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(44 ratings and 5407 hits. Posted 2004/06/09)
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##### WARNING!!!! LONG AND BORING LOG!!!!!!!!! ONLY FOR VERY BORED PEOPLE!!!!!!!!!! #############

##### A usual trip in moria ends up with following *Man* tracks inside......
##### ....here we go....

West
You see some tracks of *a Man* leading west
 (done less than 4 hours ago).

oO CSW>
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
A white rat is lying here, mortally wounded.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: east, west, up, down.

You see some tracks of *a Man* leading down
 (done less than 1 hour ago).

o[ CSW>Down
The Cavern Crossroads
*Andarin the Dúnadan Man* is resting here.
*Dimoth the Dúnadan Man* is standing here.
Exits: east, west, up, down.
Aha, you have found your victim!

!O CSW>backstab *man*
You begin to move silently to the back of your victim...


!O CSW>West
Durin's Way
Exits: east, west.

oO CSW>East
back 2.man
The Cavern Crossroads
*Andarin the Dúnadan Man* is resting here.
*Dimoth the Dúnadan Man* is standing here.
Exits: east, west, up, down.

!O CSW>
You begin to move silently to the back of your victim...

Some rather far noise can be heard from the west.

#   $targ is now set to {dimoth} [local]
sc
WARNING: inactivity timeout in 5 seconds.

*Dimoth the Dúnadan Man* makes a strange sound, as you place a black runed
dagger in his back.
*Dimoth the Dúnadan Man* bleeds from open wounds.

!O CSW *Dimoth the Dúnadan Man*:Wounded>
You can't do that while fighting.

!O CSW *Dimoth the Dúnadan Man*:Wounded>draw bow
shoot dimoth
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

!O CSW *Dimoth the Dúnadan Man*:Wounded>shoot dimoth
*Andarin the Dúnadan Man* stops resting, and clambers on his feet.
You shoot *Dimoth the Dúnadan Man*'s body extremely hard.

!O CSW *Dimoth the Dúnadan Man*:Wounded>
*Andarin the Dúnadan Man* slashes your right leg very hard and tickles it.

*Dimoth the Dúnadan Man* panics, and attempts to flee.
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!O CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>flee
You flee head over heels.
A Long Stair
Exits: west, up, down.
*Andarin the Dúnadan Man* has arrived from above.

![ CSW HP:Fine>Up
The Cavern Crossroads
Exits: east, west, up, down.

oO CSW HP:Fine>
*Dimoth the Dúnadan Man* has arrived from the west.

!O CSW HP:Fine>
*Andarin the Dúnadan Man* has arrived from below.

!O CSW HP:Fine>West
Durin's Way
Exits: east, west.

oO CSW HP:Fine>East
The Cavern Crossroads
Exits: east, west, up, down.

oO CSW HP:Fine>shoot dimoth
Shoot whom?

oO CSW HP:Fine>
*Andarin the Dúnadan Man* has arrived from above.
*Dimoth the Dúnadan Man* has arrived from above.

!O CSW HP:Fine>
*Andarin the Dúnadan Man* LEAVES E A S T.
*Dimoth the Dúnadan Man* LEAVES E A S T.

oO CSW HP:Fine>East
Durin's Way
Exits: [north], east, west.

oO CSW HP:Fine>East
Durin's Way
Exits: east, west.

oO CSW HP:Fine>East
Durin's Way
Exits: north, east, south, west.

oO CSW HP:Fine>tr dimoth
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

oO CSW HP:Fine>South

Ruined Avenue
Exits: north, south.

South
You stop tracking your victim.

oO CSW HP:Fine>South
Ruined Avenue
Exits: north, south.

oO CSW HP:Fine>South
Ruined Avenue
Exits: north, south.

oO CSW HP:Fine>
Iron Hall
Exits: north, east.

oO CSW HP:Fine>East
Avenue of Iron
Exits: east, west.

oO CSW HP:Fine>East
Avenue of Iron
Exits: east, west.

oO CSW HP:Fine>East
Avenue of Iron
Exits: east, west.

oO CSW HP:Fine>East
Iron Hall
Exits: north, east, west.

oO CSW HP:Fine>tr dimoth
You carefully examine the ground around you, looking for tracks...

A huge stone troll has arrived from the north.

A huge stone troll has arrived from the east.

North
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

oO CSW HP:Fine>
Yavanna's Avenue
Exits: north, south.

You see some tracks of *a Man* leading down
 (done less than 1 hour ago).

oO CSW HP:Fine>oc
open crack

Down
Ok.

oO CSW HP:Fine>shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here trying to concentrate.
Exits: west, (up).
Aha, you have found your victim!

!= CSW HP:Fine>shoot dimoth
shoot dimoth
*Dimoth the Dúnadan Man* utters the word 'abrawajf'

You shoot *Dimoth the Dúnadan Man*'s right foot extremely hard and shatter it.

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>
*Andarin the Dúnadan Man* CLOSES the earthtrap.

shoot dimoth
*Andarin the Dúnadan Man* slashes your right leg hard and tickles it.
Aye! You cannot concentrate any more...

#   $doorname is now set to {exit} [local]
You lightly shoot *Dimoth the Dúnadan Man*'s left leg and tickle it.

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>#   $reply is now set to {Znakr} [local]
Znakr tells you '3 pukes raiding zoc'

You barely shoot *Dimoth the Dúnadan Man*'s body and tickle it.

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>flee

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>
*Andarin the Dúnadan Man* sends you sprawling with a powerful bash.

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>
*Andarin the Dúnadan Man* slashes your left arm very hard and tickles it.
You flee head over heels.
Your head stops stinging.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Fine>shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine>West
A Wet Tunnel
Exits: north, east.

o= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Fine>shoot dimoth
shoot dimoth
You lightly shoot *Dimoth the Dúnadan Man*'s body and tickle it.

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Wounded>
You shoot *Dimoth the Dúnadan Man*'s right arm extremely hard and shatter it.

*Dimoth the Dúnadan Man* pounds your left leg extremely hard.
You feel a strong ache there!

!= CSW HP:Fine *Dimoth the Dúnadan Man*:Bad>flee
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Fine>shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine>shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine>West
*Dimoth the Dúnadan Man* has arrived from the west.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Fine>shoot dimoth
Shoot whom?

o= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Fine>shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine>shoot dimoth
Shoot whom?

!= CSW HP:Fine>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine>
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Fine>#   $doorname is now set to {exit} [local]

*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine>West
A Wet Tunnel
Exits: north, east.

o= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].
*Dimoth the Dúnadan Man* LEAVES W E S T.
*Andarin the Dúnadan Man* slashes your right leg hard and tickles it.

