already fighting!

!+ cW HP:Hurt *Avoozl the Black Númenórean*:Wounded>k *man*
You're already fighting!
*Avoozl the Black Númenórean* panics, and attempts to flee.
*Avoozl the Black Númenórean* leaves <<< WEST <<< riding a pack horse.

o+ cW HP:Hurt>b *man*
bash *man*
You don't see any *man* here.

o+ cW HP:Hurt>w
In your delirious state, you trip over your own feet and fall to the ground.    # No!

o+ cW HP:Hurt>w
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Hurt>w
k *man*
Alas, you cannot go that way...

o+ cW HP:Hurt>They aren't here.

o+ cW HP:Hurt>s
k *man*
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt>They aren't here.

o+ cW HP:Hurt>e
Empty Field
Exits: south, west.

o. cW HP:Hurt>s
w
Grassy Field
*Avoozl the Black Númenórean* is here, riding a pack horse.
Exits: north, east, south, west.

!. cW HP:Hurt>s

*Avoozl the Black Númenórean* leaves >>> EAST >>> riding a pack horse.
Grassy Field
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south.

o. cW HP:Hurt>k *man*
Hills
Exits: north, east, south.

o( cW HP:Hurt>They aren't here.

o( cW HP:Hurt>n
Grassy Field
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south.

o. cW HP:Hurt>e
Grassy Field
Exits: north, east, south, west.

o. cW HP:Hurt>e
Hills
Exits: east, west.

o( cW HP:Hurt>k *man*
They aren't here.

o( cW HP:Hurt>e
e
Hills
Exits: north, east, west.

# Well great.  Now hes gone and I don't know how to
# track him.  I run around looking everywhere, but it's
# hopeless.  So I head back to the cave hoping he comes
# again.


o. cW HP:Hurt Move:Slow>n
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt Move:Slow>n
In your sleep deprived state you stumble in a random direction, nearly falling down.
Empty Field
Exits: south, west.

o. cW HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o. cW HP:Hurt Move:Slow>w
n
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt Move:Slow>
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Hurt Move:Slow>e
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt Move:Slow>e
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt Move:Slow>e
Slippery Slope
Exits: east, (west).

o( cW HP:Hurt Move:Slow>cl exit w
Ok.

o( cW HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

o( cW HP:Hurt Move:Slow>sc
220/402 hits and 19/157 moves.

o( cW HP:Hurt Move:Slow>st
You stop resting, and stand up.

o( cW HP:Hurt Move:Slow>oe		# Can't catch any flies if the trap is closed.
open exit
Ok.

o( cW HP:Hurt Move:Slow>w
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

o+ cW HP:Hurt Move:Slow>sc
222/402 hits and 21/157 moves.

# I rested for a little while and then I go to check if he is back yet.

o+ cW HP:Hurt>st
You stop resting, and stand up.

o+ cW HP:Hurt>w
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt>w
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Hurt>s
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt>e
Empty Field
Exits: south, west.

o. cW HP:Hurt>
Shrouds of dark clouds roll in above you, blotting out the skies.

o. cW HP:Hurt>w
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt>s
Grassy Field
Exits: north, east, south.

o. cW HP:Hurt>s
Hills
Exits: north, east, south.

o( cW HP:Hurt>s
Hills
Exits: north, south.

o( cW HP:Hurt>s
Hills
Exits: north, east.

o( cW HP:Hurt>e
Hills
Exits: north, east, west.

o( cW HP:Hurt>
*a Dwarf* has ARRIVED from the east riding a mountain mule.   # Oh great, that numenorian will never come back
                                                              # with this around.  On the other hand, maybe I

!( cW HP:Hurt>                                                # can kill this instead.  Meat is, after all, meat.
*a Dwarf* leaves <<< WEST <<< riding a mountain mule.

o( cW HP:Hurt>k *man*                                         # But wait, it was a dwarf? Or... a stag?  My eyes hurt.
They aren't here.

o( cW HP:Hurt>w
Hills
*a Dwarf* is here, riding a mountain mule.
Exits: north, east.

!( cW HP:Hurt>w
Alas, you cannot go that way...

