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Luck (Elhénir)comments   back
(7 ratings and 2635 hits. Posted 2001/09/06)
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* C Move:Tired>
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East [South] West.

You see some tracks of a pack horse leading south
 (done less than 1 hour ago).

* C Move:Tired>south
The door seems to be closed.

* C Move:Tired>cha spell norm
Spellspeed is now set to NORMAL
Ok.

* C Move:Tired>bob
cast 'breath of b'
You start to concentrate...

cha spell quick
Spellspeed is now set to Quick
Spell is now set to Lightning bolt
{mees}={man*}
An energy begins to flow within your legs as your body becomes lighter.

* C Mana:Burning>Ok.

* C Mana:Burning>cha mood aggre
Mood is now set to Aggresive
Ok.

* C Mana:Burning>open exit
Ok.

* C Mana:Burning>s
hit man*
close exit
Inside a Small Stone Dwelling
A fishing net has been left here.
A light boat made of reeds has been left here.
A small child is here playing happily.
A Dunlending woman is here tending to her children.
A Dunlending hunter is here, stalking his prey.
*Ravendark the Black Númenórean* is resting here.
A sturdy pack horse is standing here.
Exits: North.
Aha, you have found your victim!

* C Mana:Burning>cast 'lightning bolt' man*
You slash *Ravendark the Black Númenórean*'s right leg extremely hard.
*Ravendark the Black Númenórean* is shaken with spasm as the venom enters her
body!

* C Mana:Burning *Ravendark the Black Númenórean*:Wounded>Ok.

* C Mana:Burning *Ravendark the Black Númenórean*:Wounded>
You start to concentrate...

cast 'lightning bolt' man*
close exit
cast 'lightning bolt' man*
*Ravendark the Black Númenórean* panics, but can't stop fighting to flee.

close exit
Ok.
The lightning bolt hits *Ravendark the Black Númenórean* with full impact.

* C Mana:Hot *Ravendark the Black Númenórean*:Wounded>
You start to concentrate...

cast 'lightning bolt' man*
close exit
*Ravendark the Black Númenórean* panics, but can't stop fighting to flee.

close exit
A Dunlending hunter hits your right hand and tickles it.
Aye! You cannot concentrate any more...

* C HP:Fine Mana:Hot *Ravendark the Black Númenórean*:Wounded>cast 'lightning bolt' man*
It's already closed!

* C HP:Fine Mana:Hot *Ravendark the Black Númenórean*:Wounded>close exit
You start to concentrate...
close exit
*Ravendark the Black Númenórean* panics, and attempts to flee.

cast 'lightning bolt' man*
close exit
Ok.
The lightning bolt hits *Ravendark the Black Númenórean* with full impact.

* C HP:Fine Mana:Hot *Ravendark the Black Númenórean*:Awful>cast 'lightning bolt' man*
It's already closed!

* C HP:Fine Mana:Hot *Ravendark the Black Númenórean*:Awful>
You start to concentrate...

*Ravendark the Black Númenórean* panics, and attempts to flee.

close exit
Ok.
The impact of your lightning bolt kills *Ravendark the Black Númenórean*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn her last breath! R.I.P.

* C HP:Fine Mana:Hot>stat
OB: 116%, DB: 53%, PB: 50%, Armour: 69%. Wimpy: 150. Mood: aggressive.
Needed: 0 xp, 1,267 tp. Lauren: 649. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- shield
- bless
- armour
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.

* C HP:Fine Mana:Hot a Dunlending hunter:Fine>l i corpse
corpse (here) : 
a City Key
a bejewelled shield (brand new)
a black runed dagger (brand new)
the scalp of Ravendark
a cup
a forest green cloak (brand new)
an orkish shortbow
a pair of soft leather boots (used)
a plain hood (brand new)
a plain leather belt
a purple pair of pants (brand new)
a green shirt (brand new)
a red ruby
a set of lock picks
a small tin ring
a stone
a pile of coins
a water skin
a laced quiver
a large sack
a wooden pipe

north

* C HP:Fine Mana:Hot>
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East South West.

* C HP:Fine Mana:Hot>
*Balthazar the Black Númenórean* has arrived from the east.

* C HP:Fine Mana:Hot>
*Balthazar the Black Númenórean* leaves west.

* C HP:Fine Mana:Hot>
Magíca narrates 'erm ? its stormie'

* C HP:Fine Mana:Hot>cha spell quick
Spellspeed is now set to Quick

*Balthazar the Black Númenórean* has arrived from the west.