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>shoot dimoth
Shoot whom?
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>shoot dimoth
*Andarin the Dúnadan Man* opens the earthtrap.

*Andarin the Dúnadan Man* CLOSES the earthtrap.
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Fine *Andarin the Dúnadan Man*:Healthy>flee
*Dimoth the Dúnadan Man* LEAVES W E S T.
You flee head over heels.
A Wet Tunnel
*Dimoth the Dúnadan Man* is standing here.
Exits: north, east.

!= CSW HP:Fine>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Fine>shoot dimoth
*Dimoth the Dúnadan Man* has arrived from the west.

shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Fine>Shoot whom?

!= CSW HP:Fine>
*Andarin the Dúnadan Man* slashes your left hand extremely hard.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>West
No way! You are fighting for your life!


!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>flee
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Hurt>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Hurt>shoot dimoth
Shoot whom?

!= CSW HP:Hurt>West
A Wet Tunnel
Exits: north, east.

o= CSW HP:Hurt>North
A Wet Tunnel
Exits: south, west.

o= CSW HP:Hurt>shoot dimoth
Shoot whom?

o= CSW HP:Hurt>West
Bend in the Wet Tunnel
Exits: east, south.

o= CSW HP:Hurt>South
A Wet Tunnel
*Dimoth the Dúnadan Man* is standing here.
Exits: north, west.

!= CSW HP:Hurt>West
Narrow Tunnel
A lurg leader, with markings of the Durghash tribe, stands here.
Exits: [north], east.

o= CSW HP:Hurt>East
A Wet Tunnel
*Dimoth the Dúnadan Man* is standing here.
Exits: north, west.

!= CSW HP:Hurt>shoot dimoth
shoot dimoth
*Dimoth the Dúnadan Man* LEAVES N O R T H.
Your victim has disappeared!
Shoot whom?

o= CSW HP:Hurt>shoot dimoth
Shoot whom?

o= CSW HP:Hurt>North
Bend in the Wet Tunnel
Exits: east, south.

o= CSW HP:Hurt>East
South
A Wet Tunnel
Exits: south, west.

o= CSW HP:Hurt>East
A Wet Tunnel
Exits: north, east.

o= CSW HP:Hurt>shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Hurt>shoot dimoth
*Andarin the Dúnadan Man* slashes your body very hard.
Aye! You cannot concentrate any more...

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>flee

*Dimoth the Dúnadan Man* draws upon the power of a pale blue stone.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Hurt>East
shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Hurt>shoot dimoth
*Andarin the Dúnadan Man* quickly approaches, trying to slash you.

You shoot *Dimoth the Dúnadan Man*'s left foot extremely hard and shatter it.
*Andarin the Dúnadan Man* slashes your left foot extremely hard.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* panics, and attempts to flee.
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>flee
You flee head over heels.
P A N I C !

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* opens the earthtrap.
You flee head over heels.
Yavanna's Avenue
Exits: north, south, (down).

oO CSW HP:Hurt>
*Dimoth the Dúnadan Man* has arrived from below.

!O CSW HP:Hurt>East
Alas, you cannot go that way...

!O CSW HP:Hurt>shoot dimoth
*Dimoth the Dúnadan Man* CLOSES the crack.

shoot dimoth
*Dimoth the Dúnadan Man* LEAVES N O R T H.
Your victim has disappeared!

oO CSW HP:Hurt>Shoot whom?

oO CSW HP:Hurt>North
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
*Dimoth the Dúnadan Man* is standing here.
Exits: north, south.

!O CSW HP:Hurt>North
North
Yavanna's Avenue
Exits: north, south.
*Dimoth the Dúnadan Man* has arrived from the south.

!O CSW HP:Hurt>
Before Durin's Chimney
Exits: north, east, south, west.

oO CSW HP:Hurt>shoot dimoth

*Dimoth the Dúnadan Man* has arrived from the south.

!O CSW HP:Hurt>k dimoth
*Dimoth the Dúnadan Man* LEAVES S O U T H.
Your victim has disappeared!

They aren't here.

oO CSW HP:Hurt>South
Yavanna's Avenue
Exits: north, south.

oO CSW HP:Hurt>South
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: north, south.

oO CSW HP:Hurt>South
Yavanna's Avenue
Exits: north, south, (down).

oO CSW HP:Hurt>shoot dimoth
Shoot whom?

oO CSW HP:Hurt>
The crack CLOSES quietly.

oO CSW HP:Hurt>Down
Alas, you cannot go that way...

oO CSW HP:Hurt>oc
open crack

Down
Ok.

oO CSW HP:Hurt>shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here trying to concentrate.
Exits: west, (up).

!= CSW HP:Hurt>
*Andarin the Dúnadan Man* slashes your body extremely hard.
Aye! You cannot concentrate any more...

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>shoot dimoth
*Dimoth the Dúnadan Man* utters the words 'judicandus dies'

*Andarin the Dúnadan Man* CLOSES the earthtrap.

You shoot *Dimoth the Dúnadan Man*'s left foot extremely hard and shatter it.

!= CSW HP:Hurt *Andarin the Dúnadan Man*:Healthy>flee
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Hurt>East

*Dimoth the Dúnadan Man* has arrived from the east.

!= CSW HP:Hurt>shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Hurt>Shoot whom?

!= CSW HP:Hurt>k dimoth

*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Hurt>
*Dimoth the Dúnadan Man* opens the earthtrap.

shoot dimoth
*Dimoth the Dúnadan Man* LEAVES U P.
They aren't here.

!= CSW HP:Hurt>Shoot whom?

!= CSW HP:Hurt>Up
Yavanna's Avenue
*Dimoth the Dúnadan Man* is standing here.
Exits: north, south, (down).
*Dimoth the Dúnadan Man* LEAVES N O R T H.

oO CSW HP:Hurt>k dimoth
The crack CLOSES quietly.
They aren't here.

oO CSW HP:Hurt>North
The crack is opened from the other side.
Yavanna's Avenue
Exits: north, south.

oO CSW HP:Hurt>North
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
*Dimoth the Dúnadan Man* is standing here.
Exits: north, south.

!O CSW HP:Hurt>North
Before Durin's Chimney
Exits: north, east, south, west.

oO CSW HP:Hurt>
*Dimoth the Dúnadan Man* has arrived from the south.