!( cW HP:Hurt>n
Hills
Exits: north, south.

o( cW HP:Hurt>n
Hills
Exits: north, east, south.

o( cW HP:Hurt>n
Grassy Field
Exits: north, east, south.

o. cW HP:Hurt>n
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Hurt>n
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Hurt>e
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt>e
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt>#   $target is now set to {*dwarf*} [local]    # Yes, Im sure it was a dwarf.  Maybe it
sc                                                           # will walk into my cave!
282/402 hits and 79/157 moves.

o+ cW HP:Fine>sc
284/402 hits and 82/157 moves.

o+ cW HP:Fine>w
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Fine>e
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Fine>
*a Dwarf* has ARRIVED from the west riding a mountain mule.

!+ cW HP:Fine>k *dwarf*
You barely crush *a Dwarf*'s body and tickle it.

!+ cW HP:Fine *a Dwarf*:Fine>b *dwarf*
bash *dwarf*

As *a Dwarf* avoids your bash, you topple over and lose your balance.

!+ cW HP:Fine *a Dwarf*:Fine>
You dodge a bash from *a Dwarf* who loses his balance.

!+ cW HP:Fine *a Dwarf*:Fine>f
You flee head over heels.
You flee west.
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Fine>w
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Fine>cma
*a Dwarf* has ARRIVED from the east riding a mountain mule.
change mood aggressive
Ok.

!+ cW HP:Fine>
*a Dwarf* pounds your body hard and tickles it.

!+ cW HP:Hurt *a Dwarf*:Fine>e
No way! You are fighting for your life!

!+ cW HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s left arm very hard.
Your victim is shocked by your hit!

!+ cW HP:Hurt *a Dwarf*:Fine>f
e
You flee head over heels.
You flee east.
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt>
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Hurt>k *dwarf*
They aren't here.

o+ cW HP:Hurt>b *dwarf*
bash *dwarf*
You don't see any *dwarf* here.

o+ cW HP:Hurt>
*a Dwarf* has ARRIVED from the west riding a mountain mule.

!+ cW HP:Hurt>b *dwarf*

*a Dwarf* quickly approaches, trying to pound you.

!+ cW HP:Hurt *a Dwarf*:Fine>bash *dwarf*

Your bash at *a Dwarf* sends him sprawling.

!+ cW HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

!+ cW HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s body very hard and tickle it.

!+ cW HP:Hurt *a Dwarf*:Fine>
Someone narrates '#sub {e} {gay}'

!+ cW HP:Hurt *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has some small bruises.
*a Dwarf* seems to have:
       A clean light wound at the body,
       A clean light wound at the left arm.
*a Dwarf* is using: 
<wielded>            a large warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of white chain mail sleeves (marred)
<worn on hands>      a thin pair of metal gauntlets (well-maintained)
<worn on legs>       a pair of plate greaves (well-maintained)
<worn on feet>       a pair of iron-shod boots (well-maintained)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a butcher knife (satisfactory)
<worn on belt>       a fragrant-smelling bag

!+ cW HP:Hurt *a Dwarf*:Fine>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Fine>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Fine>b *dwarf*

*a Dwarf* seems to have recovered his senses.
*a Dwarf* pounds your left leg and tickles it.

!+ cW HP:Hurt *a Dwarf*:Fine>bash *dwarf*

Your bash at *a Dwarf* sends him sprawling.

!+ cW HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s right foot extremely hard.
Your victim is shocked by your hit!

!+ cW HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s body extremely hard.

!+ cW HP:Hurt *a Dwarf*:Hurt>/howdy		# May as well say hello to my dinner
, says 'howdy'
Ok.

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Hurt>
Shrouds of dark clouds roll in above you, blotting out the skies.

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*

*a Dwarf* seems to have recovered his senses.

!+ cW HP:Hurt *a Dwarf*:Hurt>bash *dwarf*

b *dwarf*
Your bash at *a Dwarf* sends him sprawling.

!+ cW HP:Hurt *a Dwarf*:Hurt>bash *dwarf*
Bash someone already bashed? Aren't we funny?
You crush *a Dwarf*'s left arm extremely hard.

!+ cW HP:Hurt *a Dwarf*:Hurt>
You strongly crush *a Dwarf*'s right leg and tickle it.

