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Suprise Suprise! (uneditted/long) (Wridush)comments   back
(1514 hits. Posted 2003/12/09)
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### WARNING:  EXTREMELY LONG AND UNEDITTED LOG OF DEATH AND WHAT NOT! ###
### WARNING:  EXTREMELY LONG AND UNEDITTED LOG OF DEATH AND WHAT NOT! ###
### WARNING:  EXTREMELY LONG AND UNEDITTED LOG OF DEATH AND WHAT NOT! ###
### WARNING:  EXTREMELY LONG AND UNEDITTED LOG OF DEATH AND WHAT NOT! ###

### So, pukes roaming in huge groups (suprise suprise).  Saw a group  ###
### of four, and a group of three after having been hit by all seven  ###
### and Zigin...  Nice ain't it?  So, we regen, and Beld and I go out ###
### looking for trouble!  (This is long, and uneditted, deal with it. ###

)* RW Mana:Burning Move:Tired>w
Old East Road
There are two handfuls of clover here.
The corpse of a black wolf is lying here.
Exits: north, =east=, south, =west=.

)* RW Mana:Burning Move:Tired>td
track *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

)* RW Mana:Burning>s
An Abandoned Path in the Broken Hills
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

)( RW Mana:Burning>track
track
You stop tracking your victim.

)( RW Mana:Burning>You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a pack horse leading south (done less than 2 hours ago).

say Dwarf.
   - a track of *a Dwarf* leading south (done less than 2 hours ago).
   - a track of a pony leading south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).

You stop searching, you don't seem to find anything else.

)( RW Mana:Burning>say Pack, pony, dwarf.
emote speaks:  Dwarf.
Ok.

)( RW Mana:Burning>emote speaks:  Pack, pony, dwarf.
Ok.

)( RW Mana:Burning>s
s
An Abandoned Path in the Broken Hills
Exits: north, south.

)( RW Mana:Burning>s
An Abandoned Path in the Broken Hills
Exits: north, east.

)( RW Mana:Burning>Alas, you cannot go that way...

)( RW Mana:Burning>
Beld nods solemnly.

)( RW Mana:Burning>
Beld smiles viciously.

)( RW Mana:Burning>say Do elf if we find one
e
e
emote speaks:  Do elf if we find one
Ok.

)( RW>An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
Exits: north, east, west.

)( RW>An Abandoned Path in the Broken Hills
Exits: north, west.

)( RW>spe q
n
cha spe q
Ok.

)( RW>Beld nods solemnly.
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

)( RW>spe n
cha spe n
Ok.

)( RW>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a pack horse leading north (done less than 2 hours ago).

   - a track of *a Dwarf* leading north (done less than 1 hour ago).
   - a track of *a Dwarf* leading north (done less than 1 hour ago).
   - a track of *an Elf* leading north (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).
   - a track of *an Elf* coming from the north (done less than 2 hours ago).
   - a track of a pony leading north (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).

You stop searching, you don't seem to find anything else.

)( RW>say Two dwarves, and an elf
emote speaks:  Two dwarves, and an elf
Ok.

)( RW>say Lens I bet

Beld nods solemnly.

)( RW>emote speaks:  Lens I bet
Ok.

)( RW>
You feel bolder.

)( RW>exit
e
North - Ruined Overlook
East  - Broken Hills
South - An Abandoned Path in the Broken Hills
West  - Broken Hills

)( RW>Broken Hills
Exits: north, west.

)( RW>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

)( W>
Beld dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Beld.

)( W>f
You flee head over heels.
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

)( W>where
Players in your zone
--------------------
Wridush              - An Abandoned Path in the Broken Hills
Beld                 - Broken Hills

)( W>scout e
You quietly scout eastwards...

where
Broken Hills
An animated skeleton, a hungry warg, and a hungry warg are here.

You stop scouting.

)( W>Players in your zone
--------------------
Wridush              - An Abandoned Path in the Broken Hills
Beld                 - Ruined Overlook

)( W>n
Ruined Overlook
Exits: north, east, south.

)( W>where
Players in your zone
--------------------
Wridush              - Ruined Overlook
Beld                 - Inside a Ruined Tower

)( W>where
Players in your zone
--------------------
Wridush              - Ruined Overlook
Beld                 - Inside a Ruined Tower

)( W>n

Beld has arrived from the north.

)( W>Inside a Ruined Tower
*Lens the Noldorin Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: south, up, down.
*Lens the Noldorin Elf* begins some strange incantations...

![ W>s

Beld approaches *Lens the Noldorin Elf*, trying to smite him.
*a Dwarf* quickly approaches, trying to slash you.

![ W *a Dwarf*:Healthy>No way! You are fighting for your life!
*a Dwarf* quickly approaches, trying to cleave you.

![ W *a Dwarf*:Healthy>f

*a Dwarf* barely cleaves your right hand and tickles it.

![ W HP:Fine *a Dwarf*:Healthy>
You flee head over heels.
Stairs to the Cellar
Exits: up, down.

o[ W HP:Fine>
The stones beneath your feet shift slightly.

o[ W HP:Fine>d
Ruined Cellar
A domesticated pony, beast of burden to many, stands here.
The shadowy wight of a bodyguard stands here.
Exits: up.

o[ W HP:Fine>u

You swiftly dodge a wight bodyguard's attempt to hit you.

o[ W HP:Fine a wight bodyguard:Healthy>u
No way! You are fighting for your life!

o[ W HP:Fine a wight bodyguard:Healthy>f
No way! You are fighting for your life!

o[ W HP:Fine a wight bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

o[ W HP:Fine a wight bodyguard:Healthy>u
No way! You are fighting for your life!

o[ W HP:Fine a wight bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

o[ W HP:Fine a wight bodyguard:Healthy>
You flee head over heels.
Stairs to the Cellar
Exits: up, down.

o[ W HP:Fine>u

The stones beneath your feet shift slightly.

o[ W HP:Fine>s
Inside a Ruined Tower
*a Dwarf* is standing here.
Exits: south, up, down.

o[ W HP:Fine>
Ruined Overlook
Exits: north, east, south.

)( W HP:Fine>n
bd
Inside a Ruined Tower
*a Dwarf* is standing here.
Exits: south, up, down.

o[ W HP:Fine>c 'lightning bolt' *dwarf*
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.
You lightly slash *a Dwarf*'s right arm and tickle it.

o[ W HP:Fine Mana:Burning *a Dwarf*:Fine>f
You will attempt to flee!

o[ W HP:Fine Mana:Burning *a Dwarf*:Fine>
You flee head over heels.
Stairs to the Gallery
Exits: up, down.

o[ W HP:Fine Mana:Burning Move:Tired>
The stones beneath your feet shift slightly.

o[ W HP:Fine Mana:Burning Move:Tired>d
s
Inside a Ruined Tower
*a Dwarf* is standing here.
Exits: south, up, down.

o[ W HP:Fine Mana:Burning Move:Tired>
Ruined Overlook
Beld is here, riding a hungry warg.
Exits: north, east, south.

)( W HP:Fine Mana:Burning Move:Tired>s

Beld leaves south riding a hungry warg.

)( W HP:Fine Mana:Burning Move:Tired>An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
An intact skeleton of a man is walking around here.
Beld is here, riding a hungry warg.
Exits: north, east, south, west.

)( W HP:Fine Mana:Burning Move:Tired>e
Broken Hills
An intact skeleton of a man is walking around here.
A hungry warg (Skank) is standing here.
An intact skeleton of a man is walking around here.
Exits: north, west.

)( W HP:Fine Mana:Burning Move:Tired>ride
w

An animated skeleton leaves north.

)( W HP:Fine Mana:Burning Move:Tired>n
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.
You swiftly dodge an animated skeleton's attempt to hit you.

)( RW HP:Fine Mana:Burning Move:Tired an animated skeleton:Fine>No way! You are fighting for your life!

)( RW HP:Fine Mana:Burning Move:Tired an animated skeleton:Fine>No way! You are fighting for your life!

)( RW HP:Fine Mana:Burning Move:Tired an animated skeleton:Fine>f

Beld joins your fight.
Beld smites an animated skeleton's left foot extremely hard and shatters it.

)( RW HP:Fine Mana:Burning Move:Tired an animated skeleton:Wounded>n
w
You flee head over heels.
Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: south, west.

)( RW HP:Fine Mana:Burning Move:Tired>Alas, you cannot go that way...

)( RW HP:Fine Mana:Burning Move:Tired>Ruined Overlook
*a Dwarf* is standing here.
Exits: north, east, south.

)( RW HP:Fine Mana:Burning Move:Tired>kd
hd
k *dwarf*
You try to slash *a Dwarf*, but he parries successfully.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>c 'harm' *dwarf*
You start to concentrate...

*a Dwarf* lightly cleaves your right arm and tickles it.
Aye! You cannot concentrate any more...

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
*Lens the Noldorin Elf* has arrived from the south.

!( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>f

*Lens the Noldorin Elf* leaves south.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>You flee head over heels.
Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: south, west.

)( RW HP:Fine Mana:Burning Move:Tired>w
kd
Ruined Overlook
*a Dwarf* is standing here.
Exits: north, east, south.

)( RW HP:Fine Mana:Burning Move:Tired>hd
k *dwarf*
You approach *a Dwarf*, trying to slash him.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>c 'harm' *dwarf*
You start to concentrate...

An animated skeleton has arrived from the east.

narr n, w

f
)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>Ok.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>PANIC! You can't quit the fight!

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You dodge a bash from *a Dwarf* who loses his balance.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
An animated skeleton lightly hits *a Dwarf*'s body and tickles it.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You flee head over heels.
Oops! You cannot go there riding!
PANIC! You couldn't escape!

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You flee head over heels.
Oops! You cannot go there riding!
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

)( RW HP:Fine Mana:Burning Move:Tired>n
w
Ruined Overlook
*a Dwarf* is here, fighting an animated skeleton.
An animated skeleton is here, fighting *a Dwarf*.
Exits: north, east, south.

)( RW HP:Fine Mana:Burning Move:Tired>kd
Alas, you cannot go that way...

)( RW HP:Fine Mana:Burning Move:Tired>hd
k *dwarf*
You try to slash *a Dwarf*, but he parries successfully.

)( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine an animated skeleton:Fine>c 'harm' *dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
Your victim has disappeared!

)( RW HP:Fine Mana:Burning Move:Tired>e

*a Dwarf* has arrived from the north.

)( RW HP:Fine Mana:Burning Move:Tired>kd
w
Broken Hills
A skeleton of some humanoid lies in the dust.
Exits: south, west.

)( RW HP:Fine Mana:Burning Move:Tired>k *dwarf*
They aren't here.

)( RW HP:Fine Mana:Burning Move:Tired>kd
Ruined Overlook
An intact skeleton of a man is walking around here.
*a Dwarf* is standing here.
Exits: north, east, south.
*a Dwarf* leaves south.

)( RW HP:Fine Mana:Burning Move:Slow>hd
k *dwarf*
They aren't here.

)( RW HP:Fine Mana:Burning Move:Slow>s
c 'harm' *dwarf*
Nobody here by that name.

)( RW HP:Fine Mana:Burning Move:Slow>kd
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

)( RW HP:Fine Mana:Burning Move:Slow>hd
k *dwarf*
You barely slash *a Dwarf*'s body and tickle it.

)( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>c 'harm' *dwarf*
You start to concentrate...

*a Dwarf* has arrived from the west.

A pony now follows *a Dwarf*.

f
*a Dwarf* tries to slash you, but your parry is successful.

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
*a Dwarf* strongly cleaves your left foot and tickles it.

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
Beld has arrived from the west riding a hungry warg.

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.
*a Dwarf* lightly cleaves your right foot and tickles it.

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...

!( RW HP:Fine Mana:Burning Move:Slow *a Dwarf*:Fine>
Beld strongly smites *a Dwarf*'s left arm and tickles it.

!( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
Your head stops stinging.

!( RW HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You flee head over heels.
Ruined Overlook
An intact skeleton of a man is walking around here.
Exits: north, east, south.

)( RW HP:Fine Mana:Burning Move:Slow>s
hd
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
*a Dwarf* is here, fighting Beld.
Beld is here, riding a hungry warg, fighting *a Dwarf*.
Exits: north, east, south, west.

)( RW HP:Fine Mana:Burning Move:Slow>c 'harm' *dwarf*
You start to concentrate...

hd
An animated skeleton has arrived from the east.

Beld sends *a Dwarf* sprawling with a powerful bash.

Ok.
As you call on ancient powers, *a Dwarf* twists in great pain.

)( RW HP:Fine Mana:Hot Move:Slow>c 'harm' *dwarf*
You start to concentrate...

An animated skeleton barely hits *a Dwarf*'s left leg and tickles it.

spe q
bd
bd
Alas! There was no clear line of sight to him!

)( RW HP:Fine Mana:Hot Move:Slow>cha spe q
Ok.

)( RW HP:Fine Mana:Hot Move:Slow>c 'lightning bolt' *dwarf*
You start to concentrate...

bd
bd
Alas! There was no clear line of sight to him!

)( RW HP:Fine Mana:Hot Move:Slow>c 'lightning bolt' *dwarf*
You start to concentrate...

Alas! There was no clear line of sight to him!

)( RW HP:Fine Mana:Hot Move:Tired>c 'lightning bolt' *dwarf*
You start to concentrate...

*a Dwarf* seems to have recovered his senses.
Beld smites *a Dwarf*'s right foot extremely hard and shatters it.

Alas! There was no clear line of sight to him!

)( RW HP:Fine Mana:Hot Move:Tired>c 'lightning bolt' *dwarf*
You start to concentrate...

Ok.
The lightning bolt hits *a Dwarf* with full impact.

)( RW HP:Fine Mana:Hot Move:Tired>
*a Dwarf* sends Beld sprawling with a powerful bash.

)( RW HP:Fine Mana:Hot Move:Tired>kd

*a Dwarf* curses and swears loudly for a long time.
*a Dwarf* cleaves Beld's left foot extremely hard.

)( RW HP:Fine Mana:Hot Move:Tired>
*a Dwarf* says 'out' in Westron.

)( RW HP:Fine Mana:Hot Move:Tired>)( RW HP:Fine Mana:Hot Move:Tired>
k *dwarf*
Alas! You failed to reach him through the melee.
*a Dwarf* panics, but can't stop fighting to flee.

)( RW HP:Fine Mana:Hot Move:Tired>
Your magical shield wears off.

bd
)( RW HP:Fine Mana:Hot Move:Tired>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

)( RW HP:Fine Mana:Hot Move:Tired>c 'lightning bolt' *dwarf*
Nobody here by that name.
Your legs feel heavier.

)( RW HP:Fine Mana:Hot Move:Tired>s
kd
An Abandoned Path in the Broken Hills
Exits: north, west.
Beld seems to have recovered his senses.

)( RW HP:Fine Mana:Hot Move:Tired>w
k *dwarf*
They aren't here.

)( RW HP:Fine Mana:Hot Move:Tired>kd
Beld leaves west riding a hungry warg.
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Beld is here, riding a hungry warg.
Exits: north, east, west.

)( RW HP:Fine Mana:Hot Move:Tired>k *dwarf*
They aren't here.
Beld swiftly dodges an animated skeleton's attempt to hit him.

)( RW HP:Fine Mana:Hot Move:Slow>
*a Dwarf* has arrived from the west.

)( RW HP:Fine Mana:Hot Move:Tired>kd
k *dwarf*
*a Dwarf* swiftly dodges your attempt to slash him.

)( RW HP:Fine Mana:Hot Move:Slow *a Dwarf*:Bad>bd
w
c 'lightning bolt' *dwarf*
You start to concentrate...
Beld leaves east riding a hungry warg.

kd
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!

)( RW HP:Fine Mana:Hot Move:Slow>bd
An Abandoned Path in the Broken Hills
Exits: north, east.

)( RW HP:Fine Mana:Hot Move:Slow>k *dwarf*
They aren't here.

)( RW HP:Fine Mana:Hot Move:Slow>e
c 'lightning bolt' *dwarf*
Nobody here by that name.

)( RW HP:Fine Mana:Hot Move:Slow>kd
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Beld is here, riding a hungry warg.
Exits: north, east, west.

)( RW HP:Fine Mana:Hot Move:Slow>bd
k *dwarf*
They aren't here.

o( RW HP:Fine Mana:Hot Move:Slow>c 'lightning bolt' *dwarf*
Nobody here by that name.

o( RW HP:Fine Mana:Hot Move:Slow>kd
k *dwarf*
They aren't here.
*Lens the Noldorin Elf* has arrived from the west.
*a Dwarf* has arrived from the west riding a pony.
Beld smites *a Dwarf*'s head extremely hard.

!( RW HP:Fine Mana:Hot Move:Slow>kd
k *dwarf*
*a Dwarf* swiftly dodges your attempt to slash her.

!( RW HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine Beld:Fine>bd

*Lens the Noldorin Elf* leaves east.