!O CSW HP:Hurt>South

*Dimoth the Dúnadan Man* LEAVES W E S T.

oO CSW HP:Hurt>
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: north, south.

oO CSW HP:Hurt>North
Before Durin's Chimney
Exits: north, east, south, west.

oO CSW HP:Hurt>West
West
Durin's Way
Exits: east, west.

oO CSW HP:Hurt>West
Durin's Way
Exits: east, west.

oO CSW HP:Hurt>
Durin's Way
Exits: north, east, south, west.

oO CSW HP:Hurt>West
Durin's Way
Exits: east, west.

oO CSW HP:Hurt>West
Durin's Way
Exits: [north], east, west.

oO CSW HP:Hurt>East
East
Durin's Way
Exits: east, west.

oO CSW HP:Hurt>
Durin's Way
Exits: north, east, south, west.

oO CSW HP:Hurt>tr dimoth
You carefully examine the ground around you, looking for tracks...

Some rather far noise can be heard from the west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

oO CSW HP:Hurt>West
Durin's Way
Exits: east, west.


You stop tracking your victim.

oO CSW HP:Hurt>West
Durin's Way
Exits: [north], east, west.

oO CSW HP:Hurt>West
The Cavern Crossroads
Exits: east, west, up, down.

oO CSW HP:Hurt>tr dimoth
You carefully examine the ground around you, looking for tracks...
You hear some apparently rather far noise from below.

You see some tracks of *a Man* leading up
 (done less than 1 hour ago).

#### He runs 1up, and some 11 east, then back to crack, I'm just 1 mili-sec behind him....

oO CSW HP:Hurt Move:Tired>
Yavanna's Avenue
Exits: north, south.

oO CSW HP:Hurt Move:Tired>oc
open crack

Down
Ok.

oO CSW HP:Hurt Move:Tired>shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here trying to concentrate.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, (up).

!= CSW HP:Hurt Move:Tired>shoot dimoth
shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Hurt Move:Tired>
*Andarin the Dúnadan Man* CLOSES the earthtrap.
Shoot whom?

!= CSW HP:Hurt Move:Tired>
*Andarin the Dúnadan Man* drinks water from a water skin.
Shoot whom?
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Hurt Move:Tired>
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Hurt Move:Tired>West
A Wet Tunnel
*Dimoth the Dúnadan Man* is standing here.
Exits: north, east.

!= CSW HP:Hurt Move:Tired>East
*Dimoth the Dúnadan Man* LEAVES E A S T.
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Hurt Move:Tired>shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

!= CSW HP:Hurt Move:Tired>shoot dimoth
*Dimoth the Dúnadan Man* has arrived from the west.
*Andarin the Dúnadan Man* slashes your left arm extremely hard.
Aye! You cannot concentrate any more...

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>West
*Dimoth the Dúnadan Man* LEAVES W E S T.
No way! You are fighting for your life!

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>flee
PANIC! You can't quit the fight!

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>k dimoth
They aren't here.
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>
*Dimoth the Dúnadan Man* LEAVES W E S T.
You flee head over heels.
A Wet Tunnel
*Dimoth the Dúnadan Man* is standing here.
Exits: north, east.

!= CSW HP:Wounded Move:Tired>
*Dimoth the Dúnadan Man* LEAVES E A S T.

o= CSW HP:Wounded Move:Tired>k dimoth
*Dimoth the Dúnadan Man* has arrived from the east.
You approach *Dimoth the Dúnadan Man*, trying to hit him.

!= CSW HP:Wounded Move:Tired *Dimoth the Dúnadan Man*:Bad>k dimoth
shoot dimoth
You're already fighting!

!= CSW HP:Wounded Move:Tired *Dimoth the Dúnadan Man*:Bad>shoot dimoth
*Dimoth the Dúnadan Man* panics, and attempts to flee.
*Dimoth the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

o= CSW HP:Wounded Move:Tired>Shoot whom?

o= CSW HP:Wounded Move:Tired>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Tired>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Wounded Move:Tired>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Wounded Move:Tired>West
A Wet Tunnel
Exits: north, east.

o= CSW HP:Wounded Move:Tired>k dimoth

*Dimoth the Dúnadan Man* has arrived from the east.

!= CSW HP:Wounded Move:Tired>
*Dimoth the Dúnadan Man* LEAVES E A S T.

k dimoth
shoot dimoth
They aren't here.

o= CSW HP:Wounded Move:Tired>
*Dimoth the Dúnadan Man* has arrived from the east.
Your attempt to hit *Dimoth the Dúnadan Man* fails.

!= CSW HP:Wounded Move:Tired *Dimoth the Dúnadan Man*:Bad>k dimoth
*Dimoth the Dúnadan Man* slashes your left foot hard.
Aye! You cannot concentrate any more...

!= CSW HP:Wounded Move:Tired *Dimoth the Dúnadan Man*:Bad>
You're already fighting!

!= CSW HP:Wounded Move:Tired *Dimoth the Dúnadan Man*:Bad>shoot dimoth
*Dimoth the Dúnadan Man* panics, and attempts to flee.
*Dimoth the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

o= CSW HP:Wounded Move:Tired>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Tired>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Tired>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Tired>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Wounded Move:Tired>shoot dimoth
shoot dimoth
*Andarin the Dúnadan Man* pounds your left hand very hard.
Aye! You cannot concentrate any more...

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>
You shoot *Dimoth the Dúnadan Man*'s right hand extremely hard
 and shatter it.

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Healthy>
You barely hit *Andarin the Dúnadan Man*'s right foot and tickle it.

!= CSW HP:Wounded Move:Tired *Andarin the Dúnadan Man*:Fine>flee
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Wounded Move:Slow>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Wounded Move:Slow>shoot dimoth
shoot dimoth
*Dimoth the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!
Shoot whom?

!= CSW HP:Wounded Move:Slow>
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Wounded Move:Slow>
*Andarin the Dúnadan Man* tries to pound you, but your parry is successful.

!= CSW HP:Wounded Move:Slow *Andarin the Dúnadan Man*:Fine>West
No way! You are fighting for your life!
*Dimoth the Dúnadan Man* LEAVES W E S T.

!= CSW HP:Wounded Move:Slow *Andarin the Dúnadan Man*:Fine>flee
*Dimoth the Dúnadan Man* has arrived from the west.
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>
*Dimoth the Dúnadan Man* has arrived from the east.

!= CSW HP:Wounded Move:Slow>k dimoth

*Dimoth the Dúnadan Man* LEAVES E A S T.

o= CSW HP:Wounded Move:Slow>shoot dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>Shoot whom?

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.
*Dimoth the Dúnadan Man* has arrived from the east.

!= CSW HP:Wounded Move:Slow>
*Dimoth the Dúnadan Man* LEAVES E A S T.