* C HP:Fine Mana:Hot>Ok.

* C HP:Fine Mana:Hot>Spell is now set to Lightning bolt
hit man*
You try to slash *Balthazar the Black Númenórean*, but he parries
successfully.
*Balthazar the Black Númenórean* begins some strange incantations...

* C HP:Fine Mana:Hot *Balthazar the Black Númenórean*:Healthy>cast 'lightning bolt' man*
You start to concentrate...


The lightning bolt hits *Balthazar the Black Númenórean* with full impact.


* C HP:Fine Mana:Hot *Balthazar the Black Númenórean*:Fine>
You start to concentrate...
*Balthazar the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Balthazar the Black Númenórean* leaves south.


The lightning bolt hits *Balthazar the Black Númenórean* with full impact.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>cast 'lightning bolt' man*
close exit
It's already closed!
You swiftly dodge a Dunlending hunter's attempt to hit you.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>It's already closed!
*Balthazar the Black Númenórean* opens the door.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>
You start to concentrate...

*Balthazar the Black Númenórean* panics, but can't stop fighting to flee.

cast 'lightning bolt' man*
close exit
*Balthazar the Black Númenórean* panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *Balthazar the Black Númenórean* with full impact.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>cast 'lightning bolt' man*
close exit
Ok.
You slash *Balthazar the Black Númenórean*'s body.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>
*Balthazar the Black Númenórean* open
s the door.
You start to concentrate...

*Balthazar the Black Númenórean* panics, and attempts to flee.
*Balthazar the Black Númenórean* leaves north.

* C HP:Fine Mana:Warm a Dunlending hunter:Fine>flee
Ok.

* C HP:Fine Mana:Warm a Dunlending hunter:Fine>Ok.

* C HP:Fine Mana:Warm a Dunlending hunter:Fine>hit man*
You flee head over heels.
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
*Balthazar the Black Númenórean* is standing here.
Exits: North East South West.

* C HP:Fine Mana:Warm>
You approach *Balthazar the Black Númenórean*, trying to slash him.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>hit man*
cast 'lightning bolt' man*
You're already fighting!

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>
You start to concentrate...
*Balthazar the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Balthazar the Black Númenórean* leaves west.

* C HP:Fine Mana:Warm>south
East of the Decaying Hut
*Balthazar the Black Númenórean* is standing here trying to concentrate.
Exits: North East South West.
Aha, you have found your victim!

* C HP:Fine Mana:Warm>hit man*
cast 'lightning bolt' man*
You lightly slash *Balthazar the Black Númenórean*'s right arm and tickle it.

* C HP:Fine Mana:Warm *Balthazar the Black Númenórean*:Hurt>
You start to concentrate...


The lightning bolt hits *Balthazar the Black Númenórean* with full impact.

* C HP:Fine Mana:Cold *Balthazar the Black Númenórean*:Hurt>cast 'lightning bolt' man*
You start to concentrate...

*Balthazar the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Balthazar the Black Númenórean* leaves south.

* C HP:Fine Mana:Cold>Nobody here by that name.

* C HP:Fine Mana:Cold>s
hit man*
Misty Wetlands
Exits: North East South West.

* C HP:Fine Mana:Cold>They aren't here.

* C HP:Fine Mana:Cold>ps
poison sword
You carefully pour some oil on your broadsword.

* C HP:Fine Mana:Cold>track man*

{mees}={man*}
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>east
Near a Small Encampment
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North East South West.

Vahn narrates 'how many whities in tbad atm ?'

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>north
Near an Encampment
A fat rabbit sits here, chewing on some grass.
Exits: North [East] South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>north
Riverbank of the Sirannon
*Balthazar the Black Númenórean* is standing here.
Exits: North East South West.
Aha, you have found your victim!


* C HP:Fine Mana:Cold>
*Balthazar the Black Númenórean* leaves east.

* C HP:Fine Mana:Cold>hit man*
They aren't here.

* C HP:Fine Mana:Cold>e
hit man*
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
*Balthazar the Black Númenórean* is standing here trying to concentrate.
Exits: North East South West.

* C HP:Fine Mana:Cold>cast 'lightning bolt' man*
*Balthazar the Black Númenórean* swiftly dodges your attempt to slash him.