!( RW HP:Fine Mana:Hot Move:Slow *a Dwarf*:Fine Beld:Fine>c 'lightning bolt' *dwarf*
You start to concentrate...

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves east riding a pony.

o( RW HP:Fine Mana:Hot Move:Slow>
*Lens the Noldorin Elf* has arrived from the east.
*a Dwarf* has arrived from the east riding a pony.
*a Dwarf* has arrived from the east.

!( RW HP:Fine Mana:Hot Move:Slow>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

!( RW HP:Fine Mana:Hot Move:Slow>
Beld approaches *a Dwarf*, trying to smite her.

!( RW HP:Fine Mana:Hot Move:Slow>
*Lens the Noldorin Elf* begins some strange incantations...

!( RW HP:Fine Mana:Hot Move:Slow>
An animated skeleton fails to hit Beld.

!( RW HP:Fine Mana:Hot Move:Slow>n

*a Dwarf* panics, but can't stop fighting to flee.

!( RW HP:Fine Mana:Hot Move:Slow>kd
bd
s
kd
bd
Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
Exits: east, south.

o( RW HP:Fine Mana:Hot Move:Slow>k *dwarf*
They aren't here.
Beld has arrived from the south riding a hungry warg.

o( RW HP:Fine Mana:Hot Move:Slow>c 'lightning bolt' *dwarf*
Nobody here by that name.

o( RW HP:Fine Mana:Hot Move:Slow>
An Abandoned Path in the Broken Hills
A skeleton of some humanoid lies in the dust.
An intact skeleton of a man is walking around here.
*Lens the Noldorin Elf* is standing here.
Exits: north, east, west.

!( RW HP:Fine Mana:Hot Move:Slow>
*Lens the Noldorin Elf* begins some strange incantations...
k *dwarf*
They aren't here.

!( RW HP:Fine Mana:Hot Move:Slow>Beld leaves west riding a hungry warg.
c 'lightning bolt' *dwarf*
Nobody here by that name.

!( RW HP:Fine Mana:Hot Move:Slow>w
n
An Abandoned Path in the Broken Hills
Beld is here, riding a hungry warg.
Exits: north, east.

o( RW HP:Fine Mana:Hot Move:Slow>
An Abandoned Path in the Broken Hills
Exits: north, south.

o( RW HP:Fine Mana:Hot Move:Slow>kd
k *dwarf*
They aren't here.

o( RW HP:Fine Mana:Hot Move:Slow>bob
c 'breath of briskness'
You start to concentrate...

td
An energy begins to flow within your legs as your body becomes lighter.

o( RW HP:Fine Mana:Cold>track *dwarf*
You carefully examine the ground around you, looking for tracks...

*Lens the Noldorin Elf* has arrived from the south.
*a Dwarf* has arrived from the south riding a pony.
*a Dwarf* has arrived from the south.
*a Dwarf* says 'i bad' in Westron.
Ashmash narrates 'bah, grey spider abandoned noc :('

*a Dwarf* leaves north riding a pony.

*a Dwarf* intercepts Beld's blow.
Beld smites *a Dwarf*'s left foot extremely hard and shatters it.

*Lens the Noldorin Elf* leaves north.


You stop searching.

o( RW HP:Fine Mana:Cold>kd

*a Dwarf* cleaves Beld's left foot and tickles it.

o( RW HP:Fine Mana:Cold>k *dwarf*
You barely slash *a Dwarf*'s left leg and tickle it.

o( RW HP:Fine Mana:Cold *a Dwarf*:Bad Beld:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

o( RW HP:Fine Mana:Cold>kd
k *dwarf*
They aren't here.

o( RW HP:Fine Mana:Cold>n
An Abandoned Path in the Broken Hills
Exits: north, east, south, west.

o( RW HP:Fine Mana:Cold>kd
k *dwarf*
They aren't here.

o( RW HP:Fine Mana:Cold>td
track *dwarf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o( RW HP:Fine Mana:Cold>
*Lens the Noldorin Elf* has arrived from the north.

!( RW HP:Fine Mana:Cold>w
Rolling Plains
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Cold>w
Rolling Plains
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Cold>w
Rolling Plains
Exits: north, east, south, west.

re
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Cold>
You sit down and rest your tired bones.

o. RW HP:Fine Mana:Cold>take pipe sable
wield pipe
re
smoke pipe
st
remove pipe
put pipe sable
You get a wooden pipe from a sable pouch.

o. RW HP:Fine Mana:Cold>
You stop using a dark broadsword.
You hold a wooden pipe.

o. RW HP:Fine Mana:Cold>
You are already resting.

o. RW HP:Fine Mana:Cold>draw sword
Just what you needed!
You feel focused.

o. RW HP:Fine Mana:Warm>w
You stop resting, and stand up.

o. RW HP:Fine Mana:Warm>
You stop using a wooden pipe.

o. RW HP:Fine Mana:Warm>
You put a wooden pipe in a sable pouch.

o. RW HP:Fine Mana:Warm>
You decisively wield a dark broadsword, looking very evil-minded.

o. RW HP:Fine Mana:Warm>
In the Brush
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

of RW HP:Fine Mana:Warm>spe q
w
cha spe q
Ok.

of RW HP:Fine Mana:Warm>
The Flats
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Warm>w
Thorny Brush
Exits: [north], east, south, [west].

w
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm>The bushes seems to be closed.

o: RW HP:Fine Mana:Warm>s
Thorny Brush
Exits: north, east, south, [west].

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>s
In the Brush
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
Dark Clump of Trees
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

of RW HP:Fine Mana:Warm Move:Tired>w
Brush-filled Swale
A sturdy pack horse is standing here.
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
Oops! You cannot go there riding!

o: RW HP:Fine Mana:Warm Move:Tired>s
Thorny Brush
The corpse of a raider is lying here.
The corpse of a raider is lying here.
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
Thorny Brush
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
In the Brush
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
In the Brush
Exits: north, east, south, west.

Ashmash narrates 'orc/bear was noc :0'

A raider yells faintly from the west 'Raaders tu the rescue!' in Westron.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>w
In the Brush
Exits: north, east, south, west.
You have found a brushman!

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o: RW HP:Fine Mana:Warm Move:Tired>
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: north, east, south, west.

A raider yells from the north 'Raiders to the rescue!' in Westron.

w
A raider yells from the north 'Raiders to the rescue!' in Westron.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Warm Move:Tired>
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Warm Move:Tired>n
Chalk Plains
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

o. RW HP:Fine Mana:Warm Move:Tired>w
Chalk Plains
Exits: north, east, south, west.

A raider yells faintly from the east 'Raiders to the rescue!' in Westron.

n
Hmm... you have lost the track.
A raider yells faintly from the east 'Raiders to the rescue!' in Westron.

o. RW HP:Fine Mana:Warm Move:Tired>
Plains
Exits: north, east, south, west.

o. RW HP:Fine Mana:Warm Move:Tired>w

A raider yells faintly from the east 'Raiders to the rescue!' in Westron.

o. RW HP:Fine Mana:Warm Move:Tired>w
Plains
Exits: north, east, south, west.

o. RW HP:Fine Mana:Warm Move:Tired>e
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: north, east, south, west.

o. RW HP:Fine Mana:Warm Move:Tired>e
Plains
Exits: north, east, south, west.

o. RW HP:Fine Mana:Warm Move:Tired>e
The first rays of the sun light up Weathertop to the west.

Plains
Exits: north, east, south, west.

*. RW HP:Fine Mana:Warm Move:Tired>kd
In the Brush
Exits: north, east, south, west.

*: RW HP:Fine Mana:Warm Move:Tired>k *dwarf*
They aren't here.

*: RW HP:Fine Mana:Warm Move:Tired>bd
c 'lightning bolt' *dwarf*
Nobody here by that name.
A raider yells from the east 'Raiders to the rescue!' in Westron.

*: RW HP:Fine Mana:Warm Move:Tired>td
track *dwarf*
You carefully examine the ground around you, looking for tracks...

spe n
A raider yells from the east 'Raiders to the rescue!' in Westron.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*: RW HP:Fine Mana:Warm Move:Tired>cha spe n
Ok.

*: RW HP:Fine Mana:Warm Move:Tired>n
Old East Road
Exits: north, =east=, south, =west=.

spe q
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Tired>cha spe q
Ok.
A raider yells faintly from the north 'Raiders ho!' in Westron.

** RW HP:Fine Mana:Hot Move:Tired>n
As you leave the road, the thornbushes seem to shift and close behind you.
Thorny Brush
Exits: north, east, [south], west.

You feel bolder.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*: RW HP:Fine Mana:Hot Move:Tired>w
In the Brush
The corpse of a raider is lying here.
A bedraggled man stumbles as best he can across the terrain.
Exits: north, east, south, west.
A raider yells faintly from the east 'Raiders to the rescue!' in Westron.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Hot Move:Tired>w
Plains
Exits: north, east, south, west.
A raider yells faintly from the east 'Raiders ho!' in Westron.
A raider yells faintly from the east 'Raiders ho!' in Westron.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Hot Move:Tired>w
Old East Road
Exits: north, east, =south=, =west=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Tired>w
Old East Road
Exits: north, =east=, south, =west=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>w
Old East Road
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
Exits: north, =east=, south, =west=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>
Old East Road
Exits: north, =east=, south, =west=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>
Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: north, =east=, south, =west=.

spe n
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>w
Beld skillfully wields the great black scimitar one-handed.
cha spe n
Ok.

** RW HP:Fine Mana:Hot Move:Slow>Beld gets a bejewelled shield from a leather backpack.
Old East Road
Exits: north, =east=, south, =west=.

Beld binds a bejewelled shield on his arm.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>w
Old East Road
Exits: north, =east=, south, =west=.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>w
Old East Road
A bedraggled man stumbles as best he can across the terrain.
Exits: north, =east=, south, =west=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>
The Old East Road
Exits: north, =east=, south, =west=.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>
Bend in the Old East Road
Exits: north, =east=, =south=.

You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

** RW HP:Fine Mana:Hot Move:Slow>bob
c 'breath of briskness'
You start to concentrate...

s
The energy in your legs is refreshed.

** RW HP:Fine Mana:Warm>
Bend in the Old East Road
Exits: =north=, east, =west=.

*Lens the Noldorin Elf* has arrived from the east.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Warm Move:Tired>
*Lens the Noldorin Elf* leaves west.

** RW HP:Fine Mana:Warm Move:Tired>
Bridge over the Nen-i-Sl
*a Dwarf* is here, riding a pony.
*a Dwarf* is standing here.
*Lens the Noldorin Elf* is standing here.
Exits: =east=, =west=, down.
Aha, you have found your victim!

** RW HP:Fine Mana:Warm Move:Tired>label dwarf target

*a Dwarf* intercepts Beld's blow.
Beld slashes *a Dwarf*'s body extremely hard.
*Lens the Noldorin Elf* leaves west.
*a Dwarf* leaves west riding a pony.

** RW HP:Fine Mana:Warm Move:Tired>Ok.
*a Dwarf* (target) cleaves Beld's body hard and tickles it.

** RW HP:Fine Mana:Warm Move:Tired>kd

** RW HP:Fine Mana:Warm>
k *dwarf*
Alas! You failed to reach him through the melee.

** RW HP:Fine Mana:Warm>
*a Dwarf* (target) giggles.

** RW HP:Fine Mana:Warm>
*a Dwarf* (target) panics, and attempts to flee.
*a Dwarf* (target) leaves east.

** RW HP:Fine Mana:Warm>k target
They aren't here.

** RW HP:Fine Mana:Warm>k target

*a Dwarf* (target) has arrived from the east.

** RW HP:Fine Mana:Warm>
You barely slash *a Dwarf* (target)'s body and tickle it.

** RW HP:Fine Mana:Warm Move:Tired *a Dwarf* (target):Wounded>
*a Dwarf* (target) panics, and attempts to flee.
*a Dwarf* (target) leaves down.

** RW HP:Fine Mana:Warm Move:Tired>d
You can't go into deep water!

** RW HP:Fine Mana:Warm>bd
c 'lightning bolt' *dwarf*
Nobody here by that name.

** RW HP:Fine Mana:Warm>w
e
The Old East Road
Exits: =east=, =west=.

** RW HP:Fine Mana:Warm>Beld dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Beld.

Bridge over the Nen-i-Sl
Exits: =east=, =west=, down.

** RW HP:Fine Mana:Warm Move:Tired>
A hungry warg stops following Beld.
Beld picks up a hungry warg's reins, and starts riding it.

** RW HP:Fine Mana:Warm>lead
d
Plisken tells you 'You will be able to reroll or get a practice reset in 1
day.'
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

** W HP:Fine Mana:Warm>s
Beld dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Beld.
Under the Nen-i-Sl Bridge
Exits: north, south, up.
ACK! A hungry warg didn't follow you, you lost it.

o~ W HP:Fine Mana:Warm Move:Tired>
Ford over the Nen-i-Sl
A red-breasted mallard swims about, periodically upending to look for food.
*a Dwarf* (target) is standing here.
Exits: north, east, south, up.

*% W HP:Fine Mana:Warm Move:Tired>
Beld slashes *a Dwarf* (target)'s left arm extremely hard and shatters it.

*% W HP:Fine Mana:Warm Move:Tired>kd
bd
k *dwarf*
You try to slash *a Dwarf* (target), but he parries successfully.
*a Dwarf* (target) panics, and attempts to flee.
*a Dwarf* (target) leaves north.

*% W HP:Fine Mana:Warm Move:Tired>c 'lightning bolt' *dwarf*
Nobody here by that name.

*% W HP:Fine Mana:Warm Move:Tired>n
bd
Under the Nen-i-Sl Bridge
*a Dwarf* (target) is standing here.
Exits: north, south, up.

o~ W HP:Fine Mana:Warm Move:Tired>c 'lightning bolt' *dwarf*
You start to concentrate...

bd
Beld approaches *a Dwarf* (target), trying to slash him.

bd
*a Dwarf* (target) cleaves Beld's left foot extremely hard.

Alas! There was no clear line of sight to him!
*a Dwarf* (target) panics, but can't stop fighting to flee.

o~ W HP:Fine Mana:Warm Move:Tired>c 'lightning bolt' *dwarf*
You start to concentrate...

Beld slashes *a Dwarf* (target)'s right arm extremely hard and shatters it.

bd
*a Dwarf* (target) panics, and attempts to flee.
*a Dwarf* (target) leaves up.
Your victim has disappeared!

o~ W HP:Fine Mana:Warm Move:Tired>c 'lightning bolt' *dwarf*
Nobody here by that name.

o~ W HP:Fine Mana:Warm Move:Tired>u
c 'lightning bolt' *dwarf*
Nobody here by that name.

o~ W HP:Fine Mana:Warm Move:Tired>
You are borne along by a strong current.
Ford over the Nen-i-Sl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: north, east, south, up.
You swim and successfully stay on the water.
Beld has arrived, borne along by the current.

*% W HP:Fine Mana:Warm Move:Tired>d
Top of the Trail
A stocky mountain mule is here, waiting to serve.
Exits: south, down.

*. W HP:Fine Mana:Warm Move:Tired>
Ford over the Nen-i-Sl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: north, east, south, up.

*% W HP:Fine Mana:Warm Move:Tired>n
u
Under the Nen-i-Sl Bridge
Exits: north, south, up.

o~ W HP:Fine Mana:Warm Move:Slow>
Bridge over the Nen-i-Sl
A hungry warg (Skank) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: =east=, =west=, down.
ACK! Beld didn't follow you, you lost him.

** W HP:Fine Mana:Warm Move:Slow>ride
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.

** RW HP:Fine Mana:Warm Move:Slow>td
track *dwarf*
You carefully examine the ground around you, looking for tracks...

Beld has arrived from below.

spe n
bob
A hungry warg stops following Beld.
Beld picks up a hungry warg's reins, and starts riding it.

*Lens the Noldorin Elf* has arrived from the west.

*Lens the Noldorin Elf* leaves east.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Warm Move:Slow>cha spe n
Ok.

** RW HP:Fine Mana:Warm Move:Slow>c 'breath of briskness'
You start to concentrate...

The day has begun. You feel so weak under the cruel light!

w
Beld begins some strange incantations...

*Lens the Noldorin Elf* has arrived from the east.

*Lens the Noldorin Elf* leaves west.

Beld begins some strange incantations...

*Nwyn the Rohir Woman* has arrived from the west.

The cruel light of the sun made you lose your concentration!

** RW HP:Fine Mana:Cold Move:Tired>
The Old East Road
*Lens the Noldorin Elf* is standing here.
Exits: *east*, *west*.

Beld strongly slashes *Lens the Noldorin Elf*'s body.

*Lens the Noldorin Elf* lightly slashes Beld's right arm and tickles it.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Cold Move:Slow>
*Lens the Noldorin Elf* panics, and attempts to flee.
*Lens the Noldorin Elf* leaves west.

