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zygmud vs caerbel (Zygmud)comments   back
  
(16 ratings and 2286 hits. Posted 2002/01/05)
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* Story goes: I found half-elf tracks near cinard, I check where it goes...seems it's resting in amanrandil.
Azazello and me decide to charge (him mostly, I just tagged along). I get 1 fball in, it flees outside and ports to tbad.
I follow him there (azazello leaves eastish) and meet *a man*. Thinking it's a lowlevel, I run around, trying to kill it, while blocking shady.
Somehow the door keeps getting unblocked (turns out *man* is highlevel with break and just too scared to fight me.
>I decide to fight my elfbuddy instead.*/

* W C HP:Fine Mana:Warm>
*a Half-Elf* tries to pierce you, but your parry is successful.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Fine Mana:Warm *a Half-Elf*:Healthy>
*a Half-Elf* begins some strange incantations...

* W C HP:Fine Mana:Warm *a Half-Elf*:Healthy>st
f
Do you not consider fighting as standing?

* W C HP:Fine Mana:Warm *a Half-Elf*:Healthy>PANIC! You can't quit the fight!

* W C HP:Fine Mana:Warm *a Half-Elf*:Healthy>
Alcacíl narrates 'anyone help khuzur?'

* W C HP:Fine Mana:Warm *a Half-Elf*:Healthy>
*a Half-Elf* utters the word 'fireball'
*a Half-Elf*'s fireball completely envelops you, causing infernal pain.
That really HURT!

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>
You flee head over heels.
Eroded Bluff
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>n
Plains
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>e
Plains along the Road
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>e

A beaver has arrived from the south.

* W C HP:Hurt Mana:Warm>
Plains along the Road
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>e
Plains along the Road
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>s
In a Field
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>s
Old South Road
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, =east=, west.

* W C HP:Hurt Mana:Warm>yell snif
Ok.

* W C HP:Hurt Mana:Warm>re
sc
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>121/175 hit, 45/128 mana, and 101/109 moves.

* W C HP:Hurt Mana:Warm>stat
OB: 38%, DB: -3%, PB: 54%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- stored spell fireball.
- shield

* W C HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Zygmud               - Old South Road

* W C HP:Hurt Mana:Warm>yell nice
Ok.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the north.

* W C HP:Hurt Mana:Warm>yell probably the //I gotta stop talking in pk.

*a Half-Elf* pierces your right leg and tickles it.
*a Half-Elf* swiftly dodges your attempt to slash him.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>Ok.
*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>st
Do you not consider fighting as standing?

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>f
n
PANIC! You can't quit the fight!

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>n
n
No way! You are fighting for your life!

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>
*a Half-Elf* utters the word 'fireball'
*a Half-Elf*'s fireball completely envelops you, causing infernal pain.
That really HURT!

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>
You flee head over heels.
Old South Road
A colourful butterfly is fluttering around here.
Exits: =north=, east, =west=.

* W C HP:Wounded Mana:Warm>
Old South Road
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: =north=, east, =south=, west.

* W C HP:Wounded Mana:Warm>Darech narrates 'what's there?'
Old South Road
Exits: =north=, east, =south=, west.

* W C HP:Wounded Mana:Warm>n
n
Decaying Ruins
A crumbling fountain is in the middle of the place.
Exits: =east=, =south=, =west=.

* W C HP:Wounded Mana:Warm>Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>yell weak fballs man //*cough* 
Ok.

* W C HP:Wounded Mana:Warm>stat
whe
OB: 38%, DB: 47%, PB: 54%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- stored spell fireball.
- shield

* W C HP:Wounded Mana:Warm>Players in your zone
--------------------
Zygmud               - Decaying Ruins

* W C HP:Wounded Mana:Warm>
Alcacíl narrates 'two casters i think'

* W C HP:Wounded Mana:Warm>
*a Half-Elf* yells 'Im lowlev'

* W C HP:Wounded Mana:Warm>yell keep em coming //Let's not get too cocky...
Ok.

* W C HP:Wounded Mana:Warm>yell I know
Ok.

* W C HP:Wounded Mana:Warm>
Alcacíl narrates 'trinity and elf'

* W C HP:Wounded Mana:Warm>re
You sit down and rest your tired bones.
*a Half-Elf* has arrived from the south.

* W C HP:Wounded Mana:Warm>
*a Half-Elf* lightly pierces your right arm and tickles it.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>st

*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>Do you not consider fighting as standing?

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>f
You flee head over heels.
Old South Road
Exits: =north=, east, =south=, west.

* W C HP:Wounded Mana:Warm>s
s
Old South Road
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: =north=, east, =south=, west.

* W C HP:Wounded Mana:Warm>
Old South Road
A colourful butterfly is fluttering around here.
Exits: =north=, east, =west=.

* W C HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>w
Old South Road
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, =east=, west.

* W C HP:Wounded Mana:Warm>w
A Field
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west.

* W C HP:Wounded Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Warm>sc
73/175 hit, 53/128 mana, and 99/109 moves.

* W C HP:Wounded Mana:Warm>
A brown fox has arrived from the west.

* W C HP:Wounded Mana:Warm>yell 50 hp fballs
*a Half-Elf* has arrived from the east.
Ok.

* W C HP:Wounded Mana:Warm>stat
OB: 36%, DB: -3%, PB: 52%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- stored spell fireball.
- shield

* W C HP:Wounded Mana:Warm>whe
*a Half-Elf* tries to pierce you, but your parry is successful.
You are too busy right now!
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>st

*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>f
Do you not consider fighting as standing?

* W C HP:Wounded Mana:Warm *a Half-Elf*:Healthy>n
You flee head over heels.
Old South Road
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, =east=, west.

* W C HP:Wounded Mana:Warm>n
In a Field
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>
Plains along the Road
A fat rabbit sits here, chewing on some grass.
A large beaver is here, gnawing on a piece of wood.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>e
e
Old South Road
Exits: =north=, east, =south=, west.