!+ cW HP:Hurt *a Dwarf*:Hurt>/cant beliee it, 3 in row    # So tired, I can barely speak
, says 'cant beliee it, 3 in row'
Ok.

!+ cW HP:Hurt *a Dwarf*:Hurt>
You crush *a Dwarf*'s left foot extremely hard.

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?
*a Dwarf* seems to have recovered his senses.

!+ cW HP:Hurt *a Dwarf*:Hurt>b *dwarf*
bash *dwarf*
*a Dwarf* says 'hi' in Westron.

b *dwarf*
Your bash at *a Dwarf* sends him sprawling.

!+ cW HP:Hurt *a Dwarf*:Hurt>bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Hurt>
You crush *a Dwarf*'s right leg extremely hard.
Your victim is shocked by your hit!

!+ cW HP:Hurt *a Dwarf*:Wounded>/4!
, says '4!'
Ok.

!+ cW HP:Hurt *a Dwarf*:Wounded>
You crush *a Dwarf*'s right arm extremely hard.

!+ cW HP:Hurt *a Dwarf*:Wounded>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Wounded>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Wounded>b *dwarf*
bash *dwarf*
Bash someone already bashed? Aren't we funny?

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* seems to have recovered his senses.

!+ cW HP:Hurt *a Dwarf*:Wounded>b *dwarf*
bash *dwarf*

*a Dwarf* spits over his left shoulder.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves <<< WEST <<< riding a mountain mule.

o+ cW HP:Hurt>w
k *dwarf*
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Hurt>b *dwarf*
They aren't here.

o+ cW HP:Hurt>bash *dwarf*
You don't see any *dwarf* here.

o+ cW HP:Hurt>w
An Ancient Broken Road
*a Dwarf* is here, riding a mountain mule.
Exits: =east=, =south=.

!+ cW HP:Hurt>k *dwarf*
You approach *a Dwarf*, trying to crush him.

!+ cW HP:Hurt *a Dwarf*:Wounded>b *dwarf*

You crush *a Dwarf*'s right arm extremely hard and shatter it.

!+ cW HP:Hurt *a Dwarf*:Wounded>bash *dwarf*

e
k *dwarf*

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* pounds your body extremely hard.
You feel a strong ache there!

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...               # Hrm, is this really happening, or more visions?

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.  # Well it seems real enough!

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...

!+ cW HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.

!+ cW HP:Wounded *a Dwarf*:Wounded>b *dwarf*

Your head stops stinging.

!+ cW HP:Wounded *a Dwarf*:Wounded>No way! You are fighting for your life!

!+ cW HP:Wounded *a Dwarf*:Wounded>
You're already fighting!

!+ cW HP:Wounded *a Dwarf*:Wounded>bash *dwarf*
*a Dwarf* pounds your right hand extremely hard.

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!

*a Dwarf* leaves >>> EAST >>> riding a mountain mule.

o+ cW HP:Wounded>e
k *dwarf*
An Ancient Broken Road
*a Dwarf* is here, riding a mountain mule.
Exits: =east=, =west=.

!+ cW HP:Wounded>flee
You approach *a Dwarf*, trying to crush him.

Half concious, you decide to bash the dwarf instead.

!+ cW HP:Wounded *a Dwarf*:Wounded>bash *dwarf*

!+ cW HP:Wounded *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.        # Hrm, I may get a sounder sleep then intended.....

!+ cW HP:Wounded *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...

!+ cW HP:Wounded *a Dwarf*:Wounded>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.
You are wracked with overwhelming PAIN!

!+ cW HP:Bad *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...

!+ cW HP:Bad *a Dwarf*:Wounded>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.   # Ouch!
You are wracked with overwhelming PAIN!

!+ cW HP:Awful *a Dwarf*:Wounded>
*a Dwarf* begins some strange incantations...
You try to flee, but cannot!

Your head stops stinging.

!+ cW HP:Awful *a Dwarf*:Wounded>
You crush *a Dwarf*'s right foot extremely hard and shatter it.

