|2018/04/14 15:57, Neko: || |
|Looked fun until Nimmeth showed up with his boring overkill squad.
What can be done to discourage this kind of play? Some dumb ideas:
1. Make shadow strength dependent on relative group sizes, such that someone being overkilled in this way spawns a really badass aggressive hunting shadow. Group size for this effect should be calculated based on number of players present in the zone on each side at time of death.
2. Change LoS. Make large groups suffer from LoS more often than small ones. If it's something like 5v3, it should be easy for the 3 to hit *someone* in the group of 5, even if not the intended target. The 5 would have to work harder to maneuver into position, or perhaps risk hitting a team mate. This effect should be very strong in an enclosed space, and weaker in the open.
3. In the books, darkies were generally weaker but had far superior numbers. When outnumbered, perhaps they should be able to call mobs to help them. Group size should be calculated as in (1) above, based on number of players of each side in the zone.
I perpetually play lowbies these days because I keep forgetting to retire during extended absences for rl stuff before they delete. It's annoying to be one of five players on and unable to xp (and relearn areas) without getting overkilled.