** RW HP:Fine Mana:Cold Move:Slow>
The Old East Road
A grey wolf is here, snarling aggressively.
A grey wolf is here, thin from starvation.
*Lens the Noldorin Elf* is standing here.
Exits: *east*, *south*, *west*.
*Lens the Noldorin Elf* swiftly dodges a starved grey wolf's attempt to hit
him.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

** RW HP:Fine Mana:Cold Move:Slow>
Beld approaches *Lens the Noldorin Elf*, trying to slash him.
*Lens the Noldorin Elf* panics, and attempts to flee.
*Lens the Noldorin Elf* leaves west.

** RW HP:Fine Mana:Cold Move:Slow>take flask all
You get a flask of orkish draught from a leather backpack.

** RW HP:Fine Mana:Cold Move:Slow>quaff flask
w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

** RW HP:Fine Mana:Cold Move:Tired>
Border of the Lone-lands
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>w
The Formen-Rmen Trail
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>w
The Formen-Rmen Trail
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>take flask all
You get a flask of orkish draught from a leather backpack.

*. RW HP:Fine Mana:Cold Move:Tired>quaff flask
w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*. RW HP:Fine Mana:Cold Move:Tired>
The Formen-Rmen Trail
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>w
The Formen-Rmen Trail
Exits: *north*, *east*, *south*.

s
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
The Bracken-covered Land
Exits: *north*, *east*, *south*.

Plisken tells you 'maybe if your on tomarrow night you can help me foy'

n
n
Hmm... you have lost the track.

*. RW HP:Fine Mana:Cold Move:Tired>
The Formen-Rmen Trail
Exits: *north*, *east*, *south*.

*. RW HP:Fine Mana:Cold Move:Tired>
The Formen-Rmen Trail
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*.

*. RW HP:Fine Mana:Cold Move:Tired>td
track *dwarf*
You carefully examine the ground around you, looking for tracks...

t plisken Busy
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>Ok.

*. RW HP:Fine Mana:Cold Move:Tired>n

Beld begins some strange incantations...

*. RW HP:Fine Mana:Cold Move:Tired>
The Flatlands
Exits: *north*, *east*, *south*.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
A Hillock
Exits: *north*, *east*, *south*.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*( RW HP:Fine Mana:Cold Move:Tired>
Hidden Trail
Exits: *east*, *south*, *west*.

n
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>Plisken tells you 'waves to latre i got tomarrow night'
Alas, you cannot go that way...

*. RW HP:Fine Mana:Cold Move:Tired>w
Hidden Trail
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
The Broken Hills
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*( RW HP:Fine Mana:Cold Move:Tired>
The Broken Hills
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*( RW HP:Fine Mana:Cold Move:Tired>
The Broken Hills
Exits: *north*, *east*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*( RW HP:Fine Mana:Cold Move:Tired>
The Broken Hills
A large eagle soars above you.
Exits: *north*, *east*.

w
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*( RW HP:Fine Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*( RW HP:Fine Mana:Cold Move:Tired>
Barren Plains
A great bustard strides over the grass.
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
Barren Plains
A fat rabbit sits here, chewing on some grass.
Exits: *north*, *east*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
Barren Plains
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
Barren Plains
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
A Tiny Trail
Exits: *(north)*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
A Tiny Trail
Exits: *north*, *east*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>n
A Tiny Trail
Exits: *north*, *east*, *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
Trail Through the Plains
Exits: *north*, *east*.

w
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*. RW HP:Fine Mana:Cold Move:Tired>
A Trail in the Woods
Exits: *south*, *west*.

w
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*f RW HP:Fine Mana:Cold Move:Tired>w
An Old Trail
Exits: *north*, *east*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>n
Alas, you cannot go that way...

*. RW HP:Fine Mana:Cold Move:Tired>
A Small Trail
Exits: *north*, *south*.

n
You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>
The Forgotten Trail
Exits: *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>w
An Overgrown Trail
Exits: *east*, *west*.

n
You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>w
Alas, you cannot go that way...

*. RW HP:Fine Mana:Cold Move:Tired>
A Small Trail
Exits: *north*, *east*, *south*.

You see some tracks of *a Dwarf* leading north
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>n
Near a Rickety Old Bridge
A canoe has been left here.
Exits: *north*, *south*, *west*.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

*. RW HP:Fine Mana:Cold Move:Tired>say Go across bridge
emote speaks:  Go across bridge
Ok.

*. RW HP:Fine Mana:Cold Move:Tired>track
You stop tracking your victim.

*. RW HP:Fine Mana:Warm Move:Tired>where

Beld dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Beld.

*. RW HP:Fine Mana:Warm Move:Tired>l
Players in your zone
--------------------
Wridush              - Near a Rickety Old Bridge
Beld                 - Near a Rickety Old Bridge

*. RW HP:Fine Mana:Warm Move:Tired>
Beld leaves west.

*. RW HP:Fine Mana:Warm Move:Tired>
Near a Rickety Old Bridge
A canoe has been left here.

*. RW HP:Fine Mana:Warm Move:Tired>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

*. W HP:Fine Mana:Warm Move:Tired>take canoe

The hardened ranger yells faintly from the west 'An Orc is here on a Path to an Old Rope Bridge!' in Westron.
The hardened ranger yells faintly from the west 'An Orc is here on a Path to an Old Rope Bridge!' in Westron.

*. W HP:Fine Mana:Warm Move:Tired>w
w
You get a canoe.

*. W HP:Fine Mana:Warm Move:Tired>n
Rickety Old Bridge
Exits: *east*, *west*.

*. W HP:Fine Mana:Warm Move:Tired>
A Rickety Rope Bridge
Exits: *north*, *east*.

*. W HP:Fine Mana:Warm Move:Tired>ride
w
w
A Path to an Old Rope Bridge
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The hardened ranger is here, fighting Beld.
The hardened ranger is here, fighting Beld.
Beld is here, riding a hungry warg, fighting the hardened ranger.
Exits: *north*, *south*, *west*.
Beld panics, and attempts to flee.
Beld leaves north riding a hungry warg.

*. W HP:Fine Mana:Warm Move:Tired>A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.
The hardened ranger quickly approaches, trying to hit you.

*. RW HP:Fine Mana:Warm Move:Tired the hardened ranger:Healthy>No way! You are fighting for your life!
Beld has arrived from the north riding a hungry warg.
The hardened ranger approaches Beld, trying to hit him.

*. RW HP:Fine Mana:Warm Move:Tired the hardened ranger:Healthy>f
No way! You are fighting for your life!

*. RW HP:Fine Mana:Warm Move:Tired the hardened ranger:Healthy>
The hardened ranger hits your head hard.

*. RW HP:Fine Mana:Warm Move:Tired the hardened ranger:Healthy>
You flee head over heels.
A Trail Along the Hills
A ferocious warg is here, snarling angrily.
Exits: *north*, *east*, *south*, *west*.

*( RW HP:Fine Mana:Warm Move:Slow>w
w
A Lost Trail
Exits: *north*, *east*.

*. RW HP:Fine Mana:Warm Move:Slow>Alas, you cannot go that way...

*. RW HP:Fine Mana:Warm Move:Slow>n
w
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Fine Mana:Warm Move:Slow>w
A Lost Trail
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
*a Dwarf* (target) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, *east*.

*. RW HP:Fine Mana:Warm Move:Slow>Alas, you cannot go that way...

*. RW HP:Fine Mana:Warm Move:Slow>
An animated skeleton barely hits *a Dwarf* (target)'s body and tickles it.

*. RW HP:Fine Mana:Warm Move:Slow>
*a Dwarf* (target) cleaves an animated skeleton's body extremely hard and
shatters it.

*. RW HP:Fine Mana:Warm Move:Slow>e
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Fine Mana:Warm Move:Slow>w
kd
A Lost Trail
An intact skeleton of a man is walking around here.
An animated skeleton is here, fighting *a Dwarf* (target).
An intact skeleton of a man is walking around here.
*a Dwarf* (target) is here, fighting an animated skeleton.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, *east*.

*. RW HP:Fine Mana:Warm Move:Slow>bd
k *dwarf*
*a Dwarf* (target) swiftly dodges your attempt to slash him.

*. RW HP:Fine Mana:Warm Move:Slow *a Dwarf* (target):Bad an animated skeleton:Fine>c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...
*a Dwarf* (target) panics, and attempts to flee.

e
kd
*a Dwarf* (target) panics, and attempts to flee.
*a Dwarf* (target) leaves north.
Your victim has disappeared!

*. RW HP:Fine Mana:Warm Move:Slow>bd
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Fine Mana:Warm Move:Slow>k *dwarf*
They aren't here.

*. RW HP:Fine Mana:Warm Move:Slow>w
n
c 'lightning bolt' *dwarf*
Nobody here by that name.

*. RW HP:Fine Mana:Warm Move:Slow>
A Lost Trail
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, *east*.

*. RW HP:Fine Mana:Warm Move:Slow>kd
bd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Fine Mana:Warm Move:Slow>k *dwarf*
You approach *a Dwarf* (target), trying to slash him.

*. RW HP:Fine Mana:Warm Move:Slow *a Dwarf* (target):Bad>c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...

*a Dwarf* (target) lightly cleaves your left arm and tickles it.
Aye! You cannot concentrate any more...

*. RW HP:Fine Mana:Warm Move:Slow *a Dwarf* (target):Bad>
*a Dwarf* (target) begins some strange incantations...

*. RW HP:Fine Mana:Warm Move:Slow *a Dwarf* (target):Bad>bd
c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...


f

*. RW HP:Fine Mana:Warm Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Fine Mana:Warm Move:Slow>s
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Fine Mana:Warm Move:Slow>bd

*a Dwarf* (target) utters the words 'judicandus dies'

*. RW HP:Fine Mana:Warm Move:Slow>c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...

bd
*a Dwarf* (target) quickly approaches, trying to cleave you.
The cruel light of the sun made you lose your concentration!

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...

You feel less protected.
*a Dwarf* (target) cleaves your left arm and tickles it.
Aye! You cannot concentrate any more...

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Fine Mana:Cold Move:Slow>
Beld tells you 'nice ambush by rangers'

*. RW HP:Fine Mana:Cold Move:Slow>s
kd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Fine Mana:Cold Move:Slow>k *dwarf*
You approach *a Dwarf* (target), trying to slash him.

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>narr Moveless
f
You try to narrate, but your voice is swallowed by the thick air surrounding
you.

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
PANIC! You couldn't escape!

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
PANIC! You couldn't escape!

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>
PANIC! You can't quit the fight!

*. RW HP:Fine Mana:Cold Move:Slow *a Dwarf* (target):Bad>
*a Dwarf* (target) sends you sprawling with a powerful bash.
*a Dwarf* (target) cleaves your right hand extremely hard.
You feel a strong ache there!
You try to flee, but cannot!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You try to flee, but cannot!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You try to flee, but cannot!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
*a Dwarf* (target) strongly cleaves your right leg and tickles it.
You try to flee, but cannot!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You try to flee, but cannot!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
Your head stops stinging.
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Cold Move:Slow>n
bd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Hurt Mana:Cold Move:Slow>c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...

*a Dwarf* (target) cleaves your head extremely hard and shatters it.
Aye! You cannot concentrate any more...

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>bd
c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...

f
The cruel light of the sun made you lose your concentration!

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Hurt Mana:Cold Move:Slow>s
kd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Hurt Mana:Cold Move:Slow>k *dwarf*
You approach *a Dwarf* (target), trying to slash him.

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
You flee head over heels.
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Cold Move:Slow>n
kd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Hurt Mana:Cold Move:Slow>k *dwarf*
You try to slash *a Dwarf* (target), but he parries successfully.

*. RW HP:Hurt Mana:Cold Move:Slow *a Dwarf* (target):Bad>
*a Dwarf* (target) cleaves your left hand hard.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>take flask all
f
You get a flask of orkish draught from a leather backpack.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>s
kd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>k *dwarf*
*a Dwarf* (target) swiftly dodges your attempt to slash him.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
You flee head over heels.
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Wounded Mana:Cold Move:Slow>
An animated skeleton tries to hit you, but your parry is successful.

*. RW HP:Wounded Mana:Cold Move:Slow an animated skeleton:Healthy>quaff flask
n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*. RW HP:Wounded Mana:Cold Move:Tired an animated skeleton:Healthy>No way! You are fighting for your life!

*. RW HP:Wounded Mana:Cold Move:Tired an animated skeleton:Healthy>f
You flee head over heels.
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Wounded Mana:Cold Move:Slow>w
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Wounded Mana:Cold Move:Slow>n
kd
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.
*a Dwarf* (target) cleaves your body.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>k *dwarf*
You're already fighting!

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
s
s
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>
*a Dwarf* (target) quickly approaches, trying to cleave you.

No way! You are fighting for your life!

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
s
You flee head over heels.
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...

*. RW HP:Wounded Mana:Cold Move:Slow>Alas, you cannot go that way...

*. RW HP:Wounded Mana:Cold Move:Slow>
An animated skeleton has arrived from the east.

*. RW HP:Wounded Mana:Cold Move:Slow>spe n
e
cha spe n
Ok.
An animated skeleton barely hits your left foot and tickles it.

*. RW HP:Wounded Mana:Cold Move:Slow an animated skeleton:Healthy>No way! You are fighting for your life!

*. RW HP:Wounded Mana:Cold Move:Slow an animated skeleton:Healthy>f
s
You flee head over heels.
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Wounded Mana:Cold Move:Slow>
A Lost Trail
Exits: *north*, *east*.

*. RW HP:Wounded Mana:Cold Move:Slow>where
Players in your zone
--------------------
Wridush              - A Lost Trail

*. RW HP:Wounded Mana:Cold Move:Slow>re
You sit down and rest your tired bones.

*. RW HP:Wounded Mana:Cold Move:Slow>take pipe sable
wield pipe
re
smoke pipe
st
remove pipe
put pipe sable
You get a wooden pipe from a sable pouch.

*. RW HP:Wounded Mana:Cold Move:Slow>
You stop using a dark broadsword.
You hold a wooden pipe.

*. RW HP:Wounded Mana:Cold Move:Slow>draw sword
You are already resting.

*. RW HP:Wounded Mana:Cold Move:Slow>8
Aahhh. Good Old Toby's!

*. RW HP:Wounded Mana:Cold Move:Slow>
You stop resting, and stand up.

*. RW HP:Wounded Mana:Cold Move:Slow>9
You stop using a wooden pipe.

*. RW HP:Wounded Mana:Cold Move:Slow>
You put a wooden pipe in a sable pouch.

*. RW HP:Wounded Mana:Cold Move:Slow>
You decisively wield a dark broadsword, looking very evil-minded.

*. RW HP:Wounded Mana:Cold Move:Slow>st
score
#   {report} now aliases {emote has 85/242 hits, 20/115 mana, and 25/119 moves.} in [default] group 
85/242 hits, 20/115 mana, and 25/119 moves.

*. RW HP:Wounded Mana:Cold Move:Slow>stat
OB: 29%, DB: -17%, PB: 61%, Armour: 67%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,145,313 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,145,313 xp, 0 tp. Gold: 51. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right hand
- panic
- breath of briskness
- sense life
- Orkish draught

*. RW HP:Wounded Mana:Cold Move:Slow>
You are already standing.

*. RW HP:Wounded Mana:Cold Move:Slow>n
w
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Wounded Mana:Cold Move:Slow>
A Lost Trail
An intact skeleton of a man is walking around here.
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.
An animated skeleton tries to hit you, but your parry is successful.

*. RW HP:Wounded Mana:Cold Move:Slow an animated skeleton:Healthy>n
No way! You are fighting for your life!
You strongly slash an animated skeleton's left leg.

*. RW HP:Wounded Mana:Cold Move:Slow an animated skeleton:Fine>f
An animated skeleton leaves east.
You flee head over heels.
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>kd
k *dwarf*
You approach *a Dwarf* (target), trying to slash him.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>
*a Dwarf* (target) strongly cleaves your right leg.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>bd
c 'lightning bolt' *dwarf*
Struggling against the Yellow Face, you try to concentrate...


*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You slash *a Dwarf* (target)'s right foot.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>cma
cha mood agg
Ok.

*. RW HP:Wounded Mana:Cold Move:Slow>9
stat
OB: 46%, DB: -17%, PB: 45%, Armour: 67%. Wimpy: 0. Mood: aggressive.
#   {tnl} now aliases {emote needs 1,145,273 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,145,273 xp, 0 tp. Gold: 51. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right hand
- panic
- breath of briskness
- sense life
- Orkish draught

*. RW HP:Wounded Mana:Cold Move:Slow>s
kd
Ashmash narrates 'pads insta runs home when he sees me :('
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Wounded Mana:Cold Move:Slow>k *dwarf*
*a Dwarf* (target) swiftly dodges your attempt to slash him.

*. RW HP:Wounded Mana:Cold Move:Slow *a Dwarf* (target):Bad>say Die

*a Dwarf* (target) cleaves your body extremely hard and shatters it.
You feel a strong ache there!

*. RW HP:Bad Mana:Cold Move:Slow *a Dwarf* (target):Bad>f
emote speaks:  Die
Ok.