!+ cW HP:Awful *a Dwarf*:Bad>
You flee head over heels.
You flee east.
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Awful>n
A Bend in the Road
Exits: =east=, =south=.

o+ cW HP:Awful>n
Alas, you cannot go that way...

o+ cW HP:Awful>e
An Ancient Broken Road
Exits: =east=, =west=, down.

o+ cW HP:Awful>n
Alas, you cannot go that way...

o+ cW HP:Awful>e
An Ancient Broken Road
Exits: north, =west=.

o+ cW HP:Awful>w
An Ancient Broken Road
Exits: =east=, =west=, down.

o+ cW HP:Awful>k *dwarf*
They aren't here.

o+ cW HP:Awful>sc
33/402 hits and 85/157 moves.            # Well, those warriors with magic are usually weaker then real
                                         # warriors.  Maybe I have enough left in me to finish it off!

o+ cW HP:Awful>w
k *dwarf*
A Bend in the Road
Exits: =east=, =south=.

o+ cW HP:Awful>They aren't here.

o+ cW HP:Awful>s
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
*a Dwarf* is here searching for tracks, riding a mountain mule.
Exits: =north=, (east), =west=.

!+ cW HP:Awful>k *dwarf*
You are too afraid.

!+ cW HP:Awful>k *dwarf*
You are too afraid.

!+ cW HP:Awful>w
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Awful>w
An Ancient Broken Road
Exits: =east=, =south=.

o+ cW HP:Awful>w
Alas, you cannot go that way...

o+ cW HP:Awful>=
change wimpy 
Wimpy removed.

o+ cW HP:Awful>
*a Dwarf* has ARRIVED from the east riding a mountain mule.

!+ cW HP:Awful>e
An Ancient Broken Road
Exits: =east=, =west=.

o+ cW HP:Awful>k *dwarf*
They aren't here.

o+ cW HP:Awful>k *dwarf*
They aren't here.
Shrouds of dark clouds roll in above you, blotting out the skies.

o+ cW HP:Awful>k *dwarf*
They aren't here.

o+ cW HP:Awful>
*a Dwarf* has ARRIVED from the west riding a mountain mule.

!+ cW HP:Awful>k *dwarf*
*a Dwarf* pounds your left arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You're already fighting!

!+ cW HP:Awful *a Dwarf*:Bad>f

You crush *a Dwarf*'s right foot extremely hard and shatter it.

!+ cW HP:Awful *a Dwarf*:Bad>
You flee head over heels.    # Or maybe I'll just die instead.
You flee east.
A Bend in the Road
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
Exits: =north=, (east), =west=.

o+ cW HP:Awful>w
An Ancient Broken Road
*a Dwarf* is here, riding a mountain mule.
Exits: =east=, =west=.

!+ cW HP:Awful>s
Alas, you cannot go that way...

*a Dwarf* leaves >>> EAST >>> riding a mountain mule.

o+ cW HP:Awful>w
An Ancient Broken Road
Exits: =east=, =south=.

# Almost dead, and still so tired I can barely see, all I have
# left is my instinct to survive.  I stumble my way around trying
# to escape for a moment.

o+ cW HP:Awful>s
An Ancient Broken Road
Exits: =north=, east, south.

o+ cW HP:Awful>e
Empty Field
Exits: south, west.

o. cW HP:Awful>s
Grassy Field
Exits: north, east, south, west.

o. cW HP:Awful>s
Hills
Exits: north, east, west.

o( cW HP:Awful>e
Hills
Exits: south, west.

o( cW HP:Awful>sc
13/402 hits and 74/157 moves.

o( cW HP:Awful>s
Valley
A mewlip is here, faintly wailing at you.
Exits: north.

o. cW HP:Awful>n
Hills
Exits: south, west.

o( cW HP:Awful>w
n
Hills
Exits: north, east, west.

o( cW HP:Awful>
Grassy Field
Exits: north, east, south, west.

o. cW HP:Awful>e
Hills
Exits: east, west.

o( cW HP:Awful>e
Hills
Exits: north, east, west.

o( cW HP:Awful>e
Great Hill
Exits: north, east, west.

o( cW HP:Awful>e
Valley
A pile of coins is here.
Exits: north, west.

o( cW HP:Awful>n
Hills
Exits: east, south, west.

o( cW HP:Awful>e
Hills
Exits: north, east, south, west.

o( cW HP:Awful>sc
15/402 hits and 61/157 moves.

o( cW HP:Awful>n
Bottom of the Canyon
Exits: up.