* W C HP:Wounded Mana:Warm>
A Cultivated Area
A small cluster of clover grows here.
Some cereals are lying here, it looks like wheat.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>e
An Old Field
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>s
A Field
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>stat
OB: 36%, DB: 47%, PB: 52%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- stored spell fireball.
- shield

* W C HP:Wounded Mana:Warm>yell armour isn't even down
Ok.

* W C HP:Wounded Mana:Hot>s
Plains
Exits: north, east, west.

* W C HP:Wounded Mana:Hot>e
A Tiny Hill
Exits: north, east, west.

* W C HP:Wounded Mana:Hot>
You hear some apparently very close noise coming from the east.

* W C HP:Wounded Mana:Hot>re
You sit down and rest your tired bones.
A midge swarm has arrived from the north.

* W C HP:Wounded Mana:Hot>
*a Half-Elf* yells 'lbeh'

* W C HP:Wounded Mana:Hot>yell stop hunting, lemme regen //I wanted to fight him you know...
sc									   //azazello told me it was caerbel (good friend of mine)
Ok.

* W C HP:Wounded Mana:Hot>75/175 hit, 61/128 mana, and 98/109 moves.

* W C HP:Wounded Mana:Hot>sc
75/175 hit, 62/128 mana, and 99/109 moves.

* W C HP:Wounded Mana:Hot>stat
OB: 36%, DB: -3%, PB: 52%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- stored spell fireball.
- shield

* W C HP:Wounded Mana:Hot>whe
A midge swarm leaves east.
Players in your zone
--------------------
Zygmud               - A Tiny Hill

* W C HP:Wounded Mana:Hot>st
cs
You stop resting, and stand up.

* W C HP:Wounded Mana:Hot>/cast 'cure serious'
You start to concentrate...

re
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Warm>sc
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>97/175 hit, 49/128 mana, and 103/109 moves.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the west.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* pierces your right leg.
Your attempt to slash *a Half-Elf* fails.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>st

*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>Do you not consider fighting as standing?

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>f
You flee head over heels.
Plains
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>cast 'fireball' *man*
Nobody here by that name.
*a Half-Elf* has arrived from the south.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* quickly approaches, trying to pierce you.
*a Half-Elf* swiftly dodges your attempt to slash him.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>cast 'fireball' *man*

You hear some apparently very close noise coming from the east.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>f
Nobody here by that name.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>
You flee head over heels.
A Field
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>#   $target is now set to {*elf*} [local]

*a Half-Elf* has arrived from the east.
Alcacíl narrates 'woman'

* W C HP:Hurt Mana:Warm>cast 'fireball' *elf*

You swiftly dodge *a Half-Elf*'s attempt to pierce you.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Healthy>
*a Half-Elf* begins some strange incantations...
You quickly recall your stored spell...

f
*a Half-Elf* utters the words 'lightning bolt'
You feel less protected.
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the
impact.

Ok.
Your fireball completely envelops *a Half-Elf* in flames.

* W C HP:Wounded Mana:Warm *a Half-Elf*:Fine>
You flee head over heels.
A Cultivated Area
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Warm>
Darech narrates 'global?' //nope, coming up right now! good thing it ended right on time 
				  //another quickbolt and I was dead

* W C HP:Wounded Mana:Warm>e
e
e

*a Half-Elf* has arrived from the east.

* W C HP:Wounded Mana:Warm>
*a Half-Elf* quickly approaches, trying to pierce you.
Your attempt to slash *a Half-Elf* fails.

* W C HP:Wounded Mana:Warm *a Half-Elf*:Fine>
*a Half-Elf* begins some strange incantations...

* W C HP:Wounded Mana:Warm *a Half-Elf*:Fine>f
No way! You are fighting for your life!

* W C HP:Wounded Mana:Warm *a Half-Elf*:Fine>No way! You are fighting for your life!
*a Half-Elf* utters the words 'lightning bolt'
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the
impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>e
No way! You are fighting for your life!
PANIC! You can't quit the fight!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>
You are already attempting to flee!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>e
No way! You are fighting for your life!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>e
No way! You are fighting for your life!
*a Half-Elf* begins some strange incantations...

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>No way! You are fighting for your life!
PANIC! You can't quit the fight!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>

You lightly slash *a Half-Elf*'s right leg and tickle it.

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>e
*a Half-Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>e
No way! You are fighting for your life!

* W C HP:Bad Mana:Warm *a Half-Elf*:Fine>No way! You are fighting for your life!
You flee head over heels.
A Cultivated Area
A small cluster of clover grows here.
Some cereals are lying here, it looks like wheat.
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>e
An Old Field
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>f
e
You flee head over heels.
A Cultivated Area
A small cluster of clover grows here.
Some cereals are lying here, it looks like wheat.
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>
An Old Field
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>e
e
A Flooded Field
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>
A Faint Path
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>yell FUCK
Ok.

* W C HP:Bad Mana:Warm>yell HUGE LAG
Ok.

* W C HP:Bad Mana:Warm>e
Plains
Exits: north, east, south, west.

* W C HP:Bad Mana:Warm>e
e
e
e
//so I run demons to let the lag clear and regen alittle.


Black
-----
      Ramangth - Beguiler of the Black Shadow Clan 
      Kosh the Black Númenórean Magician 
      Zygmud The Outcast, banned from Kragero 
      Nightchill Telperiën, Cadre Sorceress 
      Shan the Black Númenórean Scout 

5 players on.

* W C HP:Fine Mana:Warm>
*a Half-Elf* has arrived from the north. //All of a sudden this bugger comes in, didn't expect to follow me here...

* W C HP:Fine Mana:Warm>
*a Half-Elf* begins some strange incantations...