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>k dimoth
*Dimoth the Dúnadan Man* has arrived from the east.
Your attempt to hit *Dimoth the Dúnadan Man* fails.

!= CSW HP:Wounded Move:Slow *Dimoth the Dúnadan Man*:Bad>k dimoth
You're already fighting!

!= CSW HP:Wounded Move:Slow *Dimoth the Dúnadan Man*:Bad>shoot dimoth

*Dimoth the Dúnadan Man* slashes your left arm very hard.

!= CSW HP:Wounded Move:Slow *Dimoth the Dúnadan Man*:Bad>shoot dimoth
*Dimoth the Dúnadan Man* panics, and attempts to flee.
*Dimoth the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

o= CSW HP:Wounded Move:Slow>Shoot whom?

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>k dimoth
They aren't here.

o= CSW HP:Wounded Move:Slow>
*Dimoth the Dúnadan Man* has arrived from the east.

!= CSW HP:Wounded Move:Slow>
*Dimoth the Dúnadan Man* LEAVES E A S T.

o= CSW HP:Wounded Move:Weak>North
A Wet Tunnel
Exits: south, west.

o= CSW HP:Wounded Move:Weak>g metal all
qf
*Andarin the Dúnadan Man* has arrived from the south.
*Dimoth the Dúnadan Man* has arrived from the south.
You get a small metal flask from a large sack.

!= CSW HP:Wounded Move:Weak>
*Andarin the Dúnadan Man* LEAVES W E S T.
*Dimoth the Dúnadan Man* LEAVES W E S T.
quaff flask

Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

o= CSW HP:Bad>South

*Andarin the Dúnadan Man* has arrived from the west.
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Bad>
A Wet Tunnel
Exits: north, east.

o= CSW HP:Bad>North
A Wet Tunnel
Exits: south, west.

o= CSW HP:Bad>shoot dimoth

*Andarin the Dúnadan Man* has arrived from the west.
*Dimoth the Dúnadan Man* has arrived from the west.

!= CSW HP:Bad>
*Andarin the Dúnadan Man* LEAVES S O U T H.
*Dimoth the Dúnadan Man* LEAVES S O U T H.
Your victim has disappeared!

o= CSW HP:Bad>South

*Andarin the Dúnadan Man* has arrived from the south.
*Dimoth the Dúnadan Man* has arrived from the south.

!= CSW HP:Bad>
A Wet Tunnel
Exits: north, east.

o= CSW HP:Bad>East
Under the Crack
Exits: west, [up].

o= CSW HP:Bad>West
A Wet Tunnel
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: north, east.

!= CSW HP:Bad>shoot dimoth
*Andarin the Dúnadan Man* LEAVES E A S T.
*Dimoth the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

o= CSW HP:Bad>East
shoot dimoth
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Bad>shoot dimoth
You shoot *Dimoth the Dúnadan Man*'s left hand extremely hard and shatter it.

!= CSW HP:Bad *Dimoth the Dúnadan Man*:Awful>
You shoot *Dimoth the Dúnadan Man*'s head extremely hard and shatter it.
*Dimoth the Dúnadan Man* is incapacitated and will slowly die, if not aided.

!= CSW HP:Bad *Dimoth the Dúnadan Man*:Dying>
*Andarin the Dúnadan Man* pounds your left foot very hard and shatters it.
You are wracked with overwhelming PAIN!

!= CSW HP:Bad *Dimoth the Dúnadan Man*:Dying>flee
You flee head over heels.
A Wet Tunnel
Exits: north, east.

o= CSW HP:Bad Move:Tired>East
Under the Crack
*Andarin the Dúnadan Man* is standing here.
*Dimoth the Dúnadan Man* is lying here, incapacitated.
Exits: west, [up].

!= CSW HP:Bad Move:Tired>shoot dimoth
You shoot *Dimoth the Dúnadan Man*'s left leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Dimoth the Dúnadan Man*'s death cry.
*Dimoth the Dúnadan Man* has drawn his last breath! R.I.P.

!= CSW HP:Bad Move:Tired>g all corpse
put all sack
g all corpse
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get an ornate, steel-shafted warhammer from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a ring from the corpse of *a Man*.
You get a ruby ring from the corpse of *a Man*.
You get a necklace from the corpse of *a Man*.
You get a pale blue stone from the corpse of *a Man*.
You get a blood-encrusted breastplate from the corpse of *a Man*.
You can't get a horned helmet, you are carrying too many items already.

!= CSW HP:Bad Move:Tired>West
That would be an interesting topological experiment.
You put a pair of snowshoes in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put an ornate, steel-shafted warhammer in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a ring in a large sack.
You put a ruby ring in a large sack.
You put a necklace in a large sack.
You put a pale blue stone in a large sack.
You put a blood-encrusted breastplate in a large sack.

!= CSW HP:Bad Move:Tired>
*Andarin the Dúnadan Man* gets a horned helmet from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets a pair of plate greaves from the corpse of *a
Man*.
*Andarin the Dúnadan Man* gets a pair of smooth, black boots from the corpse
of *a Man*.
*Andarin the Dúnadan Man* gets a thin pair of metal gauntlets from the corpse
of *a Man*.
*Andarin the Dúnadan Man* gets a pair of plate vambraces from the corpse of *a
Man*.
*Andarin the Dúnadan Man* gets a reinforced oak staff from the corpse of *a
Man*.
*Andarin the Dúnadan Man* gets a forest green cloak from the corpse of *a
Man*.
*Andarin the Dúnadan Man* gets a leather backpack from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets a keyring with a key and some sets of lock
picks from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets a small bracelet from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets an engraved broadsword from the corpse of *a
Man*.
*Andarin the Dúnadan Man* gets a gleaming belt from the corpse of *a Man*.

*Andarin the Dúnadan Man* gets a sable pouch from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets a red ruby from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets an ornate scabbard from the corpse of *a Man*.
*Andarin the Dúnadan Man* gets a fortune in gold from the corpse of *a Man*.
You can't find anything in the corpse.

!= CSW HP:Bad Move:Tired>
A Wet Tunnel
Exits: north, east.

o= CSW HP:Bad Move:Tired>#   $doorname is now set to {exit} [local]
East
Under the Crack
The corpse of *a Man* is lying here.
*Andarin the Dúnadan Man* is standing here.
Exits: west, [up].

!= CSW HP:Bad Move:Tired>open exit
Up
Ok.

!= CSW HP:Bad Move:Tired>
Yavanna's Avenue
Exits: north, south, (down).

oO CSW HP:Bad Move:Tired>South
Iron Hall
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, west.