* C HP:Fine Mana:Cold *Balthazar the Black Númenórean*:Hurt>
You start to concentrate...

cast 'lightning bolt' man*
Ok.
The lightning bolt hits *Balthazar the Black Númenórean* with full impact.

* C HP:Fine Mana:Icy *Balthazar the Black Númenórean*:Wounded>Alas, not enough mana flows through
 you...
*Balthazar the Black Númenórean* panics, and attempts to flee.
*Balthazar the Black Númenórean* leaves south.

* C HP:Fine Mana:Icy>cast 'lightning bolt' man*
*Balthazar the Black Númenórean* has arrived from the south.
Alas, not enough mana flows through you...

* C HP:Fine Mana:Icy>hit man*
cast 'lightning bolt' man*
You approach *Balthazar the Black Númenórean*, trying to slash him.

* C HP:Fine Mana:Icy *Balthazar the Black Númenórean*:Wounded>Alas, not enough mana flows through
 you...
*Balthazar the Black Númenórean* panics, and attempts to flee.
*Balthazar the Black Númenórean* leaves east.

* C HP:Fine Mana:Icy>
*Balthazar the Black Númenórean* has arrived from the east.

* C HP:Fine Mana:Icy>hit man*
You approach *Balthazar the Black Númenórean*, trying to slash him.

* C HP:Fine Mana:Icy *Balthazar the Black Númenórean*:Wounded>
*Balthazar the Black Númenórean* panics, and attempts to flee.
*Balthazar the Black Númenórean* leaves south.

* C HP:Fine Mana:Icy>cha mood aggre
Mood is now set to Aggresive
Ok.
Inside a Small Stone Dwelling
A fishing net has been left here.
A light boat made of reeds has been left here.
The corpse of *a Man* is lying here.
A small child is here playing happily.
A Dunlending woman is here tending to her children.
A Dunlending hunter is here, stalking his prey.
A sturdy pack horse is standing here.
*Balthazar the Black Númenórean* is standing here.
Exits: North.

* C HP:Fine Mana:Icy>
*Balthazar the Black Númenórean* leaves north.
They aren't here.

* C HP:Fine Mana:Icy>n
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East South West.

* C HP:Fine Mana:Icy>hit man*
They aren't here.

* C HP:Fine Mana:Icy>sc
238/256 hit, 9/123 mana, and 103/121 moves.

* C HP:Fine Mana:Icy>re
You sit down and rest your tired bones.

* C HP:Fine Mana:Icy>get pipe pack
rem sword
hold pipe
smoke
draw sword
put pipe pack
You get a wooden pipe from a leather backpack.

* C HP:Fine Mana:Icy>
You stop using an engraved broadsword.

* C HP:Fine Mana:Icy>
You hold a wooden pipe.

* C HP:Fine Mana:Icy>Aahhh. Good Old Toby's!
You feel focused.

* C HP:Fine Mana:Cold>
You remove a wooden pipe.
You decisively wield an engraved broadsword, ready to protect the weak.

* C HP:Fine Mana:Cold>
You put a wooden pipe in a leather backpack.

* C HP:Fine Mana:Cold>st
You stop resting, and stand up.
*Balthazar the Black Númenórean* has arrived from the east.

* C HP:Fine Mana:Cold>
*Balthazar the Black Númenórean* leaves west.

* C HP:Fine Mana:Cold>hit man*
They aren't here.

* C HP:Fine Mana:Cold>e
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.

* C HP:Fine Mana:Cold>rtack man*
Arglebargle, glop-glyf!?!

* C HP:Fine Mana:Cold>track man*
You carefully examine the ground around you, looking for tracks...

cha spell quick
Spellspeed is now set to Quick
Spell is now set to Lightning bolt
cha mood aggre
Mood is now set to Aggresive
You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>west
Overgrown Track
A large beautiful rose bush is blooming here.
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>west
Riverbank of the Sirannon
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>west
Beside the Decaying Hut
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>west
Well-tended Wetland
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>s
Large Cave in a Hillside
Exits: North South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Fine Mana:Cold>s
Backcave
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Balthazar the Black Númenórean* is resting here.
Exits: North.
Aha, you have found your victim!
///// Here I though I was 1 room north, that's why I fuck up here.

* C HP:Fine Mana:Cold>cast 'earthquake'
You quickly recall your stored spell...
A demon wolf lightly hits your body and tickles it.