* W C HP:Fine Mana:Warm>t ramangth wanna do them dwarves in eregion? they're probably

*a Half-Elf* utters the word 'fireball'
*a Half-Elf*'s fireball completely envelops you, causing infernal pain.
That really HURT!
A demon wolf strongly hits *a Half-Elf*'s body and tickles it.
You lightly slash *a Half-Elf*'s body and tickle it.
*a Half-Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Fine>st

*a Half-Elf* begins some strange incantations...
A demon wolf says 'I will hunt you until you're dead, Caerbel!'
A demon wolf strongly hits *a Half-Elf*'s right leg and tickles it.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Fine>or

A demon wolf says 'I will hunt you until you're dead, Caerbel!'
You flee head over heels.
Deep in the Mist
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>Ok.

* W C HP:Hurt Mana:Warm>
You are already standing.

* W C HP:Hurt Mana:Warm>or
open rock
You don't see any rock here.

* W C HP:Hurt Mana:Warm>open rock
You don't see any rock here.

* W C HP:Hurt Mana:Warm>s
or
Large Cave in a Hillside
A demon wolf is here, fighting *a Half-Elf*.
A demon wolf is here, fighting *a Half-Elf*.
A demon wolf is here, fighting *a Half-Elf*.
*a Half-Elf* is here, fighting a demon wolf.
Exits: north.
*a Half-Elf* panics, and attempts to flee.

* W C HP:Hurt Mana:Warm>open rock
Ok.

* W C HP:Hurt Mana:Warm>or

A demon wolf lightly hits *a Half-Elf*'s right hand and tickles it.

* W C HP:Hurt Mana:Warm>open rock
It's already open!

* W C HP:Hurt Mana:Warm>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.

* W C HP:Hurt Mana:Warm>or
or
open rock
It's already open!

* W C HP:Hurt Mana:Warm>open rock
It's already open!

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the north.

* W C HP:Hurt Mana:Warm>
You swiftly dodge *a Half-Elf*'s attempt to pierce you.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Fine>
*a Half-Elf* begins some strange incantations...
A demon wolf says 'YOU! Caerbel! You will die before your time.'
A demon wolf lightly hits *a Half-Elf*'s head and tickles it.
A demon wolf says 'YOU! Caerbel! You will die before your time.'
A demon wolf hits *a Half-Elf*'s right foot and tickles it.
PANIC! You can't quit the fight!

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>orf

A demon wolf says 'I will hunt you until you're dead, Caerbel!'

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>Arglebargle, glop-glyf!?!

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Warm>cr
cr
close rock
Ok.

* W C HP:Hurt Mana:Warm>cr
close rock
It's already closed!

* W C HP:Hurt Mana:Warm>cr
cr
cr
close rock
It's already closed!

* W C HP:Hurt Mana:Warm>
The rock is opened from the other side.
A demon wolf leaves south.
A demon wolf leaves south.
A demon wolf leaves south.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the south.

* W C HP:Hurt Mana:Warm>close rock
Ok.

* W C HP:Hurt Mana:Warm>cr
*a Half-Elf* opens the rock.
close rock
Ok.

* W C HP:Hurt Mana:Warm>cr
close rock
It's already closed!
*a Half-Elf* leaves north.

* W C HP:Hurt Mana:Warm>close rock
It's already closed!

* W C HP:Hurt Mana:Warm>close rock
It's already closed!

* W C HP:Hurt Mana:Warm>or
open rock
Ok.

* W C HP:Hurt Mana:Warm>or
open rock
It's already open!

* W C HP:Hurt Mana:Warm>l
Large Cave in a Hillside

* W C HP:Hurt Mana:Warm>stat
whe
OB: 41%, DB: 50%, PB: 58%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Hurt Mana:Warm>Saving Zygmud.
Players in your zone
--------------------
Zygmud               - Large Cave in a Hillside

* W C HP:Hurt Mana:Warm>s
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: (north).

* W C HP:Hurt Mana:Warm>
*a Half-Elf* yells 'gig'

* W C HP:Hurt Mana:Warm>
A demon wolf leaves north.
A demon wolf leaves north.
A demon wolf leaves north.

* W C HP:Hurt Mana:Warm>cs
cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Warm>yell pishpash, I'm just slowlinked //I am, really, it's a swede! *hmpf*
Ok.

* W C HP:Hurt Mana:Warm>n
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Hurt Mana:Warm>
Pedradaso narrates 'i have 1 prac on slash, genious'

* W C HP:Hurt Mana:Warm>n
Deep in the Mist
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>n
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>n

### REBOOT in 5 minutes (admit you wanted one) ###

You begin to feel hungry.

* W C HP:Hurt Mana:Warm>
Edge of the Wetlands
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>s
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>s
Deep in the Mist
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>s
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Hurt Mana:Warm>cf
cast 'create food'
You start to concentrate...

eat mushroom
re
sc
A magic mushroom suddenly appears.

* W C HP:Hurt Mana:Warm>
You eat the mushroom.

* W C HP:Hurt Mana:Warm>
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>101/175 hit, 36/128 mana, and 105/109 moves.

* W C HP:Hurt Mana:Warm>sc
103/175 hit, 41/128 mana, and 109/109 moves.

* W C HP:Hurt Mana:Warm>stat
whe
OB: 41%, DB: 0%, PB: 58%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Hurt Mana:Warm>Players in your zone
--------------------
Zygmud               - Large Cave in a Hillside

* W C HP:Hurt Mana:Warm>st
s
You stop resting, and stand up.

* W C HP:Hurt Mana:Warm>
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: (north).

* W C HP:Hurt Mana:Warm>n
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Hurt Mana:Warm>n
Deep in the Mist
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>n
n

*a Half-Elf* has arrived from the east.

* W C HP:Hurt Mana:Warm>
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>
Edge of the Wetlands
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>#   $target is now set to {*elf*} [local]

*a Half-Elf* has arrived from the east.
Mommy narrates 'the point is your still wielding a sword'

* W C HP:Hurt Mana:Warm>
*a Half-Elf* leaves east.

* W C HP:Hurt Mana:Warm>s
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>s
Deep in the Mist
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>s
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>sc
104/175 hit, 44/128 mana, and 106/109 moves.