###### End of round 1....I spam some west of crag to regen, but
###### paranoid as I am...I didnt want to sit down in non-closeable waiting for a stab...




o= CSW HP:Bad>South
Partially Caved-in Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west, up.

o= CSW HP:Bad>West
A Sloping Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

o= CSW HP:Bad>West
Spiralling Tunnel
Exits: north, east.

o= CSW HP:Bad>North
Spiralling Tunnel
Some tough lichen grows on the rocks.
Exits: east, south.

o= CSW HP:Bad>North
Alas, you cannot go that way...

o= CSW HP:Bad>East
Sloping Windy Tunnel
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

o= CSW HP:Bad>East
Bend in the Sloping Tunnel
Exits: south, west.

o= CSW HP:Bad>East
Alas, you cannot go that way...

o= CSW HP:Bad>South
Junction
Exits: north, east, south.

o= CSW HP:Bad>East
Narrow Passage
Exits: east, west.

o= CSW HP:Bad>East
East
Bend in the Narrow Passage
Exits: north, [south], west.

o= CSW HP:Bad>Alas, you cannot go that way...

o= CSW HP:Bad>North
Very Narrow Passage
The corpse of a vicious rat is lying here.
Exits: north, south.

o= CSW HP:Bad>East
Alas, you cannot go that way...

o= CSW HP:Bad>North
Narrow Crevice
Exits: east, south.

o= CSW HP:Bad>East
Wide Twisting Tunnel
Exits: east, south, west.

o= CSW HP:Bad>East
Wide Twisting Tunnel
Exits: south, west.

o= CSW HP:Bad>tr man
You carefully examine the ground around you, looking for tracks...

#   $targ is now set to {*man*} [local]
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

o= CSW HP:Wounded>South
Wide Twisting Tunnel
Exits: north, east.

East
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

o= CSW HP:Wounded>
Wide Twisting Tunnel
Exits: east, west.

East
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

o= CSW HP:Wounded>
Twisting Tunnel Before an Irondoor
*Andarin the Dúnadan Man* is resting here.                           ###### Aha...he was tracking me...bad idea!
Exits: north, [south], west.
Aha, you have found your victim!

!= CSW HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

#   $targ is now set to {*man*} [local]
draw bow
shoot *man*
*Andarin the Dúnadan Man* makes a strange sound, as you place a black runed
dagger in his back.

!= CSW HP:Wounded *Andarin the Dúnadan Man*:Wounded>
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

!= CSW HP:Wounded *Andarin the Dúnadan Man*:Wounded>
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

o= CSW HP:Wounded>shoot *man*
Shoot whom?

o= CSW HP:Wounded>West
*Andarin the Dúnadan Man* has arrived from the west.
Wide Twisting Tunnel
Exits: east, west.

o= CSW HP:Wounded>shoot *man*
Shoot whom?

o= CSW HP:Wounded>East
Twisting Tunnel Before an Irondoor
*Andarin the Dúnadan Man* is standing here.
Exits: north, [south], west.

!= CSW HP:Wounded>shoot *man*
*Andarin the Dúnadan Man* LEAVES N O R T H.
Shoot whom?





###### End of round 2....he spams to west-gate....I'm close behind him....





oO CSW HP:Bad>North
Cargo Road
Exits: north, east.

oO CSW HP:Bad>shoot *man*
Inside Durin's Gate
*Andarin the Dúnadan Man* is standing here.
Exits: east, south, [west].

!O CSW HP:Bad>shoot *man*
You shoot *Andarin the Dúnadan Man*'s right leg extremely hard and shatter it.
You are wracked with overwhelming PAIN!

!O CSW HP:Bad *Andarin the Dúnadan Man*:Bad>
*Andarin the Dúnadan Man* drinks a small metal flask.
*Andarin the Dúnadan Man* groans in pain after emptying a metal flask in one
gulp.
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

oO CSW HP:Bad>shoot *man*
Shoot whom?

oO CSW HP:Bad>East
Moving up the slope is really hard.
On the Great Stairway
Exits: east, west.

oO CSW HP:Bad>shoot *man*
Shoot whom?

oO CSW HP:Bad>East
Moving up the slope is really hard.
The Ruined Plaza
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
*Andarin the Dúnadan Man* is standing here.
Exits: south, west.

!O CSW HP:Bad>shoot *man*
South
*Andarin the Dúnadan Man* LEAVES W E S T.
Shoot whom?

oO CSW HP:Bad>
A Bend in the Underground Road
Exits: north, east.

oO CSW HP:Bad>North
West
Moving up the slope is really hard.
The Ruined Plaza
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: south, west.

oO CSW HP:Bad>West
On the Great Stairway
Exits: east, west.

oO CSW HP:Bad>shoot *man*
Inside Durin's Gate
*Andarin the Dúnadan Man* is standing here.
Exits: east, south, [west].

!O CSW HP:Bad>shoot *man*
*Andarin the Dúnadan Man* pushes on the large gates.

*Andarin the Dúnadan Man* LEAVES S O U T H.
Your victim has disappeared!
Shoot whom?

oO CSW HP:Bad>shoot *man*
*Andarin the Dúnadan Man* has arrived from the south.

South
shoot *man*
*Andarin the Dúnadan Man* LEAVES S O U T H.
Your victim has disappeared!

oO CSW HP:Bad>
Cargo Road
*Andarin the Dúnadan Man* is standing here.
Exits: north, east.

!O CSW HP:Bad>k *man*
*Andarin the Dúnadan Man* LEAVES N O R T H.
Your victim has disappeared!

They aren't here.

oO CSW HP:Bad>North
Inside Durin's Gate
*Andarin the Dúnadan Man* is standing here.
Exits: east, south, [west].

!O CSW HP:Bad>k *man*
*Andarin the Dúnadan Man* LEAVES S O U T H.

shoot *man*
They aren't here.

oO CSW HP:Bad>
*Andarin the Dúnadan Man* has arrived from the south.

k *man*
shoot *man*
*Andarin the Dúnadan Man* LEAVES S O U T H.
Your victim has disappeared!

oO CSW HP:Bad>They aren't here.

oO CSW HP:Bad>Shoot whom?

oO CSW HP:Bad>k *man*
They aren't here.
The two gate-halves slowly start swinging outwards.

oO CSW HP:Bad>
*Andarin the Dúnadan Man* has arrived from the south.

!O CSW HP:Bad>k *man*
You try to hit *Andarin the Dúnadan Man*, but he parries successfully.