*. RW HP:Bad Mana:Cold Move:Slow *a Dwarf* (target):Bad>
You flee head over heels.
A Scorched Trail
Exits: *south*.

*. RW HP:Bad Mana:Cold Move:Slow>s
s
The Lost Trail
*a Dwarf* (target) is standing here.
Exits: *north*, *south*.

*. RW HP:Bad Mana:Cold Move:Slow>
A Lost Trail
A stocky mountain mule is here, waiting to serve.
An intact skeleton of a man is walking around here.
Exits: *north*, *east*.

*. RW HP:Bad Mana:Cold Move:Slow>e
A Lost Trail
A sturdy pack horse is standing here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
An intact skeleton of a man is walking around here.
Exits: *south*, *west*.

*. RW HP:Bad Mana:Cold Move:Slow>e
Alas, you cannot go that way...

*. RW HP:Bad Mana:Cold Move:Slow>s
A Lost Trail
Exits: *north*, *east*.

*. RW HP:Bad Mana:Cold Move:Slow>w
Alas, you cannot go that way...

*. RW HP:Bad Mana:Cold Move:Slow>e
s
A Trail Along the Hills
Exits: *north*, *east*, *south*, *west*.
You have found a bloodthirsty bat!

*( RW HP:Bad Mana:Cold Move:Slow>
A Path to an Old Rope Bridge
A stocky mountain mule is here, waiting to serve. 
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A boar cub is playing here, and exploring the wide world.
A ferocious warg is here, snarling angrily.
A fierce boar is here, making grunting noises.
Exits: *north*, *south*, *west*.

*. RW HP:Bad Mana:Cold Move:Slow>s
A Rickety Rope Bridge
Exits: *north*, *east*.

*. RW HP:Bad Mana:Cold Move:Slow>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

*. W HP:Bad Mana:Cold Move:Slow>
Your legs feel heavier.

*. W HP:Bad Mana:Cold Move:Slow>n
w
A Path to an Old Rope Bridge
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A boar cub is playing here, and exploring the wide world.
A ferocious warg is here, snarling angrily.
A fierce boar is here, making grunting noises.
Exits: *north*, *south*, *west*.

*. W HP:Bad Mana:Cold Move:Slow>w
A boar lightly hits your left arm and tickles it.

No way! You are fighting for your life!

*. W HP:Bad Mana:Cold Move:Slow a boar:Healthy>f
No way! You are fighting for your life!
You strongly slash a boar's right hindfoot.

*. W HP:Bad Mana:Cold Move:Slow a boar:Fine>
You flee head over heels.
A Trail Along the Hills
A fierce bat is here, lusting for your blood (hidden).
Exits: *north*, *east*, *south*, *west*.

*( W HP:Bad Mana:Cold Move:Weak>
A bloodthirsty bat leaves its hiding place.
A bloodthirsty bat fails to hit you.

*( W HP:Bad Mana:Cold Move:Weak a bloodthirsty bat:Healthy>f
You flee head over heels.
A Dark Forest Along the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *north*, *east*, *west*.

*f W HP:Bad Mana:Cold Move:Weak>ride
What do you want to ride?

*f W HP:Bad Mana:Cold Move:Weak>take flask all
take flask all
take flask all
You get a small metal flask from a leather backpack.

*f W HP:Bad Mana:Cold Move:Weak>
You get a small metal flask from a leather backpack.

*f W HP:Bad Mana:Cold Move:Weak>
You get a flask of orkish draught from a leather backpack.

*f W HP:Bad Mana:Cold Move:Weak>quaff draught
s
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*f W HP:Bad Mana:Cold Move:Slow>w
Alas, you cannot go that way...

*f W HP:Bad Mana:Cold Move:Slow>
A Trail Along the Hills
A fierce bat is here, lusting for your blood.
Exits: *north*, *east*, *south*, *west*.

*( W HP:Bad Mana:Cold Move:Slow>
A bloodthirsty bat barely hits your right leg and tickles it.
You are wracked with overwhelming PAIN!

*( W HP:Bad Mana:Cold Move:Slow a bloodthirsty bat:Healthy>
You slash a bloodthirsty bat's right wing extremely hard and shatter it.
Your victim is shocked by your hit!

*( W HP:Bad Mana:Cold Move:Slow a bloodthirsty bat:Hurt>s
No way! You are fighting for your life!

*( W HP:Bad Mana:Cold Move:Slow a bloodthirsty bat:Hurt>f
s
s
You flee head over heels.
A Path to an Old Rope Bridge
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A boar cub is playing here, and exploring the wide world.
A ferocious warg is here, snarling angrily.
A fierce boar is here, making grunting noises.
A hungry warg (Skank) is standing here.
Exits: *north*, *south*, *west*.

*. W HP:Bad Mana:Cold Move:Weak>
A Rickety Rope Bridge
Exits: *north*, *east*.

*. W HP:Bad Mana:Cold Move:Weak>Alas, you cannot go that way...

*. W HP:Bad Mana:Cold Move:Weak>n
A Path to an Old Rope Bridge
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A boar cub is playing here, and exploring the wide world.
A ferocious warg is here, snarling angrily.
Exits: *north*, *south*, *west*.

*. W HP:Bad Mana:Cold Move:Weak>ride
w
w
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.

*. RW HP:Bad Mana:Cold Move:Weak>
A Trail Near the River
A fierce boar is here, making grunting noises.
Exits: *east*, *west*.
You have found the hardened ranger!
You smell blood.
The hardened ranger leaves his hiding place.
The hardened ranger barely hits your body and tickles it.
You are wracked with overwhelming PAIN!
The hardened ranger yells 'An Urc is here on a Trail Near the River!' in Westron.
The hardened ranger leaves his hiding place.
The hardened ranger hits your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
The hardened ranger yells 'An Orc is here on a Trail Near the River!' in Westron.

*. RW HP:Awful Mana:Cold Move:Weak the hardened ranger:Healthy>No way! You are fighting for your life!

*. RW HP:Awful Mana:Cold Move:Weak the hardened ranger:Healthy>f
You flee head over heels.
Trail Around the Hills
Exits: *east*, *west*.

*. RW HP:Awful Mana:Cold Move:Fainting>
Beld tells you 'u ok?'

*. RW HP:Awful Mana:Cold Move:Fainting>w
w
A Small Trail Path
A fierce boar is here, making grunting noises.
Exits: *east*, *west*.
A boar fails to hit you.
You are wracked with overwhelming PAIN!

*. RW HP:Awful Mana:Cold Move:Fainting a boar:Healthy>No way! You are fighting for your life!

*. RW HP:Awful Mana:Cold Move:Fainting a boar:Healthy>f

You slash a boar's right forefoot hard.

*. RW HP:Awful Mana:Cold Move:Fainting a boar:Fine>w
w
You flee head over heels.
A Dusty Path
A ferocious warg is here, snarling angrily.
Exits: *east*, *south*, *west*.

*. RW HP:Awful Mana:Cold Move:Exhausted>w
w
You are too exhausted to ride.

*. RW HP:Awful Mana:Cold Move:Exhausted>
You are too exhausted to ride.

*. RW HP:Awful Mana:Cold Move:Exhausted>
You are too exhausted to ride.

*. RW HP:Awful Mana:Cold Move:Exhausted>t beld no
You are too exhausted to ride.

*. RW HP:Awful Mana:Cold Move:Exhausted>Ok.

*. RW HP:Awful Mana:Cold Move:Fainting>take flask all
You get a flask of orkish draught from a leather backpack.

*. RW HP:Awful Mana:Cold Move:Fainting>
A ferocious warg leaves east.

*. RW HP:Awful Mana:Cold Move:Fainting>quaff flask
w
w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*. RW HP:Awful Mana:Cold Move:Weak>
Narrow Trail
Exits: *east*, *south*, *west*.

*. RW HP:Awful Mana:Cold Move:Weak>
Narrow Trail
Exits: *east*, *south*, *west*.

*. RW HP:Awful Mana:Cold Move:Weak>s
w
Beside a Muddy Stream
A swarm of midges is here, humming around you.
Exits: *north*, *east*, *south*, *west*.

*f RW HP:Awful Mana:Cold Move:Weak>
Grasslands
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Awful Mana:Cold Move:Weak>w
Wet Grasslands
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>w

Beld tells you 'ack'

*% RW HP:Awful Mana:Cold Move:Weak>s
Edge of Marsh
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
A swarm of midges is here, humming around you.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>w
Oops! You cannot go there riding!

*% RW HP:Awful Mana:Cold Move:Weak>8
9
score
#   {report} now aliases {emote has 11/233 hits, 23/115 mana, and 8/117 moves.} in [default] group 
11/233 hits, 23/115 mana, and 8/117 moves.

*% RW HP:Awful Mana:Cold Move:Weak>stat
OB: 47%, DB: -17%, PB: 45%, Armour: 67%. Wimpy: 0. Mood: aggressive.
#   {tnl} now aliases {emote needs 1,145,198 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,145,198 xp, 0 tp. Gold: 51. Alert: normal.
Affected by:
- novoid
- a deep wound at the body
- noquit
- a light wound at the right hand
- panic
- sense life
- Orkish draught

*% RW HP:Awful Mana:Cold Move:Weak>n
w
w
Edge of Marsh
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>Oops! You cannot go there riding!

*% RW HP:Awful Mana:Cold Move:Weak>Oops! You cannot go there riding!

*% RW HP:Awful Mana:Cold Move:Weak>n
w
w
Edge of Marsh
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
A neekerbreeker is standing here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>Britney narrates 'well cant blame him... your so daaaaaaamn ugly!'

s
Midgewater Marshes
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>Oops! You cannot go there riding!

*% RW HP:Awful Mana:Cold Move:Weak>w
s

A neekerbreeker has arrived from the east.

*% RW HP:Awful Mana:Cold Move:Weak>
Midgewater Marshes
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Weak>
Midgewater Marshes
A sturdy trained horse is standing here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Awful Mana:Cold Move:Fainting>w
You can't go into deep water!

*% RW HP:Awful Mana:Cold Move:Weak>s
w
Oops! You cannot go there riding!

*% RW HP:Awful Mana:Cold Move:Weak>
You can't go into deep water!

*% RW HP:Awful Mana:Cold Move:Weak>
You bleed from open wounds.
You are wracked with overwhelming PAIN!

*% RW HP:Awful Mana:Cold Move:Weak>quaff flask
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
You suddenly feel a terrible headache!

o% W HP:Dying Mana:Cold>8
9
score
#   {report} now aliases {emote has -10/233 hits, 25/115 mana, and 53/117 moves.} in [default] group 
10/233 hits, 25/115 mana, and 53/117 moves.

o% W HP:Dying Mana:Cold>stat
OB: 47%, DB: -142%, PB: 45%, Armour: 67%. Wimpy: 0. Mood: aggressive.
#   {tnl} now aliases {emote needs 1,145,198 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,145,198 xp, 0 tp. Gold: 51. Alert: normal.
Affected by:
- novoid
- a deep wound at the body
- noquit
- a light wound at the right hand
- panic
- sense life
- Orkish draught

o% W HP:Dying Mana:Cold>sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>sleep
sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>sleep
sleep
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>
You are in a pretty bad shape, unable to do anything!

o% W HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.

o% W HP:Dying Mana:Cold>
You are mortally wounded and will die soon if not aided.

o% W HP:Dying Mana:Cold>

You are dead! Sorry...
You stand up.

!# W HP:Bad Mana:Hot>
Orc Living Area
A large bulletin board, entitled "Orcs'", is mounted here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south.

oO W HP:Bad Mana:Hot>armour
c 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

oO W HP:Bad Mana:Hot>narr Died midge.
Ok.

oO W HP:Bad Mana:Hot>where
Players in your zone
--------------------
Matrix               - Orc Sleeping Warrens
Uimane               - Orc Sleeping Warrens
Grishgul             - A Blasted Furnace
Wridush              - Orc Living Area

oO W HP:Bad Mana:Hot>time
According to the Dnadan calendar, it is:
12pm on Trewsday, the 25th of Blotmath 7am / 8pm, Year 2866 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Cuantar.
Real time is Tue Dec  9 09:49:39 2003 GMT.
Last reboot due to manual reboot at Wed Dec  3 15:37:22 2003 GMT.

oO W HP:Bad Mana:Hot>
Ashmash narrates 'you?'

oO W HP:Bad Mana:Hot>
Matrix yells loudly from the south 'comf'

oO W HP:Bad Mana:Hot>narr Yes.

Matrix has arrived from the south.

oO W HP:Bad Mana:Hot>Ok.

oO W HP:Bad Mana:Hot>spe n
cmw
cha spe n
Ok.

oO W HP:Bad Mana:Hot>cha mood wimpy
Ok.

oO W HP:Bad Mana:Hot>narr Time to regen. :)
s
s
Ok.

oO W HP:Bad Mana:Hot>
Orc Living Area
A mailbox stands here stuffed full of messages.
Exits: north, south.

oO W HP:Bad Mana:Hot>sleep
Orc Sleeping Warrens
A large bulletin board, entitled "News", is mounted here.
Takhr the orkish warden is standing here, looking greedily at your stuff.
Uimane is sleeping here.
Exits: north, down.

oO W HP:Bad Mana:Hot>
You go to sleep.

oO W HP:Bad Mana:Hot>8
9
score
#   {report} now aliases {emote has 28/242 hits, 62/115 mana, and 89/119 moves.} in [default] group 
28/242 hits, 62/115 mana, and 89/119 moves.

oO W HP:Bad Mana:Hot>stat
OB: 83%, DB: -61%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- armour

oO W HP:Bad Mana:Hot>who legend
Legends
-------
      Plisken The Mater Clipper [Retired] 
      Dnir shows NO mercy [Retired] 
      Britney the Uruk-Moi 

10 players on.

oO W HP:Bad Mana:Hot>wa
re
You wake, and sit up.
Britney narrates 'midge? midgewater?'

oO W HP:Bad Mana:Hot>
You rest your tired bones.

oO W HP:Bad Mana:Hot>t beld GO get safe
Ok.

oO W HP:Bad Mana:Hot>narr Yes
Ok.

oO W HP:Bad Mana:Hot>
Britney has arrived from the north.
A hungry warg has arrived from the north.

oO W HP:Bad Mana:Hot>
Britney sits down and rests.

oO W HP:Bad Mana:Hot>8
9
score
#   {report} now aliases {emote has 31/242 hits, 70/115 mana, and 92/119 moves.} in [default] group 
31/242 hits, 70/115 mana, and 92/119 moves.

oO W HP:Bad Mana:Hot>stat
OB: 83%, DB: -36%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- armour

oO W HP:Bad Mana:Hot>
Say Cure me
st
emote speaks:  Cure me
Ok.

oO W HP:Bad Mana:Hot>
You stop resting, and stand up.

oO W HP:Bad Mana:Hot>shield

Britney comforts you.

oO W HP:Bad Mana:Hot>c 'shield'
You start to concentrate...

You feel protected.

oO W HP:Bad Mana:Warm>say I'd like to get my shit back
emote speaks:  I'd like to get my shit back
Ok.

oO W HP:Bad Mana:Warm>say Quaffed myself dead.