* W C HP:Hurt Mana:Warm>
Pedradaso narrates 'go kill some bats'

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the north.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* lightly pierces your left arm and tickles it.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
A demon wolf says 'YOU! Caerbel! You will die before your time.'
*a Half-Elf* swiftly dodges a demon wolf's attempt to hit him.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>st
f
Do you not consider fighting as standing?

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
*a Half-Elf* begins some strange incantations...
A demon wolf lightly hits *a Half-Elf*'s left foot and tickles it.
You flee head over heels.
Backcave
Exits: (north).

* W C HP:Hurt Mana:Warm>n
Large Cave in a Hillside
A demon wolf is here, fighting *a Half-Elf*.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf is here, fighting *a Half-Elf*.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*a Half-Elf* is here, fighting a demon wolf.
Exits: north, (south).
A demon wolf strongly hits *a Half-Elf*'s left foot.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* closes the rock.
A demon wolf swiftly dodges *a Half-Elf*'s attempt to pierce it.

* W C HP:Hurt Mana:Warm>
A demon wolf strongly hits *a Half-Elf*'s left leg.

* W C HP:Hurt Mana:Warm>or
or

A demon wolf says 'I will hunt you until you're dead, Caerbel!'
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.

* W C HP:Hurt Mana:Warm>open rock
Ok.

* W C HP:Hurt Mana:Warm>open rock
It's already open!

* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>sc
100/175 hit, 47/128 mana, and 108/109 moves.

* W C HP:Hurt Mana:Warm>yell pshhh, swedes
Ok.

* W C HP:Hurt Mana:Warm>sc
101/175 hit, 49/128 mana, and 108/109 moves.

* W C HP:Hurt Mana:Warm>sc

*a Half-Elf* yells 'bleh, my manaregen sucks'

* W C HP:Hurt Mana:Warm>101/175 hit, 50/128 mana, and 109/109 moves.

* W C HP:Hurt Mana:Warm>sc

A demon wolf leaves south.

* W C HP:Hurt Mana:Warm>sc
101/175 hit, 50/128 mana, and 109/109 moves.

* W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Warm>
A demon wolf leaves south.
A demon wolf leaves south.
A demon wolf leaves south.

* W C HP:Hurt Mana:Warm>yell told you you had too low wil! //(We talked before, on the same side)
### REBOOT in 4 minutes (admit you wanted one) ###

Ok.
A demon wolf has arrived from the south.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* yells 'I know'

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the north.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* lightly pierces your body and tickles it.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
*a Half-Elf* begins some strange incantations...
A demon wolf says 'YOU! Caerbel! You will die before your time.'
A demon wolf lightly hits *a Half-Elf*'s right arm and tickles it.
You flee head over heels.
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: (north).

* W C HP:Hurt Mana:Warm>n
Large Cave in a Hillside
A demon wolf is here, fighting *a Half-Elf*.
*a Half-Elf* is here, fighting a demon wolf.
Exits: north, (south).
*a Half-Elf* closes the rock.

* W C HP:Hurt Mana:Warm>or
open rock
Ok.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Warm>or
open rock
It's already open!

* W C HP:Hurt Mana:Warm>
A demon wolf leaves south.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the south.

* W C HP:Hurt Mana:Warm>or
*a Half-Elf* leaves north.
open rock
It's already open!

* W C HP:Hurt Mana:Warm>k *elf*
They aren't here.

* W C HP:Hurt Mana:Warm>s
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: (north).

* W C HP:Hurt Mana:Warm>n
Large Cave in a Hillside
Exits: north, (south).

* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Hot>
A demon wolf has arrived from the south.

* W C HP:Hurt Mana:Hot>sc
102/175 hit, 66/128 mana, and 109/109 moves.
Guano narrates 'missed a tell'

* W C HP:Hurt Mana:Hot>stat
OB: 40%, DB: 0%, PB: 57%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Hurt Mana:Hot>whe
Players in your zone
--------------------
Zygmud               - Large Cave in a Hillside

* W C HP:Hurt Mana:Hot>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Hot>n
Deep in the Mist
*a Half-Elf* is standing here trying to concentrate.
Exits: north, east, south.
*a Half-Elf* utters the words 'cure serious'

* W C HP:Hurt Mana:Hot>gi

You swiftly dodge *a Half-Elf*'s attempt to pierce you.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>
You giggle.

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>f

*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>
You flee head over heels.
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Hurt Mana:Hot>s
Deep in the Mist
*a Half-Elf* is standing here.
Exits: north, east, south.

* W C HP:Hurt Mana:Hot>s
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Hurt Mana:Hot>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Hot>sc
103/175 hit, 67/128 mana, and 105/109 moves.

* W C HP:Hurt Mana:Hot>sc
103/175 hit, 68/128 mana, and 105/109 moves.

* W C HP:Hurt Mana:Hot>stat
OB: 40%, DB: 0%, PB: 57%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Hurt Mana:Hot>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Hot>cs
cast 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Fine Mana:Warm>n
Deep in the Mist
*a Half-Elf* is standing here.
Exits: north, east, south.

* W C HP:Fine Mana:Warm>n
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Fine Mana:Warm>e
Deep in the Misty Wetland
There are two hemlock plants here.
An iron-grey wolf stands here, grizzled from countless hunts.
An iron-grey wolf stands here, grizzled from countless hunts.
Exits: north, east, south, west.

* W C HP:Fine Mana:Warm>e
n
Misty Wetlands
Exits: north, east, south, west.

* W C HP:Fine Mana:Warm>
*a Half-Elf* yells 'well, I had you bad ;)'
East of the Decaying Hut
Exits: north, east, south, [west].

* W C HP:Fine Mana:Warm>yell they HURT now :( //I told em his fballs didn't hurt before
Ok.							    //gotta make 'em feel small, right? ..right?

* W C HP:Fine Mana:Warm>oe
open exit
Ok.