o( cW HP:Awful>u
Hills
Exits: north, east, south, west.

o( cW HP:Awful>e
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
The corpse of a pony is lying here.
Exits: north, south, west.

o% cW HP:Awful>s
Hills
Exits: north, south, west.

o( cW HP:Awful>s
Hills
Exits: north, south, west.

o( cW HP:Awful>s
Hills
The corpse of a huge warg is lying here.
Exits: north, east, south.

o( cW HP:Awful>e
High Hill
Exits: east, south, west.

o( cW HP:Awful>s
Hill
The corpse of a pony is lying here.
The butchered corpse of a horse is lying here.
Exits: north, (east), south, west.

o( cW HP:Awful>s
Hill
The butchered corpse of a pack horse is lying here.
Exits: north, east, west.

o. cW HP:Awful Move:Tired>s
Alas, you cannot go that way...

o. cW HP:Awful Move:Tired>e
Hill
The corpse of a tall stag is lying here.
Exits: east, south, west.

o( cW HP:Awful Move:Tired>s
Small Path

o+ cW HP:Awful Move:Tired>s
Underground Path
Exits: north, south.

o= cW HP:Awful Move:Tired>s
Misty Mountains
Exits: north, east, west.

o< cW HP:Awful Move:Tired>e
Valley
A mewlip is here, faintly wailing at you.
Exits: west.
A mewlip barely hits your body and tickles it.
You are wracked with overwhelming PAIN!

o. cW HP:Awful Move:Tired a mewlip:Healthy>
You crush a mewlip's left leg hard.
Your victim is shocked by your hit!

o. cW HP:Awful Move:Tired a mewlip:Fine>f
You flee head over heels.
You flee west.
Misty Mountains
Exits: north, east, west.

o< cW HP:Awful Move:Tired>sc
17/402 hits and 40/157 moves.

o< cW HP:Awful Move:Tired>sle
You force your eyes closed and try to sleep.  You toss and turn violently.

o< cW HP:Awful Move:Tired>sc
18/402 hits and 42/157 moves.

o< cW HP:Awful Move:Tired>sc
18/402 hits and 43/157 moves.

o< cW HP:Awful Move:Tired>sc
19/402 hits and 43/157 moves.

o< cW HP:Awful Move:Tired>sc
19/402 hits and 44/157 moves.

o< cW HP:Awful Move:Tired>sc
19/402 hits and 44/157 moves.

o< cW HP:Awful Move:Tired>sc
19/402 hits and 45/157 moves.

o< cW HP:Awful Move:Tired>sc
20/402 hits and 45/157 moves.

o< cW HP:Awful Move:Tired>sc
20/402 hits and 46/157 moves.

o< cW HP:Awful Move:Tired>sc
20/402 hits and 46/157 moves.

o< cW HP:Awful Move:Tired>sc
20/402 hits and 47/157 moves.

o< cW HP:Awful Move:Tired>sc
22/402 hits and 50/157 moves.

o< cW HP:Awful>sc
23/402 hits and 51/157 moves.

o< cW HP:Awful>wa            # He has to be here by now....
You wake, and sit up.

o< cW HP:Awful>st
You stand up.

o< cW HP:Awful>l
Misty Mountains

o< cW HP:Awful>rq
reveal q
You begin to search...

You didn't find anyone.

o< cW HP:Awful>r
You sit down and rest your tired bones.

o< cW HP:Awful>sc
24/402 hits and 53/157 moves.

o< cW HP:Awful>sc
25/402 hits and 54/157 moves.

o< cW HP:Awful>sc
25/402 hits and 55/157 moves.

o< cW HP:Awful>sc
26/402 hits and 56/157 moves.

o< cW HP:Awful>sc
27/402 hits and 57/157 moves.

o< cW HP:Awful>sc
27/402 hits and 58/157 moves.

o< cW HP:Awful>sc
27/402 hits and 58/157 moves.

o< cW HP:Awful>sc
28/402 hits and 60/157 moves.

o< cW HP:Awful>
*a Dwarf* has ARRIVED from the north.
A mountain mule has ARRIVED from the north.

!< cW HP:Awful>st
You stop resting, and stand up.
A mountain mule stops following *a Dwarf*.
*a Dwarf* picks up a mountain mule's reins, and starts riding him.