!O CSW HP:Bad *Andarin the Dúnadan Man*:Bad>shoot *man*
shoot *man*
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES E A S T.
Your victim has disappeared!

oO CSW HP:Bad>Shoot whom?

oO CSW HP:Bad>shoot *man*
*Andarin the Dúnadan Man* has arrived from the east.

k *man*
You strongly shoot *Andarin the Dúnadan Man*'s body and shatter it.

!O CSW HP:Bad *Andarin the Dúnadan Man*:Awful>
You're already fighting!

!O CSW HP:Bad *Andarin the Dúnadan Man*:Awful>
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES E A S T.

oO CSW HP:Bad>shoot *man*
Shoot whom?
*Andarin the Dúnadan Man* has arrived from the east.
The gate opens up, showing the dark lake outside.
*Andarin the Dúnadan Man* bleeds from open wounds.

!O CSW HP:Bad>k *man*
You approach *Andarin the Dúnadan Man*, trying to hit him.

!O CSW HP:Bad *Andarin the Dúnadan Man*:Awful>shoot *man*
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES W E S T.
Your victim has disappeared!

oO CSW HP:Bad>West
You blink and feel weaker under the cruel light of the sun.
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
*Andarin the Dúnadan Man* is standing here.
Exits: *north*, (east), *west*.
You begin to see some clouds.

*(~ CSW HP:Bad>North
*Andarin the Dúnadan Man* LEAVES N O R T H.
A Narrow Stretch of Dry Land
*Andarin the Dúnadan Man* is standing here.
Exits: *south*, *west*.

*(~ CSW HP:Bad Move:Tired>shoot *man*
*Andarin the Dúnadan Man* holds his head with both hands and staggers.

You shoot *Andarin the Dúnadan Man*'s body hard and shatter it.

*(~ CSW HP:Bad Move:Tired *Andarin the Dúnadan Man*:Awful>
*Andarin the Dúnadan Man* slashes your body hard and shatters it.
You are wracked with overwhelming PAIN!

*(~ CSW HP:Bad Move:Tired *Andarin the Dúnadan Man*:Awful>
*Andarin the Dúnadan Man* panics, and attempts to flee.
*Andarin the Dúnadan Man* LEAVES S O U T H.

*(~ CSW HP:Bad Move:Tired>
*Andarin the Dúnadan Man* has arrived from the south.

*(~ CSW HP:Bad Move:Tired>South
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: *north*, (east), *west*.

*(~ CSW HP:Bad Move:Tired>North
A Narrow Stretch of Dry Land
*Andarin the Dúnadan Man* is standing here.
Exits: *south*, *west*.

*(~ CSW HP:Bad Move:Tired>West
A Narrow Stretch of Dry Land
Exits: *north*, *east*, *south*, *west*.

*(~ CSW HP:Bad Move:Tired>k *man*
East
They aren't here.

*(~ CSW HP:Bad Move:Tired>shoot *man*
A Narrow Stretch of Dry Land
*Andarin the Dúnadan Man* is standing here.
Exits: *south*, *west*.

*(~ CSW HP:Bad Move:Tired>
You shoot *Andarin the Dúnadan Man*'s right foot extremely hard and shatter
it.
*Andarin the Dúnadan Man* is incapacitated and will slowly die, if not aided.
You hit *Andarin the Dúnadan Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Andarin the Dúnadan Man*'s death cry.
*Andarin the Dúnadan Man* has drawn his last breath! R.I.P.

*(~ CSW HP:Bad Move:Tired>g all corpse
put all sack
g all corpse
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a war arrow from the corpse of *a Man*.
You get a small metal flask from the corpse of *a Man*.
You get a small metal flask from the corpse of *a Man*.
You get a flask of miruvor from the corpse of *a Man*.
You get a sapphire ring from the corpse of *a Man*.
You get an icy ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a jade amulet from the corpse of *a Man*.
You get a thick metal breastplate from the corpse of *a Man*.
You get a great helm from the corpse of *a Man*.
You get a pair of plate greaves from the corpse of *a Man*.
You get a pair of iron-shod boots from the corpse of *a Man*.
You get a thick pair of metal gauntlets from the corpse of *a Man*.
You get a heavy pair of vambraces from the corpse of *a Man*.
You get a bejewelled shield from the corpse of *a Man*.
You get a russet cloak from the corpse of *a Man*.
You can't get a leather backpack, you are carrying too many items already.

*(~ CSW HP:Bad Move:Tired>That would be an interesting topological experiment.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a war arrow in a large sack.
You put a small metal flask in a large sack.
You put a small metal flask in a large sack.
You put a flask of miruvor in a large sack.
You put a sapphire ring in a large sack.
You put an icy ring in a large sack.
You put a red ruby in a large sack.
You put a jade amulet in a large sack.
A thick metal breastplate won't fit in a large sack.
You put a great helm in a large sack.
A pair of plate greaves won't fit in a large sack.
A pair of iron-shod boots won't fit in a large sack.
A thick pair of metal gauntlets won't fit in a large sack.
A heavy pair of vambraces won't fit in a large sack.
A bejewelled shield won't fit in a large sack.
A russet cloak won't fit in a large sack.

*(~ CSW HP:Bad Move:Tired>
You can't get a leather backpack, it's too heavy.
You get a keyring with a set of lock picks from the corpse of *a Man*.
You get an engraved broadsword from the corpse of *a Man*.
You get a gleaming belt from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a gem-inlaid knife from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 513 gold coins, 11 silver pennies, and 91 copper pennies.

*(~ CSW HP:Bad Move:Tired>draw boots
You hang a black horn shortbow across your back.
You masterfully draw a black runed dagger, looking very evil-minded.

*(~ CSW HP:Bad Move:Tired>look in corpse
corpse (here) : 
a leather backpack                                           ###### ACK, I saw this...but I didnt realize....ITS GOOD EQ IN IT FROM DIMOTH!!!!!!!!!!!!

*(~ CSW HP:Bad Move:Tired>South
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: *north*, (east), *west*.