* W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

* W C HP:Fine Mana:Warm>yell thanks to lag

### REBOOT in 3 minutes (admit you wanted one) ###

The night has begun.

* W C HP:Fine Mana:Hot>Ok.

* W C HP:Fine Mana:Hot>yell clapclap //this wasn't entirely true, since he kicked my ass with stored fballs
Ok.						 //as I was resting, trying to regen

* W C HP:Fine Mana:Hot>sc
130/175 hit, 59/128 mana, and 108/109 moves.

* W C HP:Fine Mana:Hot>stat
whe
OB: 40%, DB: 0%, PB: 57%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Fine Mana:Hot>Players in your zone
--------------------
Zygmud               - East of the Decaying Hut

* W C HP:Fine Mana:Hot>stat
whe
OB: 40%, DB: 0%, PB: 57%, Armour: 52%. Wimpy: 100. Mood: wimpy.
Needed: 284,374 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell fireball.
- stored spell fireball.
- armour
- shield

* W C HP:Fine Mana:Hot>Players in your zone
--------------------
Zygmud               - East of the Decaying Hut

* W C HP:Fine Mana:Hot>sc
130/175 hit, 62/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>sc
131/175 hit, 62/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>sc
131/175 hit, 62/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>sc
sc
#   $target is now set to {*elf*} [local]
131/175 hit, 63/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>131/175 hit, 63/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>l
East of the Decaying Hut

* W C HP:Fine Mana:Hot>
Nightchill narrates '3 white eagles s dunland :/'

* W C HP:Fine Mana:Hot>sc
132/175 hit, 65/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>sc

*a Half-Elf* yells 'Im icy anyway, seeya' //ooohhhh!!

* W C HP:Fine Mana:Hot>132/175 hit, 65/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>sc
132/175 hit, 65/128 mana, and 109/109 moves.

* W C HP:Fine Mana:Hot>yell snif
st
Ok.

* W C HP:Fine Mana:Hot>
You stop resting, and stand up.

* W C HP:Fine Mana:Hot>s
Misty Wetlands
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>w
w
Deep in the Misty Wetland
There are two hemlock plants here.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>w
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Fine Mana:Hot>Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>s
s
Deep in the Mist
Exits: north, east, south.

* W C HP:Fine Mana:Hot>
Large Cave in a Hillside
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, (south).

* W C HP:Fine Mana:Hot>n
n
Deep in the Mist
Exits: north, east, south.

* W C HP:Fine Mana:Hot>n
Deep in the Misty Wetland
Exits: north, east, south.

* W C HP:Fine Mana:Hot>n
Edge of the Wetlands
Exits: north, east, south.

* W C HP:Fine Mana:Hot>n
n
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>
River Sirannon
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>
Hollin Road
Exits: north, =east=, south, =west=.

* W C HP:Fine Mana:Hot>s
s
River Sirannon
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>k *elf*
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
Exits: north, east, south, west.
*a Half-Elf* leaves north.

* W C HP:Fine Mana:Hot>They aren't here.

* W C HP:Fine Mana:Hot>s
Edge of the Wetlands
Exits: north, east, south.

* W C HP:Fine Mana:Hot>n
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
Exits: north, east, south, west.
Saving Zygmud.

* W C HP:Fine Mana:Hot>n
River Sirannon
Exits: north, east, south, west.

* W C HP:Fine Mana:Hot>k *elf*
They aren't here.

* W C HP:Fine Mana:Hot>n
Hollin Road
*a Half-Elf* is standing here.
Exits: north, =east=, south, =west=.

* W C HP:Fine Mana:Hot>k *elf*

*a Half-Elf* tries to pierce you, but your parry is successful.
*a Half-Elf* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>cast 'burning hands' *elf*

*a Half-Elf* begins some strange incantations...

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
You're already fighting!

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
You start to concentrate...

cast 'burning hands' *elf*
*a Half-Elf* utters the words 'lightning bolt' //run and bob my friend, this will kill you.
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the
impact.
Aye! You cannot concentrate any more...

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>
You start to concentrate...

*a Half-Elf* panics, but can't stop fighting to flee.

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves north.

* W C HP:Hurt Mana:Hot>cast 'burning hands' *elf*
Nobody here by that name.

* W C HP:Hurt Mana:Hot>n
k *elf*
Wetland beside the Track
*a Half-Elf* is standing here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Hot>cast 'burning hands' *elf*
You try to slash *a Half-Elf*, but he parries successfully.
You swiftly dodge *a Half-Elf*'s attempt to pierce you.

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>
You start to concentrate...

You feel bolder.

cast 'burning hands' *elf*
*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Hot>Nobody here by that name.

* W C HP:Hurt Mana:Hot>s
cast 'burning hands' *elf*
Hollin Road
*a Half-Elf* is standing here.
Exits: north, =east=, south, =west=.

* W C HP:Hurt Mana:Hot>
You start to concentrate...

*a Half-Elf* begins some strange incantations...

cast 'burning hands' *elf*
Ok.
You burn *a Half-Elf*.

* W C HP:Hurt Mana:Hot *a Half-Elf*:Hurt>
You start to concentrate...

You swiftly dodge *a Half-Elf*'s attempt to pierce you.

*a Half-Elf* begins some strange incantations...

'f
Ok.
You burn *a Half-Elf*.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>Ok.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>f

Your attempt to slash *a Half-Elf* fails.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
You flee head over heels.
Hollin Road
Exits: =east=, south, =west=.

* W C HP:Hurt Mana:Warm>w
Hollin Road
*a Half-Elf* is standing here.
Exits: north, =east=, south, =west=.

* W C HP:Hurt Mana:Warm>k *elf*
*a Half-Elf* begins some strange incantations...
You approach *a Half-Elf*, trying to slash him.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>cast 'burning hands' *elf*
You start to concentrate...

cast 'burning hands' *elf*
Ok.
You burn *a Half-Elf*.
*a Half-Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt Mana:Warm *a Half-Elf*:Hurt>
You start to concentrate...
*a Half-Elf* panics, and attempts to flee.