!< cW HP:Awful>n
Underground Path
Exits: north, south.

o= cW HP:Awful>
*a Dwarf* has ARRIVED from the south.
A mountain mule has ARRIVED from the south.

!= cW HP:Awful>sc
k *dwarf*
28/402 hits and 61/157 moves.

!= cW HP:Awful>
You crush *a Dwarf*'s body very hard and shatter it.    # Blood!  One way or another I WILL

!= cW HP:Awful *a Dwarf*:Bad>                                          # sleep today!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves vvv SOUTH vvv.

o= cW HP:Awful>f
You flee head over heels.
You flee north.
Small Path
Exits: north, south, west.

o+ cW HP:Awful>n
Hill
The corpse of a tall stag is lying here.
Exits: east, south, west.

o( cW HP:Awful>n
Alas, you cannot go that way...

o( cW HP:Awful>w
Hill
The butchered corpse of a pack horse is lying here.
Exits: north, east, west.

o. cW HP:Awful>sc
29/402 hits and 59/157 moves.

o. cW HP:Awful>e
Hill
The corpse of a tall stag is lying here.
Exits: east, south, west.

o( cW HP:Awful>s
Small Path
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, south, west.

!+ cW HP:Awful>k *dwarf*
You strongly crush *a Dwarf*'s head and shatter it.

!+ cW HP:Awful *a Dwarf*:Bad>f

*a Dwarf* begins some strange incantations...

!+ cW HP:Awful *a Dwarf*:Bad>
You flee head over heels.
You flee west.
Hills
The corpse of a pack horse is lying here.
Exits: north, east.

o( cW HP:Awful>k *dwarf*
They aren't here.

o( cW HP:Awful>
*a Dwarf* has ARRIVED from the east.
A mountain mule has ARRIVED from the east.

!( cW HP:Awful>k *dwarf*
You approach *a Dwarf*, trying to crush him.

!( cW HP:Awful *a Dwarf*:Bad>
*a Dwarf* pounds your right leg and shatters it.
You are wracked with overwhelming PAIN!

!( cW HP:Awful *a Dwarf*:Bad>f
PANIC! You can't quit the fight!
You crush *a Dwarf*'s left leg very hard and shatter it.

!( cW HP:Awful *a Dwarf*:Awful>
You flee head over heels.
You flee east.
Small Path
Exits: north, south, west.

o+ cW HP:Awful>k *dwarf*
They aren't here.

o+ cW HP:Awful>k *dwarf*
They aren't here.

o+ cW HP:Awful Move:Tired>k *dwarf*
They aren't here.

o+ cW HP:Awful Move:Tired>k *dwarf*

*a Dwarf* has ARRIVED from the west.
A mountain mule has ARRIVED from the west.

!+ cW HP:Awful Move:Tired>
You approach *a Dwarf*, trying to crush him.
*a Dwarf* begins some strange incantations...

!+ cW HP:Awful Move:Tired *a Dwarf*:Awful>k *dwarf*
You're already fighting!

!+ cW HP:Awful Move:Tired *a Dwarf*:Awful>k *dwarf*                # This is it! One of us is dead and doesn't even
You're already fighting!                                           # know it


# We interupt this regularly scheduled program to bring you a message about safe sex.
# Over 450,000 people have died of AIDs in america alone.  Join with me and the
# replican party to make getting AIDs listed as an act of terror.
# Thank you.
#
# Now back to regularly scheduled programming.



!+ cW HP:Awful Move:Tired *a Dwarf*:Awful>
You crush *a Dwarf*'s right arm extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

!+ cW HP:Awful Move:Tired *a Dwarf*:Dying>f
You flee head over heels.
You flee north.
Hill
The corpse of a tall stag is lying here.                   # I've seen you somewhere before.....
Exits: east, south, west.

o( cW HP:Awful Move:Tired>e
Hills
Exits: north, west.

o( cW HP:Awful Move:Tired>w
Hill
The corpse of a tall stag is lying here.
Exits: east, south, west.

o( cW HP:Awful Move:Tired>s
Small Path
*a Dwarf* is lying here, incapacitated.
A stocky mountain mule is here, waiting to serve.
Exits: north, south, west.