Britney narrates 'to who?'

oO W HP:Bad Mana:Warm>spe n
emote speaks:  Quaffed myself dead.
Ok.

oO W HP:Bad Mana:Warm>cmw
cha spe n
Ok.

oO W HP:Bad Mana:Warm>where
cha mood wimpy
Ok.

oO W HP:Bad Mana:Warm>Players in your zone
--------------------
Matrix               - Orc Sleeping Warrens
Uimane               - Orc Sleeping Warrens
Grishgul             - A Blasted Furnace
Wridush              - Orc Sleeping Warrens
Britney              - Orc Sleeping Warrens

oO W HP:Bad Mana:Warm>sleep
You go to sleep.

oO W HP:Bad Mana:Warm>8
9
score
#   {report} now aliases {emote has 33/242 hits, 44/115 mana, and 95/119 moves.} in [default] group 
33/242 hits, 44/115 mana, and 95/119 moves.

oO W HP:Bad Mana:Warm>stat
OB: 83%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- shield
- armour

oO W HP:Bad Mana:Warm>dream Lemme borrow your fgc too.
emote dreams:  Lemme borrow your fgc too.
Ok.

oO W HP:Bad Mana:Hot>8
9
score
#   {report} now aliases {emote has 36/242 hits, 52/115 mana, and 101/119 moves.} in [default] group 
36/242 hits, 52/115 mana, and 101/119 moves.

oO W HP:Bad Mana:Hot>stat
OB: 83%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- shield
- armour

oO W HP:Bad Mana:Hot>who legend
Legends
-------
      Plisken The Mater Clipper [Retired] 
      Dnir shows NO mercy [Retired] 
      Britney the Uruk-Moi 

10 players on.

oO W HP:Bad Mana:Hot>8
9
score
#   {report} now aliases {emote has 39/242 hits, 59/115 mana, and 106/119 moves.} in [default] group 
39/242 hits, 59/115 mana, and 106/119 moves.

oO W HP:Bad Mana:Hot>stat
OB: 83%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- shield
- armour

oO W HP:Bad Mana:Hot>who a
Ainur
-----
 [ M] Cararion the Mad Gibberer 
 [Mc] Yeoma  

2 players on.

oO W HP:Bad Mana:Hot>spe n
cmw
cha spe n
Ok.

oO W HP:Bad Mana:Hot>wa
st
cha mood wimpy
Ok.

oO W HP:Bad Mana:Hot>l
You wake, and sit up.

oO W HP:Bad Mana:Hot>
You stand up.

oO W HP:Bad Mana:Hot>where
Orc Sleeping Warrens
A large bulletin board, entitled "News", is mounted here.
Takhr the orkish warden is standing here, looking greedily at your stuff.
Uimane is sleeping here.
Matrix is resting here.
Britney is resting here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.

oO W HP:Bad Mana:Hot>Players in your zone
--------------------
Matrix               - Orc Sleeping Warrens
Uimane               - Orc Sleeping Warrens
Grishgul             - A Blasted Furnace
Wridush              - Orc Sleeping Warrens
Britney              - Orc Sleeping Warrens

oO W HP:Bad Mana:Hot>inv
You are carrying:
Nothing.

oO W HP:Bad Mana:Hot>lead 2.warg
A hungry warg starts following you.

oO W HP:Bad Mana:Hot>inv

Matrix has lost his link.

oO W HP:Bad Mana:Hot>
You are carrying:
Nothing.

oO W HP:Bad Mana:Hot>label 2.warg Skank
Ok.

oO W HP:Bad Mana:Hot>group skank
A hungry warg (Skank) is now a group member.

oO W HP:Bad Mana:Hot>inv
You are carrying:
Nothing.

oO W HP:Bad Mana:Hot>where
cure
Players in your zone
--------------------
Matrix               - Orc Sleeping Warrens
Uimane               - Orc Sleeping Warrens
Grishgul             - A Blasted Furnace
Wridush              - Orc Sleeping Warrens
Britney              - Orc Sleeping Warrens

oO W HP:Bad Mana:Hot>c 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

oO W HP:Bad Mana:Warm>n
n
Orc Living Area
A mailbox stands here stuffed full of messages.
Exits: north, south.

oO W HP:Bad Mana:Warm>e
n
Orc Living Area
A large bulletin board, entitled "Orcs'", is mounted here.
Exits: east, south.

oO W HP:Bad Mana:Warm>n
A Tunnel
Exits: north, west.

o= W HP:Bad Mana:Warm>
Tunnel Fork
Exits: north, east, south.

o= W HP:Bad Mana:Warm>w
w
Tunnel Bend
Exits: south, west.

o= W HP:Bad Mana:Warm>w
A Sloping Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
An experienced orkish scout is looking for tracks on the ground.
Exits: east, west.

o= W HP:Bad Mana:Warm>w
A Sloping Tunnel
An experienced orkish scout is looking for tracks on the ground.
Exits: east, west.

o= W HP:Bad Mana:Warm>w
Sloping Tunnel
Exits: east, west.
An orkish scout has arrived from the east.

o= W HP:Bad Mana:Warm>w
A Steep Tunnel
Exits: east, south, west.

o= W HP:Bad Mana:Warm>8
A Steep Tunnel
Exits: east, west.

o= W HP:Bad Mana:Warm>
Barricade in a Passage
Exits: (north), east.

o= W HP:Bad Mana:Warm>9
score
#   {report} now aliases {emote has 53/242 hits, 51/115 mana, and 103/119 moves.} in [default] group 
53/242 hits, 51/115 mana, and 103/119 moves.

o= W HP:Bad Mana:Warm>cure
stat
OB: 83%, DB: 45%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- shield
- armour

o= W HP:Bad Mana:Warm>c 'cure serious'
You start to concentrate...

cha whois
Your spell backfired! You feel exhausted.

o= W HP:Bad Mana:Warm>
Enter new whois
MUME editor. Type %h for help
-----------------------------


Officially Sponsored by Vridush.




I hate dying... :(  Three deaths in one week!!!
==>

: %d
Done!

: I hate dying... :(  Four deaths in on week!!!
: %e
Grishgul has arrived from the east.
Grishgul leaves north.
Ok.

o= W HP:Bad Mana:Warm>n
u
Orc Guard Room
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Grishgul is standing here.
Exits: (south), [west], up.

oO W HP:Bad Mana:Warm>Grishgul says 'open'
Behind the Crack
Exits: (south), down.

oO W HP:Bad Mana:Warm>s
Dark Dry Cave
Exits: (north), *south*.

oO W HP:Bad Mana:Warm>s

Matrix narrates 'link does nasty tricks :/'

oO W HP:Bad Mana:Warm>
You blink and feel weaker under the cruel light of the sun.
Trail at a Cave
Exits: north, *east*, *west*.

*< W HP:Bad Mana:Warm>ride
w
w
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.

*< RW HP:Bad Mana:Warm>
Broken Trail
Exits: *east*, *west*.

*< RW HP:Bad Mana:Warm>n
w
Broken Trail
Exits: *north*, *east*.

*< RW HP:Bad Mana:Warm>n
e
n
Broken Trail
Exits: *south*, *west*.
The ground no longer feels frosty.

*< RW HP:Bad Mana:Warm>n
w
Broken Trail
Exits: *north*, *east*.

*< RW HP:Bad Mana:Warm>s
w
w
Broken Trail
Exits: *east*, *south*.

*< RW HP:Bad Mana:Warm>w
Broken Trail
Exits: *north*, *west*.

*< RW HP:Bad Mana:Warm>
Broken Trail
Exits: *north*, *south*.

*< RW HP:Bad Mana:Warm>
Broken Trail
Exits: *north*, *south*, *west*.

*< RW HP:Bad Mana:Warm>
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
Exits: *north*, *east*, *south*.

*< RW HP:Bad Mana:Warm>
Trail Around the Mountain
Exits: *north*, *west*.

*< RW HP:Bad Mana:Warm>
Trail Around the Mountain
Exits: *east*, *west*, *up*.

*< RW HP:Bad Mana:Warm>
Path Between the Mountains
Exits: *north*, *east*, *west*.

*< RW HP:Bad Mana:Warm>
Path to the Mountains
Exits: *east*, *south*.

*< RW HP:Bad Mana:Warm>s
w
w
Path to the Mountains
Exits: *north*, *west*.
Matrix narrates 'i get 1min* freezes'

*< RW HP:Bad Mana:Warm>w
w
w
Sloping Ground
Exits: *north*, *east*, *west*.

*< RW HP:Bad Mana:Warm>
A Trail
Exits: *east*, *south*, *west*.

*< RW HP:Bad Mana:Warm>
Small Crossing
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A cockroach is scuttling across the floor carrying some debris.
Exits: *north*, *east*, *west*.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

*< RW HP:Bad Mana:Warm>
Trail
A cockroach is scuttling across the floor carrying some debris.
Exits: *east*, west.
A cockroach panics, and attempts to flee.
A cockroach leaves west.

*< RW HP:Bad Mana:Warm>
You feel so much better hiding in the shadows!
Trail
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A cockroach is scuttling across the floor carrying some debris.
Exits: *east*, west.
You see some fog coming from the west.
A cockroach panics, and attempts to flee.

*<- RW HP:Bad Mana:Warm>w
w
w
Trail
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: east, south, west.

*<- RW HP:Bad Mana:Warm>
Trail
A hungry warg stands here, sniffing around for flesh.
Exits: east, (west).

*<- RW HP:Bad Mana:Warm>
Trail
Exits: (east), south, west.

*<- RW HP:Bad Mana:Warm>narr How you think I died?  :)
w
w
Ok.

*<- RW HP:Bad Mana:Warm>w
Trail
Exits: north, east, west.

*<- RW HP:Bad Mana:Warm>where
Trail
A lone hawk soars high above you.
Exits: north, east, west.

*<- RW HP:Bad Mana:Warm>
Trail
Exits: north, east, south, west.

*<- RW HP:Bad Mana:Warm>s
Players in your zone
--------------------
Wridush              - Trail

*<- RW HP:Bad Mana:Warm>w
w
A Dangerous Climb
Exits: north, up.

*<- RW HP:Bad Mana:Warm>w
Alas, you cannot go that way...

*<- RW HP:Bad Mana:Warm>Alas, you cannot go that way...

*<- RW HP:Bad Mana:Warm>n
Alas, you cannot go that way...

*<- RW HP:Bad Mana:Warm>w
w
Trail
Exits: north, east, south, west.

*<- RW HP:Bad Mana:Warm>
Trail
Exits: north, east, south.

*<- RW HP:Bad Mana:Warm>Alas, you cannot go that way...

*<- RW HP:Bad Mana:Warm>s
w
Bend in the Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: north, west.

*<- RW HP:Bad Mana:Warm>w
w
w
Trail
Exits: east, west.

*<- RW HP:Bad Mana:Warm>
Trail
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, west.

*<- RW HP:Bad Mana:Warm>
High Pass
An orc soldier is standing here.
Exits: east, west.
The fog disappears.
It suddenly starts to snow.

*<* RW HP:Bad Mana:Warm>
Junction
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

*<* RW HP:Bad Mana:Warm>w
s
Alas, you cannot go that way...

*<* RW HP:Bad Mana:Warm>w
Near a Fork
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, west.
You see some fog coming from the west.
The clouds suddenly disappear.

*.- RW HP:Bad Mana:Warm>w
w
A demon wolf has arrived from the west.
A hungry warg leaves west.

A Sloping Bridge
A hungry warg stands here, sniffing around for flesh.
Exits: east, west, down.

*.- RW HP:Bad Mana:Warm>
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.

*.- RW HP:Bad Mana:Warm>
A Trail along a River
Exits: north, east, south, west.

*.- RW HP:Bad Mana:Warm>w
w
A Trail along a River
Exits: east, west.

*.- RW HP:Bad Mana:Warm>
A Trail along a River
Exits: east, west.

*.- RW HP:Bad Mana:Warm>s
w
Alas, you cannot go that way...

*.- RW HP:Bad Mana:Warm>
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, south.

*.- RW HP:Bad Mana:Warm>s
w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, west.

*.- RW HP:Bad Mana:Warm>s
w
w
A Trail along a River
Exits: east, south.

*.- RW HP:Bad Mana:Warm>s
A Trail along a River
Exits: north, *west*.

*.- RW HP:Bad Mana:Warm>w
w
You blink and feel weaker under the cruel light of the sun.
A Trail along a River
Exits: east, *west*.
The fog disappears.

*. RW HP:Bad Mana:Warm>where
A Trail along a River
Exits: *east*, *south*.

*. RW HP:Bad Mana:Warm>
Trail to the Misty Mountains
Exits: *north*, *south*, *west*.

*. RW HP:Bad Mana:Warm>
Trail to the Misty Mountains
An opossum stands here, sniffing around the ground.
Exits: *east*, *west*.

*. RW HP:Bad Mana:Warm>
Trail Meets a Tributary of the Bruinen
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Bad Mana:Warm>w
w
Players in your zone
--------------------
Wridush              - Trail Meets a Tributary of the Bruinen

*. RW HP:Bad Mana:Warm>w
Trail to the Misty Mountains
Exits: *east*, *west*.

*. RW HP:Bad Mana:Warm>w
w
A Trail above the Rapids
Exits: *east*, *west*.

*. RW HP:Bad Mana:Warm>
Trail to the Misty Mountains
Exits: *east*, *west*.

*. RW HP:Bad Mana:Warm>where
s
Trail to the Misty Mountains
Exits: *east*, *west*.

*. RW HP:Bad Mana:Warm>w
w
A Washed Out Trail
Exits: *east*, *south*.
The water is frozen solid.

*% RW HP:Bad Mana:Warm>w
Players in your zone
--------------------
Wridush              - A Washed Out Trail

*% RW HP:Bad Mana:Warm>Ashmash narrates 'baracus pads in vt :p'
Bend in the Trail
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, *east*, *west*.
The ground is frozen solid.

*: RW HP:Bad Mana:Warm>
Trail to the Misty Mountains
An ibex is watching you from afar.
Exits: *east*, west.

*: RW HP:Bad Mana:Warm>An ibex leaves east.

You feel so much better hiding in the shadows!
Trail to the Misty Mountains
Exits: north, *east*, west.
You begin to see some clouds.

*<~ RW HP:Bad Mana:Warm>Beld narrates 'jesus christ was 7 of um waiting windswepts'

Trail to the Misty Mountains
Exits: east, south, west.

*<~ RW HP:Bad Mana:Warm>s
s
Dirty Trail
Exits: north, south.

*<~ RW HP:Bad Mana:Warm>
Dirty Trail
Exits: north, east.

*<~ RW HP:Bad Mana:Warm>e
s
s
Dirty Trail
Exits: south, west, down.

*<~ RW HP:Bad Mana:Warm>
Dirty Trail
Exits: north, south.

*<~ RW HP:Bad Mana:Warm>
Dirty Trail
Exits: north, west.

*<~ RW HP:Bad Mana:Warm>w
s
s
Dirty Trail
Exits: east, south.

*<~ RW HP:Bad Mana:Warm>Ashmash narrates 'doh :)'

Dirty Trail
Exits: north, south.

*<~ RW HP:Bad Mana:Warm>
Broken Mountains
Exits: north, east, west.

*<~ RW HP:Bad Mana:Warm>narr That's it?
w
Ok.

*<~ RW HP:Bad Mana:Warm Move:Tired>w
w
Broken Mountains
Exits: east, west.

*<~ RW HP:Bad Mana:Warm Move:Tired>w
Rising Hills
Exits: east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>w
w
Rising Hills
Exits: east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>time
Rising Hills
Exits: east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>
Hills
Exits: east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>w
w
w
Hills
Exits: north, east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>According to the Dnadan calendar, it is:
3pm on Trewsday, the 25th of Blotmath 7am / 8pm, Year 2866 of the Third Age.
You don't feel well outside.
According to the sun, it must be early in the afternoon.
The present Tan Istar, Lord of the Istari Council is Cuantar.
Real time is Tue Dec  9 09:51:54 2003 GMT.
Last reboot due to manual reboot at Wed Dec  3 15:37:22 2003 GMT.

*(~ RW HP:Bad Mana:Warm Move:Tired>
Low Hills
Exits: north, east, west.

*(~ RW HP:Bad Mana:Warm Move:Tired>
Low Hills
Exits: north, east, *west*.

*(~ RW HP:Bad Mana:Warm Move:Tired>s
s
You blink and feel weaker under the cruel light of the sun.
The High Hill
Exits: *north*, east, *south*, *west*.
The ground no longer feels frosty.

*(~ RW HP:Bad Mana:Warm Move:Tired>s
Flats
Exits: *north*, *south*, *west*.
The clouds begin to disappear.

*. RW HP:Bad Mana:Warm Move:Tired>
Flats
Exits: *north*, *south*.

*. RW HP:Bad Mana:Warm Move:Tired>
Birchwoods
Exits: *north*, *west*.

*f RW HP:Bad Mana:Warm Move:Tired>w
w
w
w
Birchwoods
Exits: *north*, *east*, *west*.

*f RW HP:Bad Mana:Warm Move:Tired>
Large Hill
A ferocious warg is here, snarling angrily.
Exits: *north*, *east*, *south*, *west*.

*( RW HP:Bad Mana:Warm Move:Tired>
Camp Fire
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *east*, *south*, west.

*. RW HP:Bad Mana:Warm Move:Tired>
You feel so much better hiding in the shadows!
Rocky Flats
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *east*, *south*, west.

o. RW HP:Bad Mana:Warm Move:Tired>w
w
w
Under an Overhang
Exits: north, east, west.

o= RW HP:Wounded Mana:Warm Move:Tired>where
Under an Overhang
Exits: east, south, west.

o= RW HP:Wounded Mana:Hot Move:Tired>
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: east, west.

o= RW HP:Wounded Mana:Hot Move:Tired>w
Players in your zone
--------------------
Wridush              - Under an Overhang

o= RW HP:Wounded Mana:Hot Move:Tired>
Under an Overhang
A ferocious warg is here, snarling angrily.
Exits: east, south, west.

o= RW HP:Wounded Mana:Hot Move:Tired>s
s
Dark Hill
Exits: north, south, west.

o( RW HP:Wounded Mana:Hot Move:Tired>s
Dark Hill
Exits: north, south, west.

o( RW HP:Wounded Mana:Hot Move:Tired>s
Dark Pine Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, *east*, south, west.

of RW HP:Wounded Mana:Hot Move:Tired>
Dark Pine Forest
Exits: north, east, south, west.

of RW HP:Wounded Mana:Hot Move:Tired>s
Dark Pine Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.

of RW HP:Wounded Mana:Hot Move:Tired>
Beld narrates 'for lil ol me'

of RW HP:Wounded Mana:Hot Move:Tired>bob
c 'breath of briskness'
You start to concentrate...


s
An ugly forest troll has arrived from the east.

of RW HP:Wounded Mana:Hot Move:Tired>bob
Dark Pine Forest
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.

of RW HP:Wounded Mana:Hot Move:Tired>c 'breath of briskness'
You start to concentrate...

w
w
w
w
w
Ashmash narrates 'you lived?'