A demon wolf says 'I xill hunt you unvil you're dead, Elgénir!'
A demon wolf says 'YOU! Elxénir! You hill die bejore your wime.'
A demon wolf lightly hits your body and tickles it.

A demon wolf says 'I will vunz you unxil you're dead, Elténir!'

A demon wolf lightly hits your head and tickles it.

cast 'earthquake'
*Balthazar the Black Númenórean* stops resting, and clambers on his feet.
The earth trembles beneath your feet!
The earth trembles and shivers.
A demon wolf says 'I gill xunh you unzil you're dead, Elhénir!'
A demon wolf says 'I'll rip you to pieces, scum!'
A demon wolf says 'I xill hunj you unwil you're dead, Elhénir!'
A demon wolf says 'I hill rip your fearz out, Elzénir!'
A demon wolf says 'I hill xunt you unvil you're dead, Elzénir!'
A demon wolf lightly hits your right leg and tickles it.
You slash a demon wolf's body extremely hard.
A demon wolf is shaken with spasm as the venom enters its body!

* C HP:Fine Mana:Icy a demon wolf:Fine>
*Balthazar the Black Númenórean* leaves north.
Alas, not enough mana flows through you...

* C HP:Fine Mana:Icy a demon wolf:Fine>
Morgan narrates 'jaron wounded'
The rock closes quietly.

* C HP:Fine Mana:Icy a demon wolf:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine Mana:Icy a demon wolf:Fine>
A demon wolf barely hits your right leg and tickles it.

* C HP:Fine Mana:Icy a demon wolf:Fine>
You feel less protected.
A demon wolf barely hits your right leg and tickles it.
PANIC! You can't quit the fight!

* C HP:Fine Mana:Icy a demon wolf:Fine>
A demon wolf strongly hits your body and tickles it.

* C HP:Fine Mana:Icy a demon wolf:Fine>
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Fine Mana:Icy a demon wolf:Fine>
A demon wolf strongly hits your body and tickles it.

* C HP:Fine Mana:Icy a demon wolf:Fine>
A demon wolf hits your right arm and tickles it.

* C HP:Fine Mana:Icy a demon wolf:Fine>
You flee head over heels.

* C HP:Hurt Mana:Icy a demon wolf:Fine>
sc
WARNING: inactivity timeout in 5 seconds.

A demon wolf hits your head very hard.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Hurt Mana:Icy a demon wolf:Fine>
You can't do that while fighting.

* C HP:Hurt Mana:Icy a demon wolf:Fine>
A demon wolf strongly hits your body and tickles it.
A demon wolf hits your right hand very hard.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Hurt Mana:Icy a demon wolf:Fine>
A demon wolf lightly hits your body and tickles it.
A demon wolf strongly hits your body.
You feel a strong ache there!

* C HP:Wounded Mana:Icy a demon wolf:Fine>get purplescroll pouch
recite purplescroll
You get a purple scroll from a sable pouch.

* C HP:Wounded Mana:Icy a demon wolf:Fine>
You recite a purple scroll which dissolves.
You start glowing.

Elhénir creates a noxious cloud around you!
You create a noxious cloud around her.
You ignore the effects.
Nothing happens.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Wounded Mana:Icy a demon wolf:Fine>
A demon wolf hits your body.

* C HP:Wounded Mana:Icy a demon wolf:Fine>l
exit
Backcave
A demon wolf is here, fighting YOU.
A demon wolf is here, fighting YOU.
A demon wolf is here, fighting YOU.
A demon wolf is here, fighting YOU.
A demon wolf is here, fighting YOU.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Wounded Mana:Icy a demon wolf:Fine>North - A closed 'rock'

/// Here I realize that I'm in backcave and need to get out

* C HP:Wounded Mana:Icy a demon wolf:Fine>

* C HP:Wounded Mana:Icy a demon wolf:Fine>
A demon wolf hits your left foot hard and shatters it.

* C HP:Bad Mana:Icy a demon wolf:Fine>
A demon wolf hits your right foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
PANIC! You can't quit the fight!

* C HP:Bad Mana:Icy a demon wolf:Fine>
The rock is opened from the other side.

* C HP:Bad Mana:Icy a demon wolf:Fine>open exit

*Balthazar the Black Númenórean* has arrived from the north.

* C HP:Bad Mana:Icy a demon wolf:Fine>
*Balthazar the Black Númenórean* closes the rock.
Ok.

* C HP:Bad Mana:Icy a demon wolf:Fine>
*Balthazar the Black Númenórean* closes the rock.
You flee head over heels.
PANIC! You couldn't escape!