*(~ CSW HP:Bad Move:Slow>East
You feel so much better hiding in the shadows!
Inside Durin's Gate
Exits: east, south, *(west)*.

oO CSW HP:Bad Move:Slow>i
You are carrying:
a gem-inlaid knife (flawless)
a water skin
a sable pouch
a gleaming belt
an engraved broadsword (flawless)
a keyring with a set of lock picks
a russet cloak (flawless)
a bejewelled shield (flawless)
a heavy pair of vambraces (flawless)
a thick pair of metal gauntlets (flawless)
a pair of iron-shod boots (flawless)
a pair of plate greaves (flawless)
a thick metal breastplate (flawless)
a large sack

oO CSW HP:Bad Move:Slow>rq          ##### Here I realize it!!!!!! Must hurry!!!!!!
reveal quick

You begin to search...

drop all.metal
You didn't find anyone.

oO CSW HP:Bad Move:Slow>
You drop the breastplate.
You drop the greaves.
You drop the boots.
You drop the gauntlets.
You drop the vambraces.

oO CSW HP:Bad Move:Slow>West

Suddenly, you see tentacles wriggle their way towards the gate from the
lake beneath. Grabbing the gates, they throw them shut. Through
the thick rock you hear loud thumps as something crashes into the closed gates.          ###### Damn, there goes that eq....gate is blocked for 20 min....

oO CSW HP:Bad Move:Slow>North
The gates seems to be closed.

oO CSW HP:Bad Move:Slow>Alas, you cannot go that way...

oO CSW HP:Bad Move:Slow>g pack corpse
You don't see a corpse to get things from.

##### Ok, only 1 thing to do....I draught myself through Redhorn....must hurry.....before he loots....

**~ CSW HP:Wounded Move:Tired>South
Hollin Road
*Andarin the Dúnadan Man* is here, resting on a pack horse.      #### Ok, maybe he looted...lets check backpack before we move for rekill!
Exits: =north=, =east=, south, west.

**~ CSW HP:Wounded Move:Tired>East
Moving up the slope is really hard.
Hollin Road
Exits: =south=, =west=, up.

**~ CSW HP:Wounded Move:Tired>South
Moving up the slope is really hard.
End of the Hollin Road
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: =north=, east, south.

**~ CSW HP:Wounded Move:Tired>East
Stagnant Creek
Exits: south, west.

*.~ CSW HP:Wounded Move:Tired>South
A Narrow Stretch of Dry Land
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
Exits: north, east, south, west.

*(~ CSW HP:Wounded Move:Tired>
A tentacle entangles you!
A tentacle tries to hit you, but your parry is successful.

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>East
No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>flee
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>North

A tentacle tries to hit you, but your parry is successful.
You swiftly dodge a tentacle's attempt to hit you.

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>North
No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>North
No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Healthy>
You pierce a tentacle's body extremely hard.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>West
North
No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>No way! You are fighting for your life!

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
Struggling hard, you manage to avoid being dragged away by a tentacle.
You swiftly dodge a tentacle's attempt to hit you.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You swiftly dodge a tentacle's attempt to hit you.
You flee head over heels.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You swiftly dodge a tentacle's attempt to hit you.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
A tentacle strongly hits your right hand.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>draw boots

You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>A pair of smooth, black boots is empty!
A tentacle slithers in from the south.
A tentacle slithers in from the south.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>flee

You strongly pierce a tentacle's body and tickle it.

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You are already attempting to flee!

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Wounded Move:Tired a tentacle:Fine>
A tentacle hits your left leg.
A tentacle strongly hits your body.

*(~ CSW HP:Bad Move:Tired a tentacle:Fine>Up
No way! You are fighting for your life!
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Bad Move:Tired a tentacle:Fine>Up
No way! You are fighting for your life!
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Bad Move:Tired a tentacle:Fine>Up
No way! You are fighting for your life!

*(~ CSW HP:Bad Move:Tired a tentacle:Fine>
Struggling hard, you manage to avoid being dragged away by a tentacle.
You strongly pierce a tentacle's body and tickle it.

*(~ CSW HP:Bad Move:Tired a tentacle:Fine>North
No way! You are fighting for your life!
You flee head over heels.
You manage to break free of a tentacle's hold.
A Narrow Stretch of Dry Land
The corpse of *a Man* is lying here.
Exits: south, west.

*(~ CSW HP:Bad Move:Tired>North
Alas, you cannot go that way...

*(~ CSW HP:Bad Move:Tired>West
A Narrow Stretch of Dry Land
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
Exits: north, east, south, west.
A tentacle entangles you!

*(~ CSW HP:Bad Move:Tired>
A tentacle tries to hit you, but your parry is successful.

*(~ CSW HP:Bad Move:Tired a tentacle:Healthy>North
No way! You are fighting for your life!
A tentacle quickly approaches, trying to hit you.

*(~ CSW HP:Bad Move:Tired a tentacle:Healthy>flee
A tentacle quickly approaches, trying to hit you.
You flee head over heels.
You manage to break free of a tentacle's hold.
The Festering Lake
Exits: north, east, south, west, down.

*~~ CSW HP:Bad Move:Slow>East
A Narrow Stretch of Dry Land
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
Exits: north, east, south, west.
A tentacle entangles you!

*(~ CSW HP:Bad Move:Slow>North
You are pulled back by a tentacle.

*(~ CSW HP:Bad Move:Slow>West
You are pulled back by a tentacle.

*(~ CSW HP:Bad Move:Slow>flee
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*(~ CSW HP:Bad Move:Slow>
A tentacle moves west, dragging you with it.
The Festering Lake
A green, weaving tentacle rises out of the water, crawling towards you.

*~~ CSW HP:Bad Move:Slow>
A tentacle slithers in from the east.

*~~ CSW HP:Bad Move:Slow>West
You are pulled back by a tentacle.

*~~ CSW HP:Bad Move:Slow>West
You are pulled back by a tentacle.

*~~ CSW HP:Bad Move:Slow>Up
Alas, you cannot go that way...

*~~ CSW HP:Bad Move:Slow>West
You are pulled back by a tentacle.

*~~ CSW HP:Bad Move:Slow>Up
West
Alas, you cannot go that way...

*~~ CSW HP:Bad Move:Slow>
You are pulled back by a tentacle.

*~~ CSW HP:Bad Move:Slow>Up
West
Alas, you cannot go that way...

*~~ CSW HP:Bad Move:Slow>Up
You are pulled back by a tentacle.

*~~ CSW HP:Bad Move:Slow>Up
Alas, you cannot go that way...

*~~ CSW HP:Bad Move:Slow>Alas, you cannot go that way...

*~~ CSW HP:Bad Move:Slow>flee

A tentacle slithers in from the east.

*~~ CSW HP:Bad Move:Slow>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !
A tentacle tries to hit you, but your parry is successful.

*~~ CSW HP:Bad Move:Slow a tentacle:Healthy>
A tentacle tries to hit you, but your parry is successful.

*~~ CSW HP:Bad Move:Slow a tentacle:Healthy>
A tentacle slithers in from the east.

*~~ CSW HP:Bad Move:Slow a tentacle:Healthy>
Struggling hard, you manage to avoid being dragged away by a tentacle.
A tentacle slithers in from the east.
You pierce a tentacle's body hard.
You swim and successfully stay on the water.

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
Struggling hard, you manage to avoid being dragged away by a tentacle.
A tentacle slithers in from the east.