!+ cW HP:Awful Move:Tired>k *dwarf*

!+ cW HP:Awful Move:Tired *a Dwarf*:Dying>
You crush *a Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
info XPCOUNTER: %x %t %X %T
#   $XPCalc is now set to {1} [local]
You feel more experienced.
Congratulations! This is the first time you've killed it!

You hear *Mahaska the Dwarf*'s death cry as he collapses.      # Mmmmmm, at last!  Now I can sleep!
*Mahaska the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Mahaska the Dwarf*.

o+ cW HP:Awful Move:Tired>

--> Gained   xp: 100139         tp: 0
--> Trip     xp: 141937         tp: 21
--> Needed   xp: 46461          tp: 0
#   $XPCalc is now set to {0} [local]

o+ cW HP:Awful Move:Tired>stat
OB: 126%, DB: 29%, PB: 40%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 46,461 xp, 0 tp. Gold: 20. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (clean)
- panic

o+ cW HP:Awful Move:Tired>l i corpse
corpse (here) : 
an amethyst
a bar of gold
a bejewelled shield (flawless)
a belt pouch
a black warg fur (flawless)
a butcher knife (satisfactory)
four dark coloured flasks
a forest green cloak (flawless)
a fortune in gold
two gold rings
a fragrant-smelling bag
a jewelled ring
a keyring with many keys and a set of lock picks
a lantern
a large warhammer
a leather backpack
a metal breastplate (flawless)
a mottled cloak (well-maintained)
a nasty orkish fang (flawless)
a pair of iron-shod boots (well-maintained)
a pair of plate greaves (well-maintained)
a pair of snowshoes (flawless)
a pair of white chain mail sleeves (marred)
a pale orb
a perfect oak branch
a plain leather belt
a small marcasite pendant
a spiked metal helmet (flawless)
a thin pair of metal gauntlets (well-maintained)
an unfinished band of gold

# And off I go to my home, to sleep the sleep of the dead.... well, almost.

# Featured in this log:

Thrag the drag is a level twenty-three Zaugurz Battlemaster.

<wielded>            a cruelly-spiked mace
<worn as shield>     a metal wall shield (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of vambraces (flawless)
<worn on hands>      a pair of metal gauntlets (flawless)
<worn on legs>       a pair of plate greaves (flawless)
<worn on feet>       a pair of smooth, black boots
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a butcher knife (well-maintained)

Mahaska da Disasta is a level thirty-one Dwarven Warden.

<wielded>            a large warhammer
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of white chain mail sleeves (marred)
<worn on hands>      a thin pair of metal gauntlets (well-maintained)
<worn on legs>       a pair of plate greaves (well-maintained)
<worn on feet>       a pair of iron-shod boots (well-maintained)
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a butcher knife (satisfactory)
<worn on belt>       a fragrant-smelling bag

Avoozl the Clerical Error is a level twenty-two Black Númenórean Necromancer.

(Not seen)
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2006/04/20 09:41, Edvard:Rated: Good 
Good one!

2006/04/20 10:06, Blenda:Rated: Good 
Enjoyable start to the day!

2006/04/20 10:26, Bastian:Rated: Good 
Me liked it! :D

2006/04/20 10:54, Durmegil:Rated: Good 
Nice log, liked the internal monologue commentary. Shame those damn replicans had to go and spoil the fun...I was getting really excited there too.

Damn these replicans, they're appearing everywhere, and no matter how many you kill, they keep coming back. I'm more scared of running into a replican group than Woland and the whole of Damage Inc.

2006/04/20 11:17, Ågran:  Rated: Good 
what lvl are Mahaska?

2006/04/20 11:21, Thrag: 
Thanks all.

2006/04/20 10:54, Durmegil:
Nice log, liked the internal monologue commentary. Shame those damn replicans had to go and spoil the fun...I was getting really excited there too.

Yea, back when I collected comic books my favorite chars were always the tragic ones who were always in some terrible situation. Only their own strong will, displayed through the internal dialog, gutted them through it.

And since it was such a photo finish, I just had to put something in to interupt. hehe

2006/04/20 11:22, Thrag: 
From the log:

Mahaska da Disasta is a level thirty-one Dwarven Warden.