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Warm>s	//and now the chicken run to amanrandil (as ragface once stated: *bwaaaaak*)
k *elf*
cast 'burning hands' *elf*
River Sirannon
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>They aren't here.

* W C HP:Hurt Mana:Warm>Nobody here by that name.

* W C HP:Hurt Mana:Warm>s
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>n
River Sirannon
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>n
w
w
Hollin Road
Exits: north, =east=, south, =west=.

* W C HP:Hurt Mana:Warm>w
w
Hollin Road
Exits: north, =east=, south, =west=.

* W C HP:Hurt Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: north, =east=, =west=.

* W C HP:Hurt Mana:Warm>
Hollin Road
Exits: north, =east=, =west=.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the east riding a pack horse.

Hollin Road
Exits: north, =east=, =west=.

* W C HP:Hurt Mana:Warm>k *elf*
*a Half-Elf* has arrived from the east riding a pack horse.
Hollin Road
Exits: =east=, south, =west=.

* W C HP:Hurt Mana:Warm>k *elf*
k *elf*
They aren't here.

* W C HP:Hurt Mana:Warm>They aren't here.

* W C HP:Hurt Mana:Warm>They aren't here.
*a Half-Elf* has arrived from the east riding a pack horse.

* W C HP:Hurt Mana:Warm>k *elf*

### REBOOT in 2 minutes (admit you wanted one) ###

* W C HP:Hurt Mana:Warm>

* W C HP:Hurt Mana:Warm>They aren't here.

* W C HP:Hurt Mana:Warm>w
Hollin Road
The corpse of a Dunlending hunter is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: =east=, =south=.

* W C HP:Hurt Mana:Warm>s

*a Half-Elf* leaves south riding a pack horse.

* W C HP:Hurt Mana:Warm>w
Ost-in-Edhil's Gate
The corpse of a Dunlending hunter is lying here.
The corpse of a Dunlending hunter is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: =north=, south, =west=.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* dismounts from a pack horse, and stops riding him.
A pack horse now follows *a Half-Elf*.

* W C HP:Hurt Mana:Warm>
The Crumbled Bridge
Exits: =east=, =west=.

* W C HP:Hurt Mana:Warm>k *elf*

*a Half-Elf* has arrived from the east.
A pack horse has arrived from the east.

* W C HP:Hurt Mana:Warm>k *elf*

*a Half-Elf* leaves west.
A pack horse leaves west.

* W C HP:Hurt Mana:Warm>k *elf*
w
w
They aren't here.

* W C HP:Hurt Mana:Warm>They aren't here.

* W C HP:Hurt Mana:Warm>They aren't here.

* W C HP:Hurt Mana:Warm>
Hollin Road
Exits: =north=, =east=, =west=.

* W C HP:Hurt Mana:Warm>n
Hollin Road
A beautiful and docile horse is standing here.
Exits: north, =east=, =west=, down.

* W C HP:Hurt Mana:Warm>n
A Grassy Plain
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>w
w
A Narrow Track
Exits: north, =east=, south, west.

* W C HP:Hurt Mana:Warm>w
*a Half-Elf* has arrived from the east riding a pack horse.

Thieves' Camp
Exits: (north), east, south, west.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the east riding a pack horse.
Grassy Field
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from the east riding a pack horse.
Grasslands
A restless rabbit bounces around.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>w
Grasslands
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>w
Road of the Smiths
A sparrow is flapping around on the ground.
Exits: north, east, =south=, =west=.

* W C HP:Hurt Mana:Warm>n
Grassy Field near a Road
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>n
Hut in the Grasslands
A peaceful farmer smiles at you when you arrive.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>w
Small Fields
Exits: north, east, south, west.

* W C HP:Hurt Mana:Warm>w
Fields Beside a Forest
Exits: east, south, west.

* W C HP:Hurt Mana:Warm>w
Dark Holly Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, east, south.

* W C HP:Hurt Mana:Warm>n
Dark Holly Forest
Exits: south, west.

* W C HP:Hurt Mana:Warm>w
w
Dark Holly Forest
Exits: east, south, west.

* W C HP:Hurt Mana:Warm>w
w
w
Trail Through a Forest
The corpse of a mass of vines is lying here.
Exits: east, west.

* W C HP:Hurt Mana:Warm>w
Dark Holly Forest
Exits: east, west.

* W C HP:Hurt Mana:Warm>w
w
Stagnant Lake in the Forest
A tree-snake lies wrapped around one of the tree branches.
Exits: east, south, west.
You begin to see some clouds.

* W C HP:Hurt Mana:Warm Move:Tired>w
w
Thin Forest
A phantom terror looms here bathed in shadows of malice.
Exits: east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>
The Sunken Forest
Exits: east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>ce
Stygian Forest
Exits: east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>
Wooded Glade
A giant earth beetle is standing here.
Exits: east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>
Entrance to an Ancient Temple
Exits: [north], east, south, west.

* W C HP:Hurt Mana:Warm Move:Tired>close exit
It's already closed!

* W C HP:Hurt Mana:Warm Move:Tired>bl exit
cast 'block door' exit
You start to concentrate...

Thud narrates 'pukes at bbt'

The exit north seems to blur for a while.

* W C HP:Hurt Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Tired>grin elf
That person isn't here.

* W C HP:Hurt Mana:Cold Move:Tired>grin elf //*snif* I wanted to look mean :(
That person isn't here.

* W C HP:Hurt Mana:Cold Move:Tired>sc
107/175 hit, 24/128 mana, and 43/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* has arrived from the west riding a pack horse.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* dismounts from a pack horse, and stops riding him.
A pack horse now follows *a Half-Elf*.

* W C HP:Hurt Mana:Cold Move:Tired>st
k *elf*
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Tired>cast 'fireball' *elf*
*a Half-Elf* swiftly dodges your attempt to slash him.
*a Half-Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>
You quickly recall your stored spell... //<-this could've ruined it, thank god he fled out.