* C HP:Bad Mana:Icy a demon wolf:Fine>open exit
Ok.
A demon wolf hits your right foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A demon wolf strongly hits your body and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Icy a demon wolf:Fine>
A demon wolf hits your right foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Large Cave in a Hillside
Exits: North South.

 C HP:Awful Mana:Icy>open exit
You don't see any exit here.

* C HP:Awful Mana:Icy>n
Deep in the Mist
Exits: North East South.

* C HP:Awful Mana:Icy>n
n
Deep in the Misty Wetland
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
An iron-grey wolf stands here, grizzled from countless hunts.
An iron-grey wolf stands here, grizzled from countless hunts.
Exits: North East South.

* C HP:Awful Mana:Icy>
Edge of the Wetlands
Exits: North East South.

* C HP:Awful Mana:Icy>n
Riverbank of the Sirannon

* C HP:Awful Mana:Cold>e
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
Exits: North East South West.

* C HP:Awful Mana:Cold>n
You need to swim to go there.

* C HP:Awful Mana:Cold>n
You need to swim to go there.

* C HP:Awful Mana:Cold>cure
cast 'cure s'
Alas, not enough mana flows through you...

* C HP:Awful Mana:Cold>sc
4/276 hit, 14/123 mana, and 82/121 moves.

* C HP:Awful Mana:Cold>e
Near a Sandy Hill
Exits: North East South West.

* C HP:Awful Mana:Cold>sc
5/256 hit, 16/123 mana, and 76/121 moves.

* C HP:Awful Mana:Cold>cure
cast 'cure s'
Alas, not enough mana flows through you...

* C HP:Awful Mana:Cold>cha spell norm
Spellspeed is now set to NORMAL
Ok.

* C HP:Awful Mana:Cold>cure
cast 'cure s'
You start to concentrate...
Novari narrates 'wtf, my align went up from neutral to well-meaning'

Saving Elhénir.

You begin to see scars fade away and a feeling of health comes over you.

* C HP:Bad Mana:Icy>1
search q
You begin to search ...

You didn't find anyone.

* C HP:Bad Mana:Icy>34/276 hit, 8/123 mana, and 72/121 moves.

* C HP:Bad Mana:Icy>1
search q
You begin to search ...

You didn't find anyone.

//I spam Amanrandil and regen some, I know that it wasn't a safe place,
//but it was the most safe place nearby.


* C HP:Bad Mana:Icy>n
Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
Exits: South [West].

* C HP:Bad Mana:Icy>close exit
Ok.
Amanrandil says 'Driven by anger and fear they took off the rings and denied'

* C HP:Bad Mana:Icy>whe
Players in your zone
--------------------
Elhénir              - Alkarambar

* C HP:Bad Mana:Icy>dr skin
Your stomach can't contain anymore!

////Sleeping mana/hps


* C HP:Fine Mana:Burning>187/256 hit, 93/123 mana, and 121/121 moves.

* C HP:Fine Mana:Burning>open exit
Ok.

* C HP:Fine Mana:Burning>s
Entrance to an Ancient Temple
*Covenant the Black Númenórean* is standing here (shrouded).
A sturdy pack horse is standing here.
*a Man* is here, resting on a pack horse (shrouded).
*Hyurk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ragface the Black Númenórean* is standing here.
*Naksur the Orc* is standing here.
*Zambar the Black Númenórean* is standing here.
*Mammoth the Orc* is standing here.
*Naomi the Black Númenórean* is standing here.
Exits: North East South West.


//Yay, funpatrol incoming or what? You shouldn't be able to warlord
//when running around in huge packs imho, warlord should be more a list
//of skill not of traps and overkilling.

//Ohwell I survived, lucky me that I didn't rest for another 10secs 
//I would guess. Talk about having a lucky day =)

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2001/09/06 14:37, Shadrach: 
Hehehe, thanks for a good laugh, that was really a thrilling adventure you had :=)

2001/09/06 15:15, Grunge: 
much more thrilling than watching shadrach shag his dog again...

2001/09/06 15:18, Enforcer: 
get off your high horse elhenir, we were grouped up cos we charged shady, then chief came and rocked our asses, 2 of us died, and those earlier at amanrandil begged us to come for u....so ... etc...