An energy begins to flow within your legs as your body becomes lighter.

of RW HP:Wounded Mana:Warm>
Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, west, *up*.

of RW HP:Wounded Mana:Warm>
Deep within the Wild Forest
Exits: north, east, [south], west.

of RW HP:Wounded Mana:Warm>Beld narrates 'nod'
Deep within the Wild Forest
A ferocious warg is here, snarling angrily.
Exits: east, south.

of RW HP:Wounded Mana:Warm>s
w
Alas, you cannot go that way...

of RW HP:Wounded Mana:Warm>w
Alas, you cannot go that way...

of RW HP:Wounded Mana:Warm>w
Deep within the Wild Forest
A ferocious warg is here, snarling angrily.
A disgusting forest troll is searching for fresh meat here.
Exits: north, west.

of RW HP:Wounded Mana:Warm>w
You swiftly dodge an ugly forest troll's attempt to smite you.

No way! You are fighting for your life!

of RW HP:Wounded Mana:Warm an ugly forest troll:Healthy>No way! You are fighting for your life!
You barely hit an ugly forest troll's left leg and tickle it.

of RW HP:Wounded Mana:Warm an ugly forest troll:Fine>f
No way! You are fighting for your life!

of RW HP:Wounded Mana:Warm an ugly forest troll:Fine>s
No way! You are fighting for your life!

of RW HP:Wounded Mana:Warm an ugly forest troll:Fine>w
w
You flee head over heels.
Deep within the Wild Forest
Exits: east, west.

of RW HP:Wounded Mana:Warm>w
Alas, you cannot go that way...

of RW HP:Wounded Mana:Warm>
Wild Forest
Exits: east, west.

of RW HP:Wounded Mana:Warm>
Wild Forest
A huge, black wolf is here, ready to devour.
Exits: east, *south*, west.

of RW HP:Wounded Mana:Warm>w
Wild Forest
Exits: east, west.

of RW HP:Wounded Mana:Warm>w
Wild Forest
Exits: north, east, *south*, west.

of RW HP:Wounded Mana:Warm Move:Tired>
Wild Forest
Exits: east, *south*.

of RW HP:Wounded Mana:Warm Move:Tired>s
s
You blink and feel weaker under the cruel light of the sun.
Wild Forest
A large elk is standing here, chewing grass and leaves.
Exits: north, *east*, *south*, *west*.
You begin to see some clouds.

*f~ RW HP:Wounded Mana:Warm Move:Tired>s
North of the Bridge
Exits: *north*, *south*, *west*.

**~ RW HP:Wounded Mana:Warm Move:Tired>
Bridge over the Bruinen
Exits: *north*, *south*.

**~ RW HP:Wounded Mana:Warm Move:Tired>s
South of the Bridge
Exits: *north*, *east*, *west*.

**~ RW HP:Wounded Mana:Warm Move:Tired>w
w
w
Westward Slope
Exits: *east*, *south*, *west*.

*(~ RW HP:Wounded Mana:Warm Move:Tired>w
w
Rocky Grounds
Exits: *north*, *east*, *south*, *west*.

*(~ RW HP:Wounded Mana:Warm Move:Tired>
Valley of the Bruinen
A large elk is standing here, chewing grass and leaves.
Exits: *north*, *east*, *south*, *west*.
The clouds begin to disappear.

*. RW HP:Wounded Mana:Warm Move:Tired>
Valley of the Bruinen
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
A Rough Trail
A large elk is standing here, chewing grass and leaves.
Exits: *north*, *east*, *south*.

*. RW HP:Wounded Mana:Warm Move:Tired>s
Alas, you cannot go that way...

*. RW HP:Wounded Mana:Warm Move:Tired>s
A Wooded Dell of Silvery Firs
Exits: *north*, *south*, *west*.

*f RW HP:Wounded Mana:Warm Move:Tired>w
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
w
Bend in the Path
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
High Moor
Exits: *north*, *east*, *south*, *west*.

*: RW HP:Wounded Mana:Warm Move:Tired>w
w
w
High Moors
Exits: *north*, *east*, *south*, *west*.

*: RW HP:Wounded Mana:Warm Move:Tired>
High Moors
Exits: *north*, *east*, *south*, *west*.

*: RW HP:Wounded Mana:Warm Move:Tired>
High Moors
Exits: *east*, *south*, *west*.

*: RW HP:Wounded Mana:Warm Move:Tired>
High Moors
Exits: *east*, *south*.

*: RW HP:Wounded Mana:Warm Move:Tired>Alas, you cannot go that way...

*: RW HP:Wounded Mana:Warm Move:Tired>s
w
Path to the Misty Mountains
Exits: *north*, *east*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
w
Ashmash narrates 'baracus has arrived from the east'

w
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
Bend in the Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>where
In an Open Valley
A small brown snake is slithering around here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>
Lightly-forested Incline
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>s
Sloping River Bank
A domesticated pony, beast of burden to many, stands here.
Exits: *north*, *east*, *south*.

*. RW HP:Wounded Mana:Warm Move:Tired>w
w
Players in your zone
--------------------
Wridush              - Sloping River Bank

*. RW HP:Wounded Mana:Warm Move:Tired>w
A Path along a Steep, Brown Bank
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>
A Ford in the River Bruinen
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Warm Move:Tired>
West of the Ford in the Bruinen
Exits: *north*, *east*, *south*, *west*.

** RW HP:Wounded Mana:Warm Move:Tired>As you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
A woodpecker is here, tapping on a tree.
Exits: *east*, *south*, *west*.

*f RW HP:Wounded Mana:Warm Move:Tired>s
s
An Evergreen Woodland
A long-tailed bird watches you from the vegetation.
A fierce boar is here, making grunting noises.
Exits: *north*, *south*, *west*.

*f RW HP:Wounded Mana:Warm Move:Tired>w
w
Lush Forest Overlooking the River
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *south*, *west*.

*f RW HP:Wounded Mana:Warm Move:Tired>s
s
Evergreen Forest
Exits: *north*, *east*, *south*, *west*.

*f RW HP:Wounded Mana:Warm Move:Tired>
Sheltered Lowlands
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>
Plateau
Exits: *north*, *east*, *west*.

*. RW HP:Wounded Mana:Warm Move:Tired>Alas, you cannot go that way...

*. RW HP:Wounded Mana:Warm Move:Tired>w

An orkish cavalier has arrived from the west riding a hungry warg.

*. RW HP:Wounded Mana:Warm Move:Tired>
Sloping Plain
The corpse of an orkish cavalier is lying here.
The corpse of an orkish cavalier is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, *east*, (south), *west*.
Ashmash narrates 'baracus panicks and....'

*. RW HP:Wounded Mana:Warm Move:Tired>open exit s
s
It's already open!

*. RW HP:Wounded Mana:Warm Move:Tired>cl exit n
You feel so much better hiding in the shadows!
Shortcut
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: *(north)*, [south], down.

o= RW HP:Wounded Mana:Warm Move:Tired>Ok.

o= RW HP:Wounded Mana:Warm Move:Tired>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

o= W HP:Wounded Mana:Warm Move:Tired>d
s
Roughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai cook is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.

!O W HP:Wounded Mana:Warm Move:Tired>
Cluttered Room
A shortsword is on the ground.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of the Ohurk-uai chief is lying here.
The corpse of an orc-guard is lying here.
A sturdy peg for hanging armour from is on the wall.
A large, dusty alcove sits in a wall, smelling of soot.
A wooden chest stands in the corner.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
The Ohurk-uai orc chief is here, leading his tribe.
Exits: north.

oO W HP:Wounded Mana:Warm Move:Tired>sleep
You go to sleep.

oO W HP:Wounded Mana:Warm Move:Tired>8
9
score
#   {report} now aliases {emote has 64/242 hits, 36/115 mana, and 33/119 moves.} in [default] group 
64/242 hits, 36/115 mana, and 33/119 moves.

oO W HP:Wounded Mana:Warm Move:Tired>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Warm Move:Tired>who a
Ainur
-----
 [Mw] Atanatar II Alcarin, the Glorious 
 [ M] Cararion the Mad Gibberer 
 [Mc] Yeoma  

3 players on.

oO W HP:Wounded Mana:Warm>who legend
Legends
-------
      Dnir shows NO mercy [Retired] 
      Britney the Uruk-Moi 

9 players on.

oO W HP:Wounded Mana:Warm>8
9
score
#   {report} now aliases {emote has 70/242 hits, 47/115 mana, and 51/119 moves.} in [default] group 
70/242 hits, 47/115 mana, and 51/119 moves.

oO W HP:Wounded Mana:Warm>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Warm>8
9
score
#   {report} now aliases {emote has 74/242 hits, 58/115 mana, and 70/119 moves.} in [default] group 
74/242 hits, 58/115 mana, and 70/119 moves.

oO W HP:Wounded Mana:Hot>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Hot>spe n
cmw
cha spe n
Ok.

oO W HP:Wounded Mana:Hot>cha mood wimpy
Ok.

oO W HP:Wounded Mana:Hot>who legend
Legends
-------
      Dnir shows NO mercy [Retired] 
      Britney the Uruk-Moi 

9 players on.

oO W HP:Wounded Mana:Hot>8
9
score
#   {report} now aliases {emote has 79/242 hits, 68/115 mana, and 88/119 moves.} in [default] group 
79/242 hits, 68/115 mana, and 88/119 moves.

oO W HP:Wounded Mana:Hot>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Hot>spe n
cha spe n
Ok.

oO W HP:Wounded Mana:Hot>cmw
cha mood wimpy
Ok.

oO W HP:Wounded Mana:Hot>who legend
Legends
-------
      Dnir shows NO mercy [Retired] 
      Britney the Uruk-Moi 

9 players on.

oO W HP:Wounded Mana:Hot>inf
You are a male Tarkhnarb Orc.
You are 83 years, 4 months and 15 days old.
You have played 15 days and 12 hours (real time). Session: 1 hr.
This ranks you as Wridush  (level 49).
You are five feet seven and weigh ten stone and three pounds.
Perception: vision 25, hearing -20, smell -30. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:11 Int:15 Wis:17 Dex:12 Con:13 Wil:16 Per:11.
Offensive Bonus: 68%, Dodging Bonus: -30%, Parrying Bonus: 0%.
Your armour provides an average protection of 39%.
You have 80/242 hit, 71/115 mana, and 93/119 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 33,070,755 experience points and you have 151,453 travel
points.
You have gained some renown in battles for the forces of the Dark Lord.
You need 1,479,245 exp. points and 0 travel points to reach the next level.
You have 40 gold coins.
You are speaking Orkish.
You will swim if necessary.

You are subjected to the following temporary effects:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Hot>8
9
score
#   {report} now aliases {emote has 81/242 hits, 71/115 mana, and 94/119 moves.} in [default] group 
81/242 hits, 71/115 mana, and 94/119 moves.

oO W HP:Wounded Mana:Hot>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Hot>hist
On the twenty-fifth of Blotmath 7am / 8pm in the year of 2866, you were killed in the
Midgewater Marshes by a gruesome hardened ranger.

On the eighteenth Winterfilth 6am / 8pm, 2866 of the third age, you were killed in the
Bloody Chamber by Eladamri the Elf.

On the 10th Rethe 8am / 6pm in 2866, you gained level forty-nine at the Bend in the Road.

On the 5th Rethe 8am / 6pm, 2866, you were slain in the Decaying Smithy by Barzalak the
Dwarf, and therefore fell to level forty-eight.

On the twenty-second Solmath 9am / 5pm in 2866 of the third age, you achieved level
forty-nine in the Cracked Chamber.

On the 4th of Afteryule 8am / 6pm in the year of 2866, you were slain in the Narrow
Ridge by Duthol the Dwarf.

On the 14th of Afterlithe 5am / 9pm, 2864, you gained level forty-eight in the Grave Pit.

On the fourth of Thrimidge 7am/ 8pm, 2860 of the third age, you were slain in the
Arched Tunnel by a dreadful Bree guard.

On the fifth of Rethe 8am / 6pm, 2860 of the third age, you achieved level forty-seven
in a Dark Cell.

On the 12th of Thrimidge 7am/ 8pm in 2856 of the third age, you achieved level
forty-six in the Kennels.

On the 29th of Blotmath 7am / 8pm in the year of 2855 of the third age, you were slain
in an Abandoned Cellar by Galdun the Elf. Because of that, you fell to level
forty-five.

On the twenty-eighth Blotmath 7am / 8pm in 2855 of the third age, you reached level
forty-six in the Stone Tunnel.

On the 13th Thrimidge 7am/ 8pm in 2855 of the third age, you reached level forty-five
in the Cracked Chamber.


*** Return: continue, b: back one page, r: redisplay, q:quit (19%) *** q

oO W HP:Wounded Mana:Burning>8
9
score
#   {report} now aliases {emote has 91/242 hits, 96/115 mana, and 119/119 moves.} in [default] group 
91/242 hits, 96/115 mana, and 119/119 moves.

oO W HP:Wounded Mana:Burning>stat
OB: 68%, DB: -30%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Wounded Mana:Burning>wa
st
You wake, and sit up.

oO W HP:Wounded Mana:Burning>spe n
You stand up.

oO W HP:Wounded Mana:Burning>cmw
cha spe n
Ok.

oO W HP:Wounded Mana:Burning>cure
cha mood wimpy
Ok.

oO W HP:Wounded Mana:Burning>cure
c 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

oO W HP:Hurt Mana:Hot>
Grishgul narrates 'esscaped before i closed niche'
c 'cure serious'
You start to concentrate...

oO W HP:Hurt Mana:Hot>8
9
score
#   {report} now aliases {emote has 111/242 hits, 83/115 mana, and 119/119 moves.} in [default] group 
111/242 hits, 83/115 mana, and 119/119 moves.

oO W HP:Hurt Mana:Hot>stat
OB: 68%, DB: 45%, PB: 0%, Armour: 39%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,245 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,245 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- noquit
- breath of briskness
- shield
- armour

oO W HP:Hurt Mana:Hot>n
u
Roughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai cook is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.

!O W HP:Hurt Mana:Hot>
Shortcut
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: [north], [south], down.

o= W HP:Hurt Mana:Hot>ride
open exit n
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.

o= RW HP:Hurt Mana:Hot>n

Britney narrates 'bearpower! bash vt door so they can run there insta at hurt
:)'

o= RW HP:Hurt Mana:Hot>cl exit s
n
Ok.

o= RW HP:Hurt Mana:Hot>n
n
Ashmash narrates 'salami block :p'
You blink and feel weaker under the cruel light of the sun.
Sloping Plain
The corpse of an orkish cavalier is lying here.
The corpse of an orkish cavalier is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: *north*, *east*, (south), *west*.

*. RW HP:Hurt Mana:Hot>Ok.

*. RW HP:Hurt Mana:Hot>where
On an Open Plain
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Rolling Prairie
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
w
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Players in your zone
--------------------
Wridush              - Meadow Dotted in Pine Trees

*. RW HP:Hurt Mana:Hot>
Meadow beside the Road
A large sack is on the ground.
A soft pouch, made from leather, has been left here.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Stony Meadow
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>n
A swift wind blows through the meadow out of the north.
Boundless Meadow
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Bend in the Road
Exits: *north*, *east*, *south*.

** RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

** RW HP:Hurt Mana:Hot>n
w
w
Old East Road
Exits: east, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>n
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
w
Bend in the Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Old East Road
Exits: *north*, *south*, *west*.

** RW HP:Hurt Mana:Hot>where
Small Stream Crossing
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, south, *west*.

** RW HP:Hurt Mana:Hot>s
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
A Bend in the Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>Players in your zone
--------------------
Wridush              - A Bend in the Road

** RW HP:Hurt Mana:Hot>where
A Bend in the Road
Exits: *north*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>s
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
w
A Bend in the Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>Players in your zone
--------------------
Wridush              - A Bend in the Road

** RW HP:Hurt Mana:Hot>
A Bend in the Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>t beld You okay?
Old East Road
Exits: *north*, *east*, *west*.
You smell blood.

** RW HP:Hurt Mana:Burning>t beld You okay?
t beld You okay?
Old East Road
The corpse of a swarm of blow-flies is lying here.
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>w
Ok.

** RW HP:Hurt Mana:Burning>w
w
Ok.

** RW HP:Hurt Mana:Burning>w
You seem to be repeating yourself today.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>s
w
w
Bend in the Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
Beld tells you 'nod'

where
Bend in the Old East Road
Exits: *north*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>
Crossing in the Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
The Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>Players in your zone
--------------------
Wridush              - The Old East Road

** RW HP:Hurt Mana:Burning>t beld Where?
s
Ok.

** RW HP:Hurt Mana:Burning>w
w
w
The Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>where
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
Fordable Creek
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>Beld tells you 'warrens'

w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
w
Players in your zone
--------------------
Wridush              - Old East Road

** RW HP:Hurt Mana:Burning>w
Dip in the Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>t beld k
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
w
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>Ok.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
Old East Road
The corpse of a butterfly is lying here.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Burning>w
Overgrown Grassland
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Burning>
Overgrown Road
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Burning>
Overgrown Grassland
Exits: *north*, *east*, *south*, *west*.
A cool white light rises about the hills, as the moon rises.

*. RW HP:Hurt Mana:Burning>w
w
Before the Stone Arch
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Burning>
Overgrown Grassland
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Burning>
Grassy Mound
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Burning>w
w
Edge of the Dark Forest
Exits: *north*, *east*, *south*, west.

*f RW HP:Hurt Mana:Burning>
You feel so much better hiding in the shadows!
Dark Forest
Exits: north, *east*, *south*, west.

of RW HP:Hurt Mana:Burning>w
w
Centre of a Dark Forest
Exits: north, east, south, *west*.

of RW HP:Hurt Mana:Burning>
You blink and feel weaker under the cruel light of the sun.
Edge of a Dark Forest
Exits: *north*, east, *south*, *west*.

*f RW HP:Hurt Mana:Burning>e
bob
You feel so much better hiding in the shadows!
Centre of a Dark Forest
Exits: north, east, south, *west*.

of RW HP:Hurt Mana:Burning>c 'breath of briskness'
You start to concentrate...

spe n
cmw
time
The energy in your legs is refreshed.

of RW HP:Hurt Mana:Hot>cha spe n
Ok.

of RW HP:Hurt Mana:Hot>cha mood wimpy
Ok.

of RW HP:Hurt Mana:Hot>cmw
According to the Dnadan calendar, it is:
6pm on Trewsday, the 25th of Blotmath 7am / 8pm, Year 2866 of the Third Age.
You don't feel well outside.
The sun is already low, it's the end of the afternoon.
You can see a Full Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Cuantar.
Real time is Tue Dec  9 09:54:55 2003 GMT.
Last reboot due to manual reboot at Wed Dec  3 15:37:22 2003 GMT.

of RW HP:Hurt Mana:Hot>cha mood wimpy
Ok.

of RW HP:Hurt Mana:Hot>n
n
Dark Forest
A large toadstool grows nearby.
A huge, black wolf is here, ready to devour.
Exits: *north*, east, south, *west*.

of RW HP:Hurt Mana:Hot>n
You blink and feel weaker under the cruel light of the sun.
Edge of the Road
Exits: *north*, *east*, south, *west*.

*. RW HP:Hurt Mana:Hot>n
Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Shallow Ravine
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*.

*( RW HP:Hurt Mana:Hot>w
Alas, you cannot go that way...

*( RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*( RW HP:Hurt Mana:Hot>s
w
Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Bend in the Old East Road
Exits: *north*, *east*, *south*.

** RW HP:Hurt Mana:Hot>n
w
w
Bend in the Old East Road
Exits: *north*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Junction to an Inn
The corpse of a slithering snake is lying here.
A sparrow is flapping around on the ground.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
The Last Bridge
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>n
n
Bend in the Old East Road
Exits: *north*, *east*, *south*.

** RW HP:Hurt Mana:Hot>w
w
w
Bend in the Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Plains Beside the Road
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains Beside the Road
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains Beside the Road
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains Beside the Road
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains Beside the Road
A grey hare stands alert, looking and listening for predators.
Exits: *east*, *south*.

*. RW HP:Hurt Mana:Hot>
Grishgul tells you 'u use lightning bolt?'

*. RW HP:Hurt Mana:Hot>s
w
Bend in the Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
n
Old East Road
A large WARNING SIGN is here.
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
Old East Road
Exits: *north*, *east*, *west*.
A cold hard wind lashes at your clothes making it difficult to walk.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
A rabbit is here eyeing your presence warily.
Exits: *north*, *east*, *south*, *west*.
A cold hard wind lashes at your clothes making it difficult to walk.

** RW HP:Hurt Mana:Hot>
Old East Road
A black snake, with red markings, is lying here.
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>n
Old East Road
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
A hungry warg stands here, sniffing around for flesh.
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
Old East Road
Exits: *north*, *east*, *south*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
A large WARNING SIGN is here.
Exits: *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>s
Old East Road
A brown fox is here, looking for some rabbits to chew up.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>Grishgul tells you 'was told shocking grasp is as good as bolt!'

s
w
A Bend in the Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
A Bend in the Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
On the ground, there are two handfuls of clover.
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>n
w
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>s
w
w
Old East Road
Exits: *north*, *east*, *south*, west.

** RW HP:Hurt Mana:Hot>w
Old East Road
Exits: *north*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: north, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
w
You plunge boldly into the thorny brush... the road disappears behind you...
Thorny Brush
Exits: *north*, [east], [south], *west*.

*: RW HP:Hurt Mana:Hot>w
Thorny Brush
Exits: *north*, *east*, [south], *west*.

*: RW HP:Hurt Mana:Hot>n
In the Brush
The corpse of a raider is lying here.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
w
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>n
Plains
There are two handfuls of clover here.
A fallow deer is grazing peacefully here.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
w
Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Plains
A raider is here, looking for plunder.
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Plains
You see two handfuls of clover on the ground.
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
w
Plains
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains
A raider is here, looking for plunder.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>n
w
Plains
*Igurel the Half-Elf* is here, riding a pack horse.
Exits: *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w

*Igurel the Half-Elf* leaves south riding a pack horse.

*. RW HP:Hurt Mana:Hot Move:Tired>
Plains
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
A raider yells from the east 'Raiders ho!' in Westron.

The Cracked Land
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
Plains
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
The Sparse Land
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
w
The Sparse Land
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
Mouth of the Valley
Exits: [north], *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>w
Valley's End
A shrub with maple-like leaves is growing here.
Exits: *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>w
The climb into the Weather Hills is a moderate strain.
Southern End of the Weather Hills
Exits: *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>w
The Trail to Weathertop
A grey hare stands alert, looking and listening for predators.
A grey wolf is here, snarling aggressively.
A grey wolf is here, thin from starvation.
Exits: *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>w
Hidden Trail
Exits: *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
w
Hidden Trail
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
The Broken Hills
Exits: *north*, *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>time
w
w
w
According to the Dnadan calendar, it is:
7pm on Trewsday, the 25th of Blotmath 7am / 8pm, Year 2866 of the Third Age.
You don't feel well outside.
The red sun in the west beams its last piercing rays.
You can see a Full Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Cuantar.
Real time is Tue Dec  9 09:55:57 2003 GMT.
Last reboot due to manual reboot at Wed Dec  3 15:37:22 2003 GMT.

*( RW HP:Hurt Mana:Hot Move:Tired>
The Broken Hills
Exits: *north*, *east*, *south*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>
The Broken Hills
A large eagle soars above you.
Exits: *north*, *east*, *west*.

*( RW HP:Hurt Mana:Hot Move:Tired>
The Broken Hills
Exits: *north*, *east*.

*( RW HP:Hurt Mana:Hot Move:Tired>w
w
Alas, you cannot go that way...

*( RW HP:Hurt Mana:Hot Move:Tired>n
Alas, you cannot go that way...

*( RW HP:Hurt Mana:Hot Move:Tired>w
w
Barren Plains
A large rabbit looks peacefully at you, ready to dart away.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
Britney narrates 'guard vtdoor'
Barren Plains
Exits: *north*, *east*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
Barren Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
Barren Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
w
A Tiny Trail
Exits: *(north)*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
A Tiny Trail
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Hot Move:Tired>n
w
A Tiny Trail
A great bustard strides over the grass.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>w
Trail Through the Plains
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot Move:Tired>e
e
A Tiny Trail
A great bustard strides over the grass.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>
Village Entrance
Exits: *north*, [east], *(south)*, *west*.

*. RW HP:Hurt Mana:Hot Move:Tired>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

*. W HP:Hurt Mana:Hot Move:Tired>open exit e
e
Ok.

*. W HP:Hurt Mana:Hot Move:Tired>bob
Cobblestone Road
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *north*, *east*, *(west)*.

*# W HP:Hurt Mana:Hot Move:Tired>c 'breath of briskness'
Struggling against the Yellow Face, you try to concentrate...


*# W HP:Hurt Mana:Hot Move:Tired>n
Fallen Inn
Exits: *south*, [up], [down].

*# W HP:Hurt Mana:Hot Move:Tired>open exit d
d
Ok.

*# W HP:Hurt Mana:Hot Move:Tired>bob
You feel so much better hiding in the shadows!
Cellar of the Fallen Inn
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
Exits: *(up)*.

o[ W HP:Hurt Mana:Hot Move:Tired>c 'breath of briskness'
You start to concentrate...

u
The energy in your legs is refreshed.

o[ W HP:Hurt Mana:Hot>
You blink and feel weaker under the cruel light of the sun.
Fallen Inn
Exits: *south*, [up], (down).

*# W HP:Hurt Mana:Hot>s
w
Cobblestone Road
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *north*, *east*, *(west)*.

*# W HP:Hurt Mana:Hot>ride
Village Entrance
Exits: *north*, *(east)*, *(south)*, *west*.

*. W HP:Hurt Mana:Hot>cl exit e
Ashmash narrates 'block slab:p'
A hungry warg (Skank) stops following you.
You pick up a hungry warg (Skank)'s reins, and start riding it.

*. RW HP:Hurt Mana:Hot>w
w
Ok.

*. RW HP:Hurt Mana:Hot>
A Tiny Trail
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Trail Through the Plains
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Hot>w
Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>n
w
w
A Trail in the Woods
Exits: *south*, *west*.

*f RW HP:Hurt Mana:Hot>
An Old Trail
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>n
w
w
A Small Trail
Exits: *north*, *south*.

*. RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>n
The Forgotten Trail
Exits: *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
w
An Overgrown Trail
Exits: *east*, *west*.

*. RW HP:Hurt Mana:Hot>
A Small Trail
Exits: *north*, *east*, *south*.

*. RW HP:Hurt Mana:Hot>s
A Field Near a Trail
A smiling hobbit child is playing around here.
Exits: *north*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>s
w
A Patch Along the Trail
Exits: *north*, *south*.

*. RW HP:Hurt Mana:Hot>w
Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>s
w
w
Long, Tall Grass
Exits: *north*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
A Small Yard
A well-fed cow stands here grazing on the bright green grass.
A well-fed cow stands here grazing on the bright green grass.
A hobbit farmer is here, thinking about seeds and vegetables.
A lone hawk soars high above you.
Exits: north, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
A Little Field
Exits: [north], *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>s
A Grassy Notch
A small harmless centipede is here.
A small harmless centipede is here.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>s
A Patch of Shrubs
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *north*, *east*.

*. RW HP:Hurt Mana:Hot>Alas, you cannot go that way...

*. RW HP:Hurt Mana:Hot>time
e
According to the Dnadan calendar, it is:
7pm on Trewsday, the 25th of Blotmath 7am / 8pm, Year 2866 of the Third Age.
You don't feel well outside.
The red sun in the west beams its last piercing rays.
You can see a Full Moon (waning) in the eastern part of the sky.
The present Tan Istar, Lord of the Istari Council is Cuantar.
Real time is Tue Dec  9 09:56:28 2003 GMT.
Last reboot due to manual reboot at Wed Dec  3 15:37:22 2003 GMT.

*. RW HP:Hurt Mana:Hot>s
s
A Black Berry Patch
A large thorny branched shrub is growing here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Stumps on the Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>
Plains
A lone hawk soars high above you.
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Plains
Exits: *north*, *east*, south, *(west)*, *up*.

*. RW HP:Hurt Mana:Hot>s
You feel so much better hiding in the shadows!
Ruin with a Roof
Exits: *north*, *east*, *south*.

*. RW HP:Hurt Mana:Hot>s
You blink and feel weaker under the cruel light of the sun.
Plains
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>s
s
Plains
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Hurt Mana:Hot>w
Old East Road
The corpse of a mean brigand is lying here.
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>w
Old East Road by a Rock
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>w
Bend by the Marshes
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Marshy Ground
A big hummerhorn is here, flying around you.
Exits: *north*, *east*, *south*, *west*.
You swiftly dodge a hummerhorn's attempt to hit you.

*% RW HP:Hurt Mana:Hot a hummerhorn:Healthy>w
No way! You are fighting for your life!

*% RW HP:Hurt Mana:Hot a hummerhorn:Healthy>f

Britney narrates 'he bad i track'

*% RW HP:Hurt Mana:Hot a hummerhorn:Healthy>s
w
You flee head over heels.
Bend by the Marshes
Exits: *north*, *east*, *south*, *west*.

** RW HP:Hurt Mana:Hot>w
Bend by the Hedge
Exits: *north*, *west*.

** RW HP:Hurt Mana:Hot>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot>w
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot Move:Tired>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot Move:Tired>
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot Move:Tired>n
You can't go into deep water!

** RW HP:Hurt Mana:Hot Move:Tired>w
w
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Hurt Mana:Hot Move:Tired>n
Old East Road
Exits: *north*, *east*, *(south)*.

** RW HP:Hurt Mana:Hot Move:Tired>
Old East Road
Exits: *north*, *east*, *south*, *west*.
The hardened ranger leaves his hiding place.
The hardened ranger hits your left hand very hard.
The hardened ranger yells 'An Orc is here on the Old East Road!' in Westron.
The hardened ranger leaves his hiding place.
The hardened ranger hits your body very hard.
The hardened ranger yells 'An Orc as here on the Old East Royd!' in Westron.

** RW HP:Wounded Mana:Hot Move:Tired the hardened ranger:Healthy>w
f
No way! You are fighting for your life!

** RW HP:Wounded Mana:Hot Move:Tired the hardened ranger:Healthy>n
w
You flee head over heels.
Old East Road
Exits: *north*, *east*, *west*.

** RW HP:Wounded Mana:Hot Move:Tired>n
w
Edge of Marsh
A swamp iris grows here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Hot Move:Tired>
Edge of Marsh
Exits: *north*, *east*, *south*, *west*.

*. RW HP:Wounded Mana:Hot Move:Tired>
Midgewater Marshes
A frog is standing here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Hot Move:Tired>
Midgewater Marshes
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A swarm of mosquitoes is here, humming around you.
A neekerbreeker is standing here.
A frog is standing here.
A neekerbreeker is standing here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Hot Move:Tired>n
Midgewater Marshes
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Hot Move:Tired>w

A frog has arrived from the south.

*% RW HP:Wounded Mana:Hot Move:Tired>
Midgewater Marshes
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A domesticated pony, beast of burden to many, stands here.
A swarm of mosquitoes is here, humming around you.
A neekerbreeker is standing here.
A neekerbreeker is standing here.
Exits: *north*, *east*, *south*, *west*.

*% RW HP:Wounded Mana:Hot Move:Tired>
The sun disappears beyond the Chetwood to the west.

*% RW HP:Wounded Mana:Hot Move:Tired>w
Low Bluff
Exits: north, east, south, west.

*( RW HP:Wounded Mana:Hot Move:Tired>bob

Uimane narrates 'he in'

*( RW HP:Wounded Mana:Hot Move:Tired>c 'breath of briskness'
You start to concentrate...

n
Ashmash narrates 'zorc is out :('

e
where
The energy in your legs is refreshed.

*( RW HP:Wounded Mana:Warm>
Midgewater Marshes
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>
Midgewater Marshes
A frog is standing here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>Players in your zone
--------------------
Wridush              - Midgewater Marshes

*% RW HP:Wounded Mana:Warm>n
e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>
Britney narrates 'jesus'

*% RW HP:Wounded Mana:Warm>
A frog leaves east.

*% RW HP:Wounded Mana:Warm>w
n
Midgewater Marshes
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>
Midgewater Marshes
Exits: east, south, west.

*% RW HP:Wounded Mana:Warm>e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>w
n
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.

*% RW HP:Wounded Mana:Warm>
End of the Path
Exits: north, south, west.

*: RW HP:Wounded Mana:Warm>e
Alas, you cannot go that way...

*: RW HP:Wounded Mana:Warm>n
e
Dense Forest
Exits: north, east, south.

of RW HP:Wounded Mana:Warm>
End of Trail
A swarm of midges is here, humming around you.
Exits: north, east, west.

*% RW HP:Wounded Mana:Warm>e
s
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>Alas, you cannot go that way...

*% RW HP:Wounded Mana:Warm>n
e
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>n
e
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>n
e
Edge of Marsh
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>
Midgewater Marshes
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>s
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>w
s
Edge of Marsh
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>w
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>w
Medium Woods
Exits: north, east, south, west.

*f RW HP:Wounded Mana:Warm>
Medium Woods
Exits: north, east, south.

*f RW HP:Wounded Mana:Warm>e
e
Medium Woods
Exits: north, east, south, west.

*f RW HP:Wounded Mana:Warm>
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>n
e
Edge of Marsh
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>
Midgewater Marshes
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>s
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>n
You can't go into deep water!

*% RW HP:Wounded Mana:Warm>e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Warm>w
Edge of Marsh
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>exit
North - Wet Trail
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Light Woods

*% RW HP:Wounded Mana:Warm>n
Wet Trail
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Warm>eixt
Arglebargle, glop-glyf!?!

*% RW HP:Wounded Mana:Warm>exit
North - Wet Trail
East  - Murky Lake
South - Edge of Marsh
West  - Light Woods

*% RW HP:Wounded Mana:Warm>e
You can't go into deep water!

*% RW HP:Wounded Mana:Hot>n
e
Wet Trail
A neekerbreeker is standing here.
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, south, west.
A buzzing dumbledor fails to hit you.

*% RW HP:Wounded Mana:Hot a buzzing dumbledor:Healthy>No way! You are fighting for your life!

*% RW HP:Wounded Mana:Hot a buzzing dumbledor:Healthy>exit

You barely hit a buzzing dumbledor's body and tickle it.

*% RW HP:Wounded Mana:Hot a buzzing dumbledor:Fine>f
North - Trail along the Marsh
East  - Muddy Ditches
South - Wet Trail
West  - Grassy Plains

*% RW HP:Wounded Mana:Hot a buzzing dumbledor:Fine>e
e
You flee head over heels.
Wet Trail
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Hot>
You can't go into deep water!

*% RW HP:Wounded Mana:Hot>
You can't go into deep water!

*% RW HP:Wounded Mana:Hot>exit
North - Wet Trail
East  - Murky Lake
South - Edge of Marsh
West  - Light Woods

*% RW HP:Wounded Mana:Hot>s
s
Edge of Marsh
Exits: north, east, south, west.
The hardened ranger leaves his hiding place.
The hardened ranger hits your body very hard.
The hardened ranger yells 'An Orc is here at the Edge of Marsh!' in Westron.

*% RW HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! You are fighting for your life!

*% RW HP:Wounded Mana:Hot the hardened ranger:Healthy>f
s
PANIC! You can't quit the fight!

*% RW HP:Wounded Mana:Hot the hardened ranger:Healthy>s
No way! You are fighting for your life!

*% RW HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! You are fighting for your life!

*% RW HP:Wounded Mana:Hot the hardened ranger:Healthy>s
s

You flee head over heels.
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Hot>
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

*% RW HP:Wounded Mana:Hot>
End of Trail
Exits: north, east, west.

*% RW HP:Wounded Mana:Hot>e
Oops! You cannot go there riding!

*% RW HP:Wounded Mana:Hot>w
s
Dense Forest
Exits: north, east, south.

of RW HP:Wounded Mana:Hot>
End of the Path
Exits: north, south, west.

*: RW HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

*: RW HP:Wounded Mana:Hot>s
e
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.

*% RW HP:Wounded Mana:Hot>
Midgewater Marshes
Exits: east, south, west.

*% RW HP:Wounded Mana:Hot>lead
You stop riding a hungry warg (Skank).
A hungry warg (Skank) starts following you.

*% W HP:Wounded Mana:Hot>e
Midgewater Marshes
A frog is standing here.
A buzzing dumbledor is here, flying around you in close circles.
A frog is standing here.
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.

*% W HP:Wounded Mana:Hot>e

Crysania narrates 'moi!'

*% W HP:Wounded Mana:Hot>
Midgewater Marshes
A domesticated pony, beast of burden to many, stands here.
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, south, west.

*% W HP:Wounded Mana:Hot>n
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south, west.

*% W HP:Wounded Mana:Hot>e
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

*% W HP:Wounded Mana:Hot>n
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
A hungry warg (Skank) is standing here.
Exits: north, east, south, west.

*% W HP:Wounded Mana:Hot>
The night has begun. You feel stronger in the dark!

)% W HP:Wounded Mana:Hot>ride
e
It's too difficult to ride here.

)% W HP:Wounded Mana:Hot>Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>e
Ashmash narrates 'ponder :('
Sedges
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>n
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>ride
It's too difficult to ride here.

)% W HP:Wounded Mana:Hot>l
Midgewater Marshes
A hungry warg (Skank) is standing here.

)% W HP:Wounded Mana:Hot>map
           Map of Nearby Zones
      -----------------------------
     |             F               |
     |             *               |
     |             :               |
     |             :             W |
     |         ~~ :*X%:         ***|
     |~      :::=**B:::~:::::=:~***|
     |~~~~~::*:::*~:              :|
     |             :              :|
     |            ::              ~|
     |            *               *|
     |            *               ~|
     |            :               ^|
     |            ::             ~^|
     |             *~:          *^M|
     |               ::%::    ~~~  |
      -----------------------------

)% W HP:Wounded Mana:Hot>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Sedges
West  - Midgewater Marshes

)% W HP:Wounded Mana:Hot>e
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>n
Midgewater Marshes
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot Move:Tired>exit
North - Edge of Marsh
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Hot>e
Midgewater Marshes
A big hummerhorn is here, flying around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot Move:Tired>exit
North - Muddy Flats
East  - Muddy Flats
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Hot Move:Tired>
A hummerhorn lightly hits your left arm and tickles it.

)% W HP:Wounded Mana:Hot Move:Tired a hummerhorn:Healthy>w

You barely hit a hummerhorn's leg and tickle it.

)% W HP:Wounded Mana:Hot Move:Tired a hummerhorn:Fine>No way! You are fighting for your life!

)% W HP:Wounded Mana:Hot Move:Tired a hummerhorn:Fine>f
You flee head over heels.
Muddy Flats
A frog is standing here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot Move:Tired>bob
c 'breath of briskness'
You start to concentrate...

exit
The energy in your legs is refreshed.

)% W HP:Wounded Mana:Warm>North - Muddy Stream
East  - Alder Trees
South - Dark Pond
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>ride
What do you want to ride?

)% W HP:Wounded Mana:Warm>hist
On the twenty-fifth Blotmath 7am / 8pm in 2866, you were slain in the Midgewater Marshes
by a hideous hardened ranger.

On the 18th of Winterfilth 6am / 8pm in 2866, you were slain in the Bloody Chamber by
Eladamri the Elf.

On the tenth of Rethe 8am / 6pm in 2866, you reached level forty-nine at the Bend in the
Road.

On the 5th of Rethe 8am / 6pm in the year of 2866, you were killed in the Decaying
Smithy by Barzalak the Dwarf, and thus fell to level forty-eight.

On the twenty-second Solmath 9am / 5pm in the year of 2866 of the third age, you reached
level forty-nine in the Cracked Chamber.

On the fourth of Afteryule 8am / 6pm in the year of 2866 of the third age, you were
killed in the Narrow Ridge by Duthol the Dwarf.

On the 14th of Afterlithe 5am / 9pm, 2864, you reached level forty-eight in the Grave
Pit.

On the 4th of Thrimidge 7am/ 8pm in the year of 2860 of the third age, you were killed
in the Arched Tunnel by a dreadful Bree guard.

On the 5th of Rethe 8am / 6pm in 2860 of the third age, you achieved level forty-seven
in a Dark Cell.

On the twelfth Thrimidge 7am/ 8pm in the year of 2856, you gained level forty-six in
the Kennels.

On the twenty-ninth Blotmath 7am / 8pm in 2855, you were killed in an Abandoned Cellar
by Galdun the Elf, and therefore fell to level forty-five.

On the 28th of Blotmath 7am / 8pm in the year of 2855, you reached level forty-six in
the Stone Tunnel.

On the 13th of Thrimidge 7am/ 8pm in 2855 of the third age, you gained level forty-five
in the Cracked Chamber.

*** Return: continue, b: back one page, r: redisplay, q:quit (19%) *** q
)% W HP:Wounded Mana:Warm>cha hei 30
Ok.

)% W HP:Wounded Mana:Warm>hist
On the twenty-fifth of Blotmath 7am / 8pm, 2866, you were killed in the Midgewater
Marshes by a lethal hardened ranger.

On the eighteenth Winterfilth 6am / 8pm in 2866 of the third age, you were killed in the
Bloody Chamber by Eladamri the Elf.

On the 10th of Rethe 8am / 6pm, 2866 of the third age, you reached level forty-nine at
the Bend in the Road.

On the fifth Rethe 8am / 6pm in the year of 2866, you were killed in the Decaying Smithy
by Barzalak the Dwarf, and thus fell to level forty-eight.

On the twenty-second Solmath 9am / 5pm in the year of 2866 of the third age, you reached
level forty-nine in the Cracked Chamber.

On the 4th Afteryule 8am / 6pm in the year of 2866, you were killed in the Narrow Ridge
by Duthol the Dwarf.

On the fourteenth Afterlithe 5am / 9pm in 2864, you achieved level forty-eight in the
Grave Pit.

On the fourth Thrimidge 7am/ 8pm in 2860 of the third age, you were slain in the Arched
Tunnel by a dreadful Bree guard.

On the fifth Rethe 8am / 6pm in the year of 2860 of the third age, you reached level
forty-seven in a Dark Cell.

On the 12th of Thrimidge 7am/ 8pm, 2856, you achieved level forty-six in the Kennels.

*** Return: continue, b: back one page, r: redisplay, q:quit (14%) *** q
)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
A hungry warg (Skank) is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Muddy Flats
East  - Muddy Flats
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
A mosquito swarm leaves west.

)% W HP:Wounded Mana:Warm>exit
North - Edge of Marsh
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>n
Midgewater Marshes
There are two water lilies here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Edge of Marsh
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>n
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Edge of Marsh
East  - Muddy Plain
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
A sturdy pack horse is standing here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Murky Lake
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Edge of Marsh

)% W HP:Wounded Mana:Warm>s
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Warm>w
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Warm>exit
North - Edge of Marsh
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Medium Woods

)% W HP:Wounded Mana:Warm>s
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>n
Midgewater Marshes
The corpse of a buzzing dumbledor is lying here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>e
n
Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>Midgewater Marshes
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>exit
North - Murky Lake
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Edge of Marsh

)% W HP:Wounded Mana:Hot>e
Midgewater Marshes
A neekerbreeker is standing here.
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>exit
North - Midgewater Marshes
East  - Midgewater Marshes
South - Midgewater Marshes
West  - Midgewater Marshes

)% W HP:Wounded Mana:Hot>n
Midgewater Marshes
The corpse of *an Orc* is lying here.
A sturdy trained horse is standing here.
The shadow of *an Orc* is floating here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>e
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>w
take all corpse
Midgewater Marshes
The corpse of *an Orc* is lying here.
A sturdy trained horse is standing here.
The shadow of *an Orc* is floating here.
Exits: north, east, south, west.

)% W HP:Wounded Mana:Hot>You get a small metal flask from the corpse of *an Orc*.
You get a canoe from the corpse of *an Orc*.
You get a copper ring from the corpse of *an Orc*.
You get a shining breastplate from the corpse of *an Orc*.
You get a twisted crown from the corpse of *an Orc*.
You get a fine pair of chain mail leggings from the corpse of *an Orc*.
You get a pair of iron-shod boots from the corpse of *an Orc*.
You get a thin pair of metal gauntlets from the corpse of *an Orc*.
You get a fine pair of chain mail sleeves from the corpse of *an Orc*.
You get a bejewelled shield from the corpse of *an Orc*.
You get a russet cloak from the corpse of *an Orc*.
You get a leather backpack from the corpse of *an Orc*.
You get a keyring with a set of lock picks from the corpse of *an Orc*.
You get a dark broadsword from the corpse of *an Orc*.
You get a plain leather belt from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a fragrant-smelling bag from the corpse of *an Orc*.
You get a black horn shortbow from the corpse of *an Orc*.
You get a fortune in gold from the corpse of *an Orc*.
There was 51 gold coins, 17 silver pennies, and 98 copper pennies.

)% W HP:Wounded Mana:Hot>wear all
You hold a small metal flask.
You put a copper ring on your right finger.
You wear a shining breastplate on your body.
You put a twisted crown on your head.
You wear a fine pair of chain mail leggings on your legs.
You wear a pair of iron-shod boots on your feet.
You wear a thin pair of metal gauntlets on your hands.
You cover your arms with a fine pair of chain mail sleeves.
You fasten a bejewelled shield on your arm, becoming very impressive.
You wear a russet cloak about your body.
You put a leather backpack on your back.
You wear a keyring with a set of lock picks on your right wrist.
You are already holding too much.
You wear a plain leather belt about your waist.
You fasten a butcher knife on your belt.
You fasten a sable pouch on your belt.
You fasten a fragrant-smelling bag on your belt.
You put a black horn shortbow over your shoulder.

)% W HP:Wounded Mana:Hot>
A shadow whispers 'My duty here is done, I shall rest in peace.'
A shadow fades away and dissolves into nothing.

## And off I go giggling like a school girl... ###

o# W HP:Awful Mana:Cold>sleep
You go to sleep.

o# W HP:Awful Mana:Hot>8
9
score
#   {report} now aliases {emote has 26/242 hits, 85/115 mana, and 93/119 moves.} in [default] group 
26/242 hits, 85/115 mana, and 93/119 moves.

o# W HP:Bad Mana:Hot>stat
OB: 83%, DB: -61%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
#   {tnl} now aliases {emote needs 1,479,246 xp, and 0 tps to level!} in [1,321,799] group 
Needed: 1,479,246 xp, 0 tp. Gold: 0. Alert: normal.

o# W HP:Bad Mana:Hot>wa
st
You wake, and sit up.

!# W HP:Bad Mana:Hot>u
Click here to show another random log

 Very nice, I would like to see this log in the 'notables' section! 


2003/12/09 10:50, Rik: 
10 pukes, noone with locate or enough moves and track skill to find your corpse?

2003/12/09 11:43, Celebsil: 
As far as i remember it's not easy to track inside the marshes. I was on at puke side at the time (not involved) and heard from narrates they expected wridush died somewhere east of rope bridge

2003/12/09 12:14, Zigin: 
i located warg. ported to hungry in midgewater. no tracks. spammed around missed the corpse. guess i passed it by 1 room or so :)

lucky you.

2003/12/09 14:13, Gray: 
Yesss! Only real mages who use locate can expect to get decent sets just from the ground! =)

2003/12/09 14:25, Rik: 
Not only from the ground...

2003/12/09 16:35, Zwingli: 
I've never understood how you use locate. I get that you can 'locate life' things (wargs, etc), but locate just seems to call up this oval map with an X in the middle. As I recall the help file on the spell didn't illuminate it for me. Am i missing something?

2003/12/09 16:55, Ringmir: 
Roflmao in kill horny paranoia you quaff your self dead and the pukes on at the time were too dumb to find you, I wish I was on...

2003/12/09 17:52, Grisnat: 
Man! Die less! You logged on naked and soon asked fer cash to resize... you got shiningplate and rest fine + crown etc. Then you go and RIP! There is fun in survival as well as in victory. Also, never, EVER try to cast that much in sun west of neni... it doesn't work well at all.
-- You rock btw!

2003/12/09 18:21, Marillion: 
LOL grisnat. here wridush fought like a real orc with the odds against him and failed, it was a good try however, and failing w of neni? whatever, could easily have worked. keep it up and don't listen to the wimps:)

2003/12/09 18:25, Grisnat: 
Wimp you say, I just charged 6 pukes solo in guardian... and died like a pig ;-/

-- It's just that Wridush and I were reeqing at the same time... He has lost like 4 sets to my one since then ;-)

2003/12/09 18:27, Marillion: 
Don't refuse me my right to flame ppl please:( anyways i think wridush did ok, and felt the pain of being brave(which is the only fun way to play)

2003/12/09 18:32, Grisnat: 
Agreed, gutsy is good. Funny thing was that as Wridush was leaving NOC to go west he told me he needed to stop being brave and play wimp for a while. He said that we was being too stupid and was gonna stop. There ain't no stopping Wridush when he's killhorny!

2003/12/09 19:37, Lens:   
At level 19 all I wanted to do was xp, but I ended up in super big group doing bbt priest then running after wridush fighting him in bushes brolg, doing ohurk etc. etc. Then most of the group left to go in rd so I took the 2 dwarves that decided to follow me when khazdum decided he didn't want to lead so many and we decided to do wc then epriest and rent. Man my performance here looks bad and if I had known that huli was fighting you near mewlips I woulda came =) we looked for the corpse like all over the place but Huli was lost from spamming away so we didn't really know where you guys where. Some peaple where even looking e of neni.

2003/12/09 19:43, Wridush:   
Look at it this way... I've had my four deaths in this passed week, as opposed to going about two or three months without one. :) I call it 'all good'. Now I've worn pretty much the same eq each time. I die, I lose eq, get re-eq'd, kill the puke who killed me, get my eq back. It's a cycle. :)

2003/12/09 19:44, Wridush:   
Oh, and that shining plate you saw me with was because I didn't split eq fairly. :)

2003/12/09 19:53, Lens:   
This happened the other day also Me , shinay, gloridon, and isidor where going to do lb fort to pop whitie, for xp and loot and at the end of wswept there was you snarp destro and another, our group got split badly and isidor died.


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