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Cold Move:Tired>s
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>cast 'burning hands' *elf*
Nobody here by that name.

* W C HP:Hurt Mana:Cold Move:Tired>n
Entrance to an Ancient Temple
A sturdy pack horse is standing here.
Exits: [north], east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Tired>yell grin
*a Half-Elf* yells 'gig'
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Tired>tra trained
You carefully examine the ground around you, looking for tracks...

yell MY TURN
*a Half-Elf* has arrived from the south.
You stop searching.

* W C HP:Hurt Mana:Cold Move:Tired>Ok.

* W C HP:Hurt Mana:Cold Move:Tired>k *elf*
You try to slash *a Half-Elf*, but he parries successfully.
You swiftly dodge *a Half-Elf*'s attempt to pierce you.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

* W C HP:Hurt Mana:Cold Move:Tired>cast 'burning hands' *elf*
Nobody here by that name.

* W C HP:Hurt Mana:Cold Move:Tired>e
k *elf*
cast 'burning hands' *elf*
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
*a Half-Elf* is standing here.
Exits: east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>
You approach *a Half-Elf*, trying to slash him.
The Dugorwath has arrived from the east.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>
You start to concentrate...

*a Half-Elf* begins some strange incantations...

A dreadful cackling comes from the shadows that twist and swirl around you
from every direction.

A drone bee fails to hit *a Half-Elf*.

Ok.
You burn *a Half-Elf*.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>f

A drone bee fails to hit *a Half-Elf*.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
You flee head over heels.
Entrance to an Ancient Temple
A sturdy pack horse is standing here.
Exits: [north], east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>e
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
A drone bee is here, fighting *a Half-Elf*.
A drone bee is here, fighting *a Half-Elf*.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
*a Half-Elf* is here, fighting a drone bee.
A phantom terror looms here bathed in shadows of malice.
Exits: east, south, west.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves east.

* W C HP:Hurt Mana:Cold Move:Tired>k *elf*
They aren't here.
Thud narrates '8 of them!'

* W C HP:Hurt Mana:Cold Move:Tired>e
k *elf*
Wooded Glade
*a Half-Elf* is standing here.
A giant earth beetle is standing here.
Exits: east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* swiftly dodges your attempt to slash him.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>cast 'burning hands' *elf*

*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Hurt>f
You start to concentrate...

Ok.
You burn *a Half-Elf*.

* W C HP:Hurt Mana:Icy Move:Tired *a Half-Elf*:Wounded>
You flee head over heels.
Edge of Plateau
Exits: north, east, south, west.

* W C HP:Hurt Mana:Icy Move:Tired>n
Wooded Glade
*a Half-Elf* is standing here.
A giant earth beetle is standing here.
A phantom terror looms here bathed in shadows of malice.
Exits: east, south, west.

* W C HP:Hurt Mana:Icy Move:Tired>
*a Half-Elf* leaves south.

* W C HP:Hurt Mana:Icy Move:Tired>sc

### REBOOT in 1 minute (admit you wanted one) ###

A dreadful cackling comes from the shadows that twist and swirl around you
from every direction.

* W C HP:Hurt Mana:Icy Move:Tired>s
108/175 hit, 12/128 mana, and 35/109 moves.

* W C HP:Hurt Mana:Icy Move:Tired>
Edge of Plateau
Exits: north, east, south, west.

* W C HP:Hurt Mana:Icy Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Tired>sc
108/175 hit, 13/128 mana, and 34/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
108/175 hit, 13/128 mana, and 35/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
108/175 hit, 13/128 mana, and 35/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>yell hehe
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>
Nightchill narrates 'thought my eyes were playing me up. It's definately 3
white eagles :P'

* W C HP:Hurt Mana:Cold Move:Tired>yell icy weak //Well...you know...
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* yells 'soooon reboot'
The Dugorwath has arrived from the north.

* W C HP:Hurt Mana:Cold Move:Tired>yell damn

A dreadful cackling comes from the shadows that twist and swirl around you
from every direction.

* W C HP:Hurt Mana:Cold Move:Tired>Ok.

* W C HP:Hurt Mana:Cold Move:Tired>sc
109/175 hit, 15/128 mana, and 36/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>yell nodnod
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>sc

A giant earth beetle has arrived from the north.

* W C HP:Hurt Mana:Cold Move:Tired>109/175 hit, 17/128 mana, and 37/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 17/128 mana, and 37/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 17/128 mana, and 38/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>
Thud narrates 'they doing after reboot i bet'

* W C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* yells 'weak, icy, wounded ;)'

* W C HP:Hurt Mana:Cold Move:Tired>
The Dugorwath leaves south.

* W C HP:Hurt Mana:Cold Move:Tired>
Reboot in 30 minutes called by Dáin (let's postpone it a tad) //love you too, man!

* W C HP:Hurt Mana:Cold Move:Tired>tra elf
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Half-Elf* leading south
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Cold Move:Tired>yell fightfight
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>s
Middle of Plateau
A phantom terror looms here bathed in shadows of malice.
Exits: north, east, south, west.

*a Half-Elf* yells 'uh.-oh'
You see some tracks of *a Half-Elf* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Cold Move:Tired>
A dreadful cackling comes from the shadows that twist and swirl around you
from every direction.

* W C HP:Hurt Mana:Cold Move:Tired>w
On the Plateau
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
The garden snake slithers harmlessly here.
Exits: north, east, south, west.

You see some tracks of *a Half-Elf* leading west
 (done less than 1 hour ago).

* W C HP:Hurt Mana:Cold Move:Tired>w

Pedradaso narrates 'snicker'

* W C HP:Hurt Mana:Cold Move:Tired>
Grassy Plains at the Cliff Top
Some small rocks have been piled into a mound here.
A robin is here, carrying small pieces of wood to its nest.
*a Half-Elf* is standing here.
Exits: north, east, south, west.
Aha, you have found your victim!