;)

2006/04/20 11:43, Sardotjen:   
pFaint?

2006/04/20 11:43, Ninjzor:Rated: Superb 
Ah! It's even better than Fingolans logs! =)
WTG!

2006/04/20 11:50, Edvard:Rated: Good 
sardotjen: i'd be very surprised :p

2006/04/20 11:52, Ågran:  Rated: Good 
ah didnt notice =)

2006/04/20 12:03, Faint: 
hehe, im innocent this time!=)

2006/04/20 12:04, Thrag: 
Thanks for the compliment Sardotjen, but didn't you see all the horrible mistakes? :) Getting low is excusable since the fight was completely in the open, but the directional errors....

2006/04/20 12:37, Sardotjen:   
''lol''

2006/04/20 12:54, Razoor:Rated: Good 
:):)

2006/04/20 13:40, Salazar:Rated: Superb 
Ehm, p(Faint) would never be able to write those comments in English, Sardotjen.. but nice fight :)

2006/04/20 13:43, Tars:   
Well done indeed!

2006/04/20 13:44, Shadrach:Rated: Average 
to find the 'internal monologue commentary' entertaining...i guess it comes as no surpise the author collected comics.
The log sucked from start to end, the 'internal monologue commentary' added that extra spice which made it down right embarrassing. Good thinking to stay incog.

2006/04/20 14:06, Thrag: 
Dear Shadrach,

I'm sorry that no one liked your whine logs.

Sincerly,
Thrag

2006/04/20 14:16, Sardotjen:   
>I need to sley one of those pukeskins

Salazar you saying Faint couldnt spell to sley? I'm convinced he could!

2006/04/20 14:22, Pwaar:Rated: Superb 
hah way to go jase :D good job

2006/04/20 14:26, Pwaar:Rated: Superb 
i also find it funny, that when i, or someone else posts an absolutely shitty log, shadrach thinks it rocks, or when a decent log is posted, thinks its crap! lol

2006/04/20 14:36, Edvard:Rated: Good 
lol shadrach.. there's nothing funnier then old, bitter people. While fitting into both categories, you must be one of the funniest people on mume atm, keep up the good work!

2006/04/20 14:46, Shadrach:Rated: Average 
what did I do?!?!!? All i say is that all his comments are ridiculous! Do you think you will ever be able to get on with your life?

2006/04/20 14:54, Leikzum:Rated: Good 
Nice slaying of the pukescum! Too bad that bn got away!

2006/04/20 15:01, Barulek:  Rated: Superb 
log was great! comments were great! very entertaining. go zaugurz!

2006/04/20 15:04, Edvard:Rated: Good 
Who me? yeah im pretty sure i will

2006/04/20 15:07, Thrag: 
Yea, the bn was awful once (which puts him at around 15 hp I would guess). One of the times I really hate not having track. :)

2006/04/20 19:47, Avoozl: 
I would have killed you easily if my stag hadn't died! *nod self*

I just needed something to buff a dark wraith for 2 seconds so I could blind it, and I didn't want to spend 10 minutes failing charms on something bigger. I wasn't expecting for anyone to see me with such an embarrassing charmie!

2006/04/20 20:36, Caeser: 
Dude the stag was embarrssed to be with such a brutal master! always murderering stags for your own benfit huh?

2006/04/21 03:57, Devastator: 
Not bad!

2006/04/21 06:34, Comet:  Rated: Good 
I can relate to those comments. Nice log :)

2006/04/21 15:04, Traksil:Rated: Superb 
Nice log. Enjoyed the commenting.

2006/04/22 03:40, Pwaar:Rated: Superb 
naw dont get me wrong shadrach, i think your a cool guy :P


top
 


 Rating-Summary 
 Superb Alec, Barulek, Berra, Fieldy, Legtor, Ninjzor, Pwaar, Salazar, Svartpest, 
Traksil, Wegi 
 Good Alian, Babanovac, Bastian, Blenda, Cambro, Comet, Durmegil, Edvard, Filk, 
Leikzum, Razoor, Zeldornob, Ågran 
 Average Amras, Shadrach 
 Poor Arras, Zomb 
 Awful Fankil, Geten, Morrandir 
Rating period for this log has expired!


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