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You pierce a tentacle's body extremely hard.
Your victim is shocked by your hit!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You swiftly dodge a tentacle's attempt to hit you.
A tentacle tries to hit you, but your parry is successful.
A tentacle strongly hits your right leg.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You swiftly dodge a tentacle's attempt to hit you.
You are wracked with overwhelming PAIN!
A tentacle tries to hit you, but your parry is successful.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>flee
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
Struggling hard, you manage to avoid being dragged away by a tentacle.

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You pierce a tentacle's body hard.

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
A tentacle strongly hits your right arm.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
A tentacle hits your right foot.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
A tentacle slithers in from the east.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
A tentacle strongly hits your head and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
You are pulled back by a tentacle.
You are pulled back by a tentacle.
P A N I C !

*~~ CSW HP:Bad Move:Slow a tentacle:Fine>
A tentacle strongly hits your left arm and shatters it.
You are wracked with overwhelming PAIN!

*~~ CSW HP:Awful Move:Slow a tentacle:Fine>
You flee head over heels.
You manage to break free of a tentacle's hold.
A Narrow Stretch of Dry Land
A green, weaving tentacle rises out of the water, crawling towards you.
Exits: north, east, south, west.

*(~ CSW HP:Awful Move:Slow>West
The Festering Lake
A green, weaving tentacle rises out of the water, crawling towards you.           ##### Talk about showing off here :)
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
A green, weaving tentacle rises out of the water, crawling towards you.
Exits: north, east, south, west, down.

*~~ CSW HP:Awful Move:Slow>West
The Festering Lake
Exits: east, south, west.

*~~ CSW HP:Awful Move:Slow>West
Top of the Stairfalls
Exits: east, down.

*<~ CSW HP:Awful Move:Weak>
As the warmth of the draught recedes from your limbs, you feel less energetic.       ##### No shit :)
You feel your muscles regain some of their former energy.

*<~ CSW HP:Awful Move:Weak>Down
Base of Stairfalls
Exits: north, west, up.

*%~ CSW HP:Awful Move:Weak>sc
6/333 hits and 11/145 moves.


#### I've never lived that long vs tentacles before.....EVER.....and I doubt anyone has....incredible luck!

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2004/06/09 21:05, Tankist:    -Tempus-Rated: Superb 
Good log!

2004/06/09 21:05, Tankist:    -Tempus-Rated: Superb 
*HicÄ*

2004/06/09 21:41, Tushie: 
Great log

2004/06/09 21:48, Wiseman: 
I vote for notables :)

Great survival skills!

2004/06/09 22:20, Tadej: 
Great log indeed.

2004/06/09 22:24, Kenzu:   
Everyone gets lucky! :)

Good job on the kills. One day, I too will be that lucky!

2004/06/09 23:14, Axel:Rated: Superb 
Morgazh, want me to move it?

2004/06/09 23:19, Nilin:Rated: Superb 
Yes, move it Axel! Nice escape :)

2004/06/09 23:59, Vrool:Rated: Superb 
Superb.

2004/06/10 00:07, Amras:  Rated: Good 
Nice!:)

2004/06/10 03:10, Tweek: 
that was great, loved the twist at the end and SUCH LUCK! notables please!

2004/06/10 03:33, Uber: 
Nice escape, nice kills! But I might have lasted longer getting the eq of 9 legends! Anyone remember the famous, Gray-packhorsefullofshining incident? :P

2004/06/10 04:16, Sogard:   
I don't. :P

2004/06/10 06:22, Guido:Rated: Superb 
Lucky bastarrrdo.

2004/06/10 07:30, Deimus: 
I can't believe you didn't kill him again right away. Then there would be no rush to check the corpse (if it was even necessary :P)

2004/06/10 08:48, Morgazh: 
Ok, move it...

2004/06/10 09:35, Moby:  Rated: Superb 
Fun! :)

2004/06/10 09:53, Tramd:  Rated: Good 
I remember that Uber, was one of the most insane things I have ever seen on the game. He gave eq back I heard....I woulda just rented with it...muhahaha

2004/06/10 09:57, Guido:Rated: Superb 
rating.

2004/06/10 12:13, Andróg:  Rated: Superb 
Well, he had like 2-3 artefacts there. And like at least 3 shining sets? Using all that for your own good without everybody noticing it would have been pretty difficult and Gray would have probably been flamed for another... 2 years.

PS. Guido, you can rate without posting a comment. :)

2004/06/10 13:09, Moortek:Rated: Superb 
Good to see people Dimoth die. He yells to people to die RL, he got some strange problems. *Clap*

2004/06/10 13:32, Zerabethulh: 
mwarhahre.. rocking =)

2004/06/10 13:36, Alantir:Rated: Superb 
Finally got around to read it. :) Glad I did so I can rate it superb. :)

2004/06/10 14:52, Edvard: 
Good playing! Can't believe how much they sucked though :P

2004/06/10 16:28, Seldaran:Rated: Good 
Mmhm, nice

2004/06/10 19:11, Devastator:Rated: Superb 
Heh not really boring and not really long... nice log and sick luck in the end :p

2004/06/10 19:33, Byggare:Rated: Good 
Kickass =P

2004/06/11 00:38, Malek:  Rated: Superb 
Rockin' log. I lasted a total of 3 struggles at tentacles, the last time i was there. Insane luck indeed!

2004/06/11 01:00, Alantir:Rated: Superb 
Now that I know Andarin's level it kinda looses it's glory. :) Still worth a superb though. :)

2004/06/11 06:44, Kenzu:   
The pack horse was Antar's eq. The rest of the eq was returned to their owners by the previous group.

2004/06/11 17:31, Shrimp:Rated: Good 
brave and nice, liked it..

2004/06/11 19:30, Gwendolyn:  Rated: Good 
Hehe, Deva's comment made me chuckle :)

2004/06/22 10:14, Moist: 
I'm too late to vote :/


top
 


 Rating-Summary 
 Superb Alantir, Androin, Andróg, Antar, Axel, Dagor, Devastator, Gamla, Guido, 
Icebear, Kazar, Losrandir, Malek, Moby, Moortek, Narlah, Nero, Razoor, Rignak, 
Tempus, Ulixes, Vrool 
 Good Amras, Aschit, Biik, Blenda, Byggare, Daar, Darvil, Elemmire, Enforcer, 
Faint, Gwendolyn, Malthros, Roadkill, Seldaran, Shrimp, Tramd, Waldon, Zomb 
 Average Nacs, Porien, Uldrak 
 Poor  
 Awful Bharr 
Rating period for this log has expired!


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