2001/09/06 15:24, Elhenir:   
High horses? I don't like ppl playing mume in hugegroups permasafe, or am I the only one who thinks 1on1 fights are much more fun than 10vs10? 1vs1 often takes skill, 10vs10 any newbie can handle.

2001/09/06 15:39, David: 
nice log.. but i still dont like you! =P bastard!.. and so on.. =P

2001/09/06 15:47, Devastator: 
You don't know how hard amanrandil hurts? :P still 10 is kinda many for 1 pukie :P

2001/09/06 16:13, Gonfor:   
Grats on getting away. Always nice to see that. I do wonder if Ravendark was afk or linkdead though. If so, bad spot to go afk...

2001/09/06 18:21, Kill: 
Heh, if you wouldnt have put title Luck, I thought for sure you was a goner in cave

Nice escape

2001/09/06 18:46, Jaron: 
And you saying that kill took alot skill:p? or just that u went into the caves like a newbie? get off your high horse(!).

2001/09/06 18:51, Wroom: 
Afk? obviously he wasn't.he started fleeing almost insta,but hey new flee rocks so much so that was enough to kill him(+ that he was abit low hps already)

2001/09/06 19:15, Elestir:   
Its fun when these darkie overkillers bitch about me overkilling. *wink Ragface*

2001/09/06 22:06, Mammoth:   
Elhenir get a clue. Sleep. Sleep again. Drink. Sleep. Come back - read your comments.

Sorry you are dead. Try again.

* Y A W N *

2001/09/06 22:23, Elhenir:   
Yes, I would call myself clueless in certain subjects but, tell me Mammoth, Why did you get 10ppl to charge me solo and low in amanrandil? The thrill? The wps? or maybe the eq? We all know that you won't get any of those three mentioned when charging with those numbers. So why?

2001/09/06 22:48, Ravendark: 
You don't even wanna know. Somehow had door alias set at gate (which is very rare - having wrong door alias I mean) so I spammed some opens, realized mistake, typed 'open door' alias and DIED. *growl*

2001/09/06 23:40, Aschit: 
Why is it everyone can poison these days EXCEPT thieves?

2001/09/07 06:32, Enforcer: 
*yawn Elhenir & Elestir*, like I said, we charged Shady with Orcs, thus the group...read my last comment for more info, and those darkies at Amanrandil begged me to come for like a LONG time...so I gave in...and no i don't walk around with 10 people, like Elestir and his redshirts (tm)

2001/09/07 06:50, Focus: 
Elhenir is fun, cause he is solo. But on the other hand he is a warrior mage i.e a BN-whack-unit. And he is always 1 on 1 vs BNs. Whish means, he is permasafe still :) If Elhenir would go hunt noc and fight orc-warriors or go warrens and fight trolls...that would be another thing.

2001/09/07 07:52, Koft:   
So Alf is hugegrouping.

2001/09/07 10:24, Morhol: 
yea skill in 1vs1 -cast quick bolt on bn and you win (all strategy and secret of wining) ;-)'

2001/09/07 10:26, Durcano: 
Elhenir, how long have you played this game?
seems you dont know ANYTHING, if u write:
'Why did you get 10ppl to charge me solo and low in amanrandil? The thrill? The wps? or maybe the eq?'

nowdays you NEVER KNOW, if its trap or not.
noone wants to get killed. And charging amarandil alone?
get a life, man

2001/09/07 14:19, Elhenir:   
I've been playing this game for 5 years now, been having a break for a year thou, and I can assure you that those darkies knew I wasn't trapping, wasn't enough legends on to fight them, how would I get a group to trap them? I didn't ask whoever was there first to charge me alone, but really, Amanrandil isn't some kind of superdefence for pukes like demoncaves is for darkies, a group of 3 legends can charge and win in there easily.

2001/09/07 14:30, Enforcer: 
Amanrandil is more dangerous than demon cave imho...2 closables, mobs and sanct amanrandil...etc....charging aman with 3 darkies is not so smart...

2001/09/07 16:53, Shadrach to enforcerer: 
IT WASNT 3 DARKIES!

2001/09/08 12:01, Idun:   
I've had solo darkies rock me inside Amanrandil, and I've won fights in there as
a solo darkie. Of course, that was before new flee.

2001/11/12 15:34, Pestilence: 
And it's scary for casters, you get instaengaged, and permacastdelay in there.

2007/10/02 03:04, Snarp:   
Props for the overkilling and skill comment when you didn't even know rock was closed and you were inside!


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