* W C HP:Hurt Mana:Cold Move:Tired>
A garden snake has arrived from the east.

* W C HP:Hurt Mana:Cold Move:Tired>cast 'burning hands' *elf*
You start to concentrate...
*a Half-Elf* begins some strange incantations...

A robin leaves south.

Thud narrates 'heh'

Ok.
You burn *a Half-Elf*.
*a Half-Elf* tries to pierce you, but your parry is successful.
You try to slash *a Half-Elf*, but he parries successfully.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Wounded>
*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Wounded>f
You flee head over heels.
Road of the Smiths
Exits: north, east, =south=, =west=.

* W C HP:Hurt Mana:Cold Move:Tired>re
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 13/128 mana, and 36/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 13/128 mana, and 36/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 14/128 mana, and 36/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 14/128 mana, and 36/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>sc
110/175 hit, 14/128 mana, and 37/109 moves.

* W C HP:Hurt Mana:Cold Move:Tired>yell manamana //I act like a 5-year old when I pkill...
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>sc
111/175 hit, 15/128 mana, and 37/109 moves. //<-tada! 15, here it comes.

* W C HP:Hurt Mana:Cold Move:Tired>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Tired>n
Wide Grassy Plain
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>tra elf
You carefully examine the ground around you, looking for tracks...

Your magical shield wears off.

You stop searching.

* W C HP:Hurt Mana:Cold Move:Tired>e
s
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east, south, west.

* W C HP:Hurt Mana:Cold Move:Tired>
Grassy Plains at the Cliff Top
Some small rocks have been piled into a mound here.
*a Half-Elf* is resting here.
Exits: north, east, south, west.
You suddenly notice the Dugorwath.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* stops resting, and clambers on his feet.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* begins some strange incantations...

* W C HP:Hurt Mana:Cold Move:Tired>
The Dugorwath leaves west.

* W C HP:Hurt Mana:Cold Move:Tired>
*a Half-Elf* utters the words 'burning hands'
*a Half-Elf* burns you.
You slash *a Half-Elf*'s right hand.
*a Half-Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt Mana:Cold Move:Tired *a Half-Elf*:Wounded>cast 'fireball' *elf*
You quickly recall your stored spell...

*a Half-Elf* begins some strange incantations...

Ok.
Your fireball completely envelops *a Half-Elf* in flames. //SHA-BOOM, and down he goes!
*a Half-Elf* is mortally wounded and will die soon if not aided.

* W C HP:Hurt Mana:Icy Move:Tired *a Half-Elf*:Dying>
Saving Zygmud.

* W C HP:Hurt Mana:Icy Move:Tired *a Half-Elf*:Dying>cast 'burning hands' *elf*
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Icy Move:Tired *a Half-Elf*:Dying>
You slash *a Half-Elf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Half-Elf*.

//corpse had nothing important, bsb, picks and a pipe with a nice amount of weed in it *lick*
//of course I left the staff after a fight like this
//caerbel was level 23 at the time.









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2002/01/05 01:03, Caerbel:   
And I pray tbad, cast heal, narrate 'damn' and gets stabbed to incap by OM :(

2002/01/05 01:31, Johannes:Rated: Poor 
A good, clean one-on-one fight where the puke dies! Yay!

Way too much crossrace communication for my taste though :-/

2002/01/05 02:09, Ecko:  Rated: Average 
What good does leaving the staff do when its reboot in 40 sec?

2002/01/05 02:20, Caerbel:   
When I yelled 'weak, wounded' or something, it was about 40-50 sec after the 'Reboot in 0 minutes' message had flashed by.
Just after my yell, Dáin delayed reboot by 30 minutes. Therefor my 'uh-oh'.

2002/01/05 02:23, Kloonk:  Rated: Good 
p(Zygmud) is well known being talkative like a parrot.... not much action, more talking about action... nice kill tho

2002/01/05 02:31, Naga:Rated: Superb 
lub ya both, good work! hehe

2002/01/05 02:48, Granvil:Rated: Good 
Nice one Zygmud, looks like relying on the reboot screwed Caerbel there. Reimb!

2002/01/05 10:24, Dream:  Rated: Average 
//and now the chicken run to amanrandil (as ragface once stated: *bwaaaaak*)
Gotta love this from someone who just sat at demon cave:)

2002/01/05 14:32, Aschit:Rated: Good 
Only 4 stars since Caerbel was unfortunate enough to die to me just after this.

2002/01/05 18:00, Sulfan:   
nice fight!, you gotta get busted for all that cross race talking soon, gods no like it=P

2002/01/05 18:51, Zygmud: 
I don't get it, what did we do that's so illegal?

2002/01/05 19:19, Ganon: 
*gig* 3 eagles dunland...was funny since nightchill blocked himself inside dunland tower 1 minutes before reboot and all of a sudden delayed 30 more minutes...since he was blocked in we decided to leave since one of us had to rent...nice kill zygmud

2002/01/06 00:03, Hate:Rated: Poor 
I think was 3 log, but i rate 2 cos u left staff.

2002/01/06 16:50, Durcano:Rated: Good 
he sure got small surprise, when found marbledoor blocked :P

2002/01/06 20:08, Rayden:   
wooha.. Nightchill why did u narrate 3 eagles on dunland?
U know u shouldnt hunt me when i meta :P *tickle* and why did
you block rohan tower door when it was darkie and u even didnt
go in? *stare*

2002/01/07 09:05, Devastator:Rated: Good 
Nice 1 on 1 log:) and better a lot of yelling then no talking at all!


top
 


 Rating-Summary 
 Superb Naga 
 Good Aschit, Devastator, Dhar, Durcano, Granvil, Khazgren, Kloonk, Sookoll, Sulfan 
 Average Dream, Ecko, Ethar 
 Poor Ares, Hate, Johannes 
 Awful  
Rating period for this log has